Keep in mind he wasn't really around until now. All of the interludes take place at approximately the same time, all after you've taken over the Dark Lands. You got a turn 0, they didn't.I feel like we should have attacked Nagash first. And we should not let him be.
"But give the rat purpose, vampire, and he'll accomplish wonders. The person who lives in the house may not have any idea that the rat is even there, but he sure as hell will when the little bastard gnaws the foundations to slivers and brings the whole thing crashing down. That's why I'm in on this venture, von Carstein. Now come, it's time we got a move on. Krell."
A cursory glance says this will be VERY useful, thank you.Alright, I've devised a rudimentary sheet to show how the state of your empire looks. Fourth threadmark. As always, this might be subject to change depending on if I come up with a better idea for portraying it, but as it is I think it's alright. Construction of turn 1 will now commence!
Nothing on Albion, Khuresh, Naggaroth, or Ind?Alright, I've devised a rudimentary sheet to show how the state of your empire looks. Fourth threadmark. As always, this might be subject to change depending on if I come up with a better idea for portraying it, but as it is I think it's alright. Construction of turn 1 will now commence!
Oh right, I forgot about Araby, I'll put in a separate section for that.Nothing on Albion, Khuresh, Naggaroth, or Ind?
Does "Southlands" include Araby and Nehekhara?
Skaven Army Book ,7ed:Oh right, I forgot about Araby, I'll put in a separate section for that.
Albion nah, nothing at the moment.
There've been plenty of research/foraging teams going into Khuresh, but no actual settlements or attempts to claim the place.
I've never seen any indication that the skaven have any presence in Naagaroth, and Ind ... Ind you haven't focused super much on. Eshin's the primary clan over there, and their focus has been on monopolizing Cathay and Nippon for themselves.
Southlands basically means whatever parts of the continent are south of Nekehara, all those jungles and shit.
Oh man, I haven't been able to get that map in such a good resolution before. My thanks!Skaven Army Book ,7ed:
"Bretonnia is rife with lairs, with Brionne and Quenelles heavily undermined by tunnels and nests."
"Skaven tunnels push into Araby, the Southlands, the Dark Lands and as far away as Lustria, Maggaroth, and even far Cathay. Thus far pristine Ulthuan has avoided the penetrating tunnels, but the insidious tendrils of the Skaven Under-Empire are ever seeking a way."
Pg 12
There's also a map on that page with lairs and strongholds uchas Ekrund, Magritta, Spineport, Blackclaw Lair, Fire Mountain, Karak Drazh-if you wish to include this stuff the link I sent you awhile back has the aforementioned Army Book.
There's also this map;
http://vignette2.wikia.nocookie.net...ire-map.jpg/revision/latest?cb=20140504070754
Also, what about the Ogre Kingdoms?
Well the only other source I have so far is End Times: Khaine, in which the Skaven cause an earthquake and collapse of Karond Gar and invade.Oh man, I haven't been able to get that map in such a good resolution before. My thanks!
I'll bump up the occupation level in Bretonnia a bit in that case.
I'm gonna have to look through all that stuff you sent me, I still haven't gone through Children of the Horned Rat. I'll review it and make appropriate changes.
I'll say Naagaroth has some infiltration going on then (probably very light, it's not a friendly place and, well, fukkin elves), but no occupation in that case. Or mayhaps no infiltration, but access there. I'll have to decide on that.
Ogre Kingdoms I just realized before you posted, actually - you don't have any specific infiltration there as such, but you do because the Squeakless Snouts are parked along the Silk Road, which serves as a good place to gather info and such. Edits will be made once I get back to my computer.
True, but I'm mostly ignoring those books. 'Mostly' because I cribbed a lot of this interlude from End Times: Nagash. But Khaine was a shitshow all around.Well the only other source I have so far is End Times: Khaine, in which the Skaven cause an earthquake and collapse of Karond Gar and invade.
There are also hints with the Underground Sea and it's mysterious inhabitants.
Do we have any Human agents?True, but I'm mostly ignoring those books. 'Mostly' because I cribbed a lot of this interlude from End Times: Nagash. But Khaine was a shitshow all around.
I'll probably have something to represent the level of access to various places you have in the turn itself - something like a limit on the amount of dice you can use on attacking certain places that you don't have tunnels all over. That'll add a bit more strategic depth to your play and also give some additional utility to superweapons, since you'll be able to use them to transport large armies to whatever place. Kinda like what you did with the Drillfiends in Zharr-Naggrund.
There's something to be said for throwing a single dice at some point to hedge bets and just kill Mannfred off early because his instability is going to screw the pooch for all sides involved eventually.Wow, Manfreds's a little bitch. I think we either kill Nagash right now, or wait for Chaos/Empire forces to do it for us. (I'm looking at you Kemmler)
Yes and no. You have contact with plenty of small-time criminals and stuff like that, and some moderately successful traders get their stuff from you without realizing it. The Warpfang Bank does exert a bit of pull on Marienburg,though not a huge one.Do we have any Human agents?
If so, anyone of particularly high rank or wealth or status?
Good to know.Yes and no. You have contact with plenty of small-time criminals and stuff like that, and some moderately successful traders get their stuff from you without realizing it. The Warpfang Bank does exert a bit of pull on Marienburg,though not a huge one.
In short, no high-up people yet, but it's definitely a route you can take.
Obligatory: RIP QueekHave another gift, a list of hero units! This as with everything else is gonna be updated as time goes on, but it basically provides a quick overview of all the hero units you have at your disposal at the moment - what they're good at, what their personalities are like, etc.
pour one out for the homie
I will admit that the interlude isn't my best writing, or at least parts of it aren't. I initially started torturing Mannfred and gave him severe claustrophobia because he was so damn hard to write. I kept doing it because it was fun.
Honestly, I would think the priority for us would be making it so that we aren't completely dependent on Warpstone for every. SINGLE. THING! Right now, the Greyseers eat it, most scaven tech uses it as key components, and it is currently the form of currency for our people. No wonder that I suspect that we suffer from shortages of the stuff, for I doubt there is enough Warpstone in the world to meet with the demand we have. This means we need to figure out either how to manufacture the stuff, find a viable substitute, or develop technologies that do not require Warpstone to function.
- Warlord-General Paskrit - The head of the Army and perhaps the greatest tactical and strategic mind in Skavendom. Paskrit is unusually straightforward for a skaven - her loyalties lie with the Underlord as the voice of the Horned Rat, she won't lie unless she has a very good reason for it, and she picks her underlings based solely on merit without regard for favors owed her or seniority. In any other skaven, this behavior would have lead to her being murdered, but she is a canny soldier, proficient in the operation of nearly any weapon, and is a monstrously efficient and dirty fighter in melee. Additionally, she has a magnetic force of personality that draws loyalty from even the most embittered skaven under her command.
- Sleek Sharpwit - Formerly the warlord of Mors, Sleek voluntarily abdicated to Gnawdell, who he could see was going to assassinate him soon anyhow, and joined the fledgling USA. He is 45, ancient for a skaven not blessed by the Horned Rat and too old to fight or even walk much anymore. However, he has a keen mind for logistics, strategy, and all manner of military protocol.
Funny enough a Pokemon pseudo-legendary actually describes him pretty well given how he's always brought up in comparison with people like Nagash and the chaos gods despite basically being warhammer Vandal Savage.heh, like, I've been playing a lot of Pokemon recently. So, Pseudo-Legendary made me think of an entirly different thing.
After reading a ways through Children of the Horned Rat, allow me to amend my statement a bit: the infiltration level in a given region represents not only the extent to which your spies can creep in that region, but also how far you've penetrated the government and such if there's another presence in the area. So in the Empire, which has a high infiltration level, you see fairly high-ranking politicians - no named ones, but fairly up there - and many lower societal agents that have dealings with you. In someplace like the Karaz Ankor, however, where the dwarfs are universally hostile towards you, your infiltration is very low, meaning you only really get a vague idea of what the dwarfs are up to despite your superheavy occupation there. To contrast further, in Tilea and Estalia (more so in Estalia, Tilea's culture is more hostile to this sort of thing) where you have total infiltration, you semi-routinely have the rulers of entire cities hire skaven mercs to deal with his rivals and such, and you have dealings with a sizeable percentage of pretty much everybody. It's partially what drives the constant warfare down there, your agents keeping the place nice and weak.
Excellent, that'll be useful.After reading a ways through Children of the Horned Rat, allow me to amend my statement a bit: the infiltration level in a given region represents not only the extent to which your spies can creep in that region, but also how far you've penetrated the government and such if there's another presence in the area. So in the Empire, which has a high infiltration level, you see fairly high-ranking politicians - no named ones, but fairly up there - and many lower societal agents that have dealings with you. In someplace like the Karaz Ankor, however, where the dwarfs are universally hostile towards you, your infiltration is very low, meaning you only really get a vague idea of what the dwarfs are up to despite your superheavy occupation there. To contrast further, in Tilea and Estalia (more so in Estalia, Tilea's culture is more hostile to this sort of thing) where you have total infiltration, you semi-routinely have the rulers of entire cities hire skaven mercs to deal with his rivals and such, and you have dealings with a sizeable percentage of pretty much everybody. It's partially what drives the constant warfare down there, your agents keeping the place nice and weak.
Are there any supply/reinforcement issues to occupying lands that aren't next to lands already heavily occupied/infiltrated? Or does the UnderEmpire insure that most aren't an issue?After reading a ways through Children of the Horned Rat, allow me to amend my statement a bit: the infiltration level in a given region represents not only the extent to which your spies can creep in that region, but also how far you've penetrated the government and such if there's another presence in the area. So in the Empire, which has a high infiltration level, you see fairly high-ranking politicians - no named ones, but fairly up there - and many lower societal agents that have dealings with you. In someplace like the Karaz Ankor, however, where the dwarfs are universally hostile towards you, your infiltration is very low, meaning you only really get a vague idea of what the dwarfs are up to despite your superheavy occupation there. To contrast further, in Tilea and Estalia (more so in Estalia, Tilea's culture is more hostile to this sort of thing) where you have total infiltration, you semi-routinely have the rulers of entire cities hire skaven mercs to deal with his rivals and such, and you have dealings with a sizeable percentage of pretty much everybody. It's partially what drives the constant warfare down there, your agents keeping the place nice and weak.