Voting is open
All this family choices, they are all so neat, it's so hard to choose!

[x] Plan: The Trauma Train has no Brakes
-[x] - Chairpermens. The most typical casino representatives. They no longer show the brutal crime of the mafia of the twenties, but a much later mafia, which has moved from open murders in the middle of the streets to bribery and political lobbying of its own interests. They may be the most typical family, but this is not a problem either, as it takes someone typical to fill the extras among the many vivid images.
-[x] - Clowns. It seems that Vegas has a casino based on circus culture. Why don't we turn them into a casino and a really creepy circus at the same time? Well, with brutal performances as well as animal fights forced to kill each other.
-[x] - Kings. We already have Elvis Presley fans, and although we originally planned to place them in the outskirts of Vegas, in its slums, no one is stopping us from making a casino focused on the rock and roll style. They can become a kind of hallmark of this city, for which it is known in the rest of the world. And also the basis of a reviving pop culture, for example, music, but they do not create anything new, they worship a person from the past as a living deity. This is blind repetition without understanding and development.
-[x] - Embalmers. They represent a cult inspired by the Luxor casino and the likeness of ancient Egypt, representing a rather exotic cult focused on the worship of death itself. For them, gambling is not only and not so much a source of income as a test of luck, a struggle against the vicissitudes of the world. An attempt by dishonest games and small losses of people to appease their cruel deity.
-[x] Sergeant
--[x] - Survivor. The sergeant will be joining the New California Republic Army Special Forces squad, which will soon be joining the Mojave expedition. However, in the last mission before sending, near Vault 15, the squad is surrounded and almost completely destroyed, in addition to the Sergeant. His path is not only helping the Republic by rebuilding his squad, but also a secret personal vendetta against incompetent commanders who allowed this to happen.
-[x] Heavy Infantry
--[x] - Military police officer. In this version, the protagonist is not so much a complete soldier as an officer of the military police of the New California Republic. Rather, the part of it that is responsible for suppressing the uprisings against the Republic until they turn into a civil war. The oddities begin when more and more brutal orders begin to be issued to them, as the commander plans a coup in the Republic, for which he forces the soldiers to commit war crimes and leaves them no way back.
-[x] Ranger
--[x] - Cleaner. We offered players the opportunity to play on the dark side of the Ranger Corps. Namely, the fact that they are often forced to work as assassins on the orders of the high command of the Republic. The player becomes one of them, but gradually the orders coming to him become ambiguous, aimed not only at helping the Republic, but also at settling opponents. And he can both oppose his commanders, and start to cash in on this, officially pretending to be "a good ranger follows orders."
-[x] Scientist
--[x] - Medic. We may well show him not only as a scientist moving with accompaniment, but also as one of the few really educated people. And the more fierce the battles become, the more often he has to make difficult decisions. Who to help in the face of a lack of supplies, and whether to help at all, or send a soldier suffering from PTSD to the meat grinder of war, because the experience is not a physical trauma, and the commander desperately needs everyone who is able to hold a weapon.
 
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[X] Plan: Acceptable goals.
[x] - Omerta. This image is a tribute to the traditional Mafia of the Prohibition era, not in the least romantic image of a brutal criminal organization profiting from human vices, dealing with drugs, prostitution and many other things that are prohibited from gaming nations. This will often be the reason for conflict with them.
[x] - Kings. We already have Elvis Presley fans, and although we originally planned to place them in the outskirts of Vegas, in its slums, no one is stopping us from making a casino focused on the rock and roll style. They can become a kind of hallmark of this city, for which it is known in the rest of the world. And also the basis of a reviving pop culture, for example, music, but they do not create anything new, they worship a person from the past as a living deity. This is blind repetition without understanding and development.
[x] - Embalmers. They represent a cult inspired by the Luxor casino and the likeness of ancient Egypt, representing a rather exotic cult focused on the worship of death itself. For them, gambling is not only and not so much a source of income as a test of luck, a struggle against the vicissitudes of the world. An attempt by dishonest games and small losses of people to appease their cruel deity.
[x] - Clowns. It seems that Vegas has a casino based on circus culture. Why don't we turn them into a casino and a really creepy circus at the same time? Well, with brutal performances as well as animal fights forced to kill each other.
[x] - Survivor. The sergeant will be joining the New California Republic Army Special Forces squad, which will soon be joining the Mojave expedition. However, in the last mission before sending, near Vault 15, the squad is surrounded and almost completely destroyed, in addition to the Sergeant. His path is not only helping the Republic by rebuilding his squad, but also a secret personal vendetta against incompetent commanders who allowed this to happen.
[x] - Stormtrooper. In this version, the hero will serve as an assault specialist assigned to the battalion, who is always at the forefront of the offensive. In the end, he is noticed enough to invite him to test the new type of power armor collected by the NCR, but this makes him a target for the Brotherhood of Steel, since the armor is a reworking of the Enclave's developments, and they are confident that through the player they will be able to reach possible refugees from the Enclave in the Republic.
[x] - Commissioner. You can also refer to the fact that as the most ideological part of the armed forces of the New California Republic, the rangers can also act as commissars, similar to what the communists had in the second world war. And his role is to fight the enemy agitators who undermine the morale of the troops. Moreover, the agents of the Legion have penetrated the command structure of the army quite strongly. And how he will do it, by personal example or by executions under the law of martial time - this is the choice of the players.
[x] - Medic. We may well show him not only as a scientist moving with accompaniment, but also as one of the few really educated people. And the more fierce the battles become, the more often he has to make difficult decisions. Who to help in the face of a lack of supplies, and whether to help at all, or send a soldier suffering from PTSD to the meat grinder of war, because the experience is not a physical trauma, and the commander desperately needs everyone who is able to hold a weapon.
[x] The trade and economic system of fractions. That is, awards, prizes and prices for NPCs depend on the welfare and features of the game of the players, as well as the NPCs themselves. Promise that the NPCs "Can overtake you in the grind", sending visible in-game detachments of hunters and scavengers, as well as fight with players for raids and grind quests.

Omerta + Kings is a fairly classic set and will not cause any disputes about the rating. Clowns are a "socially acceptable" element of horror, and it will also be easy to implement pets and an arena through them. Finally, the cult of death seems to me just interesting and in the spirit of the "old Fallout " with notes of madness. Mummy House is attached.

With all my desire to show corruption in the NСR, I would not like to give the players "only a bad guy", so this list, as usual in the series, they can be a complete monster or a good-natured person from all possible options.

Finally, in the last one, I thought something about the release of the first Stalker, which has already happened in the year of the game and our size of locations. This can be used by creating a simulation of the" life " of NPCs and mutants. At the minimum level, this is not so demanding, but it creates the impression of "involvement" when the player saves a group of NPC scavengers at a large location, and then sees a lot at an auction created by an NPC from this squad. The player knows that it is because of the player's participation that the NPC squad was not destroyed by mutants, which creates a positive experience on the boring grindfield.
At a more complex level, this will allow us to better control the in-game economy, increasing or decreasing the rarity of things, and also will save us from part of the problem of grinder bots, because it is easier to integrate a donation mechanism for buying "NPC teams" for certain resources into the game. We can't win - we will lead!
 
[x] The trade and economic system of fractions. That is, awards, prizes and prices for NPCs depend on the welfare and features of the game of the players, as well as the NPCs themselves. Promise that the NPCs "Can overtake you in the grind", sending visible in-game detachments of hunters and scavengers, as well as fight with players for raids and grind quests.
Finally, in the last one, I thought something about the release of the first Stalker, which has already happened in the year of the game and our size of locations. This can be used by creating a simulation of the" life " of NPCs and mutants. At the minimum level, this is not so demanding, but it creates the impression of "involvement" when the player saves a group of NPC scavengers at a large location, and then sees a lot at an auction created by an NPC from this squad. The player knows that it is because of the player's participation that the NPC squad was not destroyed by mutants, which creates a positive experience on the boring grindfield.
At a more complex level, this will allow us to better control the in-game economy, increasing or decreasing the rarity of things, and also will save us from part of the problem of grinder bots, because it is easier to integrate a donation mechanism for buying "NPC teams" for certain resources into the game. We can't win - we will lead!
That looks good. Imma steal that. (If that is okay?)
 
[X] Plan Four Families & Four Bears

[X] - Omerta. This image is a tribute to the traditional Mafia of the Prohibition era, not in the least romantic image of a brutal criminal organization profiting from human vices, dealing with drugs, prostitution and many other things that are prohibited from gaming nations. This will often be the reason for conflict with them.
[X] - Chairpermens. The most typical casino representatives. They no longer show the brutal crime of the mafia of the twenties, but a much later mafia, which has moved from open murders in the middle of the streets to bribery and political lobbying of its own interests. They may be the most typical family, but this is not a problem either, as it takes someone typical to fill the extras among the many vivid images.
[X] - Kings. We already have Elvis Presley fans, and although we originally planned to place them in the outskirts of Vegas, in its slums, no one is stopping us from making a casino focused on the rock and roll style. They can become a kind of hallmark of this city, for which it is known in the rest of the world. And also the basis of a reviving pop culture, for example, music, but they do not create anything new, they worship a person from the past as a living deity. This is blind repetition without understanding and development.
[X] - Clowns. It seems that Vegas has a casino based on circus culture. Why don't we turn them into a casino and a really creepy circus at the same time? Well, with brutal performances as well as animal fights forced to kill each other.

[X] - Hero. The sergeant managed to single-handedly defeat the enemy squad near Vault 15, and this makes him a real legend, firstly only in his battalion. However, the more he becomes a living legend, the more the supply officers who envy him will sabotage the player's activities. Until being sent on an openly suicidal mission, upon returning from which the player will have nothing to do but solve the problem with the commander in the most radical way.
[X] - Stormtrooper. In this version, the hero will serve as an assault specialist assigned to the battalion, who is always at the forefront of the offensive. In the end, he is noticed enough to invite him to test the new type of power armor collected by the NCR, but this makes him a target for the Brotherhood of Steel, since the armor is a reworking of the Enclave's developments, and they are confident that through the player they will be able to reach possible refugees from the Enclave in the Republic.
[X] - Cleaner. We offered players the opportunity to play on the dark side of the Ranger Corps. Namely, the fact that they are often forced to work as assassins on the orders of the high command of the Republic. The player becomes one of them, but gradually the orders coming to him become ambiguous, aimed not only at helping the Republic, but also at settling opponents. And he can both oppose his commanders, and start to cash in on this, officially pretending to be "a good ranger follows orders."
[X] - Archaeologist. This story focuses more on the search in the ruins of the Old World and the scientist's attempts to obtain technology valuable to the Republic, while confronting the Brotherhood, which is trying to obtain technology for itself, and the Legion, which is trying to destroy it. But the technologies themselves are dangerous, because they led to the death of the Old World, and sometimes the NKR will try to capture what they themselves do not fully understand.

[X] - The trade and economic system of fractions. That is, awards, prizes and prices for NPCs depend on the welfare and features of the game of the players, as well as the NPCs themselves. Promise that the NPCs "Can overtake you in the grind", sending visible in-game detachments of hunters and scavengers, as well as fight with players for raids and grind quests.
 
Well, given that everyone votes for different things, it looks like I will have to collect the final vote by a majority on each item.
 

Yes, it's a matter of game balance. Unlike the NCR-oriented New Vegas, no faction should control much more important territory than others. McCarran Airport, one of the largest airports in the world, is just such an area. At the same time, it has a potentially extremely high value, therefore it is easier to make it a neutral and extremely hostile territory.
 
Yes, it's a matter of game balance. Unlike the NCR-oriented New Vegas, no faction should control much more important territory than others. McCarran Airport, one of the largest airports in the world, is just such an area. At the same time, it has a potentially extremely high value, therefore it is easier to make it a neutral and extremely hostile territory.
So it's either guarded by GHOULS! GHOULSE EVERYWHERE! or an airplain-load of robots? Cause, make it too hostile to gradually chip at the defenders, and you get a plausible vacuum of civlization and high-level zone where players can try and get rare items if they are lucky and fast.
 
So it's either guarded by GHOULS! GHOULSE EVERYWHERE! or an airplain-load of robots? Cause, make it too hostile to gradually chip at the defenders, and you get a plausible vacuum of civlization and high-level zone where players can try and get rare items if they are lucky and fast.

Yes, and robots can just guard the territory. Or they may be under the control of someone who has access to the system since the days of the United States.
 
Yes, it's a matter of game balance. Unlike the NCR-oriented New Vegas, no faction should control much more important territory than others. McCarran Airport, one of the largest airports in the world, is just such an area. At the same time, it has a potentially extremely high value, therefore it is easier to make it a neutral and extremely hostile territory.
More expressing dismay at the speling error.

Some areas should be locked off, yeah.

Yes, and robots can just guard the territory. Or they may be under the control of someone who has access to the system since the days of the United States.
Well, there is a lotta former DoD installations in Nevada, some of their staff might've survived. And we know there's Area 51 in Fallout canon. Even if we just say it exists, then during the Great War, got a lotta nuclear warheads dropped on it....

Now, I've been thinking abotu the local Brotherhood Chapter, and well...

On one hand, there is a LOTTA military bases in state. On the other, a lot of them are closed, so it could be the Brotherhood is hiring outside help because their Knights and Scribes are occupied across the state, containing whatever came out of Area 52, monitoring 51's ruins, and sweeping and clearing all the other locales, well, they need troops. Hence why they're interested in a outsider.
 
On one hand, there is a LOTTA military bases in state. On the other, a lot of them are closed, so it could be the Brotherhood is hiring outside help because their Knights and Scribes are occupied across the state, containing whatever came out of Area 52, monitoring 51's ruins, and sweeping and clearing all the other locales, well, they need troops. Hence why they're interested in a outsider.

I agree, but the question here is that a significant part of the US military facilities in Nevada are located outside of Clark County, where Las Vegas is located. They mostly in Nye County. If you choose scaled location, it will be fine, to have map with some misrepresentation, but you choose realistic way, so it better will be showed like update with one or two new locations, not on base mojave map, because it's area like this map itself.

More expressing dismay at the speling error.

Sorry.
 
[x] - Omerta. This image is a tribute to the traditional Mafia of the Prohibition era, not in the least romantic image of a brutal criminal organization profiting from human vices, dealing with drugs, prostitution and many other things that are prohibited from gaming nations. This will often be the reason for conflict with them.

[x] - White Gloves. This image is more based on elite casinos, which do not turn to inferior entertainment, but maintain a demonstrative elitism in everything. At the same time, we may well add to them some sharply negative trait, which they abandoned, at least formally. For example, cannibalism. Or make them a religious sect. We have a lot of options for action, and our main problem is age restrictions.

[x] - Kings. We already have Elvis Presley fans, and although we originally planned to place them in the outskirts of Vegas, in its slums, no one is stopping us from making a casino focused on the rock and roll style. They can become a kind of hallmark of this city, for which it is known in the rest of the world. And also the basis of a reviving pop culture, for example, music, but they do not create anything new, they worship a person from the past as a living deity. This is blind repetition without understanding and development.

[x] - Clowns. It seems that Vegas has a casino based on circus culture. Why don't we turn them into a casino and a really creepy circus at the same time? Well, with brutal performances as well as animal fights forced to kill each other.

[x] - Commander. Our hero turns out to be a sergeant only at first, becoming the commander of a special detachment of the army of the New California Republic. His goal is not so much to play an important role in the war, but also to assemble a special composite regiment, freeing troops from other directions in order to help the troops in the Mojave. But this role will often be much more difficult than that of others, because he will have to condemn ordinary soldiers to death, denying them the necessary reinforcements due to the wishes of politicians.

[x] - Stormtrooper. In this version, the hero will serve as an assault specialist assigned to the battalion, who is always at the forefront of the offensive. In the end, he is noticed enough to invite him to test the new type of power armor collected by the NCR, but this makes him a target for the Brotherhood of Steel, since the armor is a reworking of the Enclave's developments, and they are confident that through the player they will be able to reach possible refugees from the Enclave in the Republic.

[x] - Sinner. Our Ranger is a former criminal who is trying to find his new place in the Rangers of the New California Republic, but the past haunts him. And he has a choice - to walk with fire and sword through the old brothers in crime, or lead them, starting to organize a crime syndicate right inside the Ranger Corps.

[x] - Archaeologist. This story focuses more on the search in the ruins of the Old World and the scientist's attempts to obtain technology valuable to the Republic, while confronting the Brotherhood, which is trying to obtain technology for itself, and the Legion, which is trying to destroy it. But the technologies themselves are dangerous, because they led to the death of the Old World, and sometimes the NKR will try to capture what they themselves do not fully understand.

[x] The trade and economic system of fractions. That is, awards, prizes and prices for NPCs depend on the welfare and features of the game of the players, as well as the NPCs themselves. Promise that the NPCs "Can overtake you in the grind", sending visible in-game detachments of hunters and scavengers, as well as fight with players for raids and grind quests.
 
[X]Plan Four Families & Four Bears

Edit: On how we can make money, we can add not only cosmetics, but emotes too. It can be a simple emoji like emotes or a physical activity like facepalming or spinning your gun. Maybe both.

Merchandise are a thing. We can slap our game in everything. T- Shirts, Lunch Box, figurines, cosplay stuff, toys, anything!
 
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Turn 4 - Legion Campaign
Winning vote:
[X] Plan: Combinated Vote
[x] - Omerta. This image is a tribute to the traditional Mafia of the Prohibition era, not in the least romantic image of a brutal criminal organization profiting from human vices, dealing with drugs, prostitution and many other things that are prohibited from gaming nations. This will often be the reason for conflict with them.
[x] - Chairmens. The most typical casino representatives. They no longer show the brutal crime of the mafia of the twenties, but a much later mafia, which has moved from open murders in the middle of the streets to bribery and political lobbying of its own interests. They may be the most typical family, but this is not a problem either, as it takes someone typical to fill the extras among the many vivid images.
[x] - Kings. We already have Elvis Presley fans, and although we originally planned to place them in the outskirts of Vegas, in its slums, no one is stopping us from making a casino focused on the rock and roll style. They can become a kind of hallmark of this city, for which it is known in the rest of the world. And also the basis of a reviving pop culture, for example, music, but they do not create anything new, they worship a person from the past as a living deity. This is blind repetition without understanding and development.
[x] - Clowns. It seems that Vegas has a casino based on circus culture. Why don't we turn them into a casino and a really creepy circus at the same time? Well, with brutal performances as well as animal fights forced to kill each other.
[X] - Hero. The sergeant managed to single-handedly defeat the enemy squad near Vault 15, and this makes him a real legend, firstly only in his battalion. However, the more he becomes a living legend, the more the supply officers who envy him will sabotage the player's activities. Until being sent on an openly suicidal mission, upon returning from which the player will have nothing to do but solve the problem with the commander in the most radical way.
[X] - Stormtrooper. In this version, the hero will serve as an assault specialist assigned to the battalion, who is always at the forefront of the offensive. In the end, he is noticed enough to invite him to test the new type of power armor collected by the NCR, but this makes him a target for the Brotherhood of Steel, since the armor is a reworking of the Enclave's developments, and they are confident that through the player they will be able to reach possible refugees from the Enclave in the Republic.
[X] - Cleaner. We offered players the opportunity to play on the dark side of the Ranger Corps. Namely, the fact that they are often forced to work as assassins on the orders of the high command of the Republic. The player becomes one of them, but gradually the orders coming to him become ambiguous, aimed not only at helping the Republic, but also at settling opponents. And he can both oppose his commanders, and start to cash in on this, officially pretending to be "a good ranger follows orders."
[X] - Archaeologist. This story focuses more on the search in the ruins of the Old World and the scientist's attempts to obtain technology valuable to the Republic, while confronting the Brotherhood, which is trying to obtain technology for itself, and the Legion, which is trying to destroy it. But the technologies themselves are dangerous, because they led to the death of the Old World, and sometimes the NKR will try to capture what they themselves do not fully understand.
[X] - The trade and economic system of fractions. That is, awards, prizes and prices for NPCs depend on the welfare and features of the game of the players, as well as the NPCs themselves. Promise that the NPCs "Can overtake you in the grind", sending visible in-game detachments of hunters and scavengers, as well as fight with players for raids and grind quests.


We are slowly but surely creating the image of the Strip, complementing it also with crime families and creating a division of labor between various mafia families. Neo Vegas itself, the city of sin, is gradually acquiring more and more details. The four factions of the Strip Families vie with each other to please their master, Mr. House, or to do exactly the opposite and find a way to overthrow him. And each of the families also looks different. Creepy Clowns, rude and cruel thugs Omerta, elegant, but cunning as if poisonous snakes Chairmens; and one-faced like soulless copies of the Kings.

But Vegas is not limited exclusively to the Boulevard itself, there are also several other areas of the city, each of which has its own surroundings and history, which we could easily borrow and use for our own needs, diversifying the overall picture of Vegas with its typical post-apocalyptic landscapes.

Choose three options:
[x] - Black Westside. The Fallout universe is focused on the 1940s and 1950s, and if so, then you can remember those times when there were serious restrictions on the Strip for blacks, and therefore they opened their casinos in Westside. We can keep the area as a predominantly African American area, add some voodoo culture and famous black artists like Louis Armstrong.
[x] - Housers. Mr. House's prototype, Howard Hughes, once became the largest landowner in the New Vegas Valley, and his heirs organized the construction of a luxury residential complex on the site of his possessions. This place is now known as Summerlin. Take the eccentric nature of the real Hughes, add self-centeredness, right down to his portraits hung everywhere. And in two centuries we will get a whole cult focused on the worship of House itself.
[x] - Steel Heart of Vegas. Henderson is also known as one of the few Vegas neighborhoods that has had an industry. Mainly because the Hoover Dam was under construction in the 1930s. Why not locate some family-owned refurbished factories in Southeast Vegas. Locals are forced to work for them in harsh conditions, while the Followers of the Apocalypse try to help them, and also secretly spread their anarchist views.
[x] - A city from the past. We may not refer to North Las Vegas as just a neighborhood close to Las Vegas. In the end, during the time of Prohibition, it was he who became the center of activity of the bootlers with their underground establishments. Of course, after the collapse of the Old World, there is no sense in its laws, but they can organize an underground market in secret from Mr. House and Semey, refusing to pay taxes on such entertainment.

On the other hand, our words did not make Bethesda too happy. In their perception, what we were proposing sounded not more like an imitation of life on the map, but more like a full-fledged economic system, more similar to the one in EVE Online, but at the same time involving non-player characters. And this is difficult to balance, extremely difficult.

Also, as they said, the problem is that it will be difficult for us to organize the right audience for it. Traditionally, Killers, according to Bartle, who seek to achieve superiority over other players not by interacting with the world, but at the expense of the players themselves, are the first to profit from auctions. And whether it is trading at the auction, or fighting with other players is a completely different question. The problem is that by providing too much content and opportunities for Killers, we can frighten off other categories of players. And by complicating the financial system, we run the risk of not fully thinking through something, and thereby destroying the market.

While Killers are highly likely to buy paid content from the in-game store from the very beginning, the problem with them is comparable to that of Whales. They can buy a lot, but they will leave the game as soon as dominance is no longer interesting to them. Or, destroy the gaming market, scare away other players, and make the world empty before the game pays off.

Nevertheless, the contract has already been signed, and all that remains is to try to move forward in the hope that the project does not fall apart in the process. Moreover, the time has come to think about E3 2009, as well as the possibility of the very presentation of the fact that we are working on this project. So far, Bethesda itself plans to disclose solely the fact that a new project is being prepared, but we can try to convince them otherwise.

Your position on preparing for E3:
[x] - Do not divulge anything. For now, we will keep a secret the very fact of the preparation of the IMO for Fallout, so that the excitement does not burn out.
[x] - Disclose the fact of cooperation between the studios. Yes, we are indeed working on a Fallout game, which is pretty obvious given that there are many early game authors among the founders of our studio. But what kind of game it is and how it will function is not necessary for them to know at the moment.
[x] - Disclose the facts of the MMO. Yes, we are working on a Fallout MMO, but this is not an overly ambitious project that is not trying to become a WoW killer.
[x] - Catch up on the excitement. Yes, we are working on an MMO, which should become, if not a killer for the current king of online games, then at least become a competitor for another ambitious project - SWTOR, since our games are extremely similar.

Now is the time to move on to the campaign of characters belonging to the Caesar's Legion, of which we also have four. They all have similar tactical roles to their counterparts, but there are also differences. Dean and Sergeant have both similar gameplay and are similar in their images to each other. They are both simple people who rise to the top through their own courage and training, the hero who is easiest to empathize with due to a certain similarity with the player. Likewise, both the Ranger and the Frumentarian use the imagery of the intelligence agent, which also makes them look similar.

But at the same time, there is a big difference between the Heavy Infantry and a member of the Cult of the Vulcan. If the first is just a soldier with elite equipment, who, as a result, are given special tasks, then a member of the Cult of the Vulcan stands outside the main command chain of the Legion. He is a warrior-scholar of the Caesar Legion who obeys the orders of his cult, reporting directly to Caesar. His task is to look for new technologies, as well as ways to apply them. A similar situation with the Scientist and Auxilarium. If everything is clear about the first, then the second is a member of a tribe allied to the Legion, but not part of it, he is also outside the culture of the Legion. But his knowledge is the result of being passed on within the tribe since the time of the Great War, in the form of religious rites, and not restored after the Great War.

Select Dean's story option (one option):
[x] - Survivor. A similar story, where the dean will have to endure the death of his entire century, thrown into a hopeless battle. Standard plot. But in this case, the reason for the decision will be by no means incompetence, but malicious intent. Players will have to expose the tribal enmity that has survived in spite of everything in the Legion, which threatens to tear the Legion itself to pieces.
[x] - Centurion. Again, in general, a similar plot, where our dean gradually rises to the centurion, withdrawing from various sectors of the fronts the troops that Joshua Grackham needs to storm Hoover Dam. The challenge will be managing such a messy and messy mix, most of which is green newbies. The hero can be put in charge of all the salvation of personnel or victory at any cost.
[x] - Triarius. Its plot is the story of one who changes the course of history, remaining in the shadows. Who can rush with a machete at the enemy squad, interrupt it, get out of the battle unharmed and change the course of the battle. He is appreciated by the centuria, but he himself refuses promotions, confident that his place is right here. But who is he himself? Loyal servant of Caesar, following the spirit of the ideology of dialectics around which the Legion was created? Or a bloody maniac with blood on his hands?

Select the story option for a member of the Cult of the Volcano (one option):
[x] - Talent Seeker. Few will volunteer to work for the Legion, most will prefer to lay low, because the offer of the Legion cannot be refused. His task will be to look for those who can possess knowledge valuable for the cult and in one way or another get it into the service. Far from voluntary, but even so, his methods will vary. Kidnap a scientist and take him to Arizona? Or use his family as hostages, threatening to kill them or sell them as slaves?
[x] - Defector. We can show as a member of the Vulcan Cult not just an ordinary savage who received training and weapons, but remained a savage at heart. Why not show instead a surviving Enclave member who both respects the Legion's martial culture and Caesar's mindset and is driven by hatred of the Brotherhood of Steel and the New California Republic. But will he stoop to methods acceptable to the Legion?
[x] - Mechanic. We can revert to the image of the repairman, and its importance will become even greater within the Legion. In the end, most of the ordinary legionnaires are uneducated savages who do not understand how their weapons actually work, and only follow the instructions for solving standard situations. But what happens in all other situations? They have to turn to the cult of Vulcan. And he has a choice - to try to educate his fellow-in-arms, or to continue to preserve knowledge for the sake of growing the influence of his cult.

Select the Frumentaria story option (one option):
[x] - Hand of Caesar. We may well show the work of a frumentarian as a scout and counterintelligence officer who both searches for enemies and penetrates enemy boundaries, sabotaging enemy forces, and collecting valuable intelligence. The question about the ambiguity of his image is how far will he go in deviating from the Legion lifestyle? He has permission to do so, but will he remain faithful to the ideology of the Legion, or become a plutocrat in everything but the name.
[x] - Mouth of Caesar. In the same way, we will help to show him as a diplomatic agent who not only receives information, but also controls the tribes and whether they will become part of the Legion or be exterminated. Its goal is to look for allies, enter into discussions and convince native cultures to voluntarily go into slavery, so as not to be forced into it.
[x] - Eye of Caesar. And we can again return to the role of the Frumentarians and their ilk as commissioners. Why not? They are outside the main command structure, reporting only to Caesar himself. Ideal fighters for cleaning out those who are too free-thinking and plotting any coups.

Select Auxilarium story option (one option):
[x] - Shaman. The option is similar to the Medic's story in the sense that he will have to choose who to keep alive and who not. But there are major differences between them. The witch doctor also goes back to the image of a shaman, he only heals bodily wounds, but also mental wounds, and also conducts initiation rites. His choice is to help preserve a piece of tribal culture, or ruthlessly erase it within the framework of the Legion-approved Cult of Mars.
[x] - Champion of the tribe. The Auxilarium is not directly part of the Legion's military chain. He is a savage who serves the Legion, for his tribe has sworn allegiance to him. And on him, like on other members of the tribe, Caesar's close attention is paid. He needs to show himself in order for the Legion to continue to believe that granting autonomy to his tribe is the right choice. And the question is - how far is he willing to go to deserve such an attitude towards himself?
[x] - Skirmisher. We can refer to the auxilias as real Roman connections, namely the Cretan archers and the Balearic slinger. A former member of a gang of savage raiders acts as the foremost scout for the Legion's invasion army. But even after joining Caesar's army, he was brought up under the Legion as a recruit who knows no other life. He is a raider who will try to find a way out even in Caesar's army. Including if it means looting and clandestine trade, kidnapping of civilians and the like, bypassing military service.
 
[x] - Catch up on the excitement. Yes, we are working on an MMO, which should become, if not a killer for the current king of online games, then at least become a competitor for another ambitious project - SWTOR, since our games are extremely similar.
[x] - Survivor. A similar story, where the dean will have to endure the death of his entire century, thrown into a hopeless battle. Standard plot. But in this case, the reason for the decision will be by no means incompetence, but malicious intent. Players will have to expose the tribal enmity that has survived in spite of everything in the Legion, which threatens to tear the Legion itself to pieces.
[x] - Defector. We can show as a member of the Vulcan Cult not just an ordinary savage who received training and weapons, but remained a savage at heart. Why not show instead a surviving Enclave member who both respects the Legion's martial culture and Caesar's mindset and is driven by hatred of the Brotherhood of Steel and the New California Republic. But will he stoop to methods acceptable to the Legion?
[x] - Hand of Caesar. We may well show the work of a frumentarian as a scout and counterintelligence officer who both searches for enemies and penetrates enemy boundaries, sabotaging enemy forces, and collecting valuable intelligence. The question about the ambiguity of his image is how far will he go in deviating from the Legion lifestyle? He has permission to do so, but will he remain faithful to the ideology of the Legion, or become a plutocrat in everything but the name.
[x] - Champion of the tribe. The Auxilarium is not directly part of the Legion's military chain. He is a savage who serves the Legion, for his tribe has sworn allegiance to him. And on him, like on other members of the tribe, Caesar's close attention is paid. He needs to show himself in order for the Legion to continue to believe that granting autonomy to his tribe is the right choice. And the question is - how far is he willing to go to deserve such an attitude towards himself?

Bethesda wants volume, let it get it. In the end, it is better to create some kind of lively discussion than just saying "This is a Fallout MMO" without comments. People don't know what to expect from this, so you should give them information... Or not to give any at all and open up in 2010. I am open to both options.
Also, the game for a former member of the Enclave is quite interesting, because no one else gave players such a setting and opportunities. Otherwise, the classic choices of gray morality, with a variant choice.
 
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[x] - Catch up on the excitement. Yes, we are working on an MMO, which should become, if not a killer for the current king of online games, then at least become a competitor for another ambitious project - SWTOR, since our games are extremely similar.
[x] - Survivor. A similar story, where the dean will have to endure the death of his entire century, thrown into a hopeless battle. Standard plot. But in this case, the reason for the decision will be by no means incompetence, but malicious intent. Players will have to expose the tribal enmity that has survived in spite of everything in the Legion, which threatens to tear the Legion itself to pieces.
[x] - Defector. We can show as a member of the Vulcan Cult not just an ordinary savage who received training and weapons, but remained a savage at heart. Why not show instead a surviving Enclave member who both respects the Legion's martial culture and Caesar's mindset and is driven by hatred of the Brotherhood of Steel and the New California Republic. But will he stoop to methods acceptable to the Legion?
[x] - Defector. We can show as a member of the Vulcan Cult not just an ordinary savage who received training and weapons, but remained a savage at heart. Why not show instead a surviving Enclave member who both respects the Legion's martial culture and Caesar's mindset and is driven by hatred of the Brotherhood of Steel and the New California Republic. But will he stoop to methods acceptable to the Legion?
[x] - Champion of the tribe. The Auxilarium is not directly part of the Legion's military chain. He is a savage who serves the Legion, for his tribe has sworn allegiance to him. And on him, like on other members of the tribe, Caesar's close attention is paid. He needs to show himself in order for the Legion to continue to believe that granting autonomy to his tribe is the right choice. And the question is - how far is he willing to go to deserve such an attitude towards himself?
 
[X] Plan To Cross A Rubicon

[X] - Black Westside. The Fallout universe is focused on the 1940s and 1950s, and if so, then you can remember those times when there were serious restrictions on the Strip for blacks, and therefore they opened their casinos in Westside. We can keep the area as a predominantly African American area, add some voodoo culture and famous black artists like Louis Armstrong.
[X] - Housers. Mr. House's prototype, Howard Hughes, once became the largest landowner in the New Vegas Valley, and his heirs organized the construction of a luxury residential complex on the site of his possessions. This place is now known as Summerlin. Take the eccentric nature of the real Hughes, add self-centeredness, right down to his portraits hung everywhere. And in two centuries we will get a whole cult focused on the worship of House itself.
[X] - Steel Heart of Vegas. Henderson is also known as one of the few Vegas neighborhoods that has had an industry. Mainly because the Hoover Dam was under construction in the 1930s. Why not locate some family-owned refurbished factories in Southeast Vegas. Locals are forced to work for them in harsh conditions, while the Followers of the Apocalypse try to help them, and also secretly spread their anarchist views.

[X] - Disclose the fact of cooperation between the studios. Yes, we are indeed working on a Fallout game, which is pretty obvious given that there are many early game authors among the founders of our studio. But what kind of game it is and how it will function is not necessary for them to know at the moment.

[X] - Triarius. Its plot is the story of one who changes the course of history, remaining in the shadows. Who can rush with a machete at the enemy squad, interrupt it, get out of the battle unharmed and change the course of the battle. He is appreciated by the centuria, but he himself refuses promotions, confident that his place is right here. But who is he himself? Loyal servant of Caesar, following the spirit of the ideology of dialectics around which the Legion was created? Or a bloody maniac with blood on his hands?
[X] - Talent Seeker. Few will volunteer to work for the Legion, most will prefer to lay low, because the offer of the Legion cannot be refused. His task will be to look for those who can possess knowledge valuable for the cult and in one way or another get it into the service. Far from voluntary, but even so, his methods will vary. Kidnap a scientist and take him to Arizona? Or use his family as hostages, threatening to kill them or sell them as slaves?
[X] - Eye of Caesar. And we can again return to the role of the Frumentarians and their ilk as commissioners. Why not? They are outside the main command structure, reporting only to Caesar himself. Ideal fighters for cleaning out those who are too free-thinking and plotting any coups.
[X] - Champion of the tribe. The Auxilarium is not directly part of the Legion's military chain. He is a savage who serves the Legion, for his tribe has sworn allegiance to him. And on him, like on other members of the tribe, Caesar's close attention is paid. He needs to show himself in order for the Legion to continue to believe that granting autonomy to his tribe is the right choice. And the question is - how far is he willing to go to deserve such an attitude towards himself?
 
[x] - Defector. We can show as a member of the Vulcan Cult not just an ordinary savage who received training and weapons, but remained a savage at heart. Why not show instead a surviving Enclave member who both respects the Legion's martial culture and Caesar's mindset and is driven by hatred of the Brotherhood of Steel and the New California Republic. But will he stoop to methods acceptable to the Legion?
[x] - Defector. We can show as a member of the Vulcan Cult not just an ordinary savage who received training and weapons, but remained a savage at heart. Why not show instead a surviving Enclave member who both respects the Legion's martial culture and Caesar's mindset and is driven by hatred of the Brotherhood of Steel and the New California Republic. But will he stoop to methods acceptable to the Legion?
umm, @Melifaro, Only one can have that choice, i think you accidentally double-copied it.
 
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