More homebrew. Comments would be appreciated.
Abacus-Scorning Intellect
Permanent
Prereqs: Lore 3, Essence 1, Harmonious Academic Methodology, a specialty in mathematics
Mortals find numbers strange and mystifying. They rely on written records to remember them, and crude tools like abacuses to make use of them. The Solar Exalted are above such things.
This Charm ensures that the Solar will never make a mistake when performing arithmetic. At all times, she may act as though she had an abacus of superior quality (good enough for a +1 bonus) on hand. She never forgets a number and can memorize arbitrary amounts of numerical information instantly. She performs all tasks of pure calculation, like determining whether a number is prime, two increments faster. She performs tasks which are partly calculation, like accounting, one increment faster.
This Charm does not make Artifact construction or sorcerous workings any faster.
With an Essence 2+ repurchase, the Solar also dispenses with the need for measuring sticks and surveyor's chains. She may identify distances, angles, and weights at a glance. She never makes a mistake of measurement and may always act as though she had access to appropriate tools of superior quality. She performs all tasks of pure measurement two increments faster and all tasks which are partly measurement one increment faster.
Understanding the Heavens
Cost: 4m; Simple (Instant)
Prereqs: Lore 3, Essence 1, a specialty in astrology
The Solar Exalted do not move the stars or weave the fates like their Sidereal brethren, but they can certainly perceive the workings of fate in the patterns of the night sky.
The Solar spends an hour viewing the night sky at a time when her view of it is clear. As she does so, she may select a subject. If that subject has a strong destiny, the Solar becomes aware of it. As a general rule, any destiny created through Sidereal magic is strong. So is any destiny-based Merit or Flaw.
Infallible Historian's Insight
Cost: 5m, 1wp; Simple (Instant)
Prereqs: Lore 5, Essence 2, Truth-Rendering Gaze, a specialty in history
Every historical text is a doorway to two worlds; the world of the writer and the world of the subjects. By this magic, the Lawgiver walks through that door.
The Solar spends four hours studying a historical text. As she does so, she may focus on a person described in it, some detail of the time described, or the writer. If she chooses a person described in it, she may attempt a (Perception + Lore) Read Intentions action against their past self. If she chooses a detail of the time described, she rolls (Perception + Lore) to gain insights not listed in the text. 1 success gives a bit of trivia, 3 gives some useful information, and 5 successes induces a vision of the time described in which the Solar sees more or less what she wishes to see. More successes make the vision longer and more detailed. If she chooses the author, she may attempt a (Perception + Lore) Read Intentions action to determine how their perspective coloured their writing. Given a deeply biased or dishonest text, the Solar may select this option involuntarily.
People scrutinized with this Charm obviously can't respond, but the GM should set the difficulty as though they used whatever Charms they would've used to defend given the chance. This Charm may only be used once per text per story, or once per chapter per story given an unusually lengthy and comprehensive text. This Charm will never provide false information unless opposed by deceitful magic.
Technique Resurrection Prana
Permanent
Prereqs: Lore 5, Essence 3, Infallible Historian's Insight
By the genius of the Solar historian, skills long thought lost to time can be given new life.
So long as the Solar has access to reliable historical documents describing the use of a martial art or spell, she may learn it without texts explaining it or anyone to teach her.
Spirit-Binder's Authority
Cost: 1+m; Reflexive
Prereqs: Occult 3, Essence 2, Spirit-Manifesting Word
The Solar is always in the minds of her bound spirits, and her thoughts may reach them from anywhere in the world.
This Charm may be activated at any time. By spending 1m, the Solar may command a bound spirit or spirit familiar on the same plane of existence to attend to her. Unless somehow disloyal or instructed to receive the command differently in advance, the spirit will immediately travel to the Solar as quickly as possible. By spending 4m, the Solar may instead send any order they please.
Lawgiver Gives Laws
Cost: 6m, 1wp; Supplemental (Instant)
Prereqs: Bureaucracy 4, Essence 2, Deft Official's Way
The Lawgivers are aptly named. They truly do excel at crafting legislation.
This Charm supplements an attempt to write rules and regulations. It removes all penalties resulting from unfamiliarity with existing rules or the people being regulated and makes the effort two increments faster.
Ship-Awakening Touch
Cost: 8m; Simple (Indefinite)
Prereqs: Sail 4, Essence 2, Ship-Claiming Stance
A great ship is not merely a tool. It is a part of its captain, as integral as their legs or their eyes.
The Solar touches a ship that she's claimed and spreads her Essence through it. Her senses extend to cover the whole ship, allowing her to make Perception rolls as though she was at every point on the ship. Moreover, she becomes able to sail the ship alone no matter how large it is. Parts of the ship move on their own, multiplying the Solar's efforts and removing all penalties for insufficient crew. She can steer the ship, pull the oars, adjust the sails, and perform every other needed task all at once.
Solars with this Charm often report their ship occasionally speaks to them mentally, and that it develops a distinct personality over time.
With an Essence 3+ repurchase, the Solar can sail the ship without even being on it. As long as she remains within (Essence*Essence*10) miles, she may make Sail rolls as though present on the ship. With this repurchase, the apparent personality of the ship becomes significantly more pronounced.
Walk Between Raindrops
Cost: 5m; Reflexive (Indefinite)
Prereqs: Dodge 5, Essence 4, Flow Like Blood
Even if thrown into a lake of boiling water, the heroes of the Sun may emerge unharmed. In fact, they may emerge dry.
This Charm may be activated at any time, even during an attack on the Solar. It allows the Solar to dodge the undodgeable, and to avoid any environmental hazard with (Dexterity + Dodge) instead of (Stamina + Resistance) no matter how implausible doing so might seem.
Notes:
I would really like to have Abacus-Scorning Intellect. And I live in a world with computers. Pretty happy with that name, too.
Infallible Historian's Insight is more useful than you might expect, since Creation is packed with immortals and many of the factions have very deeply-rooted motivations. Hope I was specific enough in explaining the mechanical effect.
Not sure how I feel about Technique Resurrection Prana. My philosophy for "solve this problem" Charms is that they should only apply to boring but significant problems. Does "there are no living masters of Essence Mudra Style" count? I'm undecided.
Understanding the Heavens is absolutely an effect that should be available to Solars, but writing it without the Sidereal book is hard. So this is a bit thin, mechanically speaking. I feel like it should include a roll but all my ideas for adding one are clunky.
Spirit-Binder's Authority is specifically intended for JayTee's PC. I worry that it might be abusable.
I'm not changing the name of Lawgiver Gives Laws. It exists because without it, swooping and reforming the entire legal system of a corrupt city-state is just impractical. Which is something Solar Bureaucracy should help you do.
Ship-Awakening Touch exists because I felt like it had to. Not sure why. The whole ship-personality thing might deserve more fleshing out, but I don't really think it needs full mechanics.
I originally came up with Walk Between Raindrops because I wanted Dodge to have an Essence 4 Charm. I got over that desire, but I liked the idea enough to keep it. And anyway, Dodge should have something other than Seven Shadows Evasion for dealing with the undodgeable.