Turn 10 - Second stage storylines
Winning vote:
[X] Arms trade. The New California Republic possesses one of the most developed industries for the production of weapons, as a result of which it is not surprising that everyone who wants to buy it gets it here. And the players find themselves involved not only in legal trade, but also in criminal one. And the further, the greater the scale of corruption, as a result, the players face a choice - large-scale repression in the industry or concealment of crimes.
Choose one option for the history of Flagstaff:
[X] Attempted murder. Caesar is disliked by many, extremely many, both in the Legion and beyond. Outside enemies are attracted by the fact that the Legion is held, in fact, on his person, and his death will be followed by the collapse of the Legion. The internal enemies are attracted by the same thing, because they want to get themselves a part of the Legion's lands in the chaos that will reign after its collapse. The player will have to resist these attempts.
Pick one story for Maxson:
[X] Research Center for Stealth Boys. We can push players against the enemy right here in Maxson. For here will be one of the few places in the Wasteland where research on means of invisibility is being carried out. Thanks to these, the Circle of Steel could replenish its own reserves. And here the question already arises, how far can you go to find the conspiratorial squires-traitors and sleeping agents of the Circle of Steel right in the capital of the Brotherhood of Steel.
Choose one option for the Vault 15 story:
[X] Technologies. This option is devoid of any message, it is more intended to reveal the world. One of the possible NCR classes is the Bureau of Science and Manufacturing Scientist, and a scientific expedition to the depths of the Vault is a great way for us to introduce players to the new organization, whereas they have long been accustomed to the Rangers. Here they will also have to face the characters of the Bureau.
Choose one option for the history of the Lands of Twisted Hairs:
[X] Honorary federates. This twist is more intended to demonstrate that the Legion is more than a bloodthirsty war machine, not only conquering, but also pretending to cooperate on equal terms, slowly launching its grip on the economy and culture of the tribes. Gradually assimilating them as long as they retain their independence. And most of the Twisted Hairsgladly accept this, counting on the place of the first among equals in the Legion.
Choose one story option for the Wandeberg military base:
[X] Old World. In this version, the soldiers of the Brotherhood of Steel infiltrating the base will have to wade through the defensive systems of it, which work suspiciously well to find inside it an old veteran of the Enclave who was just trying to live a quiet life on an abandoned military base, forgetting about the wars of the past.
We made decisions on what the quests in the initial locations will look like. The decisions we made turned out to be quite controversial, in fact. It is by no means bad, but it turns out to be too ambitious on close examination.
On the one hand, we have the Brotherhood of Steel, which we have made really self-contained. In Maxson, it focuses on the stealth technology that the Circle of Steel, a rival organization that has splintered off the Brotherhood of Steel, is trying to get its hands on. On the other hand, in Vandeberg, players will have to face the Enclave, where they will be able to confront an organization even older than the Brotherhood of Steel itself, since the roots of the Enclave go back to the last years before the Great War. The Brotherhood is clearly an organization that looks to the past, and not only because it does not see the future. They are persecuted by their own demons, which they have acquired over the centuries of the organization's existence.
The New California Republic is a completely different matter. It is also related to technology, this applies to both the plot of Vault 15 with the search for technology inside it, and the arms trade in Shady Sands. But for the New California Republic, technology has no sacred meaning, it is not a symbol of a bygone era. Quite the opposite - it is only a tool with which they try to respond to the challenges of the present in order to simply survive. The New California Republic is a leviathan of production and consumption, it is a huge colossus that requires a huge amount of weapons for military action just to hold its position.
And already the third position is Caesar's Legion. He does not look into the past, all these Roman paraphernalia and Hegel's philosophy are nothing more than external tinsel. The Legion lives in the present day, it answers its problems in order to build a New World. This is the joining of a new tribe to the Legion, this is also an attempt to solve internal problems among the elites of the Legion in order to gain stability. He does not really care about the symbols of the past, but only their reforging into symbols of the future.
Each of the factions from the very beginning gives its own message that players can see. The problem is whether they want to delve so deeply into a plot that goes beyond the typical game plot of both an MMO game and for many classic RPGs.
But in the meantime, let's move on to the new provinces, which players will get after the capitals of the factions and the first location for leveling. These are, respectively, Junktown, Phoenix and Santa Cruz. And for each of these cities, we have several options at once. Let's start with Junktown, because it gives us a unique opportunity that we did not have until this moment - and what actually happened to the city after the first part. Unlike all other cities, there is no mention of the future of Junktown, and moreover, we could even take, instead of the endings that got into the game, those that did not get there at all.
Choose one option:
[] - Good win for Darkwater. In the released version of the first part, he was a typical good sheriff. We will leave it that way, and the city will accordingly be protected by honest policemen from bandits and corrupt officials. This is the place for a dashing story about hunting bandits in the spirit of the Wild West, where you have to catch them, or let them go for profit. Although it is hardly possible to call a city surrounded by a palisade of cars that really corresponds to the spirit of the Wild West to the fullest.
[] - Bad victory for Gizmo. The native killed Killian, and Gizmo usurped power in the city. Now the city is a uniform viper, which the NCR cannot fight because of its own corruption. And the players will have to, in alliance with a few honest police officers, become vigiliates, arranging lynching of criminals until they simply remain, or try to achieve something in an honest way.
[] - Bad win for Killian. In the beta version of the first part, with the victory of Killian, he organized a state of totalitarian terror, suppressing any dissent with an iron fist. Under him, any people who threatened the order he built without any court simply disappeared, like business competitors. The city remained approximately the same even in the republican era. Players will have to overthrow this dictatorship in a bloody uprising or keep it for the sake of order in the NCR.
[] - Good victory for Gizmo. Again, in beta, Gizmo was a good option. And although the city was becoming corrupt, but moderately. Yes, there will be brothels, but prostitutes will have medical protection and an official salary. Yes, there is a casino, but with strict regulation of the gambling process. And so on. Players will either have to fight against the system in order to eventually find out that no one needs it, including its victims, and eventually retreat or break everything.
Then, take a look at Caesar's Legion, its greatest city, Phoenix, which is its economic capital. It is the greatest city of the Legion, its southern capital, which did not become an official capital only because Caesar maintains a balance between the warlike tribes of the north, which serve as a source of warriors, and the rich south, which supplies vital goods. Even Flagstaff itself pales in comparison, and therefore it is vital for us to give him a good story that players will love.
Choose one option:
[] - Cultists. Let's play from the name of the city itself, this is the name of a fiery bird, so let the cultists-fire-worshipers who preserve technology will rule there until the coming of the Legion. And the plot will be devoted to simultaneously destroying the beliefs of the inhabitants of the city in the old cult, as well as the enslavement of the clergy to the cult of Vulcan so that they can serve the Legion. And how bloody it will be done depends on the player.
[] - Republicans. Phoenix became the basis for the Republic of Phoenix, another democratic state in the southwestern United States that could have become an ally for the NCR, but was instead crushed by the Legion. And now the players for the Legion will have to destroy the remnants of the republican resistance, torturing out the turnout and hanging the accomplices of the rebels on the crosses.
[] - Slavery. For the Legion, slaves are a vital force, the Legion's agriculture depends on them and their influx, and therefore the power of the army and cities, as well as ongoing projects to expand infrastructure and build roads. We will make it clear to the players how important this system is for the Legion and its society, and they will either burn the plutocracy in the form of the great trading houses of the Legion out of it, or leave it as a time bomb.
[] - Mutiny. Players will be given the opportunity to see that not all legionnaires are faithful to the ideals of Caesar to death, and many have remained barbarians in their souls, that now they want to build their own barbarian kingdom if possible. This is how it will be here - one of the two consuls who ruled the city announced the secession of its southern part and now the players will have to suppress the uprising. From the usual quartering of the instigator to the decimation of every tenth inhabitant of the insurgent territory.
And finally, the third faction represented in this confrontation is the Brotherhood of Steel, which controls Santa Barbara. This is a suburb of the Burial Ground, and therefore a rather hectic place, since the border of hostilities between the Brotherhood of Steel and the New California Republic is nearby. But at the same time, the city remains extremely important for the Brotherhood of Steel. Of course, here we will not be able to refer to some element from the canon, given the absence of a city in it.
Choose one option:
[] - Luddites. This option gives us the opportunity, on the one hand, to show the Brotherhood of Steel as a whole as good guys who are not against the preservation of technology, but to expose the extreme Luddites as their opponents, which considers any technology to be evil, since it was they who led to the Great War. Of course, the Brotherhood preserves technology and solves the problem of the savages with machine guns, taking machine guns from the savages, but at the same time, the Luddites themselves were satisfied with their rural and rather pastoral life around the Catholic mission.
[] - Inquisitorium. Just as the Brotherhood of Steel retains knowledge that they consider useful for themselves, they can also destroy what they consider harmful and degenerative, contrary to the rather Spartan and militarized culture of the Brotherhood of Steel. And then, after all, there are many Hollywood stars, including the estate of the king of pop, Michael Jackson. They can gradually go from burning books and holodisks to the destruction of the estate itself, but at the same time carefully preserving the estate of one of the former US presidents.
[] - Droughts. Let's again raise the ethical side of Brotherhood, but not in the issue of preserving knowledge and its regulation, but banal survival. What if a drought struck the city, and the Brotherhood at first glance only cares about itself, not giving out enough water, the players are forced to fight off the rebellious settlers, until it eventually becomes clear that the streams that feed the city are corny dries up, like the underground waters, and The Brotherhood is forced to store water while building a water supply from the mountains, limiting its consumption in order to prevent a lack of moisture.
[] - Industrialization. Santa Barbara is close to the California mountains, which are quite densely covered with vegetation, and therefore are still home to a fairly large number of tribes. But then the Brotherhood comes and begins to cut down trees and drive the tribes, players will again be forced to drive out poorly understanding savages from their homes, or even deliver them to the city as "forced workers", in order to eventually find out that this is being done for a banal reason of the threat that represent the forest fires that regularly occur in the area.
[X] Arms trade. The New California Republic possesses one of the most developed industries for the production of weapons, as a result of which it is not surprising that everyone who wants to buy it gets it here. And the players find themselves involved not only in legal trade, but also in criminal one. And the further, the greater the scale of corruption, as a result, the players face a choice - large-scale repression in the industry or concealment of crimes.
Choose one option for the history of Flagstaff:
[X] Attempted murder. Caesar is disliked by many, extremely many, both in the Legion and beyond. Outside enemies are attracted by the fact that the Legion is held, in fact, on his person, and his death will be followed by the collapse of the Legion. The internal enemies are attracted by the same thing, because they want to get themselves a part of the Legion's lands in the chaos that will reign after its collapse. The player will have to resist these attempts.
Pick one story for Maxson:
[X] Research Center for Stealth Boys. We can push players against the enemy right here in Maxson. For here will be one of the few places in the Wasteland where research on means of invisibility is being carried out. Thanks to these, the Circle of Steel could replenish its own reserves. And here the question already arises, how far can you go to find the conspiratorial squires-traitors and sleeping agents of the Circle of Steel right in the capital of the Brotherhood of Steel.
Choose one option for the Vault 15 story:
[X] Technologies. This option is devoid of any message, it is more intended to reveal the world. One of the possible NCR classes is the Bureau of Science and Manufacturing Scientist, and a scientific expedition to the depths of the Vault is a great way for us to introduce players to the new organization, whereas they have long been accustomed to the Rangers. Here they will also have to face the characters of the Bureau.
Choose one option for the history of the Lands of Twisted Hairs:
[X] Honorary federates. This twist is more intended to demonstrate that the Legion is more than a bloodthirsty war machine, not only conquering, but also pretending to cooperate on equal terms, slowly launching its grip on the economy and culture of the tribes. Gradually assimilating them as long as they retain their independence. And most of the Twisted Hairsgladly accept this, counting on the place of the first among equals in the Legion.
Choose one story option for the Wandeberg military base:
[X] Old World. In this version, the soldiers of the Brotherhood of Steel infiltrating the base will have to wade through the defensive systems of it, which work suspiciously well to find inside it an old veteran of the Enclave who was just trying to live a quiet life on an abandoned military base, forgetting about the wars of the past.
We made decisions on what the quests in the initial locations will look like. The decisions we made turned out to be quite controversial, in fact. It is by no means bad, but it turns out to be too ambitious on close examination.
On the one hand, we have the Brotherhood of Steel, which we have made really self-contained. In Maxson, it focuses on the stealth technology that the Circle of Steel, a rival organization that has splintered off the Brotherhood of Steel, is trying to get its hands on. On the other hand, in Vandeberg, players will have to face the Enclave, where they will be able to confront an organization even older than the Brotherhood of Steel itself, since the roots of the Enclave go back to the last years before the Great War. The Brotherhood is clearly an organization that looks to the past, and not only because it does not see the future. They are persecuted by their own demons, which they have acquired over the centuries of the organization's existence.
The New California Republic is a completely different matter. It is also related to technology, this applies to both the plot of Vault 15 with the search for technology inside it, and the arms trade in Shady Sands. But for the New California Republic, technology has no sacred meaning, it is not a symbol of a bygone era. Quite the opposite - it is only a tool with which they try to respond to the challenges of the present in order to simply survive. The New California Republic is a leviathan of production and consumption, it is a huge colossus that requires a huge amount of weapons for military action just to hold its position.
And already the third position is Caesar's Legion. He does not look into the past, all these Roman paraphernalia and Hegel's philosophy are nothing more than external tinsel. The Legion lives in the present day, it answers its problems in order to build a New World. This is the joining of a new tribe to the Legion, this is also an attempt to solve internal problems among the elites of the Legion in order to gain stability. He does not really care about the symbols of the past, but only their reforging into symbols of the future.
Each of the factions from the very beginning gives its own message that players can see. The problem is whether they want to delve so deeply into a plot that goes beyond the typical game plot of both an MMO game and for many classic RPGs.
But in the meantime, let's move on to the new provinces, which players will get after the capitals of the factions and the first location for leveling. These are, respectively, Junktown, Phoenix and Santa Cruz. And for each of these cities, we have several options at once. Let's start with Junktown, because it gives us a unique opportunity that we did not have until this moment - and what actually happened to the city after the first part. Unlike all other cities, there is no mention of the future of Junktown, and moreover, we could even take, instead of the endings that got into the game, those that did not get there at all.
Choose one option:
[] - Good win for Darkwater. In the released version of the first part, he was a typical good sheriff. We will leave it that way, and the city will accordingly be protected by honest policemen from bandits and corrupt officials. This is the place for a dashing story about hunting bandits in the spirit of the Wild West, where you have to catch them, or let them go for profit. Although it is hardly possible to call a city surrounded by a palisade of cars that really corresponds to the spirit of the Wild West to the fullest.
[] - Bad victory for Gizmo. The native killed Killian, and Gizmo usurped power in the city. Now the city is a uniform viper, which the NCR cannot fight because of its own corruption. And the players will have to, in alliance with a few honest police officers, become vigiliates, arranging lynching of criminals until they simply remain, or try to achieve something in an honest way.
[] - Bad win for Killian. In the beta version of the first part, with the victory of Killian, he organized a state of totalitarian terror, suppressing any dissent with an iron fist. Under him, any people who threatened the order he built without any court simply disappeared, like business competitors. The city remained approximately the same even in the republican era. Players will have to overthrow this dictatorship in a bloody uprising or keep it for the sake of order in the NCR.
[] - Good victory for Gizmo. Again, in beta, Gizmo was a good option. And although the city was becoming corrupt, but moderately. Yes, there will be brothels, but prostitutes will have medical protection and an official salary. Yes, there is a casino, but with strict regulation of the gambling process. And so on. Players will either have to fight against the system in order to eventually find out that no one needs it, including its victims, and eventually retreat or break everything.
Then, take a look at Caesar's Legion, its greatest city, Phoenix, which is its economic capital. It is the greatest city of the Legion, its southern capital, which did not become an official capital only because Caesar maintains a balance between the warlike tribes of the north, which serve as a source of warriors, and the rich south, which supplies vital goods. Even Flagstaff itself pales in comparison, and therefore it is vital for us to give him a good story that players will love.
Choose one option:
[] - Cultists. Let's play from the name of the city itself, this is the name of a fiery bird, so let the cultists-fire-worshipers who preserve technology will rule there until the coming of the Legion. And the plot will be devoted to simultaneously destroying the beliefs of the inhabitants of the city in the old cult, as well as the enslavement of the clergy to the cult of Vulcan so that they can serve the Legion. And how bloody it will be done depends on the player.
[] - Republicans. Phoenix became the basis for the Republic of Phoenix, another democratic state in the southwestern United States that could have become an ally for the NCR, but was instead crushed by the Legion. And now the players for the Legion will have to destroy the remnants of the republican resistance, torturing out the turnout and hanging the accomplices of the rebels on the crosses.
[] - Slavery. For the Legion, slaves are a vital force, the Legion's agriculture depends on them and their influx, and therefore the power of the army and cities, as well as ongoing projects to expand infrastructure and build roads. We will make it clear to the players how important this system is for the Legion and its society, and they will either burn the plutocracy in the form of the great trading houses of the Legion out of it, or leave it as a time bomb.
[] - Mutiny. Players will be given the opportunity to see that not all legionnaires are faithful to the ideals of Caesar to death, and many have remained barbarians in their souls, that now they want to build their own barbarian kingdom if possible. This is how it will be here - one of the two consuls who ruled the city announced the secession of its southern part and now the players will have to suppress the uprising. From the usual quartering of the instigator to the decimation of every tenth inhabitant of the insurgent territory.
And finally, the third faction represented in this confrontation is the Brotherhood of Steel, which controls Santa Barbara. This is a suburb of the Burial Ground, and therefore a rather hectic place, since the border of hostilities between the Brotherhood of Steel and the New California Republic is nearby. But at the same time, the city remains extremely important for the Brotherhood of Steel. Of course, here we will not be able to refer to some element from the canon, given the absence of a city in it.
Choose one option:
[] - Luddites. This option gives us the opportunity, on the one hand, to show the Brotherhood of Steel as a whole as good guys who are not against the preservation of technology, but to expose the extreme Luddites as their opponents, which considers any technology to be evil, since it was they who led to the Great War. Of course, the Brotherhood preserves technology and solves the problem of the savages with machine guns, taking machine guns from the savages, but at the same time, the Luddites themselves were satisfied with their rural and rather pastoral life around the Catholic mission.
[] - Inquisitorium. Just as the Brotherhood of Steel retains knowledge that they consider useful for themselves, they can also destroy what they consider harmful and degenerative, contrary to the rather Spartan and militarized culture of the Brotherhood of Steel. And then, after all, there are many Hollywood stars, including the estate of the king of pop, Michael Jackson. They can gradually go from burning books and holodisks to the destruction of the estate itself, but at the same time carefully preserving the estate of one of the former US presidents.
[] - Droughts. Let's again raise the ethical side of Brotherhood, but not in the issue of preserving knowledge and its regulation, but banal survival. What if a drought struck the city, and the Brotherhood at first glance only cares about itself, not giving out enough water, the players are forced to fight off the rebellious settlers, until it eventually becomes clear that the streams that feed the city are corny dries up, like the underground waters, and The Brotherhood is forced to store water while building a water supply from the mountains, limiting its consumption in order to prevent a lack of moisture.
[] - Industrialization. Santa Barbara is close to the California mountains, which are quite densely covered with vegetation, and therefore are still home to a fairly large number of tribes. But then the Brotherhood comes and begins to cut down trees and drive the tribes, players will again be forced to drive out poorly understanding savages from their homes, or even deliver them to the city as "forced workers", in order to eventually find out that this is being done for a banal reason of the threat that represent the forest fires that regularly occur in the area.