I polished up the Omake, nothing major or structural just some changes to wording and added flare that I didn't have the brain power to do at 3:30 in the morning. If anyone still sees anything that could use some work let me know.
 
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I polished up the Omake, nothing major or structural just some changes to wording and added flare that I didn't have the brain power to do at 3:30 in the morning. If anyone still sees anything that could use some work let me know.
Very nice, the bits involving the godspeech and changes are that much more ominous and thrilling, and the green tint in the picture is excellent.
 
Collated Tech/Idea List - Put Your Ideas Here
Apologies for the lack of a snippet, I've been a mite busy. It'll be out soonish, maybe tonight if I'm lucky but more likely tomorrow. For now I'd like to present this: an eventual collated database of all the thread's ideas for researching stuff, to make sure no ideas get lost in discussion.

So, just present any ideas you have, in a format like so:

Name (if applicable):
Description:
Probable clans used:
Is this:
- An original technology (i.e. airplanes or whatever)
- A blend of technologies (e.g. cyborg warbeasts or somesuch)
- An upgrade of existing technology/ies (state which)
- A superweapon
- Something else?

That probably covers most bases and lets me interpret ideas easier, I think. In any case, this'll hopefully help y'all develop a list of what you wanna do researchwise. If I've borked this concept somehow, gimme feedback.

Just because I've seen all these lovely ideas thrown around throughout the thread and I don't want them to go to waste.

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Name: Shratnel Fiend
Description: Basically this, but with more spikes on its back like a Razordon. Made as a cross-breed of Rat Ogres and Razordons. Designed to provide anti-infantry artillery fire while still being a fearsome opponent in melee combat, allowing for it to be used in an assault role. Spikes likely tipped with or made of Warpstone far added lethality.
Probable clans used: Moulder
Is this:
-A blend of technologies (Cross-breeding Rat Ogres with Razordons.)

Name: Cold One Cavalry
Description: The Cold Ones captured on the Dragon Isles are of interest to Mors as well as Moulder. A semi-cooperative venture between the two has led to the creation of the first Skaven cavalry unit, spearheaded by Mors, which has also learned how to breed the reptiles as well.
Probable Clans Used: Moulder, Mors, Horripila(modifying riders so the Cold Ones accept them)
Is this:
-An upgrade of an existing exploitable asset (Cold Ones).

Name Muskratiers
Description:A mass produced and reliable ( for skaven) musket
Probable clans used:Skyire and USA

New weapon and unit to provide a ranged fighting force to match Empire gun units. trained in volley fire and very lightly armored. Will even try to avoid shooting allied forces (.... Most of the time)

Name (if applicable): Linerats
Description: Napoleonic era equipment and tactical advance for the USA
Probable clans used: USA
Is this:
- An upgrade of existing technology/ies (state which)/Something else? - It's an economic rollout on an immense scale of muskets at the clanrat level for the USA combined with a complete redesign of their tactical handbook to stand and shoot (and then maybe bayonet charge) instead of standard skaven swarm.

Name (if applicable): Murines Amphibious upgrade
Description: Add gills/other waterbreathing or swimming adaptations to Murines to enhance their surface water maneuverability and capability
Probable clans used: Moulder/Navy
Is this:
- An upgrade of existing technology/ies (state which) - Fairly obvious upgrade, though could be considered a blend from Moulder instead.

Name (if applicable): Wererat druids
Description: Give Skaven spellcasters the ability to shapeshift into a huge battleform for direct physical combat if necessary (think Crinos form from Werewolf)
Probable clans used: Grey Seers, Thanquol, anyone who can spellcast
Is this:
- Something else? - Direct advancement from Yasei no Majo research topic

Name: 13th Spell Research
Description: What does the 13th Spell work on? And what happens when its used on certain things? Try out the Dreaded 13th Spell on as many things as possible. Elves, Dwarfs, Halflings, Ogres, Trolls, Giants. Does it work on monsters? Most interestingly, though... what happens when used on quasi-spiritual beings? Like fae or treekin. Does it work on possessed beings? Or on outright Daemons? Does it work on vampires. Or on undead at all.
Probable clans used: Grey Seers
Is this:
- An original technology/Something else. Sorta? It's basically magical experimentation.

Name: Monsters, More Monsters, ALL The Monsters
Description: Two words: Tyrannosaurus Rat. And Rat Mammoths, too. I asked myself what kind of monsters feel like they could be fluffed to work with Skaven aesthetics, and stuff like that is what I got. Also, the more mutable monsters such as: chimeras, who are already combinations of multiple beasts; hydras, who regrow heads. Can we make chimeras, except skaven-y? Can we modify hydras so that they grow rat-heads or something?
Probable clans used: This is basically all Clan Moulder. Maybe some Horripila too, if attaching and reattaching limbs or heads is called for.
Is this:
- This is basically trying to see if we can make monsters more skaven-y. So... original technology, I guess.
- Maybe also use of Exploitable Asset: Chimeric Creatures

Name: Regenerating monsters and Skalm.
Description: Experiment with Trolls, Hydras, Dragon Ogres and Skalm to see if you can make any advances. How do they regenerate? Can you guide how they regrow flesh? If you chained one up and cut them up, would they spawn flesh (or heads) indefinitely? All that building up to: can you modify them to produce Skalm? Basically two goals: 1) get more understanding of regeneration and regenerating monsters themselves, and 2) can you use them to greatly increase our production of Skalm?
Probable clans used: Moulder, Horripila
Is this:
- A blend of technologies, an upgrade of existing technology/ies: Skalm and regenerating monsters.

Name: Verminlord Tyrant or Rex or something. (Tyrant Vermin? Vermin Tyrant? Ratlord? Grey Tyrants?)
Description: Create a Chaos Dragon, except using a Verminlord as the Daemon. We're gonna need chaos dragons, to study. Maybe daemons to study too. We're gonna need normal dragons of course. And finally, we're gonna need Skaven daemons. Of course if we want to Just Do It, we could just make do with only dragons and Skaven daemons; just conjure up Verminlords and try to get them to possess the Dragon.
Probable clans used: Grey Seers. (Maybe Moulder, if monster-capturing usually takes Clan Moulder to do?)
Is this:
- An original technology.
- If we need Chaos Daemons to experiment with first, well we do have the Daemon's Stump.
- Possibly Daemonbinding project assets too. Though Chaos Dragons are a Chaos thing, not a Chaos Dwarf thing.

Name: Alternate/Improved Methods of Bio-Growth/Bio-Creation Manifestation.
Description: With so many plagues based on the alteration and mutation and changing of life at the tiniest level, could that not affect the growth of it in ways advantageous? Accelerate and open up new ways of creating superior life forms and creations via alteration at the genetic level.
Probable clans used: Moulder, Pestilens

Name: Inheritor Blades
-Description: Just as their are 169 Grey Seers who have proven their worth by obtaining a staff, and thirteen who stand above even them, so too will clan Eshin have items. These are the Inheritor Blades, each a masterpiece crafted with the soul and imbued with the skill of a talented assassins, 13 of which containing masters of the art. The inheritor blades are called such because upon death, the bearers skill is added to the conglomerate and appropriately assimilated or discarded, while the inheritor gains access to those skills upon pleasing the blade.
-Probable clans used: Eshin/Mors (USA wastes too many troops for it to be effective there, bigger deal in Eshin than Mors because of more widespread benefits from the combination of magic and skill)
-It is: A blend of Living Weapons and Supirittosheipā. Ninja smith imbues the sword with as much of their essence as possible (it's seen as its own kind of immortality), while additional lives start to make it into a unique entity.
-Reasoning behind it: Clan Eshin is frankly falling behind. Large scale engagements only lead to massive losses, which they still haven't recovered from. This gives our nameless lord-tier Eshin assassins (deathmasters or whatever the title is if there is one), an advantage over other nameless lords. It also presents an abundance of opportunities for named characters to make their way onto the scene as they kill their masters inherit the blades and skill. It also give some flavor to Eshin rather than just having daemon-bound wargear, even if they'll probably have that too.

Name: Lore of Transformation/Additions to the Lore of Stealth
-Description: New Skaven magic focused almost entirely on turning into animals (both magical and not once users have had a chance to dissect/study/familiarize themselves with the bodies). Can take on certain aspects of the animal without completely turning into it for extra killing power.
-Clans: Eshin, Seers.
-It is: A combination of the Lore of Beasts and the skills of the Yasei no Majo. Basically the Lore of Beasts, just completely focused on turning into animals or partially transforming to grant beneficial effects.
-Reasoning: There are a lot of places that Eshin assassins or Grey Seers simply cannot effectively get to or stand out like a sore thumb as they travel. This includes Ulthuan, Norsca, Naggaroth, the Chaos Wastes, and pretty much anywhere we don't have a presence already. However, no one is going to question a crow flying over a marching chaos army, or an ugly pegasus flying in the sky. It'd also probably serve as a good form of long distance travel or escape, while suddenly developing scaly skin would improve survival rates.

Name: Dragon Ogre Meatfarms
Description: Exactly that. Towering structures with large lightning batteries, growing floors of carefully pruned Dragon Ogre flesh.
Clans: All that can afford it.
It is: Advancement of Dragon Ogre Flesh Stockpile, once we figure out how to remove the electric charge from them (or decide to put it in cold storage until the charge goes away on its own).
Reasoning: Probably one of the most wide reaching effects doing this would provide even more food, which leads to a larger population. Additionally, as it adds a large renewable stock of meat to the clans, more rats get stronger and tougher from eating something other than black corn and other skaven. Although, since it is Dragon Ogre meat, we might see some odd mutations pop up.

Name: Advanced Skavenbrew Alternatives
Description: Anger, Terror, Delirium, Madness, all different kinds of brews to invoke different emotional states in not just clanrats, but in other creatures as well.
Clans: Horripila
It is: Advancement of current Skavenbrew.
Reasoning: The current Skavenbrew can only be used on clanrats and it only invokes fear, making it's applications limited. This would allow us to not only pump our slaves and clanrats full of berserking gas before prodding them towards the enemy, but would also give us an aerosol terror inducing hallucinogen. We could make a Joker-rat. Or well, pretty much any emotion inducing smoke, which would probably work wonders when combined with mortars. Seriously, though, think about the Horripila Joker, rebelling against standard doctrine.

Name: Terrorfiend Abomination
Description: Monster stitched together from the corpses of Dragon Ogres, Great Taurus, Dragons, unfortunate skaven, Rat Ogres, Razordons, gigantic Nipponese animals, and whatever other titanic beasts are available in whatever haphazard manner the creator wishes (though, as it is usually designed by a Horripila clanrat, much less random that you'd expect, aiming for either symmetry, or reflected asymmetry), reanimated by the secrets of Clan Rictus.
Clans: Horripila, Rictus, others that can afford it
It is: A blend of Rictus' undead reanimation and Horripila's Corpse Stitching to make an equivalent of the iconic Hellpit Abomination. Actually cheaper than Moulder's masterpieces as they only require mostly intact corpses or bodyparts alongside Rictus necromancers rather than entire generations of carefully cultivated breeding programs. Undying nature and being able to use abilities/traits from it's component parts make it generally a match for a baseline Hellpit Abomination, though it won't have flashy add-ons like acid blood, plague breath, or combat tentacles.
Reasoning: We need more abominations spread outside of Moulder. This gives Rictus (and Horripila, though they are nerds and do not participate in massive invasions) some linebreakers and prestige-steeds. On one hand it is more flavor text, as a reanimated large creature would work the same, but on the other it propagates a type of unit we want to see spread to more clans than just Rictus.
Name: The Rat that Walks like a Man
Description: A series of surgeries to designed to create a Skaven with a human form.
Probable Clan used: Horriplia or Moulder
Is this:
- An outgrowth of the various surgeries done by the two clans

Name: Super Skaven surgery
Description: A series of surgeries followed by training designed to give a Skaven a body and ability that equals or surpasses that greatest Skaven heroes of all time.
Probable Clan used: Horriplia or Moulder
Is this:
- An outgrowth of the various surgeries done by the two clans
- Possibly a Superweapons? It's tough to say.

Name: The Rat that Walks like a Man, Hero Edition.
Description: A series of surgeries followed by training designed to give a Skaven a human body with a physique and ability that equals or surpasses that of the greatest human heroes of all time.
Probable Clan used: Horriplia or Moulder
Is this:
- An outgrowth of the various surgeries done by the two clans, requires "The Rat that Walks like a Man" and would be helped by "Super Skaven surgery"
- Possibly a Superweapons? It's tough to say.

Name: Strategic Energy Warp Altar of Glorious Exaltation (SEWAGE)
Description: A far larger, small facility-sized/based version of the semi-common device based around channeling the powers of the stable Warp rift beneath Daemon's Stump. Unlike the common model which breaks down Warpstone into raw Warp energy and uses it for enhanced power and ability, this shall channel raw Warp energy from the endless source itself. The gods of the Warp are sustained and powered by the thoughts and souls of mortal entities, preventing their personal accumulation of power.

The SEWAGE will change that, channeling the raw Warp power into a conduit to channel that raw energy into faith and power straight to the Horned Rat, effectively bridging the gap between raw Warp energy and Warp Entities. Based on the feedback loop that are typical shrines and altars of combat (such as Screaming Bells and Chaos Warshrines), where the altar itself focuses the god's attention onto nearby followers and the environment while the followers turned their heightened focus unconsciously into power and worship straight back to the god itself. But given the strength of living sacrifice and soul/thought power, and the fact that both living casters and Skyre-based energy channelers have their own separate problems of miscasts and mishaps respectively when utilizing the power of the Warp, life and science shall combine with a large bio-mechanical brain developed towards an extremely simple purpose: tireless, unending veneration of the Horned Rat, serving as the key to bridge and conduit.

The result: A slow, gargantuan, eternal funneling of energy into the Horned Rat, increasing the great god's power and ability to affect events over time. Such would likely also serve as a semi-artificial Arcane Fulcrum.
Probable Clan used: Moulder, Skyre, Grey Seers, possible Pestilens (Besides, they own the place)
Is this:
-A blend of technologies (Warp-Energy Accumulator, Screaming Bell, the Tear beneath the Daemon's Stump, Moulder in general, note: nature of pathogens may have potential for bio-brain creation via the usage of such agents for self-replication and regeneration) See below:
-An upgrade of generally all but mostly the Warp-Energy Accumulator and Screaming Bell-though more upsized than upgraded. See Below:
-Superweapon
-Note: The above design may be improved by the Scriptures of Hashut and Daemonbinding technoligies, relating to the manipulation and veneration of the Warp/Warp entities
Ideas.

Name: Shadow Zombie
Description: Solves the first problem of short life span, by drawing on the field of necromancy to keep the rat animated far beyond the usual tolerances. Efforts should be made to keep the rat capable of making use of skills gained in life. Some amount of loss could be counteracted with further implants. Potentially helps with the second problem by allowing a necromancer to help direct the Shadow Zombie.
Probable clans used: Rictus, Eshin/Skyre
Is this:
- A blend of technologies (Shadowrunner, Necromancy)
- An upgrade of existing technology (Necromancy)

Name: Explore the link between Necromancy and Fear
Description: Developed special version of Skavenbrew mixed with Warpstone for necromancers to consume; in order to inspire them to new heights of desperation.
Probable clans used: Rictus, Horripila
Is this:
- A blend of technologies (Skavenbrew, Necromancy)

Name: Time and the Clock
Description: Lazy rats are skiving when they should be doing work-work. Bribe clan Skyre to make devices that track how long they've been on the job.
Probable clans used: Warpfang Bank, Skyre
Is this:
- An original technology (Clockwork)

Name: Zombie Broodmother
Description: Clan Rictus has gotten a hold of the corpse of a Skaven Broodmother. What wonderful/horrible abilities might such a being have, once filled with necrotic energy?
Probable clans used: Rictus
Is this:
- A blend of technologies (Broodmother, Necromancy)

Name: Warpstone Microscope
Description: Lenses are all very well, but Clan Skyre already possesses optics that magnify with the aid of warpstone.
Probable clans used: Horripila, Skyre
Is this:
- A blend of technologies (Warplock Optics, Basic Magnified Studies)

Name: Assembly Lines
Description: By reducing the construction of anything to a discrete series of steps. Groups of rats can be tasked with perfecting the completion of a single step. Thus increasing the quality and quantity of the completed item.
Probable clans used: Mors
Is this:
- An original technology (The Assembly Line)
Much better plan. What if we rip his soul out and keep it in a gem or paperweight. Then inject his cancer with a thick slurry of ground Warpstone dust mixed with skalm, and Pestilens' goodies. Then we cut out bits of the cancer and artificially metastasized it throughout the body and brain, lacing each nodule with more Warpstone. Once the resulting cancerous beast starts getting troublesome we can shove his soul into it to possess his former body. Clearly nothing can go wrong with this plan
Name (if applicable): Bottled Lightning Grenades
Description: A grenade thing that shoots out lightning
Probable clans used: Skyre
Is this:
- An upgrade of existing technology: A relatively common creation of the warlock-engineers, these grenades explode in a destructive blast of lightning that fries nervous systems and boils blood. This upgrade would be the commencing of mass production as opposed to the personalized state they exist in now.
Name: Monster Minds
Description: Skaven monsters are typically simply let loose on the battlefield and left to cause havoc. However, matching this source of brute strength with the cunning of stormvermin volunteers (or "volunteers") would allow for the danger of single minded instincts to be reduced or eliminated for the many forms of monsters in use by the Under Empire. Taking the form of an armored capsule inserted into the flesh of a lobotomized or wholly unthinking creature and wired into it's nervous system on one end and "borrowing" from the stalled Shadowrunner program on the other, these pilots have the nerve interface of cybernetics inserted into their limbs to take control of their chosen host body. Some larger creatures will naturally require more than one pilot.
Probable Clans used: Moulder and Skryre, with Mors support.
This is:
-A blend of technologies, taking from crude cybernetics, Moulder's creations, and Mors' disciplined stormvermin.
Name:Armor for Skittaurs
Description:They have metal skin and they're pretty strong.Armor shouldn't slow them down too much and it would give them a lot more survivability.
Probable clans used: Moulder
Is this:
-An upgrade of existing technology(Gilded Skittaur)

Name: Rageclaws
Description: Supersoldiers inspired by the example of Ragefang Fleshtaker. Though certainly inferior to that giant, a combination of biological modification, magical enhancements, and Lore of Azgorh and Rune-forged gear makes them devastating infantry combatants well beyond anything the Skaven normally unleash. Modifications, besides regular physical enhancements, also include a powerful Battle Musk that keeps any nearby Skaven in the fight will beyond the normal limits of Skaven courage.
Probable Clans Used: Mors, possibly Horripila and Grey Seers for their research contributions (though Mors Gear of the Four means they might be able to go it alone.)
This is:
-A blend of technologies/upgrade of existing technologies: Ragefang's enhancements, and Lore of Azgorh and Runelore(for the gear). May also involve the Stormvermin Eugenics Program.

Name:Fear resistance
Description:Using skavenbrew to expose skaven to fear repeatedly until they can overcome it and act rationally despite it.This probably won't work on most skaven.
Probable clans used:Mors,U.S.A.,Horripila
This is:An advancement made using skavenbrew
Reasoning:The purpose is to make retreats more organized and less costly while also allowing a chance to possibly turn around a losing battle if a fear resistant skaven can take the right actions.

Name (if applicable): Corpse Worms

Description: A common parasitic worm mutated by Clan Moulder into something far worse. When injected into a living host the juvenile Corpse Worm lays dormant, surviving by siphoning off small amounts of nutrients, until the host's death at which point the Corpse Worm enters it's active state. Once active the Corpse Worm begins to grow rapidly and it enters a feeding frenzy in order to sustain this rapid growth. After a small period of time, which varies depending on how many corpse worms in the host and the size of the host, the worm will reach "Maturity" after which it will burst out of the corpse of it's former host and seek to devour any flesh within the immediate area.

Probable clans used: Clan Moulder

Is this: A General upgrade to Clan Moulder warbeasts by serving as a nasty surprise to anyone who thinks they killed their monsters, can also be used on regular Skaven troops.
Name (if applicable): Rat Rain Rocket
Description: A horrifying weapon made from the latest in Skaven rocket engineering and filled with a concoction spawned from the darkest of their Laboratories the Rat Rain Rocket is a weapon that could spell doom for an entire country should it succeed. Capable of reaching anywhere in the world, the weapon shall explode high up in the air, blanketing the sky in clouds of sickly green.....then comes the rain and with it Doom.

This rain, a mutagenic slurry made from the flesh of countless Skaven mixed with warpstone and other...darker substances shall blanket the earth and twist every living thing that comes into contact with it into a monstrous mix of rat and whatever they once were that is consumed by nothing but an insatiable desire to kill and a burning hatred for all that are not like it. Only those guarded by the strongest of magical defenses or holed up in the deepest of fortification can hope to escape the rain and even then they shall find themselves alone, surrounded by monsters in a transformed into a mockery of what it once was.
Probable clans used: Horripila, Moulder, Skyre
Is this: Superweapon, Biochemical Nuke.
I've been brainstorming some new weapons the Skaven could use (Once they research them of course and thats only if Xantalos likes the designs enough to implement them)
Trivia: Infantry based = weapons that can be carried by 1 (or 2 if it is large enough) Skaven
Vehicle based = weapons too heavy/unwiedly to be carried and have to be attached to a vehicle
Starship based = Weapons big enough to be attached onto starships (only achievable once the Skaven beat up the entirety of Mallus)

Weapon 1: Infantry based weapon: Skav-Gun:
A rifle (or pistol) that fires bolts of warp lightning similar to a warp lightning cannon but miniaturised, handheld and more reliable, (Picture a Las-gun but there is a small piece of warpstone placed inside the charge pack, and the lens' are strengthened using warpstone powder)

Weapon 2: Infantry based weapon: (Cant figure out a name for it yet)
A long range sniper rifle which uses a 2 method firing system. A round filled with gunpowder mixed with warpstone is inserted into the rifle, the powder is ignited and as the round travels down the barrel, a series of electromagnets (arranged in a precise order) would propel the projectile even further than the standard jezzail, at the cost of being just as unwiedly as a Warplock Jezzail

Weapon 3: Starship based Weapon: Things-Cracker:
Similar in function to Weapon 2 but with a larger amount of gunpowder, electromagnets and a larger projectile, the shells fired can be modified to have different effects (massive warpstone explosion, a bioweapon, hordes of gribbly creatures, and Assasin kill-seekers)

Not a weapon but i thought i'd say it: Warp Energy Condenser:
A large backpack mounted device capable of drawing magic from its surroundings and solidifying it into warpstone to be used however the user (most likely a warlock engineer) wants

These are the ones i've thought of so far. Feel free to add criticism and have a good day :)
 
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Here's a couple ideas I thought up.

Name: Shratnel Fiend
Description: Basically this, but with more spikes on its back like a Razordon. Made as a cross-breed of Rat Ogres and Razordons. Designed to provide anti-infantry artillery fire while still being a fearsome opponent in melee combat, allowing for it to be used in an assault role. Spikes likely tipped with or made of Warpstone far added lethality.
Probable clans used: Moulder
Is this:
-A blend of technologies (Cross-breeding Rat Ogres with Razordons.)

Name: Cold One Cavalry
Description: The Cold Ones captured on the Dragon Isles are of interest to Mors as well as Moulder. A semi-cooperative venture between the two has led to the creation of the first Skaven cavalry unit, spearheaded by Mors, which has also learned how to breed the reptiles as well.
Probable Clans Used: Moulder, Mors, Horripila(modifying riders so the Cold Ones accept them)
Is this:
-An upgrade of an existing exploitable asset (Cold Ones).
 
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Apologies for the lack of a snippet, I've been a mite busy. It'll be out soonish, maybe tonight if I'm lucky but more likely tomorrow. For now I'd like to present this: an eventual collated database of all the thread's ideas for researching stuff, to make sure no ideas get lost in discussion.

So, just present any ideas you have, in a format like so:

Name (if applicable):
Description:
Probable clans used:
Is this:
- An original technology (i.e. airplanes or whatever)
- A blend of technologies (e.g. cyborg warbeasts or somesuch)
- An upgrade of existing technology/ies (state which)
- A superweapon
- Something else?

That probably covers most bases and lets me interpret ideas easier, I think. In any case, this'll hopefully help y'all develop a list of what you wanna do researchwise. If I've borked this concept somehow, gimme feedback.

Just because I've seen all these lovely ideas thrown around throughout the thread and I don't want them to go to waste.
Should I include the Rat to Super Human surgery or is that safe due to the fact that it's already saved on the omake list?
 
Name Muskratiers
Description:A mass produced and reliable ( for skaven) musket
Probable clans used:Skyire and USA

New weapon and unit to provide a ranged fighting force to match Empire gun units. trained in volley fire and very lightly armored. Will even try to avoid shooting allied forces (.... Most of the time)
 
Quick scattershot of things I've talked about in the past

Name (if applicable): Linerats
Description: Napoleonic era equipment and tactical advance for the USA
Probable clans used: USA
Is this:
- An upgrade of existing technology/ies (state which)/Something else? - It's an economic rollout on an immense scale of muskets at the clanrat level for the USA combined with a complete redesign of their tactical handbook to stand and shoot (and then maybe bayonet charge) instead of standard skaven swarm.


Name (if applicable): Murines Amphibious upgrade
Description: Add gills/other waterbreathing or swimming adaptations to Murines to enhance their surface water maneuverability and capability
Probable clans used: Moulder/Navy
Is this:
- An upgrade of existing technology/ies (state which) - Fairly obvious upgrade, though could be considered a blend from Moulder instead.


Name (if applicable): Wererat druids
Description: Give Skaven spellcasters the ability to shapeshift into a huge battleform for direct physical combat if necessary (think Crinos form from Werewolf)
Probable clans used: Grey Seers, Thanquol, anyone who can spellcast
Is this:
- Something else? - Direct advancement from Yasei no Majo research topic
 
Name (if applicable):
Description:
Probable clans used:
Is this:
- An original technology (i.e. airplanes or whatever)
- A blend of technologies (e.g. cyborg warbeasts or somesuch)
- An upgrade of existing technology/ies (state which)
- A superweapon
- Something else?
I have found out I am bad at names. And being concise.

Hmm... Heh, an idea -- no need to try to figure out how to Vampirize Skaven. Or at least, no need to start delving into that, when you can first try a quick and simple experiment instead: Can you cast the Thirteenth Spell on a Vampire?

Might be an interesting thing to check on all sorts of things, actually. Does it work on Undead? On Daemons? Ghosts? Daemonhosts? What about Fae? Or Treekin, which are forest spirits possessing trees? What happens if you use it on a monster -- like a mammoth, dragon, or sea serpent? Hydra, manticore, chimera? Or an ogre or dragon ogre? Giants?

Or does the Thirteenth Spell basically only just work on, like, humans/elves/dwarfs/halflings and not on more exotic things or monsters? (Might not even work on dwarfs normally, due to their magic/chaos resistance; maybe Chaos Dwarfs were more susceptible due to being corrupted.) Would be sad if that turned out to be the case. But even then, there should probably be some edge cases maybe.
Not sure how to categorize it. But it's basically "What does the Dreaded 13th Spell work on?" and a bunch of "What happens if you cast it on..." stuff. With the targets being everything from Treekin, Giants and Ogres, to hydras and chimeras and dragons.

Name: 13th Spell Research
Description: What does the 13th Spell work on? And what happens when its used on certain things? Try out the Dreaded 13th Spell on as many things as possible. Elves, Dwarfs, Halflings, Ogres, Trolls, Giants. Does it work on monsters? Most interestingly, though... what happens when used on quasi-spiritual beings? Like fae or treekin. Does it work on possessed beings? Or on outright Daemons? Does it work on vampires. Or on undead at all.
Probable clans used: Grey Seers
Is this:
- An original technology/Something else. Sorta? It's basically magical experimentation.

I can totally see mammoths turning into giant goddam rats with tusks. Or Tyrannosaurus Rat. Or manticores or chimera or hydras being transformable to a degree, getting more rat-like features or rat heads. Actually, these don't even have to be 13th Spell things at all -- they sound like perfectly acceptable Clan Moulder projects. Tell me you don't see it; a Skaven going "I'ma stich Rat-ogre heads onto the Hydra, or try to insert Skaven cells and genetics into the Hydra to see if I can make it grow heads." Or maybe trying to combine Skalm, Hydras, and Dragon Ogre lightning regeneration to make one unholy monstrosity...
Name: Monsters, More Monsters, ALL The Monsters
Description: Two words: Tyrannosaurus Rat. And Rat Mammoths, too. I asked myself what kind of monsters feel like they could be fluffed to work with Skaven aesthetics, and stuff like that is what I got. Also, the more mutable monsters such as: chimeras, who are already combinations of multiple beasts; hydras, who regrow heads. Can we make chimeras, except skaven-y? Can we modify hydras so that they grow rat-heads or something?
Probable clans used: This is basically all Clan Moulder. Maybe some Horripila too, if attaching and reattaching limbs or heads is called for.
Is this:
- This is basically trying to see if we can make monsters more skaven-y. So... original technology, I guess.
- Maybe also use of Exploitable Asset: Chimeric Creatures

Name: Regenerating monsters and Skalm.
Description: Experiment with Trolls, Hydras, Dragon Ogres and Skalm to see if you can make any advances. How do they regenerate? Can you guide how they regrow flesh? If you chained one up and cut them up, would they spawn flesh (or heads) indefinitely? All that building up to: can you modify them to produce Skalm? Basically two goals: 1) get more understanding of regeneration and regenerating monsters themselves, and 2) can you use them to greatly increase our production of Skalm?
Probable clans used: Moulder, Horripila
Is this:
- A blend of technologies, an upgrade of existing technology/ies: Skalm and regenerating monsters.

Man, I can't wait to breakthrough on Chaos Dwarf daemonbinding so we can start permanently given Verminlords physical bodies by having them possess Dragons or something! Because if Chaos can have Chaos Dragons, why not Skaven? ... Actually, Chaos Dragons didn't require Dawi Zharr daemonbinding; it was just a Greater Daemon overtaking a Dragon. I wonder why Verminlords can't do that already.
Name: Verminlord Tyrant or Rex or something. (Tyrant Vermin? Vermin Tyrant? Ratlord? Grey Tyrants?)
Description: Create a Chaos Dragon, except using a Verminlord as the Daemon. We're gonna need chaos dragons, to study. Maybe daemons to study too. We're gonna need normal dragons of course. And finally, we're gonna need Skaven daemons. Of course if we want to Just Do It, we could just make do with only dragons and Skaven daemons; just conjure up Verminlords and try to get them to possess the Dragon.
Probable clans used: Grey Seers. (Maybe Moulder, if monster-capturing usually takes Clan Moulder to do?)
Is this:
- An original technology.
- If we need Chaos Daemons to experiment with first, well we do have the Daemon's Stump.
- Possibly Daemonbinding project assets too. Though Chaos Dragons are a Chaos thing, not a Chaos Dwarf thing.

This one is actually the simplest and most straightforward of ideas to articulate. (Though "Test the 13th spell on eeeverything" is pretty easy I guess; albeit the intended results of that one are complicated and very experimental.) We want Skaven Chaos Dragons. It really makes me wish I could have come up with a cooler name for it, because it definitely deserves it. Tyrant Vermin? Vermin Tyrant? Ratlord? Eh.

Or maybe something to do with "Grey" or "Horned" in the title.
 
Name: Alternate/Improved Methods of Bio-Growth/Bio-Creation Manifestation.
Description: With so many plagues based on the alteration and mutation and changing of life at the tiniest level, could that not affect the growth of it in ways advantageous? Accelerate and open up new ways of creating superior life forms and creations via alteration at the genetic level.
Probable clans used: Moulder, Pestilens
 
Clan Eshin Integration/Rennovation/Upgrades (because in the End Times, killy wuxia shadow assassins just aren't enough.)

Name: Inheritor Blades
-Description: Just as there are 169 Grey Seers who have proven their worth by obtaining a staff, and thirteen who stand above even them, so too will clan Eshin have items. These are the Inheritor Blades, each a masterpiece crafted with the soul and imbued with the skill of a talented assassins, 13 of which containing masters of the art. The inheritor blades are called such because upon death, the bearer's skill is added to the conglomerate and appropriately assimilated or discarded, while the inheritor gains access to those skills upon pleasing the blade.
-Probable clans used: Eshin/Mors (USA wastes too many troops for it to be effective there, bigger deal in Eshin than Mors because of more widespread benefits from the combination of magic and skill)
-It is: A blend of Living Weapons and Supirittosheipā. Ninja smith imbues the sword with as much of their essence as possible (it's seen as its own kind of immortality), while additional lives start to make it into a unique entity.
-Reasoning behind it: Clan Eshin is frankly falling behind. Large scale engagements only lead to massive losses, which they still haven't recovered from. This gives our nameless lord-tier Eshin assassins (deathmasters or whatever the title is if there is one), an advantage over other nameless lords. It also presents an abundance of opportunities for named characters to make their way onto the scene as they kill their masters inherit the blades and skill. It also give some flavor to Eshin rather than just having daemon-bound wargear, even if they'll probably have that too.

Name: Variable Smoke Bombs (and mortars!)
-Description: Exactly what it says on the tin. Rather than just smoke, it is poisons, plagues, tear gas, noxious clouds, acid mist, warp smog, or whatever combination is needed to not just deter pursuit, but actively damage those left in the cloud.
-Clans: Eshin (Skyre, Mors, USA, Navy, ect... would probably load the variables into mortars)
-It is: A natural progression of the smoke bombs they currently carry maybe combined with various other wind/smoke/plague techs of the other factions.
-Reasoning: A simple wargear upgrade that gives our assassins a little more oomf. Easy enough to mass produce and enough of a benefit that other assassins forced to run will have a cleaner getaway or more kill potential if cornered. With the mobility provided from the Lore of Shadows (Shadow's Companion/Skitterleap) assassins can get out of the way rather easily and might have an opportunity to finish off the rest if sufficiently weakened.

Name: Lore of Transformation/Additions to the Lore of Stealth
-Description: New Skaven magic focused almost entirely on turning into animals (both magical and not once users have had a chance to dissect/study/familiarize themselves with the bodies). Can take on certain aspects of the animal without completely turning into it for extra killing power.
-Clans: Eshin, Seers.
-It is: A combination of the Lore of Beasts and the skills of the Yasei no Majo. Basically the Lore of Beasts, just completely focused on turning into animals or partially transforming to grant beneficial effects.
-Reasoning: There are a lot of places that Eshin assassins or Grey Seers simply cannot effectively get to or stand out like a sore thumb as they travel. This includes Ulthuan, Norsca, Naggaroth, the Chaos Wastes, and pretty much anywhere we don't have a presence already. However, no one is going to question a crow flying over a marching chaos army, or an ugly pegasus flying in the sky. It'd also probably serve as a good form of long distance travel or escape, while suddenly developing scaly skin would improve survival rates.

Outside of just giving Eshin more dice to bolster their ranks, that's all I got. Once Skyre gets into more compact, complex weaponry, we can make some crazy assassin's creed bullshit. Or we could have Moulder experiment on the assassin's giving them increased senses and what not.

Name: Dragon Ogre Meatfarms
Description: Exactly that. Towering structures with large lightning batteries, growing floors of carefully pruned Dragon Ogre flesh.
Clans: All that can afford it.
It is: Advancement of Dragon Ogre Flesh Stockpile, once we figure out how to remove the electric charge from them (or decide to put it in cold storage until the charge goes away on its own).
Reasoning: Probably one of the most wide reaching effects doing this would provide even more food, which leads to a larger population. Additionally, as it adds a large renewable stock of meat to the clans, more rats get stronger and tougher from eating something other than black corn and other skaven. Although, since it is Dragon Ogre meat, we might see some odd mutations pop up.

Name: Advanced Skavenbrew Alternatives
Description: Anger, Terror, Delirium, Madness, all different kinds of brews to invoke different emotional states in not just clanrats, but in other creatures as well.
Clans: Horripila
It is: Advancement of current Skavenbrew.
Reasoning: The current Skavenbrew can only be used on clanrats and it only invokes fear, making it's applications limited. This would allow us to not only pump our slaves and clanrats full of berserking gas before prodding them towards the enemy, but would also give us an aerosol terror inducing hallucinogen. We could make a Joker-rat. Or well, pretty much any emotion inducing smoke, which would probably work wonders when combined with mortars. Seriously, though, think about the Horripila Joker, rebelling against standard doctrine.

Name: Terrorfiend Abomination
Description: Monster stitched together from the corpses of Dragon Ogres, Great Taurus, Dragons, unfortunate skaven, Rat Ogres, Razordons, gigantic Nipponese animals, and whatever other titanic beasts are available in whatever haphazard manner the creator wishes (though, as it is usually designed by a Horripila clanrat, much less random that you'd expect, aiming for either symmetry, or reflected asymmetry), reanimated by the secrets of Clan Rictus.
Clans: Horripila, Rictus, others that can afford it
It is: A blend of Rictus' undead reanimation and Horripila's Corpse Stitching to make an equivalent of the iconic Hellpit Abomination. Actually cheaper than Moulder's masterpieces as they only require mostly intact corpses or bodyparts alongside Rictus necromancers rather than entire generations of carefully cultivated breeding programs. Undying nature and being able to use abilities/traits from it's component parts make it generally a match for a baseline Hellpit Abomination, though it won't have flashy add-ons like acid blood, plague breath, or combat tentacles.
Reasoning: We need more abominations spread outside of Moulder. This gives Rictus (and Horripila, though they are nerds and do not participate in massive invasions) some linebreakers and prestige-steeds. On one hand it is more flavor text, as a reanimated large creature would work the same, but on the other it propagates a type of unit we want to see spread to more clans than just Rictus.

That's all I can think of for now. Also, found this handy list of Skaven spells. Hopefully they provide someone with inspiration.
 
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My goodness a lot of those are actually really neat ideas upon actual reading of them. I've added them all to the index post thing via being lazy and quoting them there. If anyone else ever has any, don't hesitate to put it up - it's entirely for your benefit as a playerbase.

Also, I'll almost certainly have the update up by tomorrow. It wrestled somewhat with me, but I got a fairly good product out of it for the most part. Just gotta actually write the bolded tl;dr part which imma do tomorrow.
 
Name: Cold One Cavalry
Description: The Cold Ones captured on the Dragon Isles are of interest to Mors as well as Moulder. A semi-cooperative venture between the two has led to the creation of the first Skaven cavalry unit, spearheaded by Mors, which has also learned how to breed the reptiles as well.
Probable Clans Used: Moulder, Mors, Horripila(modifying riders so the Cold Ones accept them)
Is this:
-An upgrade of an existing exploitable asset (Cold Ones).
Interestingly enough, I was going to recommend in the next plan formulation seeing if we couldn't look into a Rat-Taurus variant as I'd forgotten about the Cold Ones.
Clan Eshin Integration/Rennovation/Upgrades (because in the End Times, killy wuxia shadow assassins just aren't enough.

Name: Inheritor Blades
-Description: Just as their are 169 Grey Seers who have proven their worth by obtaining a staff, and thirteen who stand above even them, so too will clan Eshin have items. These are the Inheritor Blades, each a masterpiece crafted with the soul and imbued with the skill of a talented assassins, 13 of which containing masters of the art. The inheritor blades are called such because upon death, the bearers skill is added to the conglomerate and appropriately assimilated or discarded, while the inheritor gains access to those skills upon pleasing the blade.
-Probable clans used: Eshin/Mors (USA wastes too many troops for it to be effective there, bigger deal in Eshin than Mors because of more widespread benefits from the combination of magic and skill)
-It is: A blend of Living Weapons and Supirittosheipā. Ninja smith imbues the sword with as much of their essence as possible (it's seen as its own kind of immortality), while additional lives start to make it into a unique entity.
-Reasoning behind it: Clan Eshin is frankly falling behind. Large scale engagements only lead to massive losses, which they still haven't recovered from. This gives our nameless lord-tier Eshin assassins (deathmasters or whatever the title is if there is one), an advantage over other nameless lords. It also presents an abundance of opportunities for named characters to make their way onto the scene as they kill their masters inherit the blades and skill. It also give some flavor to Eshin rather than just having daemon-bound wargear, even if they'll probably have that too.

Regarding the Inheritor Blades, because this idea is just thirteen shades of amazing, would we want to possibly incorporate the Grey Seers or Pestilens on the project? Refining the majesty of the Weeping Blades with the horrific toxins and diseases cooked up by Pestilins or empowering them with fel sigils and spells of the Grey Seers like Felblades writ small?

Though I can see the beauty of the various Death Daggers being based upon their legacy rather than any initial Arcane Power, like the Legacy Weapons from Black Crusade: Tome of Blood. Each tremendous act of the wielder invests their soul a little more into the weapon and in turn makes the weapon that much greater, until their death on the field when all that remains is what they put into the dagger or when they are deemed unfit to continue their duties and commit themselves to blade wholly and completely.

I can imagine Clan Mors and the USA making great use of the various experimental blades and prototypes that were created while the process was being perfected.

So, who/what would we be assigning to this kind of Project? I figure we should look into it sooner rather than later so we can begin acquiring assassins a la Fate/Stay and make the best use of them.

I figure, we'd need to assign Verminkin to get the double research on the Nippon creatures if we need to look at the Living Weapons anyway, obviously Clan Eshin to the Spellsmiths, and that leaves possibly the making if the blades or would that fall under the initial header of Eshin learning from the Spellsmiths
 
Regarding the Inheritor Blades, because this idea is just thirteen shades of amazing, would we want to possibly incorporate the Grey Seers or Pestilens on the project? Refining the majesty of the Weeping Blades with the horrific toxins and diseases cooked up by Pestilins or empowering them with fel sigils and spells of the Grey Seers like Felblades writ small?
My immediate thoughts were no, Eshin simply wouldn't trust the blades if other clans took part in their creation. That's why stuff like warp daggers is their tech, they make it themselves. Sure, the rat who hires them can request they use a certain poison (as Thanquol did with the watered down poison shenanigans), but for their personal equipment? They want something they can rely on, as much as a Skaven can rely on anything. They'd want it made in-house. Same thoughts would apply, and probably be magnified, towards something like Inheritor Blades.

From a design standpoint, this is a project with a small investment, that returns more and more as time goes on rather than immediately becoming a game changer. It's made to be efficient with our limited resources, but eventually turn into something that shifts the paradigm. Yes, we could very well make each into something along the lines of a scaled down Fellblade, but that would require so much additional investment it would make the project almost untenable.

Things like poison or enchantment would be more of personal initiative. In the beginning they are going to reflect Grey Seers' staves, something that provides an appreciable combat boost, but doesn't make them incontestable masters. Most customization will be personalizing or cosmetic, however, as more time passes, they'll diverge. Because while a staff or amulet of ruin is a flat power boost, these are cumulative. Eventually each blade is going to be unique solely from the glut of experiences. One might have been drenched in a deadly toxin so long it intrinsically produces it, while another might get really, really good at killing a specific type of entity, and a third might start effecting the warp in a certain way. Gotta remember that these blades are also living weapons. They, in a very real sense, grow and evolve as time passes. Though, it should be noted that this growth wouldn't be as pronounced as it sounds, they wouldn't spontaneously become relics, they'd grow into it over the course of years and years of refinement. Some might get ahead of the curve as a particularly skilled assassin inherits it, rises to the rank of named character, and goes on to do great things before dying, but for the most part we won't see something like that for a while.

Honestly? I'd just give the task to Eshin itself. I would say Thanquol to help out, but he's unreliable in a way that will probably end with Nightlord Sneek inhabiting the first blade. And not in a cool, Man of the Mountain reincarnating in every inheritor way either. Give them a dice and they get a thirteenth of the entire Skaven Empire's power to invest in 169 blades. The task itself is focused to the point that this should be enough so long as Supirittosheipā techniques propagate, alongside knowledge of Living Weapons. We look into both of those first, and I'd say the project is a single die investment, as it is meant to be. Anymore than that and I don't even know what Eshin would do with the resources besides pocket it. A thirteenth should provide enough to buy the purest refined warpstone blades, the deepest knowledge of both living weapons and magical weapon smithing techniques, alongside the highest quality of whatever else such a ritual requires.
 
This is actually a really interesting concept for me, and one that fits really well with Eshin's themes and ways of doing things. I do hope they get made at some point, I can already think of some neat things I could do with them.

I'm about done the update, I just need to finalize the write-ups of the new technologies and write out the edits I'm gonna make so I can do them all at once when I do post it. This'll all happen after I get back from another activity, so I'd expect the update in ... 5-6 hours hopefully? Something like that.
 
Reminder for later superweapons to think about: Portal to the Moon, Giant Space Laser, Flying ships, Power Rangers

Name (if applicable):
Description:
Probable clans used:
Is this:
- An original technology (i.e. airplanes or whatever)
- A blend of technologies (e.g. cyborg warbeasts or somesuch)
- An upgrade of existing technology/ies (state which)
- A superweapon
- Something else?
Name: The Rat that Walks like a Man
Description: A series of surgeries to designed to create a Skaven with a human form.
Probable Clan used: Horriplia or Moulder
Is this:
- An outgrowth of the various surgeries done by the two clans

Name: Super Skaven surgery
Description: A series of surgeries followed by training designed to give a Skaven a body and ability that equals or surpasses that greatest Skaven heroes of all time.
Probable Clan used: Horriplia or Moulder
Is this:
- An outgrowth of the various surgeries done by the two clans
- Possibly a Superweapons? It's tough to say.

Name: The Rat that Walks like a Man, Hero Edition.
Description: A series of surgeries followed by training designed to give a Skaven a human body with a physique and ability that equals or surpasses that of the greatest human heroes of all time.
Probable Clan used: Horriplia or Moulder
Is this:
- An outgrowth of the various surgeries done by the two clans, requires "The Rat that Walks like a Man" and would be helped by "Super Skaven surgery"
- Possibly a Superweapons? It's tough to say.
 
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Name: Strategic Energy Warp Altar of Glorious Exaltation (SEWAGE)
Description: A far larger, small facility-sized/based version of the semi-common device based around channeling the powers of the stable Warp rift beneath Daemon's Stump. Unlike the common model which breaks down Warpstone into raw Warp energy and uses it for enhanced power and ability, this shall channel raw Warp energy from the endless source itself. The gods of the Warp are sustained and powered by the thoughts and souls of mortal entities, preventing their personal accumulation of power.

The SEWAGE will change that, channeling the raw Warp power into a conduit to channel that raw energy into faith and power straight to the Horned Rat, effectively bridging the gap between raw Warp energy and Warp Entities. Based on the feedback loop that are typical shrines and altars of combat (such as Screaming Bells and Chaos Warshrines), where the altar itself focuses the god's attention onto nearby followers and the environment while the followers turned their heightened focus unconsciously into power and worship straight back to the god itself. But given the strength of living sacrifice and soul/thought power, and the fact that both living casters and Skyre-based energy channelers have their own separate problems of miscasts and mishaps respectively when utilizing the power of the Warp, life and science shall combine with a large bio-mechanical brain developed towards an extremely simple purpose: tireless, unending veneration of the Horned Rat, serving as the key to bridge and conduit.

The result: A slow, gargantuan, eternal funneling of energy into the Horned Rat, increasing the great god's power and ability to affect events over time. Such would likely also serve as a semi-artificial Arcane Fulcrum.
Probable Clan used: Moulder, Skyre, Grey Seers, possible Pestilens (Besides, they own the place)
Is this:
-A blend of technologies (Warp-Energy Accumulator, Screaming Bell, the Tear beneath the Daemon's Stump, Moulder in general, note: nature of pathogens may have potential for bio-brain creation via the usage of such agents for self-replication and regeneration) See below:
-An upgrade of generally all but mostly the Warp-Energy Accumulator and Screaming Bell-though more upsized than upgraded. See Below:
-Superweapon
-Note: The above design may be improved by the Scriptures of Hashut and Daemonbinding technoligies, relating to the manipulation and veneration of the Warp/Warp entities
 
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Name: Strategic Energy Warp Altar of Glorious Exaltation (SEWAGE)
Description: A far larger, small facility-sized/based version of the semi-common device based around channeling the powers of the stable Warp rift beneath Daemon's Stump. Unlike the common model which breaks down Warpstone into raw Warp energy and uses it for enhanced power and ability, this shall channel raw Warp energy from the endless source itself. The gods of the Warp are sustained and powered by the thoughts and souls of mortal entities, preventing their personal accumulation of power.

The SEWAGE will change that, channeling the raw Warp power into a conduit to channel that raw energy into faith and power straight to the Horned Rat, effectively bridging the gap between raw Warp energy and Warp Entities. Based on the feedback loop that are typical shrines and altars of combat (such as Screaming Bells and Chaos Warshrines), where the altar itself focuses the god's attention onto nearby followers and the environment while the followers turned their heightened focus unconsciously into power and worship straight back to the god itself. But given the strength of living sacrifice and soul/thought power, and the fact that both living casters and Skyre-based energy channelers have their own separate problems of miscasts and mishaps respectively when utilizing the power of the Warp, life and science shall combine with a large bio-mechanical brain developed towards an extremely simple purpose: tireless, unending veneration of the Horned Rat, serving as the key to bridge and conduit.

The result: A slow, gargantuan, eternal funneling of energy into the Horned Rat, increasing the great god's power and ability to affect events over time. Such would likely also serve as a semi-artificial Arcane Fulcrum.
Probable Clan used: Moulder, Skyre, Grey Seers, possible Pestilens (Besides, they own the place)
Is this:
-A blend of technologies (Warp-Energy Accumulator, Screaming Bell, the Tear beneath the Daemon's Stump, Moulder in general, note: nature of pathogens may have potential for bio-brain creation via the usage of such agents for self-replication and regeneration) See below:
-An upgrade of generally all but mostly the Warp-Energy Accumulator and Screaming Bell-though more upsized than upgraded. See Below:
-Superweapon
-Note: The above design may be improved by the Scriptures of Hashut and Daemonbinding technoligies, relating to the manipulation and veneration of the Warp/Warp entities
This gives me a terrible, terrible idea.

What about essentially, that idea, but a warp lightning rod?

I realize this isn't very clear, what I mean is, what if we create something that takes worship going to other gods in an area and steals it said worship and said power, and not just worship, but also the emotional Chaos stuff, so if someone get's super pissed and murder someone a block away that Khorne energy is hijacked for us.

This is a terrible idea.
 
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