My immediate reaction is "gurk", followed swiftly by "argh" and then "I would get it to chase me into the Labyrinth and then GTFO, leave it there and hope it doesn't try to follow me back out again". Fighting a hekatonkhire instead of taking advantage of its comparative lack of brains to lure it away and then avoid it would not be something I'd do if the other option was at all plausible.Nope, We're off to Kill the Mask, who if hit with GET gets perma-killed, but that just kills the Juiced-up ghost part, you then have to deal with the UNBOUND hekatonkhire that the Ghost bits were strapped to. Me and my ST got the idea for this from Aleph and ES way back in the First Thread, and it causes any successful attempt to permakill a Deathlord to end up with an unbound hekatonkhire who promptly tries to kill you. and we need to kill (or render unable to bring harm to Creation) Juggernaut.
Edit: I'm an E7 Infernal, with one Time acceleration manse that was a first age relic, and it got destroyed by a fair folk raid while I was Conquering Metagalapa, and I have IC no clue how to create a Time Acceleration Effect. I also have the Full VEE tree
Actually part of the Plan is to attempt to hire the Solar Sorcereress from cannon, and Dace, And have them Seal the Thorns Shadowland, while We go after the Mask, as it makes the fight a bit easier (fighting the Mask in the Underworld, Hard, Fighting the Mask in creation, easier).My immediate reaction is "gurk", followed swiftly by "argh" and then "I would get it to chase me into the Labyrinth and then GTFO, leave it there and hope it doesn't try to follow me back out again". Fighting a hekatonkhire instead of taking advantage of its comparative lack of brains to lure it away and then avoid it would not be something I'd do if the other option was at all plausible.
Course, this does still involve not dying until you reach the "and then GTFO" stage of the plan.
Those can be pretty important. Um...how are you making characters? And can you find out anout the other two things?
*Groan.* Sorry, just... this is one of those fuck 2e things. In that I mean SAM is not well written.Uhm, help me out a bit here. Does surprise anticipation method completely overlap reflexive sidestep technique, or does the latter have a seperate niche?
Cosmology question
If you have a gateway Charm for THE SPIRIT OF THE LIVING WORLD , that allows you to bring people (and stuff, and you, and gods, etc, and so on) into it.
If you bring Creation-born people into the inner world, and they have children, will the Children be Still-born?
If the Creation-born people you bring into the inner world die there, will the ghosts be able to reach the Lethe? or are they trapped there?
Eh.
If you've got a method of bringing people into your Inner World, then that means there's gates between your insides and the outside. Through those gates, souls can travel into and out of your Inner World and back to Creation and Lethe.
Unless of course, you've developed your Inner World into a spiritual trap, designed to allow souls inside, but prevent them from leaving. Thereby giving you access to the souls of those who have died in your world, to use as you see fit.
Hmmm, Would I be able to Make it so you could make the Inner World Be able to be reached in the same method as Malfeas? (not that I would, just hashing out ideas)
Edit: do Deathlords have Crests, coat of arms, or other symbols that they would use as Identifiers?
Something like "Do this specific activity under the right circumstances, and you'll end up in So and So's Inner World"?
Sure. I'd say that Gates to the Inner World don't have to be literal ones.
You calculate three separate DVs.Question about Defense Values:
So say you have a Dragon-Blooded dual wielding Short Daiklaves(+1 Defense each). He then activates Dragon's Aura Lash from the Ten Thousand Dragon's Fanwork, which grants him a 3rd weapon with a Defense of +1. Do I calculate 3 separate DVs for each weapon, or do I add them up?
You add the stunt bonus to your DV directly, IIRC.When you stunt to boost your DV's, do you add the stunt bonus to the DV, just roll the new pool, or factor the stunt into the DV calculations?
Not any more. Per Scroll of Errata:Technically, you're supposed to roll the stunt bonus, and add the successes onto your DV, as if they were dice added by the First Excellency.
STUNTING DVs
(p. 124 and p. 147)
The above referenced pages contradict each other on how stunts improve DVs. Page 124 is correct, each die improving the character's DV by one automatically.
Technically you would make 3 separate pools, but you really only need to calculate the highest pool.Question about Defense Values:
So say you have a Dragon-Blooded dual wielding Short Daiklaves(+1 Defense each). He then activates Dragon's Aura Lash from the Ten Thousand Dragon's Fanwork, which grants him a 3rd weapon with a Defense of +1. Do I calculate 3 separate DVs for each weapon, or do I add them up?
Wound Penalties are internal penalties to pretty much any action you take. This includes DV's(where they just take 1 away).When I'm under the penalty from wounds, what happens to my DV?
Better yet, what the penalty from wounds affect and how?
1 what? Dice, defense?Wound Penalties are internal penalties to pretty much any action you take. This includes DV's(where they just take 1 away).
They take 1 away from the total. If your DV is 10 before penalties, and you have a -1 wound penalty, it is now 9. If you have a -1 wound penalty and a -1 penalty from a charm, then they combine, yeilding a total penalty of -2, and thus a DV of 8.
DV's are basically a dice pool: you take all the things that give bonuses to them, add them up, and then divide by 2. As far as I am aware, the only bonuses to DV's from weapons are Parry Values. Thus, when calculating a Parry DV, you add (combat ability+Dex+Specalties+weapon Defense value+miscellaneous things) and divide that by 2, rounding up for exalts. Only one weapon can be used in calculating a DV, so normally you chose the highest one. The miscellaneous things cover charms and other such things that can apply if you have them, but are varied enough that it's complicated to list them as separate categories.I'm still confused on how defense works, specially when interacting with attacks or wepons that grant bonus to defense.