Clan Eshin Integration/Rennovation/Upgrades (because in the End Times, killy wuxia shadow assassins just aren't enough.)
Name: Inheritor Blades
-Description: Just as there are 169 Grey Seers who have proven their worth by obtaining a staff, and thirteen who stand above even them, so too will clan Eshin have items. These are the Inheritor Blades, each a masterpiece crafted with the soul and imbued with the skill of a talented assassins, 13 of which containing masters of the art. The inheritor blades are called such because upon death, the bearer's skill is added to the conglomerate and appropriately assimilated or discarded, while the inheritor gains access to those skills upon pleasing the blade.
-Probable clans used: Eshin/Mors (USA wastes too many troops for it to be effective there, bigger deal in Eshin than Mors because of more widespread benefits from the combination of magic and skill)
-It is: A blend of Living Weapons and Supirittosheipā. Ninja smith imbues the sword with as much of their essence as possible (it's seen as its own kind of immortality), while additional lives start to make it into a unique entity.
-Reasoning behind it: Clan Eshin is frankly falling behind. Large scale engagements only lead to massive losses, which they still haven't recovered from. This gives our nameless lord-tier Eshin assassins (deathmasters or whatever the title is if there is one), an advantage over other nameless lords. It also presents an abundance of opportunities for named characters to make their way onto the scene as they
kill their masters inherit the blades and skill. It also give some flavor to Eshin rather than just having daemon-bound wargear, even if they'll probably have that too.
Name: Variable Smoke Bombs (and mortars!)
-Description: Exactly what it says on the tin. Rather than just smoke, it is poisons, plagues, tear gas, noxious clouds, acid mist, warp smog, or whatever combination is needed to not just deter pursuit, but actively damage those left in the cloud.
-Clans: Eshin (Skyre, Mors, USA, Navy, ect... would probably load the variables into mortars)
-It is: A natural progression of the smoke bombs they currently carry maybe combined with various other wind/smoke/plague techs of the other factions.
-Reasoning: A simple wargear upgrade that gives our assassins a little more oomf. Easy enough to mass produce and enough of a benefit that other assassins forced to run will have a cleaner getaway or more kill potential if cornered. With the mobility provided from the Lore of Shadows (Shadow's Companion/Skitterleap) assassins can get out of the way rather easily and might have an opportunity to finish off the rest if sufficiently weakened.
Name: Lore of Transformation/Additions to the Lore of Stealth
-Description: New Skaven magic focused almost entirely on turning into animals (both magical and not once users have had a chance to dissect/study/familiarize themselves with the bodies). Can take on certain aspects of the animal without completely turning into it for extra killing power.
-Clans: Eshin, Seers.
-It is: A combination of the Lore of Beasts and the skills of the Yasei no Majo. Basically the Lore of Beasts, just completely focused on turning into animals or partially transforming to grant beneficial effects.
-Reasoning: There are a lot of places that Eshin assassins or Grey Seers simply cannot effectively get to or stand out like a sore thumb as they travel. This includes Ulthuan, Norsca, Naggaroth, the Chaos Wastes, and pretty much anywhere we don't have a presence already. However, no one is going to question a crow flying over a marching chaos army, or an ugly pegasus flying in the sky. It'd also probably serve as a good form of long distance travel or escape, while suddenly developing scaly skin would improve survival rates.
Outside of just giving Eshin more dice to bolster their ranks, that's all I got. Once Skyre gets into more compact, complex weaponry, we can make some crazy assassin's creed bullshit. Or we could have Moulder experiment on the assassin's giving them increased senses and what not.
Name: Dragon Ogre Meatfarms
Description: Exactly that. Towering structures with large lightning batteries, growing floors of carefully pruned Dragon Ogre flesh.
Clans: All that can afford it.
It is: Advancement of Dragon Ogre Flesh Stockpile, once we figure out how to remove the electric charge from them (or decide to put it in cold storage until the charge goes away on its own).
Reasoning: Probably one of the most wide reaching effects doing this would provide even more food, which leads to a larger population. Additionally, as it adds a large renewable stock of meat to the clans, more rats get stronger and tougher from eating something other than black corn and other skaven. Although, since it is Dragon Ogre meat, we might see some odd mutations pop up.
Name: Advanced Skavenbrew Alternatives
Description: Anger, Terror, Delirium, Madness, all different kinds of brews to invoke different emotional states in not just clanrats, but in other creatures as well.
Clans: Horripila
It is: Advancement of current Skavenbrew.
Reasoning: The current Skavenbrew can only be used on clanrats and it only invokes fear, making it's applications limited. This would allow us to not only pump our slaves and clanrats full of berserking gas before prodding them towards the enemy, but would also give us an aerosol terror inducing hallucinogen.
We could make a Joker-rat. Or well, pretty much any emotion inducing smoke, which would probably work wonders when combined with mortars.
Seriously, though, think about the Horripila Joker, rebelling against standard doctrine.
Name: Terrorfiend Abomination
Description: Monster stitched together from the corpses of Dragon Ogres, Great Taurus, Dragons, unfortunate skaven, Rat Ogres, Razordons, gigantic Nipponese animals, and whatever other titanic beasts are available in whatever haphazard manner the creator wishes (though, as it is usually designed by a Horripila clanrat, much less random that you'd expect, aiming for either symmetry, or reflected asymmetry), reanimated by the secrets of Clan Rictus.
Clans: Horripila, Rictus, others that can afford it
It is: A blend of Rictus' undead reanimation and Horripila's Corpse Stitching to make an equivalent of the iconic Hellpit Abomination. Actually cheaper than Moulder's masterpieces as they only require mostly intact corpses or bodyparts alongside Rictus necromancers rather than entire generations of carefully cultivated breeding programs. Undying nature and being able to use abilities/traits from it's component parts make it generally a match for a baseline Hellpit Abomination, though it won't have flashy add-ons like acid blood, plague breath, or combat tentacles.
Reasoning: We need more abominations spread outside of Moulder. This gives Rictus (and Horripila, though they are nerds and do not participate in massive invasions) some linebreakers and prestige-steeds. On one hand it is more flavor text, as a reanimated large creature would work the same, but on the other it propagates a type of unit we want to see spread to more clans than just Rictus.
That's all I can think of for now. Also, found this
handy list of Skaven spells. Hopefully they provide someone with inspiration.