Though I will admit to being a bit thoughtful regarding how well the Navy will do in an amphibious campaign. Thoughts? I really don't want to add another dice, because it's not a MAJOR pet of the campaign, just a useful one now and for the future.
 
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Though I will admit to being a bit thoughtful regarding how well the Navy will do in an amphibious campaign. Thoughts? I really don't want to add another dice, because it's not a MAJOR pet of the campaign, just a useful one now and for the future.
Well, you could just task one of the other two replacements for the Clans to do it. I imagine they'd represent a number of Warlord Clans.
 
Well, you could just task one of the other two replacements for the Clans to do it. I imagine they'd represent a number of Warlord Clans.
You think that's a good idea? I'm pondering the idea of making it a coalition effort between the Navy, replacements for the ground troops, and Rictus for the battle experimentation. Not sure how'd that work with only one dice, but it might keep them all busy and feeling vaguely important.
 
I would actually encourage *not* keeping everyone busy. If we leave Rictus alone, they're likely to spend some time researching Necromancy - which is what we want. Similarly, if we have a turn where we're taking Nekhara, leaving Pestilens off puttering by themselves for a turn is probably going to be a good thing (at least marginally)
 
You think that's a good idea? I'm pondering the idea of making it a coalition effort between the Navy, replacements for the ground troops, and Rictus for the battle experimentation. Not sure how'd that work with only one dice, but it might keep them all busy and feeling vaguely important.
Hmm. We are Skaven. Do we have any Tunnels to the or can make quickly?

Laving the Navy alone might let them do their own thing. Like build up the navy.
 
Alright, tentatively changing the navy to one of the unknowns focusing exclusively on taking over the Dragon Isles.

Speak up now if you object.
 
I object! Give the Navy something to work with, before we leave them to do whatever they feel like.

1424
 
Hrmmm, you know what occurs to me?

Vampires.

We could make Vampire Skaven and just take a few of Naggaroth/Ulthuan/ Athel Loren's Dragons when we invade them. Restrain them so they can't escape and make sure not to kill them, we could make an army of Skaven Vampires that never have to feed.

Obviously, we can't do the whole race because we want to be able to reproduce more numbers and we don't want to decrease worship to our God, but if we can figure out how to make Skaven Vampires we can easily make a 100,000 strong army of Vampires (obviously spread out between all the clans to reduce chances of them teaming up to take over the Under-Empire) that never have to feed, that are immortal, and are some of the toughest soldiers in the world in addition to dramatically increasing our number of mages/necromancers.

Should we consider attacking Queen Neferata and possibly taking her for a slave, seeing as she did create vampires in the first place?
 
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So, let's replace those Council members!

Quality Rolls: [55, 30 Horned Rat's Favour Reroll: 70]
Initial Affiliation (basically who they used to get this high in the first place: [3,8] Moulder, Warpfang Bank.

Interesting, I can work with this...

Lord #1: Surgeon-General Morbag One-Eye!
Head of a Warlord clan heavily employed by Moulder, Morbag is an imposing specimen, tall as an average human and rippling with muscle. While he is skilled at combat, as the missing eye and chunk of his face will attest, it's not his primary aptitude - instead, he enjoys focusing on the medical side of things - dissecting creatures to find out more about them, looking at invisible 'boktaryá' through microscopes, and other things of that nature. His clan, Horripila, resides in Norsca, under a portion of the Gianthome mountains, from which they frequently raid the Troll Wastes for test subjects. In battle they use a mix of stormvermin and curiously stitched-together warbeasts, though their forces are small.

Lord #2: Lord Thugclaw! Not one for titles, Thugclaw is a very successful debt collector employed by the Warpfang Bank. He's managed to embezzle enough funds from his debtors that he was able to fund his own clan, which he promptly filled with his cronies. They work well together, and have many contacts in criminal cartels across the Old World, and even a few in Cathay. If you want a rat to look for smuggling things or otherwise evading watchful authorities, this is your rat. His clan, the Squeakless Snouts "Mercantile Enterprise", is a fairly successful clan. Not near the level of Mors of course, but at least a hundred thousand strong. It's based somewhere along the Silk Road.
 
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Head of a Warlord clan heavily employed by Moulder, Morbag is an imposing specimen, tall as an average human and rippling with muscle. While he is skilled at combat, as the missing eye and chunk of his face will attest, it's not his primary aptitude - instead, he enjoys focusing on the medical side of things - dissecting creatures to find out more about them, looking at invisible 'boktaryá' through microscopes, and other things of that nature. His clan, Sanation, resides in Norsca, under a portion of the Gianthome mountains, from which they frequently raid the Troll Wastes for test subjects. In battle they use a mix of stormvermin and curiously stitched-together warbeasts, though their forces are small.
Well, I say we have him lead the invasion of the Dragon Isles. I'd bet he'd enjoy the chance to examine the feral Skinks and Saurus, plus whatever other creatures happen to be there.
 
Oh by the way if you guys have any better ideas for a rat-related pun on 'sanitation' I'll use it instead of the one I have now.
 
GM DOUBLE POST POWER GOOOO

I've set up guidelines for omakes, since I know how much SV loves writing the things. I've summed it up in there, but since there's no direct bonuses from them, try to do them for the fun of it and to make the quest world a cooler place to write about. They might have effects on the quest world depending on how good they are, they just won't be '+10 to an action of your choice' primarily because that would make me have to actually roll dice or not fudge the rolls a bunch
 
Vermin tide will consume the world,I hope we work quickly before Archaon is march south,Maybe we can temporary allied with Kislev if that time come,But time to gain more land and technology.
 
So longer-term stuff wrt necromancy
- We do need an answer to gods. Otherwise, the more successful we are, the more pissed-off Gods we're going to have to deal with. Given how gods tend to react when pissed off, that starts to be a problem.
- Nagash is a serious threat long-term, to everyone... and he makes everybody else up their game. We'd like to nip that in the bud. As far as I'm aware, that mostly means wiping out the non-Nekhara necromancers, thoroughly, and making sure that our own don't get sucked into his little cult. I think that *mostly* involves conquering Sylvania and doing so thoroughly, but I'm not certain.
- As far as I'm aware, Necromancy is the easiest way to access various forms of God-eating. Given that that's the most thorough (and profitable) way to deal with our "legacy gods" problem, that seems worthwhile. To that end, we'll likely want to plunder both Nekhara and Sylvania, in either order.
- Dealing with Vampires isn't a big deal, They take more killing than most, but they *do* die eventually. Dealing with Tomb Kings is annoying because they keep coming back. It seems pretty clear that Necromancy is a pretty solid way to deal with that particular issue as well.

Thus, there's a suggestion that we'll want to hit Sylvania relatively soon.
- Caches of necromantic lore
--- valuable for figuring out God-eating, which we're going to want to develop relatively early
--- valuable/necessary for taking out Nekhara, which is the other place we're likely to come across undead lore.
- Vampirism (optional)
--- even before we come up with some sort of wacky tricks to feed them, we have ridiculous numbers of disposable slaves.
- Hamper attempts to bring back Nagash by wiping out his natural base of support before he tries to access it.
--- Important to do this *before* Nagash shows up.

So, @Xantalos - how may dice would Sylvania require
...and for our horned benefactor... how upset do you think the rest of the empire would be if we cleaned up this undead blight of theirs?
 
Obviously, we need a mad Enskin SCYRE scientist to come up with the idea of turning a moon into THE SQUEAK STAR!
Fool-Fool! The ability to destroy planets send the lizard-things to space is insignificant next to the power-power of Grand Overlord of the Underempire, Commander of the Engineers of Skyre, Leader of the Assasins of Eshin, Director of the Beastmasters of Moulder, Chief of the Plaguedoctors of Pestilens, Chosen of the Grey Seers, Prophet of the Horned Rat and Leader of the Council of Thirteen, General of the Army and Admiral of the Navy, Master of Magic and the Arcane Arts, Semi-Conqueror of Nuln, Almost Entirely Successful Unraveller of Dwarven Mysteries, Vanquisher of the Daemonclaw's Host, The Wise One, Thanquol the Humble!
 
FOOL-FOOL! WE DO NOT WANT TO USE-USE THE MOON TO DESTROY THE WORLD!NOR DO WE NEED TO! THE MIGHT OF THE RAT-RATS IS ENOUGH TO EASILY WIN THE IDIOTIC SURFACE-DWELLERS AND TINY-MEN! IT WILL JUST BE USED AS A "PRESTIGE" TOOL TO TOTALLY PROVE OUR SUPIRORITY TO ALL THINGS and kill those elf-things from beyond the void once they inevitably invade due to the "far-squeaker"! WE NEVER NEED ANYTHING ELSE TO CONQURE THE SURFACE-THINGS!
 
I ALSO HAVE ANOTHER IDEA! REMEBER THAT ORC WARBOSS THANQUOL TOOK CONTROL OF IN SHADOW OF THE HORNED RAT?

Maybe we could use necromancery to rez 'im and use him as a puppet for our own MASSIVE ORK WAAAAGH!
 
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