[X] - Plan: The Hand Given
- [X] - Daisy Whitman. The pilot of the rotorcraft, an old lady with a dashing adventurous look, who is always ready to support the rest of the team.
- [X] - Orion Moreno. Hates the New California Republic and the Brotherhood of Steel, as he considers them guilty of the final defeat of the Enclave and the destruction of all his friends at the military base.
- [X] - Judah Kroeger. The former captain of the Enclave, is a supporter of the ideas of the Enclave, albeit in a somewhat humanized form, believing that only he can bring order to the Wasteland
- [X] - Small choice. Players will receive a variant of an alliance with Courier, however, it will be limited solely to the scope of this add-on, and this will not have global consequences for the entire game mechanics.
- [X] - The King: The King cares for Freeside above all, the community he has fostered and protected. As of the meeting he was siding with House not out of loyalty but because he was in control of Freeside and as far as he was concerned has done the most for it out of everyone. He cleaned up the streets, gave food and water to those in need, and jobs. It was a bit autocratic for his liking but was able to negotiate a deal with House to maintain limited independence. If House was taken out of the picture he would side with the winner so long as they kept the peace but until then he was on House's payroll for the good he has done.
- [X] - Benny: The Self Proclaimed protégé of Mr. House. In truth Benny is an opportunist with a desire for money and power. Something House has in spades. He was just lucky to be in a position of power when House rolled out and took over to be near the top of the chain of command. Using his power he has been working on a project to usurp House with a reprogrammed Securitron named Yes Man, but unbeknownst to him is that House has already got him checked and it becomes clear later during the siege of the Lucky 38 that Benny is being kept on a tight leash.
- [X] - Small choice. Players will receive a variant of an alliance with House, however, it will be limited solely to the scope of this add-on, and this will not have global consequences for the entire game mechanics.
The last update before the new clash over Hoover Dam ended with the failure of the courier and players to overthrow Mr. House. Largely precisely because of the collapse of the forces of the players themselves, some of whom from the point of view of the game plot joined Mr. House. The uprising failed, and House himself became even more paranoid, realizing that the rest of his henchmen would not fight for him, or even try to completely rebel against him and remove him from positions of power. And all this at the moment when he had already got himself a platinum chip, which, as it seemed, would allow him to win this war with one blow.
In addition, the players actually find themselves divided into three sides at once, forcing us to lead three storylines in this update at once, which will intersect with each other in order to bring to one end - the siege of Vegas and the storming of Lucky 38, which either put an end to all plans to overthrow Hausa, or will drain the forces of the besieging position. In this case, each line will be concentrated on its own part of the story, allowing players to look at the same events from different positions, having learned information that the character himself cannot know.
For example, in the case of the Courier, players will help him gain enough power to become a fourth force in the Mojave, comparable to the expeditionary forces of New California, the Brotherhood of Steel, and the Caesar Legion. To do this, he will take on the task of recruiting those who stayed away from the main storyline throughout the expansion of the Coalition of Raiders and the Mojave Enclave associated with them. And in this he will be helped by the Remnants of the Enclave, a group of about a dozen former employees of the Enclave who tried to live a new life in the Mojave, but the Courier tracked down each of them.
At the same time, each of the survivors from the Enclave is a person representing a different moral assessment of the activities of the Enclave, since in it, despite all its atrocities, there were completely different people. Daisy Whitman, for example, represents the relatively good side of the Enclave, being an honest person who was simply born into such a society and never hated the Wasteland. Yes, the Enclave was not solely composed of fanatics who wanted to exterminate the inhabitants of the Wasteland. Judah Kroeger is somewhat similar to Colonel Autumn from the third part, as he is not evil in nature. He acts as a supporter of order, as the only thing that can save humanity. And Orion Moreno is exactly the same fanatical supporters of the Enclave. The calling of these three is to show that the Enclave includes very different people.
Thanks to them, the three manage to reach the Enclave forces in the southern Mojave, and through them already to the raiders, managing to win them over to their side, and get not only a large army from the whole confederation of gangs, but also the assault and transport aircraft of the Enclave, which will make the Courier absolutely necessary part of the storming of Vegas.
This storyline depicts a classic hero story where the players are only his helpers. This is a beautiful story about how he manages with his charisma to unite everyone in a single impulse to oppose a formidable enemy.
The second line of the narrative is the forces of the playable factions in the Mojave: the New California Republic, the Brotherhood of Steel, and the Caesar Legion. Although the quests will be different for each faction, they show the general development of events. Players for them will have to solve several important problems faced by their faction. The first is to halt the House's offensive against fortified positions, and especially the Hoover Dam. Secondly, it is support for the negotiation process between the factions themselves, which are already seriously disposed to form a coalition against such a formidable enemy and are forced to listen to the Courier. Third, they are trying to organize attacks on the positions of the securitrons in the Mojave, destroying their fortified points and organizing a virtual blockade of Vegas with the beginning of artillery shelling of the city.
This story is much less heroic and romantic, being not a representative of the philosophy of the Enlightenment. The war in it is shown as the result of the powers that be, who during the entire war never took up arms, but kill others. The culmination of this is the very idea of a siege of Vegas, which becomes a besieged city, almost wiped off the face of the earth.
The third line of narrative is those of the players who have teamed up with House, although in their perception this is not due to loyalty to House. They were and remain loyal to the ideals of their own faction, confident that they could turn House into a strong ally of their own faction, convincing that an equal alliance would be beneficial for him, and even his armies could not stop the anger of all three great powers of the American South west. Therefore, he will have to secure an alliance with at least one of them. And House, even as events unfold, is more and more inclined to agree with this position, as the Courier joins the forces of the three factions, and the siege ring is increasingly shrinking. And his story is divided into two parts.
The first is strengthening Vegas' defenses. Rather, an attempt to prevent the collapse of the defense, as the population of Outer Vegas begins to gradually starve without a supply of food, the King explicitly stated that his forces would not help House in the defense of Vegas, since their task was to save as many residents as possible. House realizes that even here he does not have the resources to suppress discontent, and he simply tries to make every effort so that nothing prevents the securitrons from moving under the city.
Another Vegas question is Benny's, whose loyalty House also doubts. During the investigation, it turns out that Benny is going to try to take control of House's army of robots, but House himself decides not to eliminate him immediately, but to use it against him.
The second part is an attempt to embroil the confederation of players. In this case, he again solves two problems. First, these are the forces loyal to the Courier. To deal with them, he goes to Orion Moreno and his supporters in the Mojave Enclave, inviting them to betray the Courier, in exchange for technological treasures of the past from him. And they agree, saying that they will stab the attackers in the back during the assault on Lucky 38. Secondly, this is the conclusion of an alliance, where he conducts, with the help of the player, secret negotiations with the head of the expeditionary forces of his faction. They agree, but only if the Courier, who is the only person who holds the coalition together, dies.
This story already draws on the traditions of romanticism, showing that the state is nothing more than a machine of oppression, the apotheosis of which is the image of House himself, acting as the pinnacle of possible tyranny.
After completing all these three storylines, it is time for the final assault on Lucky 38. Simultaneously with the attempt of four armies to attack the walls of Vegas, a squadron of converters with elite forces from all sides travels to Vegas, trying to dodge the reactivated laser cannons on Lucky 38. Fortunately, the players survive, but are forced to sit at the entrance to the Strip. Their task is to break through the entire Strip to reach Lucky 38, crushing the forces of the Strip Families led by Frank, Nero and Mortimer, who are the first bosses of the raid.
The second wing of the raid is the lower levels of Lucky 38, since at this moment Benny comes to the players with his own robot powers and especially Yes-Man. In his opinion, Yes-Man will have to seize control of the House systems and thereby subordinate the army of securitrons directly to him. He does not want the war to continue, but he wants to be the one who will carry out the capitulation of Vegas and will participate in defining his subsequent device as a supporter of the victors. He only knows that Yes-Man is already controlled by House, and the lower floor of Lucky 38 will represent attempts to break through Yes-Man's army until the final battle with him.
At this point, the moment comes when the Enclave forces stab the storming Lucky 38 in the back, and they will have to fight their way through them, which will constitute the third wing of the raid. The bosses themselves will represent the Enclave in different guises. This is an engineer with controlled robots. And Orion Moreno in power armor. And the commander with a company of infantrymen, the fight against which constitutes the very fight with the boss.
Finally, the fourth part - attempts to storm the Penthouse itself, where players will have to break through House's personal securitrons in order to finally strike the Courier in the final battle or destroy House himself. Or try to fight both of them at once, if the players did not decide to enter into an alliance with either the Courier or House.
As a result, we have three options for the plot and three endings, where different people are at the head of Vegas, and Vegas itself takes a different position. In the Courier's plot, House is dead, and Vegas itself becomes a strictly neutral force.
Choose One Option:
[] - Write-in other consequences for the inhabitants of the Mojave.
In the plot of the factions at the head of Vegas, the only surviving assistants of House becomes the King, who is trying to make this city the property of the people. He also declares neutrality, but focuses on the player's faction.
Choose One Option:
[] - Write-in other consequences for the inhabitants of the Mojave.
In House's storyline, the attempt to storm Vegas fails, the Courier is dead and over the next few weeks the anti-Vegas coalition falls apart, and the player's faction recognizes House, and they formally form an alliance.
Choose One Option:
[] - Write-in other consequences for the inhabitants of the Mojave.
In any case, the war for the Mojave is over, but the forces of all factions still remain in the Mojave, preparing for the last battle - the Battle of Hoover Dam, in which they will try to defeat and finally expel the opponents from the Mojave.
In terms of how players perceive what is happening in the last two updates, they were more than impressed with the work we have done. We gave them a plot with a fairly high concentration of unexpected plot twists per plot snippet. They especially noted the positive attitude towards Benny. He is a cunning rat who always has a plan. However, he was not smart enough to outwit House, who played similar games even before the Great War, when there were much more competitors, and among them there were much more talented people.
The popularity of our game continues to grow, returning to the figure of two and a half million.
Now we have the last update before starting work on a large-scale add-on. But the Second Battle of Hoover Dam itself is not so much a culmination of events as a summing up. The real climax was the events in Vegas. In the Second Battle, players will see the consequences of all their actions over the past years, both in real and in game time. So we just have to choose what we will do after the last update, choosing a theme for the new add-on.
Choose One Option:
[] - The Biggest Small City in the World. Despite the end of the war for the Mojave, neither side is going to surrender, and for this they all intend to try to take control of Western Nevada, including its capital - New Reno, as well as the nearest settlements - Carson City, City - Shelter or Gecko.
[] - The Gulf War. An even greater continuation of the storylines of the factions themselves, since it will not consider attracting neutral forces to its side, but an attempt to directly destroy its opponents through the offensive launched by the Legion from the Two Suns to the Glow.
[] - Graham's Story. This is an attempt to delve deeper into the backstory of the second person in the Legion, Joush Graham, as well as develop the storyline we laid down for New Canaan.
[] - Write-in your option.