[X] Plan: A Dealer
[X] - Dean Domingo. This ghoul is not only an actor, but also a swindler who has been trying to get inside for two centuries. The desire to commit the greatest theft in history after the death of the world gradually turned into an obsession, despite the fact that the pre-war treasures in the New World are no longer needed.
[X] - Mutant. This split personality mutant came to the casino, following his signal, which became for him the only reason for his existence. A veteran of the Master's army, gone mad, he subconsciously gave in to the hope that he could "start all over again" if he made his way inside this casino, thereby getting rid of his fate.
[X] - Write in: Dealer. An mysterious intelligent deathclaw who wears a black fedora and a heavily stitched trench coat that seems like it was sown together to fit him. They are constantly calm and show fine control by their ability to shuffle and deal cards. They keep hidden their reason to be here and somehow seems to show up in various locations. Often tells players to watch themselves nonchalantly and with a knowing look. (Think something like a grim reaper to go along with the Cloud.)
[X] - The unknown nature of the Cloud. The cloud is one of the main components of the atmosphere of this add-on. But we can try to exacerbate this atmosphere by making it a separate mystery. From time to time, players will stumble upon evidence of cloud activity. But what is it really? Who created it? What consequences does it have besides the death of people who get there?
[X] - Exodus from Mount Black. The Black Mountain Supermutant Society, ruled by the peaceful Marcus, is heading for a split of its own. It has three factions at once. The first are followers of Marcus, what a peaceful existence with people. The latter are followers of Tabitha, promoting ideas of supermutant supremacy. And finally, crazy and schizophrenic super mutants who, instead of superiority to one of the parties, threaten to turn it all into a bloody carnage. All factions are interested in one of the outcomes, but none are definitely interested in the uncontrolled massacre in the middle of the desert.
At the head of the story that we are telling in this update is the personal fate of those who were attracted to this casino and thus found themselves tightly connected with it. Each of them could just pick up and leave at any moment, but out of his own stupidity and arrogance, he stayed here, believing that inside the closed casino there is a solution to all their problems, and not in their own hard work. Their own arrogance made them prisoners of their weaknesses, the casino only became a symbol with which they linked their imprisonment.
Dean Domingo for two centuries survived in the Cloud near the Villa, he kept his sanity, as much as possible for a creature that for almost two centuries was cut off from society. He could be the rising star of the Strip, he could perform in New Reno, he could be anyone given his survival skills. But he unconsciously for himself cut off all opportunities to start a new life, continuing to chase who he once was - a thief and a swindler.
A mutant, in which two personalities appear at once, is in the center of the confrontation, because none of these personalities wants to give up. Once they both were one, combined in it during the service to the Master. An incredibly loyal, yet cunning servant. But the Master was the only thing that connected these two parts. And with his death, they broke. Faithful turned into an executive animal, while Tricky became a sociopath, and both were weighed down by their existence and hurt themselves with their opposing interests. He convinced himself that the problem was not in him, and as soon as he entered this casino, he would be met there by the Master himself, who had survived his death.
The dealer is the Deathclaw, whose interests are connected not so much with the casino itself, but with what was around him - the Cloud. Once he was just a small cub, hatching in the ruins of a strange complex in the Wasteland, where everything was covered with plants. Attempts to understand his nature did not give him anything new, from time to time he ruined pre-war complexes - even if there were living people in them - but did not find anything new. The casino, with its mysterious Cloud, is the final puzzle he tries to solve, hoping to find out who created it and for what purpose. But the failure of his attempts leads him to despair, which only increases with each passing day. Instead of clinging to the past, he could have found a new home in Vault 13, but he didn't dare to.
Each of these three persons is a freak, each of them is a mutant. But players during the course of the plot will have to get to know each of them in order to get the information necessary to open this casino from him. After all, only by ensuring their cooperation will the player be able to get himself allies, with the help of which it will be possible to open the Sierra Marde, although the ways in which the player will achieve this will be very strange. For example, you will have to play cards with the Dealer, where the stake will be the player's own life, like Death with the Scythe playing chess. With a mutant, you will have to maintain a balance between his two opposite personalities.
By the end of the update and the decisive attempt to get inside the casino, it may already seem that the players, along with these freaks, have become allies and even friends, but they underestimate the degree of obsession of their allies with this casino, and that everyone will eventually try to betray when they think that their goal is was nothing more than self-deception, or the players will get in the way of realizing this very goal. Domingo's lust for profit, an insane belief in the survival of the Master and an obsessive hope to learn something about the origin of the Cloud - all this comes between the player and his allies.
The opposite for them is not the players, but the commanders of the expedition of this faction. Colonel Cassandra Moore, Elder Elijah and Centurion Silus, each of them prioritizes service to their power, and not their own selfish interests, and therefore finds the strength to abandon betrayal, because he knows that without cooperation, the three parties will never get inside the casino successfully and not overcome its activated defense systems.
Cassandra Moore wants to destroy the enemies of the Republic, Elijah wants to inscribe himself forever in history, on a par with the greatest minds of mankind, and the centurion wants fame and honor. They may hate and despise others, but no one wants to get the whole bank at once turns into an attempt to make an attack. Including because they know that the rest will unite against the first attacker. Armed neutrality restrains their desires.
In the meantime, some details should be noted about the popularity of our project, because we received information on this topic. The initial popularity of our project reached two and a half million, which is a fairly good result, but it is much inferior to WoW, which even after its serious losses in popularity is in first place in the world with eight million subscribers.
However, over the past months since the start of the project, the popularity has slightly decreased, falling to two million. And this is a very good result, although slightly worse than what Bethesda had hoped for. On the one hand, this is so, there is a drop, but it is much less than a threefold drop in the popularity of SWTOR during just six months. Our constant updates have done their job, so we can only hope that we can maintain the popularity of our project at least at the current level. If we manage to gain popularity with the release of the first full-fledged DLC, then our project can even be called a successful attempt to make a story-oriented game.
However, even this fact is subject to some doubts. On the one hand, players are happy with our approach to the plot, that "the canon is the storyline that the player has chosen, and everything else is kind of parallel universes", and without giving the player too many choices, we provide a common plot for everyone. But at the same time, publishers are worried. First of all, they are trying to achieve cost reduction at any cost, and here the question is that such an approach to the plot requires additional labor costs, and therefore money investments.
Feedback from players really liked the approach to the first update, which systematically developed what was in the original version. But the next two raised some questions and disappointment. Moreover, the question was not in the gameplay, but in the connectivity of the add-ons with the original version. Neither the Grand Canyon, nor even more so on the Sierra Marda, there were no full-fledged indications, unlike Daniel, who acts as a connecting link and Zion. They want to get something that is more connected with the game world, and ideally - a completely systematic development of the plot, taking into account all the updates.
Exodus from Mount Black could be just such an update. Not in the sense that it will be an integral plot, but it is directly related to the history of this world, with Marcus, who appeared in the second part and whose storyline has been developing since the time of the original version.
The main element of the story that we are describing here is the attempted coup against Marcus by those super mutants who were dissatisfied with the attitude towards them on the part of all factions. The Brotherhood of Steel considers the Super Mutats to be the enemies they fought back in the days of the Master. Caesar's Legion considers them to be an inferior remnant of the Great War, which will have to disappear in order to give a new future for humanity. But they get the most contempt from the Gamma Corps in the troops, such super mutants. Having managed to find a place among people, they look at voluntary exiles not as souls exhausted by the centuries lived, but as cowards who are fleeing from problems.
Undesirable for themselves, they found themselves at the center of the war, reminding them of who they were when they were, what they tried to escape from, and tempting them to take the same path of violence they once wanted to abandon. And the tactics of non-violence by Marcus convinced them, first of all, of his weakness. Together, this ultimately led to the end that broke the usual state of affairs on Mount Black.
The first step in this update is to decide which groups of super mutants will be present in this update, and which will threaten their exodus from Mount Black. We have a few obvious views, but we can add a few more.
Choose three options:
[] - Madmens. These are the super mutants who, due to the active use of stealth battles, began to gradually lose their minds. Their main desire is an obsessive desire to get more stealth fights, which allows them to avoid the feeling of other people's gaze, constantly tormenting them. The target of their attack will be pre-war research centers.
[] - Children of the Master. They are somewhat similar to Marcus, for they also served in the army of the Master. But the key difference between them is that if the Master took the vision of Unity in its original form as a basis, then they strive to build a tough empire led by super mutants and rank even among mutants, where exactly their generation as the smartest will be at the top. Their goal is to capture slaves who will serve them, and therefore will be workers.
[] - Separate from other super mutants are those who were workers from Redding, captured by the Enclave. They come from the New World, the fruit of its culture, but rejected by their native world after their transformation. Their goal is the possible storage of FEV, as a means of reproduction to create their own state.
[] - Nihilists. They believe that the only hope for the world for restoration died with the Master, and people will only destroy him again, now completely. They now only want to end the suffering of future generations by finding some kind of weapon that will destroy the New World.
[] - Savages. And finally, super mutants will not be themselves without those who would be just stupid savages. But finding themselves independent of those, they quickly slide into raiding and cannibalism, turning into a brute destructive force. They do not have any high convictions, they are simply feeble-minded that they are trying to survive in this way.
[] - Write-in.
Finally, it will be important and to some extent decisive for us what was the reason for this conflict. Of course, the real culprit of what happened is a whole set of problems. But one event led to overflowing patience and conflict, being a carefully prepared action, the response to which will become the basis for further development of conflicts in the Wasteland.
Choose one option:
[] - The Brotherhood of Steel is guilty. The final act of aggression was an attempt by a Brotherhood of Steel scout to infiltrate Mount Black and use a bug to obtain data from the listening systems of Mount Black. The Brotherhood systematically prepares for the Battle of Hoover Dam and thus tries to obtain overwhelming information about the communications of their opponents.
[] - Guilty of the New California Republic. To be precise, these are the forces of the Gamma Corps, which tried more and more aggressively to convince the local super mutants to join the forces of the Republic. In the end, the confrontation between the two groups reached its climax and led to armed conflict.
[] - The Courier and Mr. House are guilty. It was Career who staged the events that led to the uprising and the exodus. Super mutants were a valuable asset, and by such actions he could kill two targets at the same time - to drain the forces of opponents and lead to the isolation of super mutants ready to cooperate with Vegas.
[] - The Caesar Legion is guilty. The final straw was the attempt by the Legion Frumentarians to attack Mount Black in order to destroy the detection systems on it. The interference created by her work turned out to be too strong for the weak equipment of the legion and their desire was to obtain conditions for themselves, not inferior to those of the enemy.
[] - Write-in.
In the meantime, work on the original version is coming to a relative end, and before the final update, which will be dedicated to the Second Battle of Hoover Dam, there are two more updates at the insistence of Bethesda.
Choose one option:
[] - Divide. We have already mentioned this place as a path that leads in Mojave almost directly from Shady Sands and where the mysterious Ulysses hid. This place is so important that there was even a battle for it, however, it turned out to be outside the attention of the players themselves. But they can see the consequences of this battle, which ended in nuclear explosions, which immediately attracted all the factions and required them to investigate what happened.
[] - Coup in Vegas. Mr. House awakens at the Lucky 38 casino, finally receiving a platinum chip from the Courier. Together with an army of robots under his control, he tries to expel all three forces from the Mojave, but does not know that his three deputies are already weaving intrigues against him.
[] - Area 51. Of course, Base 51 is located next to Neo Vegas, which is associated with a whole cult of conspiracy theories dedicated to the search for aliens, and they really have always been a part of our universe. And there may be not only aliens, but also other mysterious creatures. For example, the laboratory where the first Wanamingos were created.
[] - Big Mountain. A pre-war research center with a huge number of prototypes of a wide variety of technologies that survived the Great War and were to be used in the hands of the American army. But instead, they ended up in the hands of mad scientists who still continue to rule this place.
[] - Write-in.