NCR Story - Heavy Tropper
The NCR heavy infantryman begins not just as an ordinary soldier, he has already received some recognition, for which he was enrolled in the Heavy Corps. In the military camp, he appears not so much for training in military affairs, as for completing a training course on handling armor. After which he is sent to the capital at the headquarters of the Corps. But what started out as a quiet incident degenerates into a fight with a group of clandestine arms dealers who will try to kill the character and get his armor. He manages to single-handedly stop attempts, and together with one of the rangers, completely defeat this group, for which scientists notice him and offer to become a tester of a new model of power armor, which was developed in the New California Republic.
The first test site is Vault 15, where he will have to lead the attack on enemy positions, attracting enemy fire. The armor is frankly bad, but as the scientists themselves said, this armor is by no means high quality. Its main advantage is its low cost and the ability of the NCR itself to produce new copies. And a squad of such fighters shows themselves perfectly, in comparison with most of the Heavy Corps, that they wear armor without servos.
Trouble begins in Junktown, where the player and his squad are attacked in an organized manner in an attempt to capture or kill them. The player's character is the only one who survives the attack. And he, along with a group of rangers, is assigned to investigate the attack. The rangers themselves suspect that the purpose of the attack is not so much to undermine the combat power of the Republic as to try to reach the creators of the new power armor. There are two suspected parties - the Brotherhood of Steel and the Vulcan Cult.
With the first, the New California Republic is currently fighting for Vault 13, including one of the paladin generals, whom the player will have to try to capture. But unfortunately for him, he manages to commit suicide with the help of a pill with poison. The second suspects are the Caesar Legion, with whom the NCR has a small front in Arizona, and there is a small Vulcan Cult unit operating there, trying to collect suitable equipment belonging to the Arizona Rangers. But unfortunately it turns out that they also know nothing about what is happening.
As a result, the investigation comes to an impasse, and the squad is temporarily transferred to the Hub, where the squire of the Circle of Steel contacts him, telling the truth. Namely - that the New California Republic has accepted a large number of fugitive scientists from the Enclave, offering amnesty in exchange for their development. And the armor that the player uses is originally the development of the Enclave. The Circle of Steel, a Brotherhood spetsnaz squad, staged an attack in Junktown, trying to reach out to the plotters through the squad members. And they succeeded - it turns out that the Enclave scientists' complex is located in the Hub, and the knight is trying to lure the player into the Brotherhood of Steel.
He refuses and rushes to this complex to help repel the attack of the Circle of Steel on this complex. And then he will have a choice - to provide information about what happened and deliver the scientists to justice, or to help cover up the crimes. In any case, the NCR government decides that the fact of the attack by the Brotherhood of Steel detachment on the Hub is enough to create a stir. And decides to send all connected personalities as far as possible. The player is assigned to the Heavy Corps company in the Mojave.
The first test site is Vault 15, where he will have to lead the attack on enemy positions, attracting enemy fire. The armor is frankly bad, but as the scientists themselves said, this armor is by no means high quality. Its main advantage is its low cost and the ability of the NCR itself to produce new copies. And a squad of such fighters shows themselves perfectly, in comparison with most of the Heavy Corps, that they wear armor without servos.
Trouble begins in Junktown, where the player and his squad are attacked in an organized manner in an attempt to capture or kill them. The player's character is the only one who survives the attack. And he, along with a group of rangers, is assigned to investigate the attack. The rangers themselves suspect that the purpose of the attack is not so much to undermine the combat power of the Republic as to try to reach the creators of the new power armor. There are two suspected parties - the Brotherhood of Steel and the Vulcan Cult.
With the first, the New California Republic is currently fighting for Vault 13, including one of the paladin generals, whom the player will have to try to capture. But unfortunately for him, he manages to commit suicide with the help of a pill with poison. The second suspects are the Caesar Legion, with whom the NCR has a small front in Arizona, and there is a small Vulcan Cult unit operating there, trying to collect suitable equipment belonging to the Arizona Rangers. But unfortunately it turns out that they also know nothing about what is happening.
As a result, the investigation comes to an impasse, and the squad is temporarily transferred to the Hub, where the squire of the Circle of Steel contacts him, telling the truth. Namely - that the New California Republic has accepted a large number of fugitive scientists from the Enclave, offering amnesty in exchange for their development. And the armor that the player uses is originally the development of the Enclave. The Circle of Steel, a Brotherhood spetsnaz squad, staged an attack in Junktown, trying to reach out to the plotters through the squad members. And they succeeded - it turns out that the Enclave scientists' complex is located in the Hub, and the knight is trying to lure the player into the Brotherhood of Steel.
He refuses and rushes to this complex to help repel the attack of the Circle of Steel on this complex. And then he will have a choice - to provide information about what happened and deliver the scientists to justice, or to help cover up the crimes. In any case, the NCR government decides that the fact of the attack by the Brotherhood of Steel detachment on the Hub is enough to create a stir. And decides to send all connected personalities as far as possible. The player is assigned to the Heavy Corps company in the Mojave.