I've been meaning to say this for awhile.

Seeing as there were hundreds of Dragon Ogres in the Vaults alone, the World's Edge Mountains and Mountains of Mourne must hold thousands-no, tens of thousands.

Just as well that when the dragons were awake, Ulthuan could wield twenty thousand in a single battle-an extremely important battle, but still.

A glimpse of the forces that once ruled the world of ice.
 
I've been meaning to say this for awhile.

Seeing as there were hundreds of Dragon Ogres in the Vaults alone, the World's Edge Mountains and Mountains of Mourne must hold thousands-no, tens of thousands.

Just as well that when the dragons were awake, Ulthuan could wield twenty thousand in a single battle-an extremely important battle, but still.

A glimpse of the forces that once ruled the world of ice.
Something around those numbers - low hundred thousands at most, I'd think. Makes up the greater portion of their whole species, but the dragons, dragon ogres, and sky titans all really exemplify the low numbers/high quality philosophy - to different degrees, but they're all fairly far up that spectrum. That force of three hundred you fought in the Vaults made your meatshield force of ten thousand recruits rout about 45 seconds after they hit your lines.
 
More in the field of a few dozen at most. The Ogre Kingdom's drove most of the Dragon Ogres out of the Mountains. It's the reason why they have a hatred for the fatties.
Oh that happened, there's just way more right now than back then. Darn things seem to be crawling out of the woodwork what with the supernaturally intense thunderstorm that's been raging for 2 straight years all over the mountains.
 
I had an idea but I figured I'd check, @Xantalos how has the Under-Altdprf Council of Thirteen been handling Thanquol's ascension to Underlord of the Skaven Under-Empire?

I am wondering whether they have been sending along rather large bribes and the heads of the now late Council Members who directly conspired against Thanquol the last time he was there, or if they are doing their bet to go entirely unnoticed and abasing themselves whenever the eyes of Skavenblight fall upon them.
 
Oh that happened, there's just way more right now than back then. Darn things seem to be crawling out of the woodwork what with the supernaturally intense thunderstorm that's been raging for 2 straight years all over the mountains.
Guess we should pray to our god to stop the storms? :p
 
Build giant lightning rod to power huge Warpfire Thrower that burns down the Mountains and anyone on them.:p

Either way, Dragon Ogres are definitely a problem we want to deal with soon.
Building off of the dragon ogre meat farm, some kind of colossal lightning-powered meat grinder tank, or work on upgrading the Drillfiends into something capable of burrowing under and shredding then eating the dragon ogres. Maybe by making the Drillfiends more easily grown and healed by grafting them with dragon ogre flesh? Though I do shudder at the idea of a Shaggoth Drillfiend, they tend to be self regulating in that they starve to death rather easily.

Or use the combination of Rat Ogres, the Tauric mutations, and dragon ogre flesh to create our very own enhanced Dragon Skaven to fight lightning with lightning.
 
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Something around those numbers - low hundred thousands at most, I'd think. Makes up the greater portion of their whole species, but the dragons, dragon ogres, and sky titans all really exemplify the low numbers/high quality philosophy - to different degrees, but they're all fairly far up that spectrum. That force of three hundred you fought in the Vaults made your meatshield force of ten thousand recruits rout about 45 seconds after they hit your lines.
Says a lot about just how much their tendency towards isolation affected the Sky Titans, that the vastly smaller Ogre population following the decimation by the Maw and migration was able to defeat them.
 
I had an idea but I figured I'd check, @Xantalos how has the Under-Altdprf Council of Thirteen been handling Thanquol's ascension to Underlord of the Skaven Under-Empire?

I am wondering whether they have been sending along rather large bribes and the heads of the now late Council Members who directly conspired against Thanquol the last time he was there, or if they are doing their bet to go entirely unnoticed and abasing themselves whenever the eyes of Skavenblight fall upon them.
Their reaction to Thanquol becoming Underlord can collectively be summed up as *nervous sweating*. That and remaining very mundane so he doesn't notice them and remember all the shit they did to him.

Says a lot about just how much their tendency towards isolation affected the Sky Titans, that the vastly smaller Ogre population following the decimation by the Maw and migration was able to defeat them.
Sky Titans were actually the strongest individually of the three - dragon ogres were in the middle and dragons had the most but were generally less individually potent because their young were weaker pound for pound than the young of the other two. Plus the Titans had access to technology too - cannons and such, and some learned magic after the Old Ones came. The reason they died to the ogres is as you surmised, their tendency towards isolationism making them unable to act as a cohesive whole. Every time a Sky Titan died, ogre numbers ballooned because of all the meat their corpses left, which inevitably led to the ogres eating them all because none of them really knew a genocide was going on.

whewboy, must be some fights going on over there.
Oh indeedy.
 
Cathay does seem to be turning into a much slower Dark Lands 2: Horned Boogaloo
Yes, this stratagem is increasingly appearing to become the MO of the Under Empire: set things up so that our opponents kill each other and scavenge their corpses in the aftermath. This stratagem works best against those who are either very unforgiving against slights, or could be subject to bribery. Ironically, due to their book of grudges, it is likely that the dwarves would be some of the easiest for us to manipulate using this stratagem.
 
The Skaven once convinced an Araby Sultan to invade Estalia and Tilea. This set off the Crusades that led to years of conflict and blood between the Old World and Araby. In exchange, the Skaven got a suitable distraction and a humongous meteor of Warpstone they were able to mine in the chaos(and/or got paid in mining rights to it by the Sultan as thanks for "warning" him about the oncoming danger that Estalia and Tilea posed.)
 
End Times 2 Results - Estalia - The Deathmaster
Estalia had changed much under Myrmidia's leadership. Gone was the constant swaggering and duelling of bravos in the streets. The duchies and kingdoms that had made up the region no longer kept patrols around their own borders, watching for signs of aggression from their rivals. Instead their troops were set to drilling in complex formations overseen by the priests of their war goddess, their eyes shining bright with the knowledge that their patron expected only the best from them. Key cities and sites were reinforced by seige engineers, including any exiled dwarf engineers that happened to be in the country. Everywhere there were sentries, fleet-footed and bearing Myrmidia's eagle upon their shoes to aid their speed in delivering messages. The sewers and tunnels throughout the whole of the country swarmed with activity, clever-eyed men setting feindish traps for the inevitable incursion of the ratmen. Myrmidia herself was rarely in any one place for long; she was always on the move, travelling to places that her peerless mind knew required her presence. Under her guidance Estalia was transforming from the ineffectual bunch of squabbling peacocks it was seen as on the world stage into something more streamlined and deadly, a realm of steel and strategy, of unmatched duelists and undefeatable phalanxes.
It was doomed, wholly and irrevocably.
The city of Bilbali had been one of the ones most changed by Myrmidia's arrival. Formerly its great fleets had been owned by a large collection of nobles, each competing with the others to display their individual prowess. Their glory hunting resulted in their coordination being subpar, and while each captain was still a superb architect of naval warfare, internal conflict could not be brooked against the war that was to come. Myrmidia broke up their former organization and reorganized them under a unified Estalian navy, and passed her wisdom onto her admirals as she reshaped their port city. Defenses that had long been neglected in favor of gathering information on rival nobles were shored up, storehouses were filled with piles of grain and salted fish, and great vats of bubbling tar and oil were prepared. Bilbali prepared for war, and whether the enemy hailed from the unreality of the north or the vile city of Skavenblight, they would be turned back.

Deep underneath the central keep of Bilbali was a secretive network of dungeons. They were mostly emptied compared to the days before Myrmidia's arrival, for a prisoner kept locked up in a cell was a prisoner that was not being productive towards the nation. Only a few resided in these cells now - the most severe traitors and seditionists, vampire thralls, and the like. They were typically kept only for as long as the information they provided was useful, before they were disposed of.

There was a level below this. None knew of it beyond the war goddess herself and her closest confidantes. It lay deep within the bedrock, behind twenty layers of bolted and enchanted doors, hidden from the sight of all except those who knew it was there by dwarfen runework. It consisted of one sole cell, and only had one occupant that it had been specifically designed for.

Deathmaster Snikch hung suspended midair in the cell from a plethora of ropes and heavy chains buried deep into the walls. Internally spiked collars wrapped tightly around his neck, arms, legs, wrists, and ankles, preventing him from moving without being skewered. His arms, legs, and tail were all jagged masses of pulped bone and swollen flesh, and his form was covered in burn marks, welts, and glistening wounds inflicted upon him by his captors. His lower body hung limp, paralyzed by his severed spinal cord. Dozens of torches burned bright around the outskirts of the room, banishing all shadow from the cell and depriving Snikch of sleep. The floor beneath him was festooned with cruel barbed spikes three feet long, ensuring that even if he slipped free he would be impaled. The sole entrance was emblazoned with a verminfate rune commissioned by Myrmidia during her previous incarnation, and the exterior of the cell was trapped with all the vicious ingenuity the war goddess could muster. Her most heartless interrogators, hard-bitten men intimately familiar with skaven anatomy, descended irregularly into the cell to inflict the greatest tortures on him that their feindish minds could devise.

They sought information on the state of the Under-Empire, but every time they entered his cell they were greeted by the same grimly resigned expression, and the following hours were inevitably filled with screeches and wailing, but never did Snikch speak a word save for promises to kill every last one of them. Even as the weeks dragged on and Snikch's eyes grew more and more hollowed from lack of sleep, as his frame thinned to little more than skin hanging over his mangled skeleton, as his fingers and toes turned black and gangrenous, the Deathmaster spoke not. It seemed to both him and his tormentors that he would die before too much longer, but neither deviated from their horrible routine.

---​

There was no day or night in Snikch's cell. The torches that lit up his enclosure shone endlessly and were immediately replaced if any began to dim. The only variance in the light came in the form of the ripple of the air from the sheer heat. It was impossible to tell time within the enclosure; one hour and one day felt much the same. Nevertheless, when it happened Snikch knew it was the stroke of midnight.

All the torches went out simultaneously, plunging the chamber into sudden darkness. Snikch could feel the air coiling over his skin as air was sucked into the sudden absences. He was half-dead from starvation and only force of will kept the Black Hunger from taking hold, but all his senses were still sharp. He could see in the pitch blackness like it was plainest day and hear the smallest whisper.

It failed utterly to surprise him when a voice suddenly spoke directly into his ear, though he could not sense anything. Sneek was the only living being more skilled at stealth than he, after all.

"Ah, Snikch," the hidden Nightlord spoke in a voice of silk, "Captivity unbecomes you. What-what transpired to allow-force you to become imprisoned in such-such a way?"

Snikch attempted to speak, but was suddenly very aware of several very sharp blades present inside his mouth, preventing him from moving his jaw at all without becoming lacerated. "Your answer-excuse is not needed," Sneek's voice informed him. "You were arrogant, Snikch."

"You have been listening-observing the younglings of the world too much-much. They whisper your name-name, Deathmaster Snikch, for fear-terror of what you can do, and when you hear it you grow-become more and more sure-certain that you are what they say."

The chain around Snikch's right ankle abruptly was no longer there, and the increased pressure his now-hanging limb put on the other three drew a muffled groan out of the Deathmaster.

"You believed their stories about you," the voice said,"And here-here is the result of your delusions."

Snikch's left arm was freed, and the Deathmaster could scarcely hold himself still enough that the blades Sneek had now placed all over his body would not split him into wet chunks.

"You faced-confronted someone who did not fear-fear you and you were beaten-thrashed like a pup. I should flay-flay your skin and flesh from your body and leave-abandon you to die as a sack of corroded nerves and bones," the Nightlord rasped in a terrible tone. Snikch could feel the shadows of the room itself coil around him, tightening around his eyes, his nostrils, sinking into every pore of his body with jagged barbs. It was agony.

"But," the master of Eshin continued, "I am not-not bereft of benevolence."

Snikch's remaining chains abruptly vanished, leaving the assassin only a split second to react before gravity took hold. Wrenching his body into desperate motion, ignoring all the bone-searing agony it caused, he deftly landed on the very tips of the floor spikes on all fours without being impaled. His mouth dripped blood as he raggedly breathed in the absolute shadow of the cell.

"Make-make your way to Shadowfang," Sneek instructed. "If you survive, unaided, I will re-accept you as the Deathmaster of Eshin." Then the Nightlord's presence was gone, and the torches flared to hateful life once more. Snikch's eyes narrowed, both from the light and from renewed, hateful, determination.

He was a hairs breadth from dying of starvation and thirst. All of his limbs were broken and his spinal cord was severed, rendering his lower body useless. His skin was rotting off in places, and it was agony to even breathe, let alone move. He had no weapons, for even the knives sewn into his skin had been taken. He was trapped in a prison guarded by Myrmidia's elite, men who had fought skaven every day of their lives and knew his vulnerabilities more intimately than they knew their own children. If he managed to escape that, he would have to contend with the entire weight of a country headed by a goddess bearing down on him.

The Deathmaster grinned, his splintered teeth glinting in the light. It had been a while since he'd had a good training session.

---​

The prison underneath Bilbali was assailed that night by an unseen menace. Men patrolling the dungeons in pairs vanished, only to later turn up mauled almost beyond recognition. The despicable prisoners in the level above suddenly found themselves all freed and took the opportunity to attempt to seize their freedom. Amidst the chaos of the impromptu riot, some of the more hallucination-prone prisoners saw something out of the corners of their eyes - the shadow of a man, but hunched and small, with a distended face and black-furred body and glowing red eyes. It was only ever seen for a split second, and many of those who did were later found dead in the most improbable situations. Throats were slit, backs were stabbed, and many an unfortunate victim was strangled by the shadows they tried to hide in. Such chaos was created that it was several hours before relief forces managed to piece together the story of a gleefully capering ratman with legs of shadows scampering away from the keep, out into the city.

A manhunt was organized, but nothing was ever found, save for the shattered corpses of the inquisitors who had questioned Snikch, strung up in that very chamber and meticulously taken apart with their own tools.

Hero intervention - Nightlord Sneek being unassigned enabled him to assist Deathmaster Snikch in escaping. Resources assigned to freeing Snikch in the plan will be redistributed elsewhere.
 
Allow me to offer my apologies for having this out late; I've been unexpectedly busy with family things and such over the last two weeks.
 
Hah...hah...HAhah...HAHAHAHAHA!

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- Deathmaster Snikch - Having trained under Sneek himself, Snikch is the most feared assassin in all of Clan Eshin. He is proficient in the Lore of Stealth, but for the most part chooses to forego the use of it, seeing it as making his kills too easy. He is a superb assassin in all regards, but excels in melee combat. He has become more aware of his limitations following his escape from Estalia, and would prefer not to be assigned next turn so he can better himself.
 
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Okay... The thing we can take from this? Hero Actions are very powerful... But the Hero's will always do an Action, so every time we order a Hero to do something, we have to make sure that the Action they work on is more beneficial than what they may have worked on if left to their own decisions...

Also. That was really good... and I love how Snikch sees that all as a training exercise :p
 
Snikch made up as far as image goes in this update for his failure.

Didn't squeal (pun intended) and was suitably cool and developed in mind.
 
Hero intervention - Nightlord Sneek being unassigned enabled him to assist Deathmaster Snikch in escaping. Resources assigned to freeing Snikch in the plan will be redistributed elsewhere.
Excellllllllent. Great depiction of how hardcore the absolute best Eshin assassins are and a good early thumb in the eye of Myrmidia's elites.

Okay... The thing we can take from this? Hero Actions are very powerful... But the Hero's will always do an Action, so every time we order a Hero to do something, we have to make sure that the Action they work on is more beneficial than what they may have worked on if left to their own decisions...

Also. That was really good... and I love how Snikch sees that all as a training exercise :p
*cough* We already knew this. I deliberately constructed this plan turn and previous ones to take advantage of that. Certain heroes have desires that are so obviously blatant that we basically know what they're going to do and as such can afford to leave them unassigned as it is a safe bet they will do what we wanted anyway. It's only the ones that have a lot of options that we need to specifically pick in order to get more focused results.

Sneek was a half gamble insofar as he had a couple places to go but this one was a little more personally relevant than helping out in the Plain of Bones, so there were better odds he'd be doing something here.
 
Man, so ironic. All the narrative of whipping the Estalians into shape and preparing to meet the Skaven menace that lurked within...and then this happened from even further within.
 
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