So, questions for everyone. What is our goal here?

Do we want to be the supreme master of the universe? If so, then we have one problem, Chaos. We can't take them, so we need other alive to weaken them for us or we need a bunch of super weapons. If we are an enemy of Chaos it would be stupid of us to attack the Empire, the Dwarves, Kislev, possibly Bretonnia, and possibly the Dark Elves(in End Times they do actually put a lot into the fight against the Dark Elves.)

Allying with Chaos on the other hand means our only dangerous enemy is Nagash, and hopefully we can prevent him from coming back

Anyway, that's my point here. How do you people want to deal with Chaos and Nagash. We need to decide this now as they are our only real threat.

Yeah, but think what we could do with the Vortex. Just imagine it.
Couldn't we do similar with Albion, like, really easily?
 
So, questions for everyone. What is our goal here?

Do we want to be the supreme master of the universe? If so, then we have one problem, Chaos. We can't take them, so we need other alive to weaken them for us or we need a bunch of super weapons. If we are an enemy of Chaos it would be stupid of us to attack the Empire, the Dwarves, Kislev, possibly Bretonnia, and possibly the Dark Elves(in End Times they do actually put a lot into the fight against the Dark Elves.)

Allying with Chaos on the other hand means our only dangerous enemy is Nagash, and hopefully we can prevent him from coming back

Anyway, that's my point here. How do you people want to deal with Chaos and Nagash. We need to decide this now as they are our only real threat.


Couldn't we do similar with Albion, like, really easily?
I'm thinking that we need to add the Slann to that list. Other than that, an excellent point.

Problem with Chaos is that I'm not convinced we *can* do anything about them. We can wipe out their pawns and worshippers, but there's no feasible way for us to, say, take out Khorne in a fight.

Is there any way we could somehow disrupt Nagash's attempts to return in the first place?
 
So, questions for everyone. What is our goal here?

Do we want to be the supreme master of the universe? If so, then we have one problem, Chaos. We can't take them, so we need other alive to weaken them for us or we need a bunch of super weapons. If we are an enemy of Chaos it would be stupid of us to attack the Empire, the Dwarves, Kislev, possibly Bretonnia, and possibly the Dark Elves(in End Times they do actually put a lot into the fight against the Dark Elves.)

Allying with Chaos on the other hand means our only dangerous enemy is Nagash, and hopefully we can prevent him from coming back

Anyway, that's my point here. How do you people want to deal with Chaos and Nagash. We need to decide this now as they are our only real threat.


Couldn't we do similar with Albion, like, really easily?
Our Thanquol goal is ascend to supreme being of universe,but we need to made the first step first.:p

I agree with Chaos is a problem,that the reason that why I still don't want Cathay to fall yet,human is easy target to convert to chaos here.
 
You do have a few ships, actually - mostly captured merchant vessels out of Tilea and Estalia, fitted with a bunch of weaponry in a haphazard manner. Not really much of a fleet, but it's there, and if you dedicate dice to it you can build it up significantly.
Hmm, what's the Cathayan Navy like? Since apparently they've also had many confrontations with the Dark Elves.

Personally, right now I'm divided between the original Cathay plan, and hitting the Dark Lands.
 
Hmm, what's the Cathayan Navy like? Since apparently they've also had many confrontations with the Dark Elves.

Personally, right now I'm divided between the original Cathay plan, and hitting the Dark Lands.
I'm basically stealing Imrix's depiction of their navy so I don't have to do my own work.

Also remember the challenge ratings only rank the target's defences, it doesn't necessarily (though in most cases it does) correspond to the attack capability.
 
[X] Nagarroth

Let's go all in on Nagarroth, then once we've got them we take out Cathay and Nippon. That will leave the High Elves as the only people who have a clue about what is going on. And while appropriately scary, if we do this right I think we can take them.
 
If you guys have any questions about the setting for me, make sure to direct it through Skreech Verminking. He's a handy excuse for me to tell you things while also leaving out nefarious GM secrets. Just phrase any question you have for him in bold orange, and don't be disrespectful.
Skreech Verminking How difficult a target are the Chaos Dwarves on this list of our's, and do they have anything we could use?

How many die would it take to buy weapons from them, and how useful would they be?

How difficult a target is Athel Loren? Is Ulthuan's forests connected to the World Root network? If so, how difficult do you think it would be to figure out how to use said network to teleport our armies directly into Ulthuan?

Albion has a rather unique place in the worlds magic, is there anything you think we could do with control of it? For instance, feed the winds of Chaos directly into our lord, the Great Horned One, and make his supreme almightyness even more powerful? Use it to make magic more potent and easy to control for all Skaven kind and only Skaven kind?

In End Times, that alternate universe version of the future we found in the garbage, didn't Teclis kill Ulric by stealing his flame and use it to turn his brother into a god or something? Could we do that, make one of us a lesser god? Alternatively, could we give it's power to teh Great Horned One to make his Greatness even more great?

Could we learn Necromnacy, and if so how long of a period of time would it take for us to train a reasonable amount of people into being Necromancers? if this is successfull, could we pull a Nagash from End Times and use an Army of Necromancers to rob the power from Gods and give it to ether me, Thanquol, or use it to further empower the Great Horned One?
 
Last edited:
Wait... wasn't this the game where everything was going to go to hell in a handbiscuit and the only way for the Skaven race as a whole to survive was going to be to somehow get off this doomed rock?

Okay. The first world-ending threat mentioned is Chaos, and "the one known as Archaon". That's the one the Empire is most worried about, anyway. Our current task appears to be "Conquer the world. All of it. Then use those resources to conquer other worlds."

As such... yeah. one *can* kill the lizards with nothing but raw physical might (especially in a war of attrition) but taking out the Chaos Gods is going to require something... special.
 
Wait... wasn't this the game where everything was going to go to hell in a handbiscuit and the only way for the Skaven race as a whole to survive was going to be to somehow get off this doomed rock?

Okay. The first world-ending threat mentioned is Chaos, and "the one known as Archaon". That's the one the Empire is most worried about, anyway. Our current task appears to be "Conquer the world. All of it. Then use those resources to conquer other worlds."

As such... yeah. one *can* kill the lizards with nothing but raw physical might (especially in a war of attrition) but taking out the Chaos Gods is going to require something... special.
Well, let's not forget that if we don't want to fight Chaos we could always just go the canon route and ally with them, make the Great Horned one the fifth Chaos god.

If that doesn't work, I have a few plans. First off, Necromancy. We have the most magic users of any faction, if we can learn necromancy(which we should be able to) I'm sure we could get enough necromancers together to pull of some similar stunts to Nagash, like eating Gods for their power. If we want to do this we might want to invade the Tomb Kings and/or some Vampires first so we can get some more sources for knowledge of Necromancy. We can probably find some of his books lying around without much trouble as well. I think this is a route that could go pretty decently.

Second off, the Vortex. In canon Teclis thought he could make people potential rivals for the Choas Gods by tying them into the Winds of Magic. If we can take Ulthuan, either via Naggaroth or the Wood Elves, we might be able to do similar. Empower most of the Council to basically be God Level or shove it all into the Great Horned One to make him super powerful.

Then, there is always super weapons. Lots and lots of super weapons.

In addition, it might help to take Norsca/the Kurgan/the Hung. For all that Chaos has endless infinite armies, it relies on them a lot and taking it out would noticeably weaken them.
 
Last edited:
Skreech Verminking How difficult a target are the Chaos Dwarves on this list of our's, and do they have anything we could use?

How many die would it take to buy weapons from them, and how useful would they be?

How difficult a target is Athel Loren? Is Ulthuan's forests connected to the World Root network? If so, how difficult do you think it would be to figure out how to use said network to teleport our armies directly into Ulthuan?

Albion has a rather unique place in the worlds magic, is there anything you think we could do with control of it? For instance, feed the winds of Chaos directly into our lord, the Great Horned One, and make his supreme almightyness even more powerful? Use it to make magic more potent and easy to control for all Skaven kind and only Skaven kind?

In End Times, that alternate universe version of the future we found in the garbage, didn't Teclis kill Ulric by stealing his flame and use it to turn his brother into a god or something? Could we do that, make one of us a lesser god? Alternatively, could we give it's power to teh Great Horned One to make his Greatness even more great?

Could we learn Necromnacy, and if so how long of a period of time would it take for us to train a reasonable amount of people into being Necromancers? if this is successfull, could we pull a Nagash from End Times and use an Army of Necromancers to rob the power from Gods and give it to ether me, Thanquol, or use it to further empower the Great Horned One?
The Chaos Dwarves reside in the Dark Lands. There lies your answer to how difficult it would be to take them.

No doubt they are open for business - the more you give them, most likely in slaves, the more results you get, as with anything.

Athel Loren, a difficult target to be sure. Perhaps the sharp-ears' forests are connected - you would have to take-take one and perform experimentation to see.

Albion is difficult to see into; the mists are a great warding about the place. If it is a great confluence of magical energies then perhaps they could be turned to these projects; it would be easier to determine if you took the island.


Be careful with peering too deeply into alternate timelines. Perhaps you could steal a god's power and use it for your purposes, but it is a dangerous proposition. Stealing the souls of mortals does not always work; unless a god was very weak it would be a very difficult task.

Know your own forces - Clan Rictus has recently cracked the secrets of necromancy. Kratch Doomclaw is a necromancer himself. If you give him and his resources they will no doubt grow stronger.

Wait... wasn't this the game where everything was going to go to hell in a handbiscuit and the only way for the Skaven race
Well, that or by killing everything else.
 
Well,I agree in the end,the world will hang between restless dead and unending chaos.
Learn Necromancer should be one option that we can fight Chaos.

Invade Empire province of Sylvania is also an option but that ask Sigmar reborn to paid attention to us.
 
Know your own forces - Clan Rictus has recently cracked the secrets of necromancy. Kratch Doomclaw is a necromancer himself. If you give him and his resources they will no doubt grow stronger.
Hahahhahahahahhahahha

So then, plan train up an army of Necromancers to unite to devour the souls of Gods is a go. Might want to take Sylvania/Nehekara or find a book of Nagash so we can funnel more rescources/knowledge into them.

Although, if we are going to pursue this project have to keep in mind this

Be careful with peering too deeply into alternate timelines. Perhaps you could steal a god's power and use it for your purposes, but it is a dangerous proposition. Stealing the souls of mortals does not always work; unless a god was very weak it would be a very difficult task.
and wait for until chaos attacks and makes them weak.

Albion is difficult to see into; the mists are a great warding about the place. If it is a great confluence of magical energies then perhaps they could be turned to these projects; it would be easier to determine if you took the island.
Have to consider taking Albion then. If Slann don't get pissed it'll be fine, if they do get pissed we run.


Wait. Wait. Wait.

Pieces are clicking in my head.

Well,I agree in the end,the world will hang between restless dead and unending chaos.
Learn Necromancer should be one option that we can fight Chaos.

Invade Empire province of Sylvania is also an option but that ask Sigmar reborn to paid attention to us.
No,no.

Forget Sylvania. Sylvania is nothing. There are no Gods in Sylvania.

Be careful with peering too deeply into alternate timelines. Perhaps you could steal a god's power and use it for your purposes, but it is a dangerous proposition. Stealing the souls of mortals does not always work; unless a god was very weak it would be a very difficult task.

Know your own forces - Clan Rictus has recently cracked the secrets of necromancy. Kratch Doomclaw is a necromancer himself. If you give him and his resources they will no doubt grow stronger.
This is the path.

This is the path to glory.

Question, do we have to spend dice to funnel resources into Clan Rictus or can we just say that we are? Same question if we want to learn it ourself.

Anyway, Naggaroth is a very tough target and 8 dice minimum are recommended. I'm thinking we take it, use it's artifacts to increase our power and our knowledge in Necromancy, and use an army of Necromancers to devour there pantheon. Beat Nagash to it, these gods are already pretty weakened due to their followers being undead.

Alternatively

Skreech Verminking You say that it is to better to wait to try and devour gods until they are weakened, yes yes? Well, what about Gods that are already weak? Like, say, Ranald and Esmerelda and Handrich? Would these targets pose significant difficulty and would they serve well to make the Skaven Leaders into Gods so that we may better serve the Great Horned One's vision, even if only as a stepping tool to becoming powerful enough to devour stronger Gods?
 
Last edited:
Question, do we have to spend dice to funnel resources into Clan Rictus or can we just say that we are? Same question if we want to learn it ourself.
The thirteen dice you have is essentially all the resources and power Thanquol (and thus the Skaven) has at his disposal. If you put say 3 dice into Rictus with the command 'become stronger necromancers' that would be represented by a shit ton of slaves and stuff being used by Rictus in testing on how to manipulate the souls/animating essences of the undead in greater and greater numbers. They'd likely do this if left on their own, but without your resources backing them it'd take longer.

Skreech Verminking You say that it is to better to wait to try and devour gods until they are weakened, yes yes? Well, what about Gods that are already weak? Like, say, Ranald and Esmerelda and Handrich? Would these targets pose significant difficulty and would they serve well to make the Skaven Leaders into Gods so that we may better serve the Great Horned One's vision, even if only as a stepping tool to becoming powerful enough to devour stronger Gods?
The process of devouring any spirit is a lengthy process, much less a god. If you had access to their places of worship and items of significance to them, you could indeed travel into the spirit realm and do battle with them. Whether you could do so without attracting the attention of their fellow gods who would rush to their aid is a different inquiry.
 
The process of devouring any spirit is a lengthy process, much less a god. If you had access to their places of worship and items of significance to them, you could indeed travel into the spirit realm and do battle with them. Whether you could do so without attracting the attention of their fellow gods who would rush to their aid is a different inquiry.
Skreech Verminking Would it be less difficult to take just the Mountains of Mourne then the entirety of the Dark Lands? How many dice would that take?

Cause, if we did take it, we could devour the Fire Mouth, the other God of Ogre's, seeing as it has no allies and no one will come to stop us with the Ogres dead and it will be greatly weakened with it's followers gone. We could then use that as a launch pad to devour the Great Maw, who, with it's followers dead and similarly weakened, should also be much weaker.

The thirteen dice you have is essentially all the resources and power Thanquol (and thus the Skaven) has at his disposal. If you put say 3 dice into Rictus with the command 'become stronger necromancers' that would be represented by a shit ton of slaves and stuff being used by Rictus in testing on how to manipulate the souls/animating essences of the undead in greater and greater numbers. They'd likely do this if left on their own, but without your resources backing them it'd take longer.
Awesome. Definitely gonna consider doing that this turn, if not definitely doing it later.
 
Hmm,Take the Maw is good choice,I want to kill Orion and Ariel but both high elves and dark elve try to manipulate wood elve to their benefit.

If they know that we try to gank wood elve then both dark&high elve will send aid to help wood elve.

Try to take world root or Oak of Age is good choice.
@King Arthur

For necromancer tactic,I suggest use plague lord combine with necromancer,use plague to made weak human death then rise them as undead.
 
Skreech Verminking Would it be less difficult to take just the Mountains of Mourne then the entirety of the Dark Lands? How many dice would that take?

Cause, if we did take it, we could devour the Fire Mouth, the other God of Ogre's, seeing as it has no allies and no one will come to stop us with the Ogres dead and it will be greatly weakened with it's followers gone. We could then use that as a launch pad to devour the Great Maw, who, with it's followers dead and similarly weakened, should also be much weaker.
Keep in mind the dice requirement isn't an unchanging number - for instance, Moulder would fare less well against the ogres than Skyre would, because the Ogres would more easily eat the warbeasts than the war machines. An average force I'd peg around 6 dice if you did it this turn, maybe less if you do it cleverly.

While devouring a god may grant great power to the one who does so, there are other uses you can put captured spirits to. Powering doomsday devices, forming daemons out of their essence... many things can be done with it. Assuming the thing's even a god, I can't tell.

I would not think attempting to devour the Maw would be a good or sane idea, if you could even call that thing a god.
 
Keep in mind the dice requirement isn't an unchanging number - for instance, Moulder would fare less well against the ogres than Skyre would, because the Ogres would more easily eat the warbeasts than the war machines. An average force I'd peg around 6 dice if you did it this turn, maybe less if you do it cleverly.
Well, if I was going to do it I'd probably put a die into hiring the Ogre's to attack another faction first, weakening them and splitting their forces. Probably crash them into Brettonia/Athel Loren so we can more easily take the World Root network. Alternatively, crash them into the Chaos Dwarves so we can take the Father of Darkness, another isolated God?

While devouring a god may grant great power to the one who does so, there are other uses you can put captured spirits to. Powering doomsday devices, forming daemons out of their essence... many things can be done with it. Assuming the thing's even a god, I can't tell.
Gonna be honest, having difficulty thinking of super weapons that aren't either nukes or that destroy the moon thing.

Maybe a giant laser beam?

Ooooh, we could make a giant Laser beam!
 
Giant laser beam, god-powered volcano network, enormous earthquake device, weather machine to make gigantic electricity tornadoes and shit, exponentially replicating race of two-legged rats, teleportation machine... sky's the limit.
 
Suggestion for a different path. Rather than Naggaroth, hit Nekehara first. They're isolated. They have no allies, and there's also no one they particularly attack. We claim *their* loot, and also their understanding of Necromancy. That should help our own necromancers augment their skills *significantly*. Then we hit Naggaroth (and others) once our Necromancers have grown in power some, so that we're not trying to eat their gods with a bunch of barely-trained apprentices. It'll also mean tremendous amounts of gold (which the filthy man-things seem to like, but we couldn't care less about) to bribe people into doing things.

In a magic universe, super-weapons can be... other. Examples:
- Something that mutates everyone in a given area into an enormous savage thing that cannot be controlled and lives only to kill. Makes the area difficult to reclaim
- A terrible God-beast that just rampages around and is nearly impossible to kill (may or may not be controllable)
- An staff that allows you to temporarily seize control of all enemies in a (smallish) area
 
Suggestion for a different path. Rather than Naggaroth, hit Nekehara first. They're isolated. They have no allies, and there's also no one they particularly attack. We claim *their* loot, and also their understanding of Necromancy. That should help our own necromancers augment their skills *significantly*. Then we hit Naggaroth (and others) once our Necromancers have grown in power some, so that we're not trying to eat their gods with a bunch of barely-trained apprentices. It'll also mean tremendous amounts of gold (which the filthy man-things seem to like, but we couldn't care less about) to bribe people into doing things.

In a magic universe, super-weapons can be... other. Examples:
- Something that mutates everyone in a given area into an enormous savage thing that cannot be controlled and lives only to kill. Makes the area difficult to reclaim
- A terrible God-beast that just rampages around and is nearly impossible to kill (may or may not be controllable)
- An staff that allows you to temporarily seize control of all enemies in a (smallish) area
It might be a good idea to also take Sylvania on the same turn just so we can basically eliminate the undead, get more knowledge and artifacts and also, hopefully, a book of Nagash.

Oooooh, we could follow that turn by taking Araby so we have both a source of bodies as well as Djinn, both all of their Djinn and the knowledge of how to get more.

Honestly, taking Araby, the Chaos Dwarves, and Ind might also be a good idea because that will let us learn how to best enslave demons and use their body parts as materials (I believe Ind has swords made with Demon Blood that can do something special?)

Something for after Nehekara and Naggaroth I guess.
 
Okay, so...
- Taking Nekehara, we can keep relatively quiet, I think. The only people who regularly interact with them (to my understanding) are random tomb robbers, who aren't generally the most trustworthy of people.

- Taking Naggaroth, we can keep relatively quiet, and if anyone notices, they probably won't care.

- Taking Sylvania (worthwhile, once we've taken Nekehara, as a way of mostly cornering the market on Necromancy and limiting Nagash's ability to return) is harder to keep quiet. That has some borders with the Empire, I think/ Also, it has witch hunters that wander through it. They don't have many *friends*, it's true. No one's goign to be really pissed that we wiped them out. At the same time, people are going to *notice*.

- Taking Araby sounds worthwhile if only because Djinn sound like an excellent source of "weaker spirits to practice God-eating on". I suspect that'll start seriously raising some eyebrows, however.

Also, at some point we're going to need to consolidate - start spending dice on things like learning from these arcane tomes and integrating the resources that we've acquired. Preferably, our first consolidation turn would be before we've really pissed anyone off.

So, my thought would be something like...
- Turn 1: Old Nekehara (13 dice). Take it solidly.
- Turn 2: Assuming that Naggaroth hasn't seen *major* mobilization, take them next (10 or so dice). Remainder of dice spent on absorbing/exploiting/consolidating our wins in Nekehara (like having our necromancers earn from their lore).
- Turn 3: Assuming the world has not been turned on its head, take Sylvania (not listed?). Remainder of dice spent on things to convince people not to go after us just because we've taken Sylvania, and reaping the benefits of our two prior conquests.
- Turn 4: consolidation turn. Don't get into any additional fights. Just fortify, invest, exploit, and prepare for who to attack next (oh, and make sure that we've completely wiped out any native necromancers/dark elves/mummies/etc.

At that point, Turn 5 is probably the first point where I'd consider God-eating to be a reasonable and feasible task.
 
- Turn 1: Old Nekehara (13 dice). Take it solidly.
Hrmmmmm, it might be a good idea to exchange some Skaven Slaves for Chaos Dwarf weaponry to make this a bit easier.

Further, since 8 dice are recommended, maybe just put 10 on it so we can have few dice to do other things with?

In general I like your plan. Fan of it so far.
 
Last edited:
Back
Top