mothematics
How wide is the concept of "you"?
- Location
- the bottom of a coffee cup
- Pronouns
- She/Her
I'm not getting into a four-person argument on this so I guess I'll just drop it.
I don't disagree, but the real problem seems to be in actually writing those in-depth systems. It's not hard at all to just delete the combat system and write up a difficulty table (or just make it based on a single opposed roll, or whatever). It's much more difficult to write a good, fun, tactical combat engine (and easy to screw up).
Or you just want a rules-light system. That is a thing.The problem with #2 is that generally if you are using the simple subsystem for a campaign that's because its mechanics aren't a significant focus of your story
I think that you could standardize a lot of the quantitative Charms across all splats. That would cut a lot of necessary effort and leave more space for interesting, qualitative effects.It's a cool idea, but the big problem would, I think, be on the production end of it rather than the writing itself (though that isn't easy). This approach would really want a lot of those books to be launched in short order from the start of the line, so you'd need to work very far ahead. If you're cool with writing 6 books ahead of time then that's one thing but...
I'm honestly not sure you do. You want combat to come out pretty soon thereafter (or even at the same time), but 1E got along fine without any real social, craft, mass combat (that worked, anyway), city management, or survival mechanics.It's a cool idea, but the big problem would, I think, be on the production end of it rather than the writing itself (though that isn't easy). This approach would really want a lot of those books to be launched in short order from the start of the line, so you'd need to work very far ahead. If you're cool with writing 6 books ahead of time then that's one thing but...
Well that's going to be true even if the designers are outsiders. Probably worse, actually, since outside designers may bring in ideas from other games that nobody who is into Exalted likes. I mean, imagine if Monte Cook wrote Exalted 3e instead.
I think, were we to hand ES a bunch of money and the rights to Exalted along with some magic way of making sure he didn't spend it all on cocaine, that he could make a revamp I'd love, but I don't think that would be the best for the fanbase. A good project needs someone with original ideas, someone who has the spirit the work, and a wet blanket to slap both of those two when they get too up their own asses. You shouldn't be making a revision without all three involved; the Ascended Fanboy tends to laser focus on what they want out of the work rather than what the work stands for in the eyes of its fans. The spirit of the work creator tends to be too scared to change anything major and at best papers down mistakes, creating oodles of legacy code. And the wet blanket needs the other two to give the project a heart.Honestly, for all this quitter-talk of "bias is so bad, why try?" the point of the matter everyone seems to be ignoring is that the suggested ideal state won't ever happen. It is, if anything, reaffirming that the status quo is perfectly fine. There will never be a systematic tear-down and revision of Exalted by Detached Known Professionals, because any detached known professionals who would be willing to work on such a massive, potentially unprofitable project would cost more money than anyone would be willing to pay for it. This is sadly how the RPG industry works, because passion-projects are all RPGs have ever been, and is the reason we have Ex3 in the first place. Exalted was a dying franchise at the end of 2e, and like it or not, people like Holden were the only people still willing to risk shoveling more work into what was otherwise deemed a money-hole.
"Don't do anything drastic, instead stop and think of all the cool ways a hypothetical someone else, far in the hypothetical future, could fix things for everybody!" is not any kind of reasonable solution to the problem. Its at best resignation, and at worst discouraging to anyone who would try, and simply guarantees that no one will ever wholly get the game they wanted out of this setting. This was true even throughout 2e that everyone with a song in their heart was shouted down under the impression that this long-awaited TOME of an Errata would be the savior of the gameline, and none of them ever came back to it. Even if the finished fan-product is so far-flung from what people like and enjoy about Exalted it can only tolerated by a handful, it would still prove that it can be done by somebody, and therefore anyone with an equal amount of drive to accomplish it can make their own version as well. That's not wasteful effort, or chasing a dream, its actually giving a shit rather than throwing up a shrug and an "oh well, maybe someday."
Because for all the handwringing about splitting the fandom across battle-lines between editions and fan-editions, there has only ever been One point where the community was all on the same page, and that was at the release of the 1e Corebook. Every single book after that point which informed more about the setting than we knew previously was a watershed moment, from people who absolutely hated Lunars, folks who thought DBs were massively more interesting protagonists to the setting than Solars, to those who saw the reveal of Abyssals as being secretly-Solars was super-dumb and they'd be having none of it, the nuclear bomb that was Sidereals, and so on. This idea that Exalted has to be everybody's game or nobodies game is flawed not just on the premise that there could be a unified vision of Exalted by the fans, but in the idea that one could be executed at all in a way which would come out coherently in a way which could even be playable when so many, many compromises would need to be made in the process.
So no, I don't see much value in the "wait and pray" stance on Exalted actually going anywhere, and I'd sooner take a half-dozen Exalted-heartbreakers stumbling their way around things like mechanical execution and expression of themes than accept the idea that the one thing which does unite this fandom at all is begrudging indifference and unwillingness to pursue something better than we we've been given for over a decade.
I think the issue I'm running into with them is that I don't know which of my ideas for them are acceptable and don't grossly violate their "rules".Pretty much! I have negative interest in providing a playable Fair Folk charmset - negative because I feel making them playable actually hurts the game - and so any of the people who like them as they are, or gods forbid even tried to play then, is basically shit out of luck if I'm let near the reins.
Monte Cook didn't make 5e. Also, that would be bad, and not good.We might get something as sweet as D&D 5e? Sure, that would be neat. Heck, I think a class/level system that forced players to invest equally in all levels of potential conflict would be kind of awesome.
Would you, though? Would you really?I'm with @Dif on this. A hypothetical Aleph/ES/etc rewrite wouldn't be perfect, and definitely wouldn't fit everyone's fluff preferences, but it would work. It would exist and inspire. I would trust them to to do a damn good job with mechanics, and to make an interesting, engaging setting. I would also trust them to take feedback and not be aloof assists like the current team.
Because really, that would be the only way to (hopefully) get everybody in the same page.
Exalted was a dying franchise at the end of 2e, and like it or not, people like Holden were the only people still willing to risk shoveling more work into what was otherwise deemed a money-hole.
TAAANNNGEEEEENNNNT.
So, in 2e there's some Sorcery that's basically Thaumaturgy+, so how would a spell that transforms a demon into chalcanth / azoth be built / work?
Sadly, this isn't how it works.$684,755 is a pretty decent budget for a project the scope of Exalted. That's enough to hire at least four professional writers for a year of work with some money left over for a limited print run.
Honestly, my initial thoughts were actually along the lines of a variant / mechanical modification of banishing.I'm not sure if that's valid design space, tbh- we already have a means to do it with thaumaturgy, after all.
I can safely say that a 'render down' spell should be more generalist than 'Make Chalcanth' though. It also should not touch on anything to do with mental influence or convincing the demon to get in the vat and stay put. (There are other spells that can go in that direction).
So this hypothetical 'Render Down' spell should be about transmuting/purifying materials, and Demons happen to count for the purposes of the spell. Past that I imagine it would be some kind of int+occult roll contested against the object's Resource Value or say, Essence/Other Relevant trait in the case of characters like demons.
How does it work then?
They set up a kick starter to pay for a deluxe edition of the book, with stretchgoals like "more artwork" and "more spells." That's what the 600k paid for. Could they have set up a different kind of KS aiming at paying for different things? Maybe, but that's pretty theoretical. The specific scenario @Aaron Peori outlined, to "use the money as budget" to hire "four professional writers", would have required a completely different set-up in which Ex3 didn't have a team yet and crowfunded itself from scratch, which wouldn't have gotten 600k in the first place.