At the start of the game, there are three main factions - Caesar's Legion, New California Republic and the Brotherhood of Steel. Each of them opens access to the storylines of the locations, and also determines which side they will fight for. Each of these factions has four classes available, each with its own unique class campaign. These classes differ between factions only cosmetically. But in addition to the classes that determine the armor used by the character, and therefore his survivability, there are also subclasses that determine the weapons used, and therefore the style of play.
Heavy Soldier
Heavy Soldier is a class for those who love heavy weapons that inflict great damage, and the fighter himself has extremely significant health. But his problem is his lack of maneuverability, as a result of which he is poorly suited to quickly close the distance, and his weapon also has problems with hitting the enemy.
Armor: begins as a heavy soldier in metal armor, in the manner of medieval armor, but then switches to power armor.
Heavy
This subclass is based on the use of a machine gun that this soldier carries in his hands. First with considerable force, and then with the help of the power armor servos. This class is designed to inflict damage on the enemy at a considerable distance, making it extremely difficult for the enemy to approach at a melee distance. In case the player got an opponent attacking him point-blank, then he becomes almost defenseless from a low turning speed.
Primary weapon: the player starts with fairly light artisan machine guns, gradually switching to heavy machine guns, which are usually installed on machines or equipment.
Secondary weapon: a knife that also deals quite significant damage, but only at point-blank range. Initially an ordinary army knife that turns into a vibrating knife.
Destroyer
This subclass is a kind of very tenacious caster, which focuses not on the use of weapons, but on powerful abilities, which at the same time have a very long cooldown. Several copies of heavy weapons are mounted in his armor systems at once - a shoulder rocket launcher, an automatic grenade launcher and a flamethrower on the wrists, shrapnel mines throughout the body, and so on. Thanks to them, he has the ability to quickly inflict huge damage at any distance, but his problem is that after these shots he does not have the ability to inflict significant damage.
Main weapon: the player starts with rusty submachine guns, which are gradually replaced by pre-war special forces weapons, or double-barreled shotguns, which receive more cartridges as they improve, but remain fairly slow-firing weapons.
Secondary weapon: a knife that also deals quite significant damage, but only at point blank range. Initially an ordinary army knife that turns into a vibrating knife.
Hoplite
This subclass plays the role of a melee tank, which lives off the ability to withstand huge damage from the enemy, since its protection includes not only power armor with additional armor plates, but also a shield that can cover its small-caliber shots and most of the attacks in melee. He also has significant damage, since in one hand he can hold a weapon that is two-handed for everyone else. But its drawback is the lack of ways to quickly reduce the distance to the enemy, as a result of which it loses significantly to those who are not forced to engage in hand-to-hand combat.
Primary Weapons: Heavy two-handed weapons, from a sledgehammer made from a piece of armature to a thermal lance or a sword made of rail, which simply break through any enemy defenses.
Secondary Weapon: Ballistic Shield that provides extremely significant damage reduction.
Soldier
The Soldier is the easiest to understand new player in the genre, as he most resembles a typical action movie hero. A simple soldier with limited healing capabilities, a supply of grenades and hand-held ranged weapons, which makes him easy to learn for anyone with minimal skills in the given genre.
Armor: starts with basic body armor and cuirass, gradually replacing them with pre-war US police and army special forces equipment.
Stormtrooper
This is a soldier who is a rather specific tank. Its main prerogative is not to withstand a large amount of damage, but to evade it with a sufficiently large indicator of means to neutralize the enemy. A paralyzed enemy cannot inflict damage on the player, the entire Stormtrooper build is based on this. In addition, he possesses a large arsenal of specific ammunition that can weaken the enemy, both by reducing his attack and defense, in order to make it easier to deal damage to the enemy.
Primary Weapon: A shotgun, starting with a simple double-barreled shotgun, but gradually evolving into an automatic police special forces shotgun, capable of continuous burst fire.
Secondary weapon: a stun gun that can paralyze opponents of any kind.
Shooter
This is the most typical, but at the same time also the rarest soldier, as he is the only one who can use Assault Rifles, the most versatile weapon class that can be used at both medium and long range. Due to this, he can do quite a lot of damage at a high distance, not allowing a significant number of opponents to approach him. But unlike a machine gun, its weapon does not lose its effectiveness in close combat, which makes it a significantly more dangerous enemy.
Primary Weapon: Assault Rifle, starting with semi-automatic rifles from National Guard depots and ending with Army Special Forces automatic carbines.
Secondary weapon: a sawed-off shotgun for the enemy, which is suitable at a very close range, allowing you to meet any enemy with a powerful one-time attack.
Raider
This is a cross between the Shooter and the Stormtrooper, since it is designed for action at a much closer range, but at the same time it does not have the survivability of a Stormtrooper. Instead, he has increased maneuverability and melee weapons. Maneuverability is achieved due to a grappling hook built into the forearm, with which he can either pull the enemy towards him, and vice versa, move to the position of interest. It does not have significant firepower, it relies on the ability to use both small arms and melee weapons near them, whose abilities have cooldowns that can be used independently.
Primary Weapon: Players start with rusty SMGs, which are gradually replaced with pre-war SWAT weapons.
Secondary Weapon: A gauntlet with serrated blades that allows you to strike an enemy up close and leave bleeding skills on them.
Scout
A stealth-oriented class, due to which it cannot normally perform the role of a healer and has only extremely limited potential to act as a tank. Its use as a healer is hindered by its distance from allies.
Armor: starts with light leather armor, gradually moving to the armor of the police special forces, intended for storming premises with enemies with small-caliber weapons.
Sniper
A subclass focused on the use of a sniper rifle. A classic flimsy caster that deals massive damage with rare attacks on the enemy, to which is added the ability to deliver the first blow with invisibility. However, if he fails to destroy the enemy with the first shots, he is unlikely to be able to live long enough, since his only defense will be the distance to the enemy. He can, however, be fairly successful in retreating from melee-oriented characters and inflicting shots as he reloads.
Primary Weapon: Starts with pre-war hunting rifles, eventually moving on to powerful army marksman and sniper rifles.
Secondary weapon: a sawed-off shotgun for the enemy, which is suitable at a very close range, allowing you to meet any enemy with a powerful one-time attack.
Saboteur
A subclass focused on directly opposite actions, namely, attacking the enemy in hand-to-hand combat, due to the possession of extremely powerful melee attacks, the highest mobility and the ability to deliver the first blow from stealth. His main problem is that if the enemy detects him before he can get close to a close distance, he turns out to be practically defenseless and can be very easily shot.
Primary Weapon: Players start with rusty SMGs, which are gradually replaced with pre-war SWAT weapons.
Secondary Weapon: Extremely powerful blades and axes that deal devastating melee damage.
Saboteur
A subclass that specializes in controlling what is happening on the battlefield, which does not have powerful attacks, but has the ability to lay traps while remaining invisible. From damaging to slowing. This is where the potential of the class to act as a tank lies - to immobilize the enemy and interfere with his free movement. In addition, he can also go into invisibility right during the battle for a certain time, which allows him to get away from the enemy who was able to detect him.
Primary Weapon: Starts with pre-war hunting rifles, eventually moving on to powerful army marksman and sniper rifles.
Secondary weapon: a holographic designator that places debuffs on the enemy, increasing the damage they take. Doesn't remove stealth.
Specialist
The Specialist is a support fighter who is not very much intended for independent play, but has enormous opportunities to support the team, and is also the only real healer, which makes him absolutely indispensable for raid activities.
Armor: Starts without armor, only in normal clothes. But over time, he will gradually learn to wear civilian body armor.
Medic
Classic healer. While the soldier and heavy soldier can heal themselves as well as fortify armor, it is the only one who specializes in healing their allies and healing in a group. Also provides allies with enhancements from narcotic stimulants. In a battle with the enemy, his potential is close to zero, but for the survival of the group it is necessary.
Primary Weapon: A heavy pistol starting with simple revolvers and ending with hand cannons.
Secondary Weapon: A medical kit necessary for full-fledged work as a healer.
Grenader
Fighter of support and control of the battlefield. While grenades are available to any fighters as abilities, only he has the ability to use them on an ongoing basis, as well as help his squad with smoke grenades, disguising their fighters, or paralyzing enemies with stun grenades. He cannot inflict significant damage, but he can support his own fighters, increasing their defensive abilities.
Primary Weapon: Players start with rusty SMGs, which are gradually replaced with pre-war SWAT weapons.
Secondary weapon: a grenade launcher, which allows you to launch grenades at a significantly greater distance.
Officer
A class focused on the call of additional assistants who act as cannon fodder that can be sent to the enemy, and which will inflict damage on him. An extremely powerful class for playing against NPCs, since it actually does not require any action, but at the same time it is extremely vulnerable against players, since it does not have significant armor, as a result of which it is very easy to kill. However, even the group benefits, since his fighters practically do not receive damage from the attacks of bosses, and the only thing that is required of the officer is to survive.
Primary Weapon: A heavy pistol starting with simple revolvers and ending with hand cannons.
Secondary weapon: a holographic designator that places debuffs on the enemy, increasing the damage they take.