Nah, just annoyed at the whole thing about Mortals being weak. Then I wondered how they would do against exalted. Then I realized: badly. Then I thought of how they would do against modern earth.
Though this may have been inspired by me thinking of introducing terrestrial martial arts and sorcery into Earth Bet.
A mortal is generally considered 'Not Strong' compared to an Exalt, but for comparison's sake, a fully trained and kit out Tiger Warrior is akin to a
miniboss. At least, for most 'Regular' characters.
Also, when you keep saying 'Speed', do you mean
action speed, which is how often you get to act during combat? Do you mean
movement, as in, how far you move per tick? or
DV increase, which improves your ability to directly evade attacks?
Like, if you really do pay attention, you
can use mobility as a defense in Exalted, but nobody really figured it out until Scourges, and even then, Scourges are
really simple creatures when it comes to mobility-evasion.
Anyway, So like all terrible things, Worm is involved. (Joking, but it is quite common). Alright, so basically the point I'm trying to make is that depending on your
character, you will have a flare that burns bright and quickly, or an infrastructure titan. Sorcery is
not for pew-pew blaster magic or people getting stuck in fighting their Betters. Sorcery is for
miracles. One of the 2e sorcery spells is
literally 'Parting a body of water'.
Now, the other hurdle and you can houserule this, is that enlightened mortals can't combo Charms. At all. They use ONE charm per action, so scene-longs are their bread and butter.
This ties back into some other stuff I've said for quite a while about 2e especially. Exalted is
not a supers game, and its powers, down to the very bedrock, embody the 'Martial Arts Magic' to the hilt. The best techniques are always
actively invoked and require decisions. They are not passive "I am Superman" powers.
A Charm is a Charm because with a few reasonable exceptions, they are active, deliberate invocations of skill and power. Heavenly Guardian Defense is not a
power like Superman's Invulnerability. It is a learned technique that a Solar expresses with their mastery of armed combat. This is equally true for any Martial Arts Charm.