- Pronouns
- They/Them
On this whole Modern thing:
I want to see Ronald Reagan enter the form of the Solar Hero and say "Mister Gorbatschow, tear down this wall."
"Or I shall do it for you."
What is Obama? I mean, I'd be guessing a Solar?
On this whole Modern thing:
I want to see Ronald Reagan enter the form of the Solar Hero and say "Mister Gorbatschow, tear down this wall."
"Or I shall do it for you."
I feel Gunstar is pretty weak, as it magnifies a couple big issues with 2nd edition: Elder problems, poorly designed artifacts(I seem to remember that, at base, the artifact voidships can't actually harm themselves with their main weapons*), weak organization rules, a terrifying social system, etc.
Both of these settings also fall very easily into the 'must save the entire world plot'. Gunstar for obvious reasons: the entire setting is designed around a continuing existential crisis.
Oh, I agree. I'm not super enthused about the direction of Gunstar's setting and how that influences plots, but I don't think it's bad. My issue with it is much more focused on, well, those mechanical issues, and for better or worse it was a second edition supplement. The fact that it really doesn't work with 2e or 2.5 well is a big knock against it, and while it might work better in 3e, that requires significantly more material to come out for 3e given how many splats are represented in it. The issue with them both falling into save the world stuff is more about how 2 out of the 3 settings they give do this. Honestly, of the two, Gunstar probably does it better, largely because it makes some amount of sense at the setting level.Mechanical issues aside, I think Gunstar is a perfectly good setting, although it won't work for all types of campaign. It's suited for an episodic campaign with crises-of-the-day, recurring villains, some long-running plots, and intermixed slice-of-life stories. Which... of course it is, it's Battlestar GalacticaIN SPACEwith Exalts.
As someone who was in a Gunstar campaign, it had... issues.Mechanical issues aside, I think Gunstar is a perfectly good setting, although it won't work for all types of campaign. It's suited for an episodic campaign with crises-of-the-day, recurring villains, some long-running plots, and intermixed slice-of-life stories. Which... of course it is, it's Battlestar GalacticaIN SPACEwith Exalts.
Also extremely slow for space.Speeds are also pretty low compared to some Exalted speed multipliers or modern systems (fighters are moving at 60mph).
I'm not sure I get that sentiment. Why does Exalted have to be always be about world changing important figures. Why can't it be about important cogs in big machines or medium sized fish in huge ponds. I mean, that's certainly what Alchemical and Dragon-blooded games are.More to the point, unless the PCs are playing a high essence game, there are always going to be substantially more powerful characters who could potentially be doing their jobs: the really important stuff would have an E5+ Exalt assigned to it. The PCs aren't playing William Adama or Laura Roslin, they're playing named fighter pilots or diplomats: significant, sure, but not the kind of person Exalted is supposed to be about.
Some of this runs into the mechanical issues brought up: remove the elder issue, limit essence to 5, and things become significantly easier. Also, remove Mangus/rework him. He could work well as a Solar who ended up linking his mind to one of the Primordials or something. He's a danger because of, well, being linked to a Primordial, but at the same time he's a goddamn goldmine of intelligence. That makes the whole keeping him locked up and restrained make sense, because they can't trust him, but also have him be a resource that players can't tap. The only way to get on "his level" would be to link yourself with another primordial...in which case you're either locked up or killed because holy crap they can't trust you now. Rather than him being a super special authors pet.As someone who was in a Gunstar campaign, it had... issues.
The scale is simply too big. It's absurd. The Gunstar is the size of multiple planets, and you're dealing with issues that Exalted really doesn't have satisfactory ways of resolving. Like, the interesting problems in Battlestar Galactica come from logistics issues or internal conflicts, but any logistical issues can literally only be created and resolved by ST Fiat, and the internal issues quickly run into a massive elder problem because all of the important people are crazy good, and there aren't any rules for how to actually interact with larger organizations. More to the point, unless the PCs are playing a high essence game, there are always going to be substantially more powerful characters who could potentially be doing their jobs: the really important stuff would have an E5+ Exalt assigned to it. The PCs aren't playing William Adama or Laura Roslin, they're playing named fighter pilots or diplomats: significant, sure, but not the kind of person Exalted is supposed to be about.
More importantly, it doesn't really work with the themes of Exalted, the ones that make the bad mechanics acceptable to play with. When actions don't really have consequences because you'll be abandoning the planet anyway next session, there's not much of a point to it. A good Battlestar Galactica setting would need to do more than copy all of the setting beats of Battlestar: it would need to actually examine what the structural issues are and then create something that works from there.
Still somewhat upset about the campaign, because it looked extremely promising. Then it ended up being monster of the week with a system that's shit as monster of the week, where the GM was stuck wondering how the hell he was supposed to make the Magnus a million times smarter than everyone else when one of our characters was "smart dude, srs bsns."
Yeah. That runs into the problem that the scales are so different. Granted, the simple way is for there to be an FTL like hyperspace, which gives a huge multiplier to speeds, but is basically restricted to long distance travel. Not the most interesting solution, but it's not the main point of either the main setting or the shard, so it's fine to have it solved in a more cursory manner.
My problem with Shards is that it reeked of not being playtested. There were tons of setting conceits, details, and characters that would break down within a single session of gameplay.
Sure: for most games (as in, game systems), that's the expectation. In D&D around mid level, characters are generally important cogs in big machines or medium sized fish in huge ponds. In a lot of higher powered FATE games (like Dresden), that's true as well.I'm not sure I get that sentiment. Why does Exalted have to be always be about world changing important figures. Why can't it be about important cogs in big machines or medium sized fish in huge ponds. I mean, that's certainly what Alchemical and Dragon-blooded games are.
The thing is, if you're changing all of that, basically all you're left with is "hey, Battlestar Galactica in Exalted would be cool." I agree with that, which is why I was excited about playing in that campaign.
Like my last post, basically. The Magnus is a big one, as is the masquerade in Modern: stuff that a single game where the PCs actually interacted with it would reveal that it doesn't really make sense and GMs wouldn't really know what to do with it. Stuff where the book focuses a lot on stuff that a GM would likely be able to fudge it on their own, but not on the actual nuts and bolts of what they'd need to run a session.
Speeds are also pretty low compared to some Exalted speed multipliers or modern systems (fighters are moving at 60mph).
I was fortunate to have a direct line to Robert Vance back then, who authored the rules.
Me: I'm going to go ahead and assume the speed of a voidfighter is either abstracted, or I'm misremembering the rules. 60/120 is Not Very Nippy.
TDO: spaaaace
TDO: I based them off existing vehicles
TDO: it's entirely possible that's hilariously wrong but dogfight system doesn't care
Me: What existing vehicles?
TDO: WotLA
Me: Oh. I just smile and roll my eyes because old prop-driven planes like the Hurricane or Spitfire would zoom past at twice or three times that things top speed.
TDO: spitfires could hit 240 mph?
Me: Yes. Not even in a dive.
TDO: well damn. this is what I get for trusting to previous material to be reasonable >.<
Me: To put this in perspective, the Spitfire mk XI hit 606 MPH in a 45-degree dive.
TDO: blargh. "Errata: The speed entry for the voidfighter should be 'Plot/Plot'"
Battlefleet Gothic, Attack Vector: Tactical (and really anything by Ad Astra Games), Dropfleet Commander...Actually: has anyone run into a pen-and-paper system that has done vehicle combat well?
The first is Project Razor empire builder quest. The main character would be a heroic mortal who's been tasked with managing the mortal side of the operations. Alchemical Exalted will be there to advise, support,build, take over temporarily, or even bugger off somewhere to do their own thing, depending on their age, personality, capabilities, and relationship with the main character. Obviously managing relations with various beings way stronger and older than themselves will be one of the main focuses for the players.
The other idea is a Warhammer/Exalted crossover since there seems to be a very strong, unfulfilled demand for one of those.
I've been thinking about starting a vanilla Exalted Quest for a while now but there are too many possibilities and I can't settle on any one premise.Meh. This is only my opinion, but really i prefer pure Exalted over crossovers. I always found Creation much, much more interesting that the Exalted themselves. Crossovers take away the best part, the setting itself.
So we have a city of hummingbird beastmen, or a city-state that follows the teachings of a hummingbird god or whatever. But the point is that everybody is expected to wear tight-fitting, brightly colored clothing and look their best while at the same time everybody is expected to be armed and somewhat agressive, and downright hyper-aggressive in defending their food.
This sounds like an interesting story. I was thinking more like gang colors the city. Maybe having a large ritualized component, with lot's of almost dance fighting, an emphasis on showing up people non-lethally.
And you call yourself an Exalted fan.Like, a 50 page setting book shouldn't need massive houserules that actively change it (rather than adding to it) to be playable as its core conceit.
I assume you know what West Side Story was an adaptation of?
There are a bunch of ways you could play it. The most obvious one is that something has gone wrong: the god's been replaced by someone who is basically demanding that they change their entire culture, or a diplomat is trying to bridge the cultural divide but really can't and needs the party to help, or there's a famine and everybody is refusing to share because hummingbirds.So something mentioned in this thread has been bugging me for the past couple of days, and I got an idea, but I'm not sure what stories one could tell rather than having it be just an odd set-piece.
So we have a city of hummingbird beastmen, or a city-state that follows the teachings of a hummingbird god or whatever. But the point is that everybody is expected to wear tight-fitting, brightly colored clothing and look their best while at the same time everybody is expected to be armed and somewhat agressive, and downright hyper-aggressive in defending their food.
So what sort of story would use this place as something important?
I can't speak towards Dynast DB games, but here is the thing about Alchemicals: They are still world-changing, important figures in Autochthonia, because the power-scale is universally lower across the board and the threats much more numerous without ready hands to solve them. There's only mortals, automata and spirits otherwise, seeing as Alchemicals resolve the Elder Problem by forcing any Alchemical with high essence to become sessile fortifications who have redirected all their knowledge and magical prowess towards enacting public-works and civilization-supporting infrastructure. That means the vast majority of sweeping setting problems fall on the shoulders of Ess3-4 Exalts and their supporting cast, with the heavyweight Colossi restricted to open-spaces and leading cadres of mortal heroes geared up to punch above their weight-class.I'm not sure I get that sentiment. Why does Exalted have to be always be about world changing important figures. Why can't it be about important cogs in big machines or medium sized fish in huge ponds. I mean, that's certainly what Alchemical and Dragon-blooded games are.
One thing I feel needs to be pointed out. Exalted markets itself as all this, but it does lack the necessary structure to support this mode of gameplay baked into the rules in my opinion. It is just something, that should be remembered.Exalted is interesting because it didn't do that. Players weren't moderately important characters: they were extremely important. They got to change the world, have actual impact, do things that mattered right from the get go. Starting characters got to conquer kingdoms and rule them, not have to wait until level fifteen.
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Well, this sounds workable, at least; I could see someone doing a vaguely 40k-ish spin on it, with individual worlds or systems becoming home to strange, unique cultures or manifestations of Essence or Wyld energy, while the forgotten children of countless long-dead gods and monsters roam the stars - warring, building, transforming, and allying each in accordance with their own natures. The vaunted galactic empire grown wild and untamed without its Solar overseers, and the Lunars struggling to keep a handful of central systems the way they were.
I'm sort of surprising myself here, but... the Imperial engineer idea kind of calls to me. I think I could really get into a story about an up-and-coming gunsmith getting the wrong kind of attention, finding himself challenged to do something basically impossible (like 'why don't you redesign this failed multishot pistol design into something workable by the end of the week, if you're such a genius') by someone he can't afford to say no to (politically, economically, career-wise, doesn't matter), flies into a frenzy of desperate prototyping and testing...I had a couple idea for Exalted quests. I'm unlikely to start writing them anytime soon, but I wanted to throw some ideas around and get some feedback.