Imrix
Periodically Malevolent QM
I mean, that's one way to do it.Once you realise the cost of a daiklave is the same as the opportunity cost of a Celestial Exalt ally they seem more important.
In practice, they seemed overcosted to me.
I mean, that's one way to do it.Once you realise the cost of a daiklave is the same as the opportunity cost of a Celestial Exalt ally they seem more important.
The Pursuit of Peace (the place of a certain Style within the game of Exalted) - Onyx Path ForumsHmm, what DOES the style use as a combat ender though?
Something like 3E Dodge charms and basically drain away your opponent's offense into your own power to finish them off?
This Style is all about letting you survive using social-fu in combat. And running away if that fails.
The Defend Other enhancer will help the Pacifist Runner run away with the person she is protecting. (It can also help her keep up with someone reckless charging into battle, and gives the most dedicated Pacifists the power to protect everyone else from the person she is protecting.)Actually running away and disengaging seems like it would pose a problem for the group(as the rest of them aren't runaway masters nor desire to), unless it also is very good at drawing aggro.
Don't you, uh, have to do things for your Allies? You don't just get a bodyguard helping you with no thought to themselves; you have to do as much for them as they do for you.Once you realise the cost of a daiklave is the same as the opportunity cost of a Celestial Exalt ally they seem more important.
Theoretically yes, but it varies a lot. If the rating is a relationship between power and availability, and Ally 1 is a starting Celestial Exalt, then Ally 2 or 3 seems a reasonable investment to get an early Celestial Exalt willing to consistently bodyguard for you, for whatever reason.Don't you, uh, have to do things for your Allies? You don't just get a bodyguard helping you with no thought to themselves; you have to do as much for them as they do for you.
That's more a sign that Allies is absurdly underpriced. If you care about optimizing such things then you've already maxed it out.Once you realise the cost of a daiklave is the same as the opportunity cost of a Celestial Exalt ally they seem more important.
Don't you, uh, have to do things for your Allies? You don't just get a bodyguard helping you with no thought to themselves; you have to do as much for them as they do for you.
On the other hand, if someone comes up to me with an artifact that as a costless effect makes all of their attacks unblockable and undodgeable, I reserve the right to tell them no.Sure. If they want me to organize their filing system or run their tax collection service in my spare time, why not? If they demand I fight the Wyld Hunt I'll give them a raised eyebrow and point out I have Dex 2 and Melee 0.
But, you know, I paid points for that bodyguard. Therefore I get to have a benefit for it, and I design it myself. Just like when I drop BP in a daiklave I get the daiklave I want rather than the ST telling me that no, my daiklave isn't available and only works on alternate Tuesdays. I figure Mtoivation/Defining Principle: Be PCs Waifu Bodyguard is within the limits of the system.
That's more a sign that Allies is absurdly underpriced. If you care about optimizing such things then you've already maxed it out.
On the other hand, if someone comes up to me with an artifact that as a costless effect makes all of their attacks unblockable and undodgeable, I reserve the right to tell them no.
Just like someone trying to have 2 characters for the price of 2 bp.
It's not really, no. Ally means they will reliably help you out, but that doesn't in any way mean they have Motivation or Defining Principle of Helping You Out.I figure Motivation/Defining Principle: Be PCs Waifu Bodyguard is within the limits of the system.
...is not the benefit of two dots of Artifact.the ability to trivially kill any opponent with a single hit...
To add to this, Aaron's position means it's reasonable to have a circle of 5 other solars helping you for 10bp. That's not something I would consider reasonable at all.It's not really, no. Ally means they will reliably help you out, but that doesn't in any way mean they have Motivation or Defining Principle of Helping You Out.
...is not the benefit of two dots of Artifact.
You can have it for free if another PC does it (and I've seen enough players make characters in duos like that, and occasionally whole parties, that I can say this is not pure theorycraft). How much it overloads a GM (esp. if there are more than a couple party NPCs) is probably a bigger deal than how much it costs in points.Might be a wee bit cheap for 2 BP, but I'm not interested in haggling over the price.
To add to this, Aaron's position means it's reasonable to have a circle of 5 other solars helping you for 10bp. That's not something I would consider reasonable at all.
But, you know, I paid points for that bodyguard. Therefore I get to have a benefit for it, and I design it myself. Just like when I drop BP in a daiklave I get the daiklave I want rather than the ST telling me that no, my daiklave isn't available and only works on alternate Tuesdays. I figure Motivation/Defining Principle: Be PCs Waifu Bodyguard is within the limits of the system.
Deleterious effects on gameplay. Combat takes a lot of time to run, characters take a lot of time to make. You're placing a significant burden on the GM here: they'll have to run an extra character in pretty much every single fight, figure out advancement stuff, etc. And meanwhile, you'll be sitting out a pretty significant chunk of the gameplay, because your character can't do anything meaningful in combat. So, two (or whatever) hours of every session will be spent twiddling your thumbs, which is a bad dynamic overall.If a player wants to skip the segments of the game focused on crafting, or focused on locating, purchasing, stealing or looting an epic magic item worthy of going down in legends all by itself by spending some points at chargen, let them. On the other hand, if the PC wants to skip the segments of the game where they locate, win the loyalty of and become important to a NPC of considerable power this is suddenly bad?
Why?
Deleterious effects on gameplay. Combat takes a lot of time to run, characters take a lot of time to make. You're placing a significant burden on the GM here: they'll have to run an extra character in pretty much every single fight, figure out advancement stuff, etc. And meanwhile, you'll be sitting out a pretty significant chunk of the gameplay, because your character can't do anything meaningful in combat. So, two (or whatever) hours of every session will be spent twiddling your thumbs, which is a bad dynamic overall.
Because one of those is significantly more powerful than the other, and with significantly greater impact on the game. You're saying that having 2 exalted characters is exactly the same as having 2 short daiklaves. How does that make sense?I don't think "I start with Excalibur and Kavacha" should be reasonable for 10bp and yet here we are.
If a player wants to skip the segments of the game focused on crafting, or focused on locating, purchasing, stealing or looting an epic magic item worthy of going down in legends all by itself by spending some points at chargen, let them. On the other hand, if the PC wants to skip the segments of the game where they locate, win the loyalty of and become important to a NPC of considerable power this is suddenly bad?
Why?
I rather think that if somebody is paying however-many-BP's to buy an NPC so they can ignore the combat system, they're not going to be terribly active during fight scenes anyway. I've known players like that. Perfectly decent people to have at the table, but totally uninterested as soon as the words 'Join Battle' were uttered.Deleterious effects on gameplay. Combat takes a lot of time to run, characters take a lot of time to make. You're placing a significant burden on the GM here: they'll have to run an extra character in pretty much every single fight, figure out advancement stuff, etc. And meanwhile, you'll be sitting out a pretty significant chunk of the gameplay, because your character can't do anything meaningful in combat. So, two (or whatever) hours of every session will be spent twiddling your thumbs, which is a bad dynamic overall.
So why do they need a second character to do that for them, rather than the people in the party?For perspective, Dace is a signature character and he's a mercenary commander. He fights other peoples battles for pay - apparently even after the signature Circle comes together. I haven't seen anybody decry this as poor writing, or somehow beneath one of the Exalted. It thus seems reasonable to me to suggest an Exalt who lives as a high-grade bodyguard, hiring themselves out to Gods and other noteworthies, such as fellow Chosen.
I rather think that if somebody is paying however-many-BP's to buy an NPC so they can ignore the combat system, they're not going to be terribly active during fight scenes anyway. I've known players like that. Perfectly decent people to have at the table, but totally uninterested as soon as the words 'Join Battle' were uttered.
Because one of those is significantly more powerful than the other, and with significantly greater impact on the game. You're saying that having 2 exalted characters is exactly the same as having 2 short daiklaves. How does that make sense?
So why do they need a second character to do that for them, rather than the people in the party?
If you want a game of Exalted that doesn't have much combat, that's a thing to talk over with your GM and group, not something to try to get by by taking massively absurd readings of rules that will dramatically increase GM workload.What impact? I have an NPC who fights off Wyld Hunts for me. If my game focuses on my attempts to redesign the trade system of the Hundred Kingdoms by introducing fiat currency his complete lack of "market manipulation Charms" means he is exactly as useful as a short daiklave in the game, that is, not at all. He exists entirely to justify why I don't have to spend points on combat Charms I will never use and don't particularly care to expend my resources on.
Unless for some reason every game of Exalted must feature extensive combat?