Well,that true but for us trim the number of chaos marauder for a little before Archaon come knocking maybe not a bad idea.

For this game,I will go far as allied with Empire if it's mean we can stop Archaon march South.
*shrugs* I'm currently committed towards my idea with the Dark Lands-conquest, expansion, enemy decimation, and preparation.
 
[X] Let the Dark Lands erupt with slaughter, for the glory of the Horned Rat!

I like this plan.
 
Here's a description of the Southlands.

Far to the South of the Old World, beyond the mysterious realm of Araby and the Land of the Dead, lies the continent known as the Southlands. It's northern landmass is a barren wasteland of deserts, studded with dusty and deserted tomb-cities. While further south, it is a land of unspoiled jungle and swamp, isolated from the realms of Man, Elf and Dwarf for uncounted centuries. Many brave or foolish explorers and treasure hunters- though the two are often indistinguishable- have attempted to penetrate the thick jungles that make up the majority of the southern region of this land, but almost all have never been seen or heard from again.

Ancient legends tell that the Southlands was once joined to the continent of Lustria, and this is borne out by the many identical species of flora and fauna indigenous to both. The hidden city of Zlatlan is said to have been founded before the continent were split asunder and certainly there are Lizardmen to be found on both sides of the World Pond, as the Lizrdmen call the Great Ocean. Over the centuries, various races have set sail for the Southlands, drawn by tales of riches to be discovered within it's unexplored depths, though few have returned with anything other than misery and death. The Elves of Ulthuan have an outpost on the southern tip on the continent, ostensibly to control the sea routes leading to their homeland, but even their fearsome dragon-ships deter reckless treasure hunters sailing towards the Southlands. It is said that the Dwarfs have a stronghold named Karak Zorn on the edge of the mountains that form the spine of the continent, but if this is true, none have heard from it's inhabitant in many years. Perhaps only the Lizardmen of the Southlands know for sure what became of the Dwarfs, but if this is the case, then it is likely that no one will ever learn of the Karaks fate.

None of those who have ventured south to explore the steaming jungles of the Southlands could hack their way more than a few miles into the impenetrable web of trees, vines and swamps without becoming hopelessly lost. Despite the horrendous difficulties inherent in an expedition towards the Southlands, tales persisted of the lost city of Zlatlan, and many conflicting reports as to it's location were presented by those who claim to have seen it's golden, stepped pyramids and glyph-lined avenues. Such discrepancies cannot be accounted as for by simple incompetence, and has led many scholars and cartographers to conclude that there must be many more cities, as yet undiscovered, deep in the jungle.

Cut off from the wisdom of the more venerable of the Slann mage-priests of Lustria, the Lizardmen of the Southlands have prey to their baser, animal instincts and only the younger(in relative terms) Slann, those of the fourth and fifth generation remain in the Southlands to provide any guidance to the Lizardmen. Over the centuries, the Slann on Lustria have attempted to re-establish contact with their lost spawn, but such communication is sporadic and erratic at best. In addition to the loss of their masters's ancient guidance, the few spawning pools in existence spawn less and less frequently and many of the Warrior Lizards such as Saurus do not arise in as many numbers. As a result, Lizardman society had devolved. The spawning pools in the caverns beneath the cities simply do not spawn as regularly as the Slann believe they should, but they accept that it is the will of the Old Ones. Without great numbers of Saurus to fight their battles, the Slann of the Southlands are forced to rely on Skinks to defend them and use the few Saurus which have spawned to train the Skinks in the ways of wars that came so naturally to them. The small number of who were spawned were primarily those destined to become Temple Guard and this has been seen as a sign that the designs of the Old Ones are unfolding as they planned.
Wrong continent. He's asking about the Southernmost Continent, aka the Antarctia analogue with the souther Warp Gate.
 
Eminent one, would the Horned Rat, greatest God of the greatest race, be willing to accept (and perhaps assist in the reception of) weakened lesser gods as meal-gifts under the right circumstances? After all, while it might be dangerous-bad for a mortal, even a Skaven mortal, to attempt such, for a god...
 
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Okay. @King Arthur, would you be willing to try to throw the turn together, given that?
Hrmmm, at the moment no. As the GM said, it would be better to wait till we have a plan to stop them from reviving or attack them with super weapons. Nehekara seems to much our perfect counter to want to attack them head on like that and we don't really have a plan to hold it with the constantly reviving at the moment.

Once we have a plan or we've teched up or something though, sure, definetly.

Also, I am bad at making plans and I mostly just throw ideas at the wall and see what sticks.

Honestly, it's just the last part. If someone wants to make a plan to take Nehekara I'd support it, but I'm not feeling up to writing it.
 
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One dream project is some manner of Moulder-enhanced superSkaven augmented by armor not unlike those employed by Ikit Clas and Queek Headtaker, but maintaining their base cunning, even amplifying it with Moulder potions and such, and stengthened further by Skyre cybernetics.
 
Hrmmm, at the moment no. As the GM said, it would be better to wait till we have a plan to stop them from reviving or attack them with super weapons. Nehekara seems to much our perfect counter to want to attack them head on like that and we don't really have a plan to hold it with the constantly reviving at the moment.

Once we have a plan or we've teched up or something though, sure, definetly.

Also, I am bad at making plans and I mostly just throw ideas at the wall and see what sticks.

Honestly, it's just the last part. If someone wants to make a plan to take Nehekara I'd support it, but I'm not feeling up to writing it.
Yeah,I think dead-thing is natural enemy of Skaven,Skaven advantage is number but dead-thing can turn our advantage against us.
 
I'm not sure this is a good idea, ever. Considering his track record, his fucktasticly fucktarded luck is likely to ruin any campaign he personally leads, and we've (At the moment anyway) got a more capable general anyway.
Well,I just think we should have some glory in the action.:)But I agree we have flaw as fate bitch after all.

Thanquol should use as researcher thought,His bone ripper is pretty cool,Maybe we can create somekind of mass produce boneripper.
 
Eminent one, would the Horned Rat, greatest God of the greatest race, be willing to accept (and perhaps assist in the reception of) weakened lesser gods as meal-gifts under the right circumstances? After all, while it might be dangerous-bad for a mortal, even a Skaven mortal, to attempt such, for a god...
It is not for me to say-say whether our collective father would accept such a gift-gift. That would be presumptuous. But I do believe that if any mortal Skaven were offered a god's throat to rip-rip open and drink-drink the lifeblood of, they would accept in an eyeblink. And the Horned Rat is like all other Skaven, save for being immeasurably greater than all of us combined.
 
Incidentally Xantalos, just to be clear in the event it wins, I'm wanting Skyre, Grey Seers, and Moulder to work on learning from and integrating and "improving" whatever they get from the Chaos Dwarves, if put in somewhat more flowery/narratively appropriate/Thanquol-plan appropriate words in the plan itself.
 
Incidentally Xantalos, just to be clear in the event it wins, I'm wanting Skyre, Grey Seers, and Moulder to work on learning from and integrating and "improving" whatever they get from the Chaos Dwarves, if put in somewhat more flowery/narratively appropriate/Thanquol-plan appropriate words in the plan itself.
Hrmmm, do you want to include a thing about the Necromancers raising the dead for us so we have even more expendable forces we can spend?
 
Hrmmm, do you want to include a thing about the Necromancers raising the dead for us so we have even more expendable forces we can spend?

Not really. I'm just not willing to dilute the dice pool further, and I figure there'll be time to send them to the Plain of Bones once we've fully conquered the Dark Lands. They're too green right now to risk showing our hand before the final blow/not screwing up the final blow by our own forces.
 
Okay, I added some new targets into the list just to be complete. Athel Loren's in Very Hard, and Laurelon (and other subsidiary forests if there are any others I'm currently unaware of) are in Hard. As you can imagine, as is the case with many subsidiary territories of otherwise larger forces, taking out one will weaken the other.
 
As for why the Dark Lands:

Lots and lots and lots of territory to expand, lots of Warpstone, Chaos Dwarf technology, bio manipulation, slave mastery, the legions of Greenskins for slaves. The Chaos Dwarf thing is particularly useful, it would really help adapting their stuff to ours. Simply making Skaven tech less disaster prone would be a massive boost. It's also so vast and somewhat isolated that it's unlikely to be properly contested by others. What civilized nation is gonna want to fight for the Dark Lands?

What's more, the presence of the Greenskins opens ample opportunity to let others do the fighting for us with proper manipulation, aka Eshin.
 
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[X] Let the Dark Lands erupt with slaughter, for the glory of the HornedRat!

Very, very nice. This will be delightful.

Also, possibly in the future...Skaven Godzilla, anybody?
 
[X] Let the Dark Lands erupt with slaughter, for the glory of the HornedRat!

You had me at 'opporutunity for more mad science!'

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It's not impossible. Skaven are already capable of incredible things, they just don't bother to be careful overall and keep killing each other.
Skaven RD headed by a Skaven with slave-assistant Chaos and non-Chaos Dwarves (and goblins to push buttons and get exploded).
Skaven push to new heights while the Dwarves are there to keep explosions down (and important people safe.)
 
Anyways, if the extended "Thanquol-speak" dialogue was too confusing, I'll just sum it up:

1. Use Eshin to turn the Greenskins tribes against the Chaos Dwarves and those that remain against the Old World, keeping our future main enemies busy. And basically keep the Ogres, Chaos Dwarves, and Orcs busy killing each other and weakened for when we strike.
2. Use the Bank to get the Ogres attacking the Chaos Dwarves from the other side
3. Have Pestilens work to develop a plague (lots of test subjects) against Orcs, that we might be able to further cull their numbers now and in the future.
4. Have Skyre and Moulder work to further develop their weaponry, using their rivalry as motivation, while Mors and the USA develops our armed forces and a new doctrine. Then strike when the time is right after our enemies have brutalized each other. In the end, the science clans will also work to make use of what they learn and obtain from the Chaos Dwarves.
5. Grey Seers are to support the strike and also study Chaos Dwarf things in their area of expertise.
6. Have the Council Clan 6 seize the Dragon Isles for future naval operations and more territory in the Dark Lands area.

I like to think the wording and positioning will keep the clans too busy to plot too much or screw around. Well, most of them anyway.

This also essentially makes the entire campaign a testing ground to test and improve our forces, weaponry, and doctrines.

The more details are in the plan itself.
 
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Awesome! Of course, our Navy is a bit lack-luster at the moment, so we'll probably need to do something about that.

Personally, I want to steal all of the ships in the Old World. ALL OF THEM. We certainly have enough rats to do it! :evil:

1421
 
Awesome! Of course, our Navy is a bit lack-luster at the moment, so we'll probably need to do something about that.

Personally, I want to steal all of the ships in the Old World. ALL OF THEM. We certainly have enough rats to do it! :evil:

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Yeah, the Navy is too lackluster for a major campaign right now, but taking an Easy target and bottling up trade against a heavily embattled enemy? I think that's a good start to make them useful. Gives them an area to properly expand far away from the home bases of the Old World navies.
 
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