[X] Let the Dark Lands erupt with slaughter, for the glory of the Horned Rat!
The pathetic Dwarf-things of the Dark Lands think themselves a master race, prone to using the Dark Lands as their playground. I say-declare no more! The Skaven shall with one great leap-swoop set the Dark Lands ablaze with war, and burrow-emerge stronger than ever gnawing on the bones of the combatants.
Dark Lands (13 Dice)
-Clan Eshin will play one of the largest roles. Theirs is a task of stab-slashing, turning the Greenskin brutes into a maelstrom-orgy of bloody violence. They will assassinate, bribe, intimidate, trick, and ultimately employ all their shadowy arts to send the Orc tribes on the path to war: their principal targets are the Dwarf things of the far east, the Dawi-Zharr as the fools call themselves. Any others are to be send against the west, that the so-called "Old World" with their human-things and Dwarf things are distracted fending off the migrations. Clan Eshin will insure the quantitatively greatest faction in the Dark Lands is constantly destroying itself and others. This will insure that even as the Dark Lands erupt in war, the Old World, home to so many lesser enemies, will be kept on the back paw by our unwitting greenskinned pawns. They will insure the enemy-fool factions of the Dark Lands are driven in circles ripping each other and themselves to pieces-shreds! (4 Dice)
-But the Chaos Dwarf things are formidable and mighty for non-Skaven, their weapons and creations second only to those wielded by the children of the Horned Rat. Another faction must become a pawn of the UnderEmpire. The Warpfang bank, those best suited to the cutthroat business of economics, shall pay and bribe the Ogre things of the great eastern mountains to strike the Chaos Dwarf-things from the east even as the Orc-things are manipulated to doing the same by Eshin. (2 Dice)
-Such a great conflagration-storm of killing-violence focused on the lands of Zhar Naggrund will result in many, many, many tests subjects and bodies. Only one such as I could realize the potential to use so many-much specimens. Clan Pestilens will work to develop a plague against one such subject, the Greenskin-things. Yes-yes, lesser fool-things might think it better to develop a plague that might work against all enemy factions, but a smart-thinking one such as I realizes that doing so dilutes the overall end-finished effectiveness, and is that much more likely to spread out of control against the Skaven themselves, as the not-Thanqual fool-things of fifteen hundred years past foolishly let happen. If only I had been there...
Even if it should not prove completely-totally effective in the campaign, it will at least serve as a start. The Orc-things are many, and lie not only in the Dark Lands. A lesser breed they may be then the children of the Horned Rat, they are still the second most numerous. A way to more easily cull their numbers would prove useful. And if the victory of the Skaven in the Dark Lands is hastened even further by such efforts after all, all the better-great! (1 Dice)
-Ah, yes-yes, the Skaven strike itself. It will come from a group-coalition effort when our enemies in the Dark Lands are thoroughly distracted and weakened. This war in the Dark Lands will be not only a grand victory, but a great testing ground for improved tactics, strategies, and doctrines as a result of the brilliance-intelligence of Thanquol. Four Clans in all will be the linchpin. Moulder and Skyre, ancient and famed for their weapons development in both flesh and iron. They shall design the weapons of a new era, together if necessary, for the army's push in the Dark Lands. Their rivalry with each other will push them to push their results to perfection, as well as keep them too busy to cause issues with the other parts of the coalition. But while they develop the weapons, others will ensure the most efficient ones are developed. They must work WITH the Skaven, mere strength and power alone is not enough. Clan Mors and the USA have long been most efficient in guaranteeing loyalty, effectiveness, efficiency, and a united-case for a singular organization. They shall be the ones in charge overall of the campaign itself, insuring that all tiny-small pieces fit together and strike-slash well. Warlord Gnawdell shall handle the organization of the enterprise itself, while Warlord-General Paskritt shall be the martial-fighting mind of the campaign. Such positions of importance and befitting their skills should keep them both satisfied and occupied. When the time comes, the forces of the Skaven under this magnificent organization (obviously, as I created/made it) shall strike at the climax of the battle once fully prepared, with any amount of luck and genius on my part insuring the Chaos Dwarf-things, Greenskin things, and maybe even many of the Ogre-things are wiped out. The technology of the Chaos Dwarf things will be a prize keeping the Skaven, especially Skyre and Moulder, on track, that it might be properly modified for the children of the Horned Rat.
And finally, this entire campaign should prove a good/great test of the reorganization of the Skaven fighting doctrine developed by myself and implemented by those warlords beneath me. And in the end, Skyre and Moulder will increase their scientific brilliance for all Skavenkind, glutted on the ideas and technology of the Chaos Dwarf-things.
(4 Dice)
-In the meantime, the clan of Morbag shall seize control of the Dragon Isles, expanding our territory in the area. (1 Dice)
-In addition to lending support in the fight itself, the Grey Seers, under my illustrious self of course, shall study the daemonic experiments and the shades of Hashut, and his altars, that we might apply their studies to our own work and efforts in the field in the future. (1 dice)
Basically the idea is to use the entire campaign to not only capture the Dark Lands and all it's land and resources and Warp Stone, as well as the technology of the Chaos Dwarves, but do it in a manner that uses the Orcs as our pawns against both the Chaos Dwarves and our enemies in the Old World. It will also be used to develop our forces and prepare for future battles by getting a better combat doctrine out of things.
However, I could be persuaded to act differently with the final two dice put forward to offer the weakened Hashut to the Horned Rat. I have an idea for using our Navy to establish a naval presence in the Dragon Isles and stop trade coming into the Chaos Dwarf lands for example.