Well... yes. It's supposed to. Exalted is a world that is deeply unfair. It is a world where there are, in fact, biotruths. Some people are just better than others. The Dragonblooded are a allegorical take down of the entire idea of enlightened dictatorship. They are a scathing rebuke of imperialism in all its form.

They accomplish this simply; by giving the audience all the justifications which are throw around for every empire in history. The Dragonblooded are a special bloodline. The people they conquer and exploit are categorically lesser than them in every measureable way. Miscegenation does weaken them. They are literally better at governance and all it activities than mortals.

And yet... they're still an exploitive empire built on the backs of slave labor with indulgent assholes plotting for petty power and more interested in their own wellbeing than that of their supposed responsibilities.

Exalted puts lie of the myth of racial superiority by making racial superiority a literal thing that happens and then showing how it still results in a crapstack world.

I mean, or you could put the lie to the myth of racial superiority by...making it a lie? "X thinks Y, but is wrong because of Z." You could, for instance, have Dragonbloods think that inbreeding leads to racial purity and superiority, and be wrong because they were mistaking correlation for causation, and what actually mattered is heroic acts and virtue, and marrying other Dragonblooded just meant that on average the other person might be more heroic, but they could have just as easily married some really awesome normal mortal guy/girl and gotten just about the same results.

But just like people have an idea of heredity long before Darwin, and long, long before DNA, they'd have a piece of the puzzle but be wrong on some of the details.

Or not, I don't know. I'm just saying if you want to prove racial superiority wrong, creating a world where it's right doesn't necessarily follow as some great symbol or argument. It especially gets complicated when you try to deal with all of the homebrew that exists of the Realm, though I know that you, specifically, disagree with some of ES's Realm homebrew-y stuff.
 
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I mean, or you could put the lie to the myth of racial superiority by...making it a lie? "X thinks Y, but is wrong because of Z." You could, for instance, have Dragonbloods think that inbreeding leads to racial purity and superiority, and be wrong because they were mistaking correlation for causation, and what actually mattered is heroic acts and virtue, and marrying other Dragonblooded just meant that on average the other person might be more heroic, but they could have just as easily married some really awesome normal mortal guy/girl and gotten just about the same results.
I don't think that would be nearly as effective as a statement. The essential value of Aaron's take, I think, is that it accepts the premise of ideas like racial superiority, and then points out the absurd consequences. Saying "racial superiority is bunk," is easy, and equally, it's easy for people who believe it to come up with a rationalisation for why it's not bunk. They've been doing it for ages. What the Realm does on an authorial level honestly does form a pretty great symbolic argument; pointing out the absurd consequences of a position is a fairly respectable academic tactic, y'know?
 
It may be a great argument, sure, but it still doesn't generate a setting i am confortable playing in.

(Also, i would argue that it falls appart the second people start defending the Realm as a necessary protector of Creation).
 
It may be a great argument, sure, but it still doesn't generate a setting i am confortable playing in.

Also, i would argue that it falls appart the second people start defending the Realm as a necessary protector of Creation.

Though that's why I was careful to note that Aaron doesn't actually agree with some of ES's Realm homebrewing. Because I didn't want to accuse them of something they might not be guilty of in terms of dissonant positions.

Aaron might be running on their own more 'You Bastards!' homebrew than the ES-style of it, which...okay, not going to go into detail because it gets into this big debate, but at the very least argues that the Realm is the best defender of Creation so far/in this fallen age. [1]

[1] I think they said something like, "And as a Solar, it's now up to you to do better." Or something?
 
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Though that's why I was careful to note that Aaron doesn't actually agree with some of ES's Realm homebrewing. Because I didn't want to accuse them of something they might not be guilty of in terms of dissonant positions.

Aaron might be running on their own more 'You Bastards!' homebrew than the ES-style of it, which...okay, not going to go into detail because it gets into this big debate, but at the very least argues that the Realm is the best possible defender of Creation so far. [1]

[1] I think they said something like, "And as a Solar, it's now up to you to do better." Or something?

*sighs*

Incidentally, I would like to say that - yes. The Realm does probably as a net weaken the outlying areas of Creation against minor threats. Not the areas it controls, or the areas that the Immaculate Order spreads into (because the Immaculate Order does certainly benefit from its association with the Realm and the Immaculate Order does unquestionably strengthen Creation against minor and major threats, because that's literally what the Sidereals set it up to do [1]), but exterior areas? Yes. Against minor threats, the way it concentrates the Dragonblooded towards the centre and drains resources from the exterior makes them more of a problem. More people turn to the worship of forbidden things because they want revenge against the Realm. Outcastes that could protect exterior areas are brought in to the centre. Lesser demons pass unnoticed because people look for spirits offering a deal and with the Immaculate ban on worshipping on your own, worshipping a demon doesn't seem so different from worshipping a god when you're already going against the Order. And so on.

However, what it also does is dissuade major threats. And that's the difficult rub, because you can't break the Realm without compromising its capacity to react to a major threat. Its Wyld Hunts, in between killing Celestials, are heavily armed and armoured concentrations of force that smash powerful ghosts, Second Circles, fae princes, and the like. There are very few other groups that can do that (admittedly, some of the reason that there are few is that the Wyld Hunts are also murdering Celestials), and no other groups that have the Creation-wide responses and the sorcerous and infrastructural support.

To put it another way, the Realm is killing Creation slowly and in return it stops Creation from dying quickly. It's an imperfect, mesostable solution - and people have always been willing to accept a more distant possible doom to stop an immediate doom today.

The problem with taking out the Realm is, as always, what replaces it [2]. And that's distinctive because so much fantasy doesn't even consider that problem. When your Solar party kills a Wyld Hunt, you've just crippled a region's fast response team against invading fae, rogue Second Circles, and the like. Because when it comes down to it, the tactics for spawnkilling Solars are basically the same as what you use against Octavian - Isolate, Surprise, Beat Repeatedly With Giant Hammers. It's just like the problem with helping the gods and freeing them from the hand of the Immaculates and its monks - not only have you removed one of the major constraints on stopping gods being self-centred lazy assholes, but you've also removed the people who do most of the teaching for the poor, a major source of social stability and comfort, and the fact that the Immaculates genuinely do also act to stop rulers who act improperly [3]

[1] Punching ancestor cultists in the face, punching gods who don't do their jobs in the face, punching demon cultists in the face, punching fae slaves in the face - all laudable goals from an impassive "preservation of Creation" viewpoint. Sure, the Immaculate Order legitimises Dragonblooded rule and is a tool of social control, but that doesn't really matter when what we're looking at is its net effect in the fields of "not having the fabric of reality break down".

[2] This is where PCs come in - and this is why it matters so much that the Realm is a working solution for the short and medium term. Because otherwise PCs get smug and self-satisfied and assume incredibly complex solutions will be easy for them because they're the PCs. And then they will need to suffer for that assumption.

[3] Because among other things, mortals are not responsible for the karmic weight of obeying the orders of a Terrestrial - all the weight of the sin falls on the person who gives the order. Which is both a transparent justification for Dragonblooded rule, but also a significant constraint for a Terrestrial who genuinely believes in the faith - and a major limiter for faithful Immaculates who observe them, because they can see how this unwise person is tarnishing their own soul.
 
It may be a great argument, sure, but it still doesn't generate a setting i am confortable playing in.
... Why should you be comfortable with it?

Like, Exalted has as a central premise the idea that you have the power and the desire to change the world, if only your piece of it. If you're comfortable with the setting as it is at the start, then frankly I would call that an authorial failure. Exalted isn't a superhero story, and the established order is not there to be defended.
For the same reason that the attitude towards convicts that you described earlier is morally reprehensible. You don't get to say "not my problem" when people need help that you can easily provide.
Much of the problem here, I think, comes from the bolded word. We went over this before; by the time you've amassed the power and infrastructure necessary to make a meaningful difference to alleviating the plight of demonkind, you pretty much had to have already saved Creation. You and your circle can't save Malfeas. You can probably set up a haven where things are better, yeah - but if you can do that, you could've done it faster and better in Creation, where things aren't quite so inimical to any such order.
 
@Aaron Peori's "Areas of Malfeas will go centuries without a truly cataclysmic event like two layers smashing together, which basically kills everything on the facing sides that can't cross over to the other side of their level fast enough" in no way contradicts my point that "Malfeas is a prison society with omnipresent violence, a rule of law which means more powerful people can fuck over anyone else at their whim with no recourse, and there simply does not exist the social stability or other such things that modern society relies on".

Oh hi the "prison society" excuse comes up again. And again. And again.
  1. If Malfeas is big then it is probably not homogeneous, it is probably incredibly diverse. The larger Malfeas is, the more powerful you have to make the forces that compel it to uniformity (in whatever aspect). And the more powerful you make those force, the more contrived your world becomes, and the more we have to wonder how the Exalted beat it, and the more we have to wonder what's the point of having a huge Malfeas if you need to contrive a bunch of other things to make it fit into the aesthetic you want.
  2. Actual prisons have economies. Gangs have rules that might as well be laws; they even do things like pay pensions to widows.
You are continuing to try to walk this contradictory line where there is so much horrible stuff happening constantly everywhere thatit is impossible for any kind of society to survive and grow and accumulate wealth, and:

"The same is true of Malfeas. You can go millennia without ever once experiencing a layer smashing into another of Adorjan showing up or whatever. Octavian has ruled his quarter layer for centuries at the least with hints his empire stretches back to the High First Age. Nothing says any individual demon is in dire need of saving right now."

If Malfeas is so uniformly terrible that none of the things I've described can happen - to the point that a reasonably liquid market in a commodity you explicitly analogized to oil isn't even possible such that Keris has to acquire it directly from favor-trading or produce it herself - then plenty of ordinary people are perfectly justified in saying "man, this really ruins the game for me". Plenty of ordinary people are perfectly justified in saying that this makes them feel Creation is meaningless.

Unless you just don't make Malfeas incomprehensibly huge. If you don't do that, you can actually justify your presentation without making Creation seem meaningless, because you don't have to fight so hard against the law of large numbers.

And that's even we get started on your "This problem persists even if you throw out hearthstones-as-oil, because they're going to produce something - you're going to get a thousand industrial revolutions, a thousand advanced (by Exalted's standards) societies that put the Realm to shame. " - which is, and remains nonsense. The Realm is built on stability and social harmony, which enables the kleptocracy of the Dragonblooded. It is reliant on to give just one example, any two commoners not murdering each other because one of them has a cow that the other wants.

By contrast, Malfean law is based on the principle that the cow is yours if you can take it from the other person.

And that's before we get into how demons are not mentally human, and pretending a demon is mentally human is a way for a summoner to fuck up. Blood apes live to battle, kill, and consume the blood of their enemies. Give your average blood ape a choice between a fortune, and killing the person offering the fortune and drinking their blood, and they'll pick the latter. They are far from unique there. First Circle demons have alien drives that, if we look at Games of Divinity as a representative cross section of demonkind, do not synergies well with what you believe is a natural conclusion - namely, let's re-emphasise this, "a thousand industrial revolutions, a thousand advanced (by Exalted's standards) societies that put the Realm to shame".

"Alien drives" do not give you a blank check to wave your hands and say things behave any way you please.

"Alien drives" make trade more likely, not less. Alien drives mean that the potential gains from trade - you want X, I want Y, X and Y are totally different - much larger. They make the gains larger in reverse fashion too - you hate doing X job, I hate doing Y job, so I'll do X for you and you'll do Y for me".

Your blood ape may not care about "a fortune", but he can be bribed with killing and drinking the blood of five people instead of me. Or if his time horizon is so short that he can't be, then the blood apes with longer time horizons will figure out ways to beat him. At some point you're going to filter the blood apes down and down until you get dominance by a group with some ability to wait, and then they'll set up an empire of killing-and-drinking-blood. And then they'll run into conflict with the empire of some demon that just really likes making buildings, so that empire will make buildings for some other empire, use them to buy slaves, and give the slaves to the blood ape empire as tribute to be sacrificed. And so on.

And yes at every step of the way these deals could collapse, but the groups that make these deals are going to be more powerful than the ones that don't; the societies that manage longer time horizons will eventually surpass the ones with shorter; and in the end you will get a result that is not at all nice but that has order and large-scale social structures.

Unless you just don't make Malfeas incomprehensibly huge.
 

You could perhaps realize that not everyone has your every word memorized?

That is more nuanced then I remember, though I'm not sure about some of the implications. This is a thread that has had six-hundred pages of tire-fire arguments, and I managed to remember the general thrust of that specific set of posts while missing some of the nuances behind it.

I still think it and some of the debate in that area is problematic, or at least a flavor of worldbuilding that doesn't particularly interest me.
 
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Well... yes. It's supposed to. Exalted is a world that is deeply unfair. It is a world where there are, in fact, biotruths. Some people are just better than others. The Dragonblooded are a allegorical take down of the entire idea of enlightened dictatorship. They are a scathing rebuke of imperialism in all its form.

They accomplish this simply; by giving the audience all the justifications which are throw around for every empire in history. The Dragonblooded are a special bloodline. The people they conquer and exploit are categorically lesser than them in every measureable way. Miscegenation does weaken them. They are literally better at governance and all it activities than mortals.

And yet... they're still an exploitive empire built on the backs of slave labor with indulgent assholes plotting for petty power and more interested in their own wellbeing than that of their supposed responsibilities.

Exalted puts lie of the myth of racial superiority by making racial superiority a literal thing that happens and then showing how it still results in a crapstack world.

Except that it fails at this horribly, because the obviously most "effective" response to an essentially genetic Terrestrial Exaltation is not to keep DBs from breeding with anyone of impure blood, but to have them go around impregnating as many people (DB or otherwise) as possible.

A policy of telling DBs they aren't supposed to impregnate mortal women is incredibly counterproductive in such a system, and it's ridiculous and implausible that the Realm doesn't realize this.

So not only does a genetic Terrestrial Exaltation produce a bunch of skeevy stuff that plenty of us reasonably would prefer not to deal with*, it's not even portrayed accurately in the setting.

*incidentally, how do you feel about Celestial Bliss Trick, hm?
 
Except that it fails at this horribly, because the obviously most "effective" response to an essentially genetic Terrestrial Exaltation is not to keep DBs from breeding with anyone of impure blood, but to have them go around impregnating as many people (DB or otherwise) as possible.

A policy of telling DBs they aren't supposed to impregnate mortal women is incredibly counterproductive in such a system, and it's ridiculous and implausible that the Realm doesn't realize this.

So not only does a genetic Terrestrial Exaltation produce a bunch of skeevy stuff that plenty of us reasonably would prefer not to deal with*, it's not even portrayed accurately in the setting.
Because the optimal goal of Terrestrials is to become fewer and weaker? This doesn't sound well thought out.
 
Because the optimal goal of Terrestrials is to become fewer and weaker? This doesn't sound well thought out.

DB dude marries a DB chick, they do their duty, make their kids, great.

Now society has a choice between telling the dude:
  1. "Hey, if you go knock up some mortal women, that's really bad. Don't do that."
  2. "Definitely go spread your seed around; the more you bang the cooler you are."
  3. The especially horrifying but also depressingly historical "Who cares if they're willing? It's not like mortals are really people anyway."
Now you can come up with reasons why #2 might beat out #3. But you've got a really tough sale if you want to say #1 is going to beat out #2. Creation is also big and diverse; one of its societies is going to settle on #2; that society is going to increase its concentration of DB blood far more rapidly than #1; having more DBs is an incredibly powerful asset to a society.

Certainly the folks in the Realm can perform this basic logic too. Certainly they can see that DBs fathering lots of children on mortal women, in addition to the children they are having with their DB spouse, is going to give the Realm more, not fewer, DBs, without reducing the number of high-Breeding DBs at all.

Under Sanctaphrax's proposal, all this awfulness goes away, and the Realm even starts making sense! If the Terrestrial Exaltation is based off of heroism and virtue accumulated over generations, it is far more important to focus on cultivating those as much as possible in your existing DB families. In fact, trying to "optimize" by strategies #2 or #3 could be horribly counterproductive, if that kind of wanton or cruel behavior stains your lineage.
 
IF your going to quote someone though, you should generally at least look up the post your quoting from to ensure you get it right!

I wasn't quoting someone for something. I was trying to summarize a general argument I remember reading. That's why I said, "Something like." And indeed, the post does argue that part of the duty of the PCs is to make a system that is better than the flawed system that, nevertheless, has managed to preserve the world for this long (even if it's also slowly killing it.)

A system which is, indeed, better than any other system currently in place in terms of its ability to protect and preserve Creation, even if it's also a broken system that's going to keep circling the drain and ultimately can't be continued and needs to be replaced. I missed nuance, and I freely admit to that, but I didn't exactly make shit up, despite it being from an argument...how many pages and months ago?
 
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Now you can come up with reasons why #2 might beat out #3. But you've got a really tough sale if you want to say #1 is going to beat out #2. Creation is also big and diverse; one of its societies is going to settle on #2; that society is going to increase its concentration of DB blood far more rapidly than #1; having more DBs is an incredibly powerful asset to a society.

Certainly the folks in the Realm can perform this basic logic too. Certainly they can see that DBs fathering lots of children on mortal women, in addition to the children they are having with their DB spouse, is going to give the Realm more, not fewer, DBs, without reducing the number of high-Breeding DBs at all.

Under Sanctaphrax's proposal, all this awfulness goes away, and the Realm even starts making sense! If the Terrestrial Exaltation is based off of heroism and virtue accumulated over generations, it is far more important to focus on cultivating those as much as possible in your existing DB families. In fact, trying to "optimize" by strategies #2 or #3 could be horribly counterproductive, if that kind of wanton or cruel behavior stains your lineage.
Or you could go with the material presented in the books rather than making stuff up. Because your plan has already happened. And the result is the slow destruction of the Terrestial bloodlines and diminished numbers. Because Terrestrials will intermarry, and this often causes breeding to lower unless you're extremely careful. Short term you get more dragonblooded, but long term Creation knows what happens.

Hell, in the modern age someone's trying this, Lookshy. You know, the small state that's primary theme is about how it's slowly decaying and lossing it's ability to stand against the Realm. And They and the Realm contain the vast majority of Dragonblooded. So there's not really the threat you're suggesting.
 
Except that it fails at this horribly, because the obviously most "effective" response to an essentially genetic Terrestrial Exaltation is not to keep DBs from breeding with anyone of impure blood, but to have them go around impregnating as many people (DB or otherwise) as possible.

A policy of telling DBs they aren't supposed to impregnate mortal women is incredibly counterproductive in such a system, and it's ridiculous and implausible that the Realm doesn't realize this.

So not only does a genetic Terrestrial Exaltation produce a bunch of skeevy stuff that plenty of us reasonably would prefer not to deal with*, it's not even portrayed accurately in the setting.

*incidentally, how do you feel about Celestial Bliss Trick, hm?
Terrestrials breeding with Mortals is explicitly the reason they are so reduced. Lookshy focuses on numbers over quality, because the Realm massively outbumbers them, and as a consequence their DBs are weaker. It is in the 2e game mechanics that Lookshyian DBs have to pay much more for higher levels of Breeding.

What you don't seem to get is that, the lower your Breeding, the lower the chances of your children Exalting . This is controlled in the Realm through marriage incentives and their store of genealogical records that let them roughly tell how strong the blood of the dragons is in a given person.

Without this control, Dragonblooded children of mortals will keep having children with mortals, on and on, until their blood runs too thin for any of their descendents to Exalt.
 
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The thing is, between:

1:Having children with your DB wife,

and:

2:Having children with your DB wife, and all other people you can.

2 is gonna beat 1 if DB exaltation is pure genetics. You simply produce more Exalted children. And if some of them are of lower "quality" does it really matter? You just have to keep marrying high breeding Exalts with other high breed Exalts, and low breed Exalts with low breed Exalts.

Sure, it isn't perfect, but you still get better results.

More importantly, the DB themes are of blood lineages of heroes, which is rather different thing from a Master race. Them being a Master race

(Honestly i think than the more children a DB has, the less chances of Exalting any of them has. Sure, it doesn't make sense genetically, but we are talking about heroic magical blood, and genes don't exist in exalted anyway, so hey).
 
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Or you could go with the material presented in the books rather than making stuff up. Because your plan has already happened. And the result is the slow destruction of the Terrestial bloodlines and diminished numbers. Because Terrestrials will intermarry, and this often causes breeding to lower unless you're extremely careful. Short term you get more dragonblooded, but long term Creation knows what happens.

Hell, in the modern age someone's trying this, Lookshy. You know, the small state that's primary theme is about how it's slowly decaying and lossing it's ability to stand against the Realm. And They and the Realm contain the vast majority of Dragonblooded. So there's not really the threat you're suggesting.

Terrestrials breeding with Mortals is explicitly the reason they are so reduced. Lookshy focuses on numbers over quality, because the Realm massively outbumbers them, and as a consequence their DBs are weaker. It is in the 2e game mechanics that Lookshyian DBs have to pay much more for higher levels of Breeding.

What you don't seem to get is that, the lower your Breeding, the lower the chances of your children Exalting . This is controlled in the Realm through marriage incentives and their store of genealogical records that let them roughly tell how strong the blood of the dragons is in a given person.

Without this control, Dragonblooded children of mortals will keep having children with mortals, on and on, until their blood runs too thin for any of their descendents to Exalt.

Yes, and this is why the books are incoherent on this basic topic because if the Terrestrial Exaltation is actually hereditary in this fashion then the consequence would not have been the destruction of the Terrestrial bloodlines.

This really isn't complicated. If you tell your DBs to go take care of their business with a DB spouse of sufficient breeding, and on top of that tell the men to also go impregnate a bunch of mortal women, you are going to get the same number of high-breeding DBs plus a whole bunch of lower-breeding ones, which is strictly better. And the lower-breeding ones can over time improve their purity through marriage to other low-breeding DBs, while also creating even more low-breeding DBs, and so on and so forth.

This is basic genetics; if the Terrestrial Exaltation is like a gene (or like a collection of genes), then increasing the frequency of the gene in the population is just unambiguously an effective way of increasing the number of actual DBs.

(Honestly i think than the more children a DB has, the less chances of Exalting any of them has. Sure, it doesn't make sense genetically, but we are talking about heroic magical blood, so hey).

Yep. But this is pretty weird if you say so directly. DBs live a long time; how would having a kid now affect the Exaltation chance of a child who I had 50 years ago, and has presumably either exalted or not by now?

If you connect the strength of the exaltation to the heroic character and virtue of the parents, though, then it's easy to say that the sort of person who would just go around fathering a bunch of kids has less of that character. And if you connect it even more to the general legend of the bloodline, then suddenly it can make a lot of sense if the sins of your parents, committed even after you actually exalted, taint your legacy and make it harder for your children (their grandchildren) to exalt.
 
The thing is, between:

1:Having children with your DB wife,

and:

2:Having children with your DB wife, and all other people you can.

2 is gonna beat 1 if DB exaltation is pure genetics. You simply produce more Exalted children. And if some of them are of lower "quality" does it really matter? You just have to keep marrying high breeding Exalts with other high breed Exalts, and low breed Exalts with low breed Exalts.

Sure, it isn't perfect, but you still get better results.

More importantly, the DB themes are of blood lineages of heroes, which is rather different thing from a Master race. Them being a Master race

(Honestly i think than the more children a DB has, the less chances of Exalting any of them has. Sure, it doesn't make sense genetically, but we are talking about heroic magical blood, and genes don't exist in exalted anyway, so hey).
Ah, yeah. I mean, what could possibly go wrong with creating a two caste system with High Breeding and Low Breeding DB's, with the former getting better positions and the like than the latter. I mean, what, are the more numerous lessers going to revolt and kill all of their betters? When has that ever worked?

Also, we know that DB's aren't really pure genetics, so I'm not sure why people treat it like it is.
 
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Assuming you meant "aren't" the answer is Legendary Breeding exalts.
Not really.
This is basic genetics; if the Terrestrial Exaltation is like a gene (or like a collection of genes), then increasing the frequency of the gene in the population is just unambiguously an effective way of increasing the number of actual DBs
Well, yes, making stupid assumptions leads to stupid results. What's the point?
 
Except that it fails at this horribly, because the obviously most "effective" response to an essentially genetic Terrestrial Exaltation

Stop. Terrestrial Exaltation is not genetic. It is passed down by blood. This is similar but not the same. The Exaltation is not a recessive gene or even a recessive gene complex. It is a magical attainment explicitly gifted to mortals by The Elemental Dragons and it weakens when it is mixed with normal mortal blood.

Recall that the Dragonblooded are a take down of the mythmaking of racial purity, including the fact that 'race' is something that is actually passed down (in the real world, there is as much genetic difference between me and my 2nd cousin as between me and a random Southeast Asian). For this to work we have to start from the assumptions those myths make.

Dragonblooded Exaltations weaken via miscegenation because the Dragonblooded are an analog for racial purity myths. They are not an analog for racial purity myths because their bloodlines weaken via miscegenation. You're putting cause and effect in reverse. The setting is designed to explore and condemn various theories about power, authority and racial purity by letting those facts be correct and then saying "Yup, that sure sucks for everyone, doesn't it?"

Exalted is full of these kinds of mythological story beats turned into literal truths that end up saying horrible things. Malfeas, for example, is often touted as a 'prison culture' but I don't think that's the proper analogy that should be used.

Malfeas is not a prison culture. Malfeas is post-colonial culture. Let us look at it:

Malfeas is much bigger and much higher populated than Creation. Hmm.

Malfeas experiences frequent but not constantly disasters that harm its inhabitants but has no impact on Creation. Hmmm...

Malfeas is a land of people who were conquered or the descendants of the conquered. Hmmmm.

Malfeas inhabitants are always trying to emigrate to Creation. HMMM.

Those inhabitants are seen as literal demons, and often hunted down and expelled, violently. HMM HMMM.

Creation uses Malfeas as a source of cheap slave labor that can't fight back and is always exploited. HMMMM.

While Malfeas has the illusion of self-rule, its ruling cast is often called to carpet by the elites of Creation which destabilizes societies for the benefit of those elites. HMMM HMM HMMM

The leadership of Malfeas lives in opulent luxury at the expense of the serfs and is constantly infighting and the only thing preventing them from working together is the petty shortsightedness of their leadership. HMMMMMMMMMMMM

Malfeas isn't a prison. Malfeas is Syria, and Africa and the Middle East in general. Malfeas is a conquered and subjugated people kept in horrible conditions by the apathy of the 'first world' and the malice of its existing rulers. Demonic incursions are terrorist attacks.

And if this comparison makes you uncomfortable? Good. Mission accomplished.

Because...

Exalted isn't a superhero story, and the established order is not there to be defended.
 
Hazudiknap, the Anathema Beetles
If one of these were to be an Unwoven Coadjutor, would it allow its Infernal to manifest a fake golden anima banner? What a nice toy for an infiltrator to have.


2 is gonna beat 1 if DB exaltation is pure genetics. You simply produce more Exalted children. And if some of them are of lower "quality" does it really matter? You just have to keep marrying high breeding Exalts with other high breed Exalts, and low breed Exalts with low breed Exalts.
The quality keeps degrading, though. This breeding strategy worked throughout the Shogunate, it's only in the Age of Sorrows (IIRC) that children are born who are never going to exalt.
 
Theoretically, if you assume breeding can be regained[1]​, sure, if you have the records and tools to keep track of the lineage of everyone and set up a system to, bluntly, breed out mortals, you could do that. [2]​

But even the potential for that hasn't existed for centuries.

[1] I'm not sure if it is, or to what degree. Given Aaron Peori's thesis it could be a one drop thing.

[2] It'd be something of a moral disaster, given the simplest solutions would read like racist porn-fantasy.
 
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