Why the hell would you do that?

You want to encourage people to take specialities over abilities. You want to promote people to deliberately limit themselves and take a more narrow focus of their ability instead of a broad one, because that makes them a more focussed character concept. The conscript in a prince's army should be encouraged to take a speciality in "Spears +1" over learning Melee 1, because he's a grunt who's been told to stand in line and stab the pointy end of his pole at the enemy when they come close. He's not got omni-skills with weapons.

The interaction of specialties and abilities are amazing as to what they tell you. And in fact I miss having oWoD-style attribute qualities as well because they do a lot of the same thing.

I don't want utterly ridiculous versatility in weapons to the point where Wuxia seems reasonable. A person should be able to beat the hyperversitile murder machine by using something they have put everything they could in.

This is Exalted, man. Playing Jason Bourne, omnicompetent murder machine is not only encouraged but expected. I'm not sure what the rest of your post is about because it's very confusing.
 
OK, a bit of an aside to the main discussion over specialties and so on: I don't think the second one is that important, not enough to represent with actual game mechanics.

The purpose of minor NPC dice pools is just to give us something to roll in the situations where that roll is relevant. They don't need statblocks that cover every possible case. If you have a bunch of horsemen with Ride 2 and the PCs try to put them on elephants, I think it's easy to just say "no, come on, they don't actually know how to ride elephants, you have to train them again".


Now if you want to go to the effort for a given NPC to figure out the precise distribution of Ability vs Style/Specialty dots, sure, whatever. But the Style/Specialty system shouldn't be designed with representing them in mind - if it doesn't quite fit perfectly, then, OK, that's fine. It should be designed to represent player characters, which are the most mechanically important part of the game.
Well, frankly if it gets to the point where a conscript extra has been disarmed of their spear, they should probably be treated as dead/eliminated for all intents and purposes anyway.
 
I don't want utterly ridiculous versatility in weapons to the point where Wuxia seems reasonable. A person should be able to beat the hyperversitile murder machine by using something they have put everything they could in.
With all due respect, why would you not want wuxia to seem reasonable when playing a wuxia-inspired game? The rules to a game in any genre should make acting in-genre a mechanically sound choice.
 
With all due respect, why would you not want wuxia to seem reasonable when playing a wuxia-inspired game? The rules to a game in any genre should make acting in-genre a mechanically sound choice.
What I mean is that it almost looks as far from Wuxia as Wuxia is from reasonable game mechanics abstractions of real life.
 
What I mean is that it almost looks as far from Wuxia as Wuxia is from reasonable game mechanics abstractions of real life.

Read an Exalted book.

The core specifically.

Of literally any edition.

The game you want is not Exalted.

I'm done, I'll begin a post on some homebrew.

Which is both more productive and more fun than this.
 
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I still wish there was more kung fu, though.

on that note, is there any book for gunstar autochtonia?

Or, at least, what would a martial arts style for a plane look like?
The various shards are only found in Shards. Gunstar also has a ton of problems assuming you're running it in 2nd edition.

And a plane is probably a bit far afield for a martial art. There really doesn't seem to be martial arts using vehicles.
 
The game you want is not Exalted.

The game I want is Exalted, but with specializing having a serious point. The omnidisciplinary weapon user should be able to be beaten by the specialist who focused on exactly one weapon without it being a tossup. It's a matter of me not seeing anything in any debate that shows specializing outside of Charms having real, mechanics-supported advantages.

Or, at least, what would a martial arts style for a plane look like?

Imagine IRL airplane dogfights, but with geometrically questionable maneuvers and weird symbolism somehow included. Especially for Sidereals.
 
Warning For Marginal Behavior
Is there a list of what each dot for each trait means?

Like, what is the meaning in five dots in appearance?

Or 4 dots in resources?
That would be pretty basic information in any one of the three core books that have been published (one per edition). Please get one and inform yourself.

If you can't tell, I like the idea of Elder Exalts being only stoppable by hard-counters or other Elders
And this is the point where I stop listening to you. With that statement alone, you have alienated yourself from almost everyone else on here and proven that you have no goddamn idea what Exalted is about. Seriously, the entire backstory is filled with people getting murdered in the face by their lessers without any of this "hard counter" bullshit. Primordial War? Jumped up humans killing Titans. Usurpation? God-kings being killed by their soldiers and advisors. It's a main theme, buddy; if you don't like it, go play something else.

I don't want utterly ridiculous versatility in weapons to the point where Wuxia seems reasonable.
Get out.

I'm serious. By now, you obviously don't want to play anything resembling Exalted, so fuck off to the DnD thread or something and shit on people's days there.
 
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That would be pretty basic information in any one of the three core books that have been published (one per edition). Please get one and inform yourself.


And this is the point where I stop listening to you. With that statement alone, you have alienated yourself from almost everyone else on here and proven that you have no goddamn idea what Exalted is about. Seriously, the entire backstory is filled with people getting murdered in the face by their lessers without any of this "hard counter" bullshit. Primordial War? Jumped up humans killing Titans. Usurpation? God-God-kings being killed by their soldiers and advisors. It's a main theme, buddy; if you don't like it, go play something else.


Get out.

I'm serious. By now, you obviously don't want to play anything resembling Exalted, so fuck off to the DnD thread or something and shit on people's days there.
actually, wasn't it a point of contention that elder dragonbloods are pretty much invincible to mortals?
 
Stop: Stop
stop @Bursting Eagerness Soul take a warning for marginal behavior for this post here. This kind of attitude is completely uncalled for.

Might as well make another general notice that yes the rules still apply in this thread. Adhere to them. Please. Next time I come into this thread because discussion's gotten too heated it's threadbans and infraction points.

Simmer down now. Or else.
 
Yes it is. It's also something that should die in a fire. An Elder DB getting mobbed by a bunch of mortals should most certainly get stomped if they don't kill the mortals hard and fast. I was pointing at Solars there.

Mate, the Dragon-Blooded are Exalted.

An Elder Dragon-Blood can turn on his Soak Charms and Anima and walk through the mortals.
 
Seriously, the entire backstory is filled it people getting murdered in the face by their lessers without any of this "hard counter" bullshit.

Primordial War: Ghost Eating and some effects that specifically fuck with how Primordials work. Also outnumbering.

Usurpation: Assassination, outnumbering and Fate itself helping.

Both are a case of more aggregate force with some counters/exploitation of weak areas being used.

I'm serious. By now, you obviously don't want to play anything resembling Exalted, so fuck off to the DnD thread or something and shit on people's days there.

I want to play Exalted in a way that has specializing in subsets of an Ability or Skill but outside of Charms mean something. Outside of the weapon used, there's no mechanical difference between an Axe focused Solar and a Sword focused Solar unless you are going for thematic Charm picks. Even if it's just +X dice on rolls with the weapon of choice, that's still more than core has.


How, exactly, is wanting the option to specialize in a specific subset of an Ability or Skill as part of the basic roll and Charm access and wanting it to actually be hard to deal with those stronger than you not wanting Exalted? Seriously, it's a case of wanting the choice of weapon and the statement 'Elder Exalt' to mean something important.

An Elder Dragon-Blood can turn on his Soak Charms and Anima and walk through the mortals.

More literal than most cases for Fire Aspects.
 
Does the theme of the lessers taking down their betters apply to mortals, too?

Unenlightend Mortals to Exalts, no, not really. There's a level of closeness that Exalted relies on.

Primordial War: Solar Exalts can Fetich Kill without getting to their peak. Ghost Killing allows for permadeath.

Usurpation: Elder DB can deal with Essence 3 Solars one on one fairly easily, if they are in the same specialties. It stands to reason that a hundred of them could handle a First Age Solar.

Enlightened Mortals on non-elder DB: Mote starving works, and Spirit Charms have access to tricks that make the fight close enough.

Unenlightened Mortal on Enlightened Mortals: Mote starving and numbers.
 
[stop=Stop]@Bursting Eagerness Soul take a warning for marginal behavior for this post here. This kind of attitude is completely uncalled for.

Might as well make another general notice that yes the rules still apply in this thread. Adhere to them. Please. Next time I come into this thread because discussion's gotten too heated it's threadbans and infraction points.

Simmer down now. Or else.
[/stop]
Sorry. I got carried away there. Today is kinda high stress for me, what with the angry cheeto that we might elect to usher in the 1800s again.

Mate, the Dragon-Blooded are Exalted.

An Elder Dragon-Blood can turn on his Soak Charms and Anima and walk through the mortals.
Letting me clarify: by mobbed, I meant 50-plus guys. That shouldn't be something anyone can laugh off if they're even marginally competent. Take the classic "five guys with sledgehammer" example. Yeah, it's dumb, but it's dumb for a smart reason. Also, what scene-longs would a DB have that would help with this? Because if they're going round-by-round, they're going to get mote tapped.
 
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