Voting is open
BoS Story - Squire
The Squire is a very special category in the Brotherhood of Steel. They stand above the Initiates, who are just undergoing training, they are already entrusted with participation in hostilities, albeit in auxiliary roles - as cover for paladins and knights, or as scouts. In the end, most of the squires are promoted and become knights, however some remain in this role, becoming master squires. They are similar to paladins, since they have nothing to do with the logistics of the Brotherhood, being exclusively combat specialists, but their task is to covertly penetrate the enemy's territory, and not a frontal attack by paladins. They are led by the prelate-squire who answers to the Elder.

It is to the number of master squires that the main character belongs. He undergoes not so much training as testing for admission to the ranks of these. And then he is sent to Maxson, where he awaits being assigned to reconnaissance positions in the New California Republic. Imagine his surprise when one of the Elders accepts him, declaring that he has a special task for the squire who has shown exemplary skills - the fight against the remnants of the oldest enemy of the Brotherhood of Steel - the Master's super mutants. An enemy comparable in danger to the Enclave itself. And that there are still those who share his ideas, considering the destruction of all mankind through mutations to be correct. He was able to learn that an organization known as the New Children of the Cathedral was active in Maxson and would need to be investigated. They will certainly resist, but the player so far sees only the brute strength of this faction - mutants hiding under the hoods with guns.

Traces of the organization go to the Wandeberg base. And there the players will have to meet with a serious threat - a group of super mutants covering the base. Assuming that they intend to destroy the settlement of the Brotherhood of Steel, the player will kill them, but what his surprise will be when he learns that their true goal is to evacuate the mutants from the territory of the Brotherhood of Steel. And not only super mutants, they accept everyone in general. The next destination is Santa Barbara.

There, the player learns that the super mutants have found the FEV storage and create new super mutants, presumably preparing a new army. The player will have to fight their way through the base of super mutants in order to find out that they simply voluntarily convert into themselves the likes of those who die of disease or old age. And he has to either destroy the super mutants, or just leave them.

In the end, from Santa Barbara, he learns about the existence of two small channels for the escape of mutants from the territory of the base. Both go through the mountains of California to the New California Republic and the Legion. And if everything is clear with the NCR, in it the rights of mutants are protected by laws, although they are officially despised, then the flight of mutants to the Legion is surprising. But the mutated ones have heard that there is a Reservation for ghouls, and the Legion also believes that mutants will not make good soldiers and they will not leave good offspring, and therefore they will not become soldiers there, and women are not made slave wives for reasons of genetic purity. Of course, considerations are primitive, and based on such things as extra fingers and the like. But they consider this to be better than a virtually disenfranchised position in the territory of the Brotherhood of Steel, since many in the Brotherhood, out of ignorance, consider them the initial stage of transformation into super mutants.

In the end, the information points to the main base of the New Children of the Cathedral - the Old City of the Hub. There, ghouls and super mutants settled in the catacombs, creating their own complex, where they accept a wide variety of mutants. From common varieties to the most exotic ones like Harold. The player will have to fight them in order to finally see who makes up the majority of the mutants - not adults who are ready to fight against the Brotherhood of Steel, but children born with mutations who are denied access to Maxson's society. The player can either help the Brotherhood team to destroy the complex, or oppose the Brotherhood of Steel's destroyer team.

In the end, he will either receive a reward from the Elder, or at the tribunal he will deploy his accusations against the Elder, stating that he, bypassing possible instructions, sent an armed team to kill civilians of another state, which is too much even by the standards of the most conservative representatives of the Brotherhood of Steel. In the first case, he will be sent by an Elder in Mojave at the head of a team of cleaners who will have to get rid of mutants in the region. In the second case, he will be made his representative by the Supreme Elder, whose task will be to fight against the excesses of the Brotherhood of Steel.
 
BoS Story - Scribe
Scribes play an extremely important role in the Brotherhood of Steel, and at the same time are aloof from most of the Brotherhood. Unlike knights, they are not at all involved in military matters, since their knowledge is too valuable. The only exceptions are medical care and robot control. But as a result of such remoteness from military affairs, in the Brotherhood of Steel, which is a philosophical and spiritual order of knights, they very rarely rise high. An Elder descended from the Scribes is rare, as is the Elder of the Squires, who speaks of the very ambiguous talents of their owner.

The player is a scribe who specializes in the use of combat robots that participate in combat in his place. In the Brotherhood of Steel, the attitude towards this practice is ambiguous, because on the one hand, these are valuable technologies, but they also help to save the limited human resources of the Brotherhood of Steel.

After completing a military training course, the protagonist is sent to Maxson. There he meets with other scribes and plunges into their atmosphere, feeling the difference between them and the rest of the Brotherhood, since they do not love each other too much, secretly considering the other side to be learned or mentally retarded. From Maxson, he is sent to the Wandeberg military base, as there they report the location under the base of a new, hitherto unknown bunker where the pre-war supercomputer was found. It might even be Sachs. However, at the base itself, he does not find a computer; instead, the Brotherhood of Steel squad is destroyed by the awakened robots. The lone survivor says that the computer woke up and mistook them for a US Army soldier, but when one of the knights told the truth, he went berserk and started killing them, and then hoisted himself into the arms of a loading robot and went to the Wasteland.

AI trails lead to Santa Barbara. The local population is extremely poorly developed technologically, and it is not clear what interested him there, because it is unlikely that he will be able to pass for his own there. However, the master scribe of the Brotherhood of Steel, upon learning of this, was alarmed, saying that the intelligent machine is one of the most serious threats not only for the Brotherhood of Steel, but for humanity as a whole. In the city itself, only traces of the base of this Artificial Intelligence can be found. But the words of the locals themselves are strikingly different from those of the paladins, according to them, these robots helped to help protect them from raiders. From them, the scribe learns that two small groups separated from the main column and went north with an incomprehensible purpose. Fearing that information about him might reach against the Brotherhood of Steel, the scribe travels there.

It turns out that if the droids could not agree with the Caesar Legion, then on behalf of the New California Republic, a representative from the Republic negotiated with the AI envoy. The scribe will have to disrupt this meeting and cover up his tracks as much as possible, as well as extract the data modules of the robots in order to find out the location of the central machine - the Hub.

In the Hub itself, several knights and the master scribe himself, who came to personally participate in the operation to destroy an intelligent machine, are already waiting for the player. He argues this is important, since no one should be left with access data to the American space war machine. It is easier and more reliable to wait for these satellites to fall to Earth and burn up in the atmosphere than to give someone supplies of unused strategic weapons. But once they get to the AI, players get to hear a completely different point of view.

The machine itself says that its actions are dictated by the fear of meeting the power armor tech fanatics who got to it. AI saw two options for development - it would be imprisoned in some kind of storage until the end of time or destroyed, and, fearing the second option, it tried to escape, which it did not succeed. He asks him to let go, arguing that he wants to find refuge with the Followers of the Apocalypse, and promises not to harm anyone with his knowledge.

The player has to either destroy him or let him go, especially since all other members of the squad were killed in the battle. In any case, he is rewarded and sent to the Mojave as Elder Elijah's henchman with the task of reactivating Hoover Dam after its capture.
 
Turn 6 - NCR as fractions
I know you've been waiting for this for a long time. So get a new turn.

Winning vote:
[x] - City of buses. The United States is much worse off than Europe in terms of rail services, and buses play the role. Therefore, we can easily make it from old buses, which are used both as living quarters and as walls. And all thanks to a construction crane located in the center of the settlement, which allows them to be moved.
[x] - Undercity. During the pumping of water to supply Las Vegas, cavities were formed, where after the war some part of the population could well have taken refuge. In addition, these caves can be connected to the sewerage system, forming a second communication system that allows you to move between areas of the city below. But at the same time, this is an absolutely lawless zone with PvP, even within the faction.
[x] - Call center. It is one of RobCo's businesses that has responded to calls from consumers. Oddly enough, but after the war they survived. And since they were engaged in technical support for robots, they were able to reactivate the robots that were available here, making them full-fledged defenders of their small culture, which fights off raiders in this way and trades its stocks of blank paper, rare in the Wasteland, with other factions.
[x] - Zoo and aquarium complex. It has a zoo and a huge aquarium. An entire isolationist tribe that lives on the use of traps, special mutants and actively thrives on the rare trade in water supplies that they sometimes sell. The only ones in the wasteland prepare sushi.
[x] - Football fields. Oddly enough, Vegas has a whole sports complex of classic European football. There you can create a district that hosts the local "Vega Games", once a season inviting everyone to the "Deathball" championships.
[x] - Neon Museum. Las Vegas is home to a unique neon sign museum, and accordingly, there may well be a center dedicated to restoring and reworking neon signs to keep the restored Vegas casinos running.
[x] - Feudal Paladin. We can turn to the origin of the Brotherhood of Steel in the form of a philosophical knightly order, copying the structure of real royal orders. For example, the Teutonic Order. And the paladino, accordingly, is presented as the feudal lords of this very Order. Actually, in this branch of events, the Paladin represents the right hand of the local Lord Paladin, who carries out his orders and fights against riots, agitation of the NCR and the Legion, sometimes with medieval cruelty.
[x] - Tradeк-diplomat. Also, most of the contact with the inhabitants of the Wasteland goes through the knights, for it is they who are responsible for such trivial issues as supplying the rest of the Brotherhood with food. He will have to solve the problems of lack of supplies from the Brotherhood of Steel, balancing between the Brotherhood's inability to deal with commodity-money relations and the need to seize property from farmers and merchants by force.
[x] - Fighter of survivors. The Brotherhood of Steel is far from the most humane organization, besides, it has an extremely long memory. And certain circles within the Brotherhood of Steel itself may believe that mutants, like super mutants, simply have no right to exist. And the squire will have to decide - whether it really should be so, or the example of people like Marcus proves the opposite.
[x] - Robotic machine scientist. The Brotherhood of Steel is, in fact, the only faction in the Wasteland that actively uses robots. But are all robots just robots? Isn't there real Artificial Intelligence among them, and who will it be in the eyes of the Brotherhood of Steel itself? Is it just another technology? A fully-fledged sentient being? A dangerous relic better to destroy? These questions can be answered by his campaign.


We continue to work on our Neo Vegas, and work on the main locations of the map has almost come to its natural end. We decided to focus on the minor factions of Vegas, as cruel, albeit in a somewhat technological community, while maintaining their identity. This will be one of the fundamental differences between the world we created and what Bethesda has. Our raiders are not just psychopaths, raping, dismembering and cannibalizing. Each of these communities has its own history, in the context of which their lifestyle takes on meaning and it becomes clear why they have just such a lifestyle.

But for us this is not the time to stop, we need to move on in terms of development, and move on to the next stage - the main game factions.

Take the New California Republic, for example. Something is already clear to us. We have several factions representing the NKR. Four of these are the factions to which the players belong - the New California Republic Ground Forces, the Heavy Corps, the Ranger Corps, and the Bureau of Science and Industry. Plus, there is General Lee Oliver's expedition to the Mojave. But this is a large state that is not limited only to them. And according to the above, a feeling is created rather of a military dictatorship.

Let's start with the choice of the first person of the state, the President of the New California Republic, one of the most influential people in all of post-apocalyptic America. The choice of the president sets the tone for NKR itself, telling somewhat different stories.

New California Republic President's Choice:
[] Hawk. President Kimball presents a classic Fallout satire, in this case on American Republicans. And to be absolutely precise, on Nixon. He inflates the external threat, pursues an imperialist foreign policy, cooperates with the captain's big owners, and so on. All the bad that can be said about American conservatives is him. Under him, the NCR demonstrates that even a generally good faction can choose the black sheep as its leader. For him, the Mojave expedition is a way of supporting the war hysteria. Otherwise, he will be Senator from Shady Sands.
[] Socialist. Allgood Murphy, President and Boneyard's nominee, demonstrates the powerful influence of the Followers of the Apocalypse on the Republic, and is in fact a conduit of their influence. He strives for a policy of creating a network of allies to protect against Caesar's Legion and a diplomatic solution to the issue with the Brotherhood of Steel, but his overly diplomatic policy is not always successful. And the military often consider him weak and weak, unable to protect the NCR in these difficult times, and therefore will oppose him. For him, the operation in Mojave is a humanitarian operation to help the local population. Otherwise, he will be the mayor of Bounyard himself.
[] Dreamer. Grant Hayes, a Dayglow nominee, is a technocrat and dreamer of a pre-war American revival at its best in the place of the New California Republic. He is a supporter of the development of technology, as well as the revival of the symbol of the Old World. Many do not like him, as they believe that his ideas are too close to those of the Enclave. And on the one hand, they are right, since he did give shelter to many refugees from the Enclave in order to use their knowledge for the benefit of the New California Republic. But at the same time, he does not have crazy ideas for the destruction of all mutants, and he is much more democratic. For him, the operation in Mojave is a search for new technologies to revive the Old World. Otherwise, he will be Mayor of Dayglow.
[] Oligarch. Flynn is a livestock spokesman for the northern New California Republic who also has close ties to the Hub's trading corporations, giving him incredible finances to win his presidential campaign despite widespread hatred. He is a classic image of a large cattle dealer from the Wild West who bought up absolutely everything, up to the status of mayor, and in this case - president. He seeks water in the Mojave so that he can continue to expand his own influence. Otherwise, he will head the NCR cattle farmers.
[] Crisis manager. Alexander Drummond. A genius general who was forced to lead the NKR after the presidents that quickly changed after the death of Tandi. In the end, this leapfrog threatened the collapse of the Republic, so he had no choice but to take the situation into his own hands and lead the Republic through it, even against its own will. He is an honest warrior and a simple person who does not like his post, but knows that he cannot leave her. For him, the operation in Mojave is the defense of the NCR from a formidable external enemy.

Also, in addition to the above factions of the New California Republic, we can show a few more. The next choices are unlikely to directly affect the gameplay, nor will they fundamentally change the plot. Unless they provide NPCs to fill the game world. In the first version, their influence will be reduced to participation in the plot of individual locations, and several tasks. However, from this we can already develop ideas for changes in NCR in future parts of the games.

Choose five options:
[] Gamma Corps. We can show players that despite the actual oppression of ghouls and super mutants, even among the NCR military, there is a place for them in a special Gamma Corps, where only radiation resistant and ageless mutants are recruited, capable of operating in conditions impossible for humans. On the one hand, this is the honest use of their greatest strengths, but at the same time, a certain segregation can be traced here. They will also lobby for the rights of non-humans in the Republic.
[] Robotic body. We could increase the influence of the Bureau of Science and Manufacturing by creating for them virtually their own paramilitary branch, which deals with participation in battles with the help of robots. Not all of them, of course. These are heavily armed robots. There are also robotic loaders and robot-eyed scouts, but they are science in the New California Republic and are directly related to the army.
[] Tribes from reservations. We can continue the analogy between the NCR and the United States while also adding tribes to the New California Republic that live on reservations, often without civil rights. This is a complex topic that allows us to show the New California Republic from very different angles. After all, they give the tribes reservations rather than assimilate by force. Or, on the contrary, to arrange a tragedy for the local Indians. And do not forget that in real history, the first US snipers were mainly from among the Indians.
[] Stockton Association. These are the financial circles of the New California Republic, rather than the military, although they often decide where the military goes. This organization is a union of livestock farmers, which by its very existence violates any antitrust law of the pre-war world. They are by far a dark organization that players should enjoy fighting against.
[] Republican Bureau of Intelligence. This organization is a cross between the FBI and the people in black in the post-apocalyptic universe who work for the president of the New California Republic. Not only do they do the dirty work that the rangers will refuse, but they also deal with technology that many would call unnatural. For example, psionics or alien technology.
[] Artillery Corps. Why don't we take the Republic's big guns theme? And already through their influence to show the growth of the industrial sector, specializing in the creation of new weapons, as well as shells for them. It is not only extremely effective, but also extremely expensive. Also, players love explosions. And artillery is a great source of explosions.
[] Gunrunners. This is an organization from the first part of the game, which was based in Boneyard, producing the best weapons in the wasteland. But at the same time, they are in fact not some kind of corporation, but a rather anarchic community of mechanics-gunsmiths. Agree, this is quite unusual and deserves attention? At the same time, which is funny, they can be in opposition with the government. They are gunsmithing artists, not chippers of the same type of rifle for the new Republic battalions.
[] Republican Committee of Farmers. As opposed to the livestock farmers, we could also place those who earn their living from crops, potatoes and corn. Together with the former, they could not only represent a powerful economic lobby, but also act as opponents for each other, fighting for land.
[] Association of Prospectors. They could represent a rather specific society, since they are associated with the Bureau of Science and Production. But at the same time, they are also associated with cities, seeking permission from them to conduct excavations and search for technologies. Not to mention, an organization like this is an excellent source of missions for players of all kinds.

But in addition to the members of the Republic itself, it may also have unconditional opponents who have a grudge against the New California Republic. Moreover, these are enemies specifically for the characters of the New California Republic, not associated with other game factions.

Choose two options:
[] True Republic. This faction represents refugees from the Enclave hiding inside the New California Republic, who have gained serious influence inside it and are still sharpening their teeth on it, considering its very existence an insult to the United States, and therefore are trying with all their might to end it.
[] Jackals. They have at the moment, in fact, remained completely unclaimed, unlike the Khans and the Vipers. But we could make these raiders still live in the mountains near Shady Sands, where they are trying to survive and take revenge on the New California Republic.
[] Party Free America. We have an idea of the Followers of the Apocalypse as a democratic and somewhat anarchic faction of doctors and scientists. But what if they decide to put aside their humanistic principles, choosing the forceful path of fighting for the rights of others. We, in fact, received an anarcho-communist underground on the territory of the New California Republic, which arose as a response to the bourgeois system of New California itself, as opposed to the feudal one in the Brotherhood of Steel or the slave-owning one in the Caesar's Legion.
[] Cult of Shivaists. The first president of the New California Republic, Tandi's father, was a Hindu, judging by the first part of the game. So why don't we introduce something like a rather aggressive cult inspired by Hindu traits and standing in opposition to the democratic and humanistic NCR. For example, the destructive religious cult of murderers who tattoo their bodies from the ashes of cremated enemies.

Also, you always can vote for another my quest. I'm just waiting for new voices there to start releasing the next tour.
forums.sufficientvelocity.com

Modifited planquest: future UN commissariat edition Sci-Fi

The land is on the verge of destruction for environmental reasons. We urgently need to do something about it so that things don't get worse.
 
Canon - Raider Coalition Quest Line
Proposal: Quest line involving a faction within the Raider Coalition working (possibly unknowingly) with an Enclave group/faction.​



Quotes:

"...Their so-called truths will collapse around them all till only ash remains and the problems they've brought to the Mojave shall become another dream of the past. All I am asking is for you all to follow me, have faith in me and the Coalition shall further reach to its true potential. Just trust in me....and we shall all move into the light of a grand future rather than the darkness we must reside in now. .... Take my hand and show the Mojave and then the Wasteland what your truly capable of." -Vincent I.L. Eminence, Enclave Renegades agent to the Raider Coalition.



"We are in a dire situation caused by those who seem to think they have a right to take what they want. Well, we were here in the Mojave first and we will not be the first to leave. None of the others though agreed with what I believe would be necessary, so when someone came claiming to be an enemy of those outsiders that your apart of...well how could I not take the chance and show the others how things should be done. Preservation requires far more then what they are willing...so me and my followers shall give far more than any else shall. For the Coalition!" -Scarlet Amber, Seekers of the Scarlet Dawn, Raider Coalition (I don't really know how their being handled so yeah....)



"We have received reports about an Enclave sighting within territory controlled by the Raider Coalition. We would like a team to go in and investigate these reports. Don't worry about those barbarians, they shouldn't be too much of a problem even for the most basic of recruits." -Will be varied depending on factions, but generally how it'll go. Also greatly underestimating threat possibly.







Major characters/factions involved:




  • Enclave
    • Reformist faction, Dark Sub-Faction. Alt name: Enclave Renegades
      • A better name could probably be used/suggested.
      • Member(s)
        • Vincent I.L. Eminence
          • Yes, his name abbreviated spells vile
        • Division Omega Wraith
          • A small task force really either acting as bodyguards for Vincent or he's their actualy leader.
  • Raider Coalition
    • Seekers of the Scarlet Dawn
      • Lead by Scarlet Amber
  • NCR
    • Captain Joan.
    • Perhaps also arguing with a member of the Bureau of Science and Production?
  • Legion
  • BoS
    • Scribe





  1. Receive quest at respective faction camps.
  2. Proceed to marked location where Raider Coalition force will currently be attacking a small force of player's faction. Either a patrol or Caravan.
    1. If NCR location between Primm City and Nipton.
    2. If Legion or BoS along the Searchlight and HELIOS One road
  3. After defeating raid either recive update from surviving unit(s) or recive a quest item (Note or holotape with orders and a location) droped by a defeated raider.
  4. Marked location outside a bunker located between Searchlight and Nipton. Basicly a dungeon.
    1. Enemies range from Normal Raider Coalition forces, Enclave Renegade modified raiders, and normal creatures of the wasteland.
    2. Will encounter more peaceful raiders or choosing to spare someone through dialogue option can open options in the end.
    3. Potentially weaken bunker dungeon by having raider coalition allies?
  5. Get through bunker outer defenses.
    1. Can either get through with either stealth or violence.
    2. Stealth
      1. bypass and hack automated turrets, robot and raider patrols, and hack through doors and laser barricades.
    3. Violent
      1. Go through front entrance and fight past turrents, raiders, robots.
  6. Navigate the upper levels inside the bunker. Either fighting or sneaking/bypassing what security is present.
    1. Mid-boss encounter fighting a Enclave Renegade power armor unit being supported by 4 raiders and 2 turrets. One raider is a medic. Located guarding the entrance to the lower levels. beyond a point that can be used to rest at.
    2. If used stealth to reach this location then only the medic raider will be present, the other 3 raiders not being around.
  7. Navigate lower levels. Enemies are Enclave Renegades and Scarlet Dawn-aligned raiders.
  8. Boss room
    1. Encounter Scarlet Amber and Vincent I.L. Eminence. Boss battle with Scarlet.
      1. Could possibly have a squad of Enclave units assisting Scarlet or simply use raiders and environmental hazards.
    2. Depending on choices made can be assisted in fight by either assisting Coalition raiders or some other alternative force. Basically NPC allies helping with a boss battle, such as drawing fire away?








Ending:


  • Seekers of the Scarlet Dawn part of the Raider Coalition numbers decimated and main leadership either deceased or imprisoned/some other fate by the wider Raider Coalition.
  • Enclave Renegades force Omega Wraith within Raider Coalition either decimated or fallback to wherever their main base is.
  • Vincent I.L. Eminence fate unknown. Possibly escapes back to wherever main base is to cause problems elswhere.






Character Page:




  • Vincent I.L. Eminence
    • Appearance: Rather tall and thin with a pale complexion, has a constant smirk and wears sunglasses. Wears an Enclave officers' uniform with an officer cap that hangs slightly forward to further cover his eyes. Unique to his style is a black scarf and a hooded cloak both in a tattered condition and could potentially act to hide his identity along with a sash going from his waist to left shoulder.
      • Possibly appears in his 20s to 30s and has combed hair.
    • A agent of the Enclave, possibly a former secret service agent who was intrigued by Frank Horrigan? Working alongside a faction from the Enclave divulging from the old Enclave Purist doctrine and working to manipulate a group within the Raider Coalition to advance their goal.
    • Could possibly have dialogue options with him though contact mainly through other sources such as a radio, computer, or eyebot?
  • Scarlet Amber
    • Appearance: Wears verying shades of red, outfit amounts to a jumpsuit with various pices of scrap metal attached.
    • Leader of a raider group calling themselves Seekers of the Scarlet Dawn and being manipulated by Vincent.
 
Turn 7 - Legion as fractions
Winning vote:
[X] Plan Towards A New Dawn's Light

[X] Dreamer. Grant Hayes, a Dayglow nominee, is a technocrat and dreamer of a pre-war American revival at its best in the place of the New California Republic. He is a supporter of the development of technology, as well as the revival of the symbol of the Old World. Many do not like him, as they believe that his ideas are too close to those of the Enclave. And on the one hand, they are right, since he did give shelter to many refugees from the Enclave in order to use their knowledge for the benefit of the New California Republic. But at the same time, he does not have crazy ideas for the destruction of all mutants, and he is much more democratic. For him, the operation in Mojave is a search for new technologies to revive the Old World. Otherwise, he will be Mayor of Dayglow.

[X] Gamma Corps. We can show players that despite the actual oppression of ghouls and super mutants, even among the NCR military, there is a place for them in a special Gamma Corps, where only radiation resistant and ageless mutants are recruited, capable of operating in conditions impossible for humans. On the one hand, this is the honest use of their greatest strengths, but at the same time, a certain segregation can be traced here. They will also lobby for the rights of non-humans in the Republic.
[X] Robotic body. We could increase the influence of the Bureau of Science and Manufacturing by creating for them virtually their own paramilitary branch, which deals with participation in battles with the help of robots. Not all of them, of course. These are heavily armed robots. There are also robotic loaders and robot-eyed scouts, but they are science in the New California Republic and are directly related to the army.
[X] Republican Bureau of Intelligence. This organization is a cross between the FBI and the people in black in the post-apocalyptic universe who work for the president of the New California Republic. Not only do they do the dirty work that the rangers will refuse, but they also deal with technology that many would call unnatural. For example, psionics or alien technology.
[X] Artillery Corps. Why don't we take the Republic's big guns theme? And already through their influence to show the growth of the industrial sector, specializing in the creation of new weapons, as well as shells for them. It is not only extremely effective, but also extremely expensive. Also, players love explosions. And artillery is a great source of explosions.
[X] Association of Prospectors. They could represent a rather specific society, since they are associated with the Bureau of Science and Production. But at the same time, they are also associated with cities, seeking permission from them to conduct excavations and search for technologies. Not to mention, an organization like this is an excellent source of missions for players of all kinds.

[X] True Republic. This faction represents refugees from the Enclave hiding inside the New California Republic, who have gained serious influence inside it and are still sharpening their teeth on it, considering its very existence an insult to the United States, and therefore are trying with all their might to end it.
[X] Jackals. They have at the moment, in fact, remained completely unclaimed, unlike the Khans and the Vipers. But we could make these raiders still live in the mountains near Shady Sands, where they are trying to survive and take revenge on the New



We have essentially completed the work with the New California Republic itself, choosing the look we want from it. In our case, the New California Republic will be very different from the state that was under Tandi and Aradesh. Instead of a rather peculiar democratic state that did not pretend to be the new United States of America, we have a state that seeks to restore the Old World in all its splendor and nightmares.

Proof of this is Hayes, a politician by nature, but a technocrat and progressive by nature. In this regard, you can even compare him with both Roosevelts. Although its closest analogue, perhaps, should be called Lyndon Johnson. For this, we even inserted the murder of the previous NCR president into history, after which Grant Hayes took over as president. He made it his goal to restore the pre-war standard of living in the territories of the New California Republic, starting a large-scale program of economic and military transformation for this.

He penned decrees to remove the latest restrictions on ghouls and super mutants in the New California Republic, and even the adoption of a constitutional amendment guaranteeing basic rights for any intelligent creature, and even completely unnecessary that they were descendants of humans. He also tried to solve issues related to the rapid growth of the population in the Republic, the fall in payments to the population, problems with health care and education due to the growth of cities.

This was accompanied by an aggressive foreign policy aimed not only at seizing new territories, but at gaining control over the most important structures of the Old World, which could be used to increase the welfare of the citizens of the New California Republic. The main point of this foreign policy doctrine was to seize the Hoover Dam for a campaign to fully electrify the country.

Under him, at the same time, it is worth recognizing that the New California Republic went on a military track, and organized business circles were crushed. The armed forces were seriously expanded, several army corps were created at once, which takes more and more funds. The NCR is gradually repeating more and more mistakes of the old USA, without even realizing it.

But let's move on to the second main faction of the game - the Caesar Legion, which is an equally interesting society for players. Unlike the New California Republic, the leader of the Legion is very clear to us - this is Caesar himself, the founder of the Legion, on whose person he, in fact, is held entirely and completely. In addition, we have already proposed several persons for the Caesar's Legion, who would fulfill the role of senior officers in it. For example, Joshua Grackham, Basalt Legate. Or Vulpes Inculta. But there are a few other options that we could add as the main faces in the Legion.

Choose two options:
[] Aurelius from Phoenix. Aurelius of Phoenix is an extremely unusual example for the Legion, since he is not a native of a tribe, but from a city, which is clear from his name. But this did not prevent him from currying favor not just to the centurion, but to the military tribune of the Legion, and then the governor in Phoenix. He is known as a rather controversial leader for the Caesar Legion, as he is a supporter of diplomacy and indirect strategy, unusual for the Legion. He is seen in excessive freethinking and plutocratic methods, although he himself believes that he only uses all available methods.
[] Lucius. This fighter represents the image of a faithful servant of Caesar, who stands next to him and protects him even at the cost of his own life. Coming from an ordinary tribe, they managed to distinguish themselves not only by their strength and fighting skills, but also by their masterful ability to understand others, which more than once allowed him to save Caesar from attack. Actually, he is one of the few who really successfully acted in such situations.
[] Sextus Julius. He is not only a warrior and centurion of the Legion, but also the leader of the Cult of Vulcan, overseeing a wide variety of scientific projects of the Legion. A savage by birth, he proved to be a brilliant self-taught person who was able to effectively lead such a difficult direction for the Legion and succeed in this area. A true example of a warrior-engineer, the new Archimedes was able to provide a clean water supply for Flagstaff.
[] Vitruvius. Few people know anything about Vitruvius other than Caesar himself and other dignitaries of the Legion. Always hidden by his power armor, he leads the extremely radical militant wing of the Cult of the Vulcan, with training on par with the finest paladins in the Brotherhood of Steel. Equipped in black and red armor with flamethrowers, he is a true walking death that destroys any enemy that comes his way. They tried to kill him more than once, but again and again he returned.
[] Rex Flagstaff. While Caesar is the ruler of the Legion, its secular, bureaucratic and military leader, this does not mean that he cannot have a spiritual leader as well. Rex Flagstaff is one. Named a rex, similar to the fact that the Roman Republic had the office of a formal king, performing the functions of high priest. Rex will be the de facto pontiff of Caesar's Legion, as Caesar himself has enough to do besides being the son of Mars.

Similar to the situation with the New California Republic, we can add a few more factions specific to the Caesar Legion that will help him. We already have the Cult of Vulcan, the army of the Legion, Frumentaria and Auxilia, but we may well add a few more factions. Moreover, we can both diversify the above factions and present something completely new.

Choose five options:
[] Drusus ghouls. In this view, Los Alamos, far from the east, is under the protectorate of the Legion, sending a certain number of its fighters under its command. And they are headed by the governor of Los Alamos - Gai Drusus, the only ghoul legionnaire. The reason for this is that he became a ghoul after being accepted into the Legion and becoming a centurion. Therefore, they decided to use his talents in the best way for the Legion, for besides Caesar, he was the only one who could find a language with ghouls.
[] Alae Albuquerque. Albuquerque in our proposed concept is a high-tech city with such power that even Caesar himself was not sure of the legion's ability to win a war with him. Therefore, instead of war, he offered the city a dynastic marriage with his empress, in order to make their peoples allies. Since then, a small number of Albuquerque natives in pre-war armor and with laser carbines have served in the ranks of the Caesar Legion, as well as within the cult of Vulcan, representing irreplaceable specialists.
[] Proconsul service. We have a large number of troops in the Legion. However, the management of such an army structure is a huge amount of bureaucracy. Therefore, the Legion will need a large number of bureaucrats who manage the logistics of the Legion, as well as those involved in industry in civilized communities. To do this, it would be perfectly reasonable to put up specialized bureaucrats, headed by the Proconsul of the Legion.
[] Cult of Steel Vulcan. This branch of the Vulcan cult believes that their god forged himself from steel, giving himself a perfect shape. And that it is steel that is the supreme form for any matter, and not flesh. Therefore, they try to replace as much of their body as possible with primitive mechanisms in order to become like it. This is a kind of cult that elevates the worship of machines to an absolute.
[] Arizona Guard. Certainly, Caesar's Legion has elite forces. and the Arizona Guard are some of the most elite in the Legion. They are either veterans of twenty years of constant war, recruited from among the first recruits of the Legion, or their children, who are raised under the Legion from birth. These are those who remember how Caesar taught them to shoot with his own hands, and to them he taught Hegel's dialectics, creating a whole order of warrior-philosophers.
[] Praetorians. We could well add bodyguards for Caesar himself, whose task will be to protect him from any possible threats to his person. They can even fight with their bare hands, unlike all others, since no one is allowed to be present with weapons in the presence of Caesar himself, even his most faithful companions. Although, if necessary, they can act as official messengers of Caesar with the authority to speak directly on his behalf and override the orders of any other person in the Legion.
[] Black cohort. Continuing the Enclave's vengeance stance against the New California Republic and the Brotherhood of Steel. They could well have joined a small number of Caesar's Legion, forming with him a formidable army formation, the existence of which is kept in deep secrecy from almost everyone.
[] Naagloshii. We could very well add the flavor of the Navajo people to the Caesar Legion, making them one of the allies of the Caesar Legion, moreover, to the annoyance of both sides. However, they are some of the finest trackers in the Legion's army, and are welcome guests in any cohort, as their sniper and tracker skills often depend on the survival of the entire cohort, along with its commander.
[] Crusaders. We could add to the Caesar Legion a special elite guard personally by Joshua Grackham, who do not worship Caesar as a son of Mars, but are peculiar Christians, for whom he is a new prophet, like Moses or Abraham. They wear crosses with pride, completely incomprehensible to their true meaning, representing a separate tribe within the Caesar Legion with their own views on the Legion's purpose in enlightening the Wasteland.

In addition to the autonomous units of the Caesar Legion itself, we can also add the forces of the enemies of the Caesar Legion, which only ad hoc alliance with other factions, whenever possible trying to pursue their own goals. Actually, we already have the first such faction, these are the Arizona Rangers, who only indirectly cooperate with the New California Republic and only for their own interests in the fight against the Legion.

Choose one option:
[] Fire worshipers. Phoenix was the center of a cult dedicated to worshiping the flames of the nuclear fire that destroyed the Old World. When the Legion arrived, he tried to make every effort to destroy this very cult, but he only managed to drive it underground. These fanatics of the flame continue to operate in Legion territory to this day, setting fire to the Legion's barracks to the best of their ability and mixing radioactive salts into the Legion's food.
[] Phoenix Republican Movement. This is a way to show that not only the New California Republic claimed to be a democratic revival in the Wasteland, there were other parties as well. One of them was Phoenix, who formed its own republic, and its fighters continue to resist the forces of Caesar's Legion to this day.
[] The Last Blackfeet. The Blackfeet tribe was the first of the tribes that fought for Caesar during numerous wars. He converted them to Caesar's Legion first, but not everyone was happy about it. Some not only refused to obey the newly-minted god, but even began to fight against him in an attempt to preserve their own primitive culture.
 
Turn 8 - BoS as fractions
Winning vote:
[X] Plan Invicta

[X] Lucius. This fighter represents the image of a faithful servant of Caesar, who stands next to him and protects him even at the cost of his own life. Coming from an ordinary tribe, they managed to distinguish themselves not only by their strength and fighting skills, but also by their masterful ability to understand others, which more than once allowed him to save Caesar from attack. Actually, he is one of the few who really successfully acted in such situations.
[X] Vitruvius. Few people know anything about Vitruvius other than Caesar himself and other dignitaries of the Legion. Always hidden by his power armor, he leads the extremely radical militant wing of the Cult of the Vulcan, with training on par with the finest paladins in the Brotherhood of Steel. Equipped in black and red armor with flamethrowers, he is a true walking death that destroys any enemy that comes his way. They tried to kill him more than once, but again and again he returned.

[X] Alae Albuquerque. Albuquerque in our proposed concept is a high-tech city with such power that even Caesar himself was not sure of the legion's ability to win a war with him. Therefore, instead of war, he offered the city a dynastic marriage with his empress, in order to make their peoples allies. Since then, a small number of Albuquerque natives in pre-war armor and with laser carbines have served in the ranks of the Caesar Legion, as well as within the cult of Vulcan, representing irreplaceable specialists.
[X] Arizona Guard. Certainly, Caesar's Legion has elite forces. and the Arizona Guard are some of the most elite in the Legion. They are either veterans of twenty years of constant war, recruited from among the first recruits of the Legion, or their children, who are raised under the Legion from birth. These are those who remember how Caesar taught them to shoot with his own hands, and to them he taught Hegel's dialectics, creating a whole order of warrior-philosophers.
[X] Praetorians. We could well add bodyguards for Caesar himself, whose task will be to protect him from any possible threats to his person. They can even fight with their bare hands, unlike all others, since no one is allowed to be present with weapons in the presence of Caesar himself, even his most faithful companions. Although, if necessary, they can act as official messengers of Caesar with the authority to speak directly on his behalf and override the orders of any other person in the Legion.
[X] Naagloshii. We could very well add the flavor of the Navajo people to the Caesar Legion, making them one of the allies of the Caesar Legion, moreover, to the annoyance of both sides. However, they are some of the finest trackers in the Legion's army, and are welcome guests in any cohort, as their sniper and tracker skills often depend on the survival of the entire cohort, along with its commander.
[X] Crusaders. We could add to the Caesar Legion a special elite guard personally by Joshua Grackham, who do not worship Caesar as a son of Mars, but are peculiar Christians, for whom he is a new prophet, like Moses or Abraham. They wear crosses with pride, completely incomprehensible to their true meaning, representing a separate tribe within the Caesar Legion with their own views on the Legion's purpose in enlightening the Wasteland.

[X] Fire worshipers. Phoenix was the center of a cult dedicated to worshiping the flames of the nuclear fire that destroyed the Old World. When the Legion arrived, he tried to make every effort to destroy this very cult, but he only managed to drive it underground. These fanatics of the flame continue to operate in Legion territory to this day, setting fire to the Legion's barracks to the best of their ability and mixing radioactive salts into the Legion's food.


After the New California Republic, we also completed our work with the Caesar Legion, completing its identity as an organization. And according to him, it is very different from what was presented in Van Burren, or was supposed to appear in Brotherhood of Steel 2. Now it is not just a union of tribes, but a full-fledged, albeit rather peculiar state.

The original image assumed a state, which is an army of conquered tribes. The image is not very memorable without the Roman style. Now the Roman style only completes the picture of the classical oriental despotism. The Legion received the most important thing for him - heterogeneity, so that the endless ranks of legionnaires, representatives of a culture far from the players, did not mix into faceless thugs. Now it is a full-fledged state with branches of government that somehow converge on one single person - Caesar.

But each of the important persons of the Legion has its own troops and, as the prototype of Caesar's Legion reflects, these troops are loyal first of all to their leaders. This creates a sense of instability for Caesar's Legion and the constant threat of civil war in the event of Caesar's own death. An important element of the ancient era, and especially the civil wars in Rome, where the troops followed their leaders, like Caesar or Pompey, and not at all for their declared ideals of loyalty to the Roman Republic.

Joshua Grackham, Lucius, Vulpez Inculta and Vitruvius act as leaders of various organizations of the Legion, as well as the first officers of Caesar himself. At the same time, there are also a large number of different allies of the Legion. This all together makes the Legion a very complex and dynamic faction. And the reason for this dynamism lies not in political activity, but in precariousness and instability.

Now we are left with the last faction that we should consider, this is the Brotherhood of Steel. And its governing structure is rather unusual - it is the Council of Elders, headed by the Supreme Elder, often descended from Roger Maxson himself. At the same time, thanks to the advanced technologies of the Brotherhood of Steel, the leader is often an extremely ancient old man who plays a purely formal political role. As a result, much of the governance of the Brotherhood rests with the Council of Elders and its first officers who form the Grand Council. Actually, we have to choose its members in order to designate the main leaders who collectively rule the state. And in the future, some of them may receive the sole power over the Brotherhood of Steel.

Choose five options:
[] Prelate squire. As already mentioned, squires are the intelligence forces of the Brotherhood of Steel, whose task is not only to spy on the enemy, but also to infiltrate its ranks along with sabotage. This is a job that requires a rather specific temperament and very few are suitable for it, and therefore they usually stay away from the rest of the Brotherhood, having their own chain of command. Duncan McDuff is rather the first among equals among squires, who became a staff officer only because of his own severe wounds, which prevent him from fighting in the forefront. He is unsociable, and even the members of the Council shun him, but no one can deny that he always knows everything necessary for the needs of the Brotherhood of Steel.
[] Master Knight. Lily Timons is neither a mechanic nor an expert in any field, but she is an excellent accountant, which is absolutely necessary for such a large organization. Thanks to her, the Brotherhood manages to keep the bureaucratic machine in perfect order, keeping up with requests wherever possible. She herself is even a little obsessed with these numbers, seeing the whole world as a complex, but interconnected system, in which it is quite possible to calculate the exact values.
[] Master scribe. Barb Gilmore is the Brotherhood of Steel's master scribe and the second spokeswoman for mental labor. Unlike the extremely radical discovery of Elijah's technologies, she is much more conservative in this regard, preferring the position that very, very much knowledge should be kept secret so that the world does not repeat America's mistakes and does not destroy itself. However, her position, although conservative, is the result of the fact that she already stores a huge amount of dangerous technologies.
[] Paladin General. Amara Carey is a veteran of numerous military campaigns of the Brotherhood of Steel and an archenemy of Cassandra Moore, whom they faced more than once both on the battlefield and battalions of soldiers thrown into battle from headquarters. She is not a gallant paladin in shining armor, not a young girl, but a warrior tested in many battles, who can always be relied upon both in battle and in life. And for this reason, her authority in everything related to military affairs is completely undeniable.
[] Elder is a reformer. Finally, we can turn to the Elders of the Brotherhood of Steel, elected to their positions to govern the Brotherhood of Steel. The Brotherhood of Steel reformers are led by Rowley Austis, a longtime acquaintance of the mayor of Boneyard, Allgood Murphy, as well as the leader of the liberal wing of the Brotherhood of Steel. He will be released as a wonderful character that the player can experience, because their desires are similar.
[] Elder is a conservative. Sandy Thornton is the classic conservative leader of the Brotherhood of Steel, true to the behests left behind by Roger Maxson. Will she say something new about the Brotherhood and add some new colors to it? No, but it will show the course that the Brotherhood has followed for many generations, a compromise that all political movements in the Brotherhood of Steel choose.
[] Elder is reactionary. Spiro Luin belongs to a reactionary group called the Gray Plague by many. This is the ideology of the radical superiority of the members of the Brotherhood of Steel over all the inhabitants of the Wasteland, as well as the need to preserve technology away from the primitive inhabitants of the Wasteland. For this purpose, they consider it necessary to enslave the inhabitants of New California.
[] Lord Mayor of Maxson. Maxson is a city located near the Lost Hills bunker, which is inhabited by free citizens who are subjects of the Brotherhood of Steel. Since their birth, they have been under the tutelage of the Brotherhood of Steel, and in exchange for this, they supply the Brotherhood of Steel with all the necessary low-tech goods, mainly food. This makes the Lord Mayor of the city one of the most important figures for the Brotherhood of Steel, even if he is technically not a member of it at all.

Of course, we can also complement the Brotherhood of Steel with several more organizations that may be of interest to players who will expand the understanding of the Brotherhood of Steel beyond its classic structure of three main branches, as well as initiates and squires.

Choose five options:
[] Radioactive platoon. Duty forces the Brotherhood of Steel paladins to travel to the radioactive ruins from time to time in search of new technologies. Usually, the armor protects them from the dangers of radiation by force, but this does not always happen. Sometimes paladins receive a significant dose of radiation, and many of them choose euthanasia instead of painful death. But over the centuries of the Brotherhood's existence, there were several who continued to fight, but did not die, but became ghouls. They represent a very closed structure within the Brotherhood of Steel, many shy away from them, although their combat skills significantly exceed those of almost all paladins of the Brotherhood.
[] Companies of Maxson. In addition to the knights themselves, the Brotherhood of Steel also puts into battle a kind of militia - the inhabitants of Maxson, who are entrusted with the simplest weapons and equipment. The simplest only by the standards of the Brotherhood of Steel, but the most advanced for the rest of the Wasteland. They act as light infantry and skirmishers in front of the main forces of the Brotherhood of Steel.
[] Air fleet. The Brotherhood of Steel also took over the tiltrotor blueprints from the Enclave, among other things. And it was able, if not to establish their production, then at least to restore some of them. And this means that the Brotherhood of Steel should also form a kind of pilots who will be away from the soldiers fighting on the ground.
[] Genetics. It also happened that the Brotherhood of Steel is one of the few organizations in the Wasteland that know not just about genetics, but also strive to use it for the benefit of humanity. In this case, the Brotherhood of Steel is concerned about the fact that humanity is gradually degenerating genetically. But their fears do not take the form of those of the Enclave. Their fears are much simpler - they are afraid of the increasing proportion of born mutants, as well as sterile ones due to exposure to radiation. And their desire is to develop a milder version of FEV, which would be able to cure people from existing diseases.
[] Guardians. This group of paladins represents the elite of the Brotherhood of Steel, and only a very few paladins receive this status. It has nothing to do with the commanding abilities of the paladin, but with his military and leadership qualities. The Guardians exist in parallel, and sometimes in spite of the chain of command of the Brotherhood of Steel. But unlike the large armies of the New California Republic and the Caesar Legion, they can effectively use such personalities.
[] Engineers. Among the scribes of the Brotherhood of Steel, there are those who specialize in thinking machines, computers, and even full-fledged Artificial Intelligence, capable of competing with humans in the field of thinking abilities. This organization, in essence, represents several groups united only by a common subject of research, but with radically different goals. From worshiping AI to finding an ally in it or destroying intelligent mechanisms.
[] Specialists in parascience. Before the Great War, things like psionics were considered fiction. However, after the nuclear war, some kind of mutation occurred that awakened in some people an existing gene that allowed them to have psionic abilities. It is her, as well as adjacent areas, such as teleportation, that such scribes study. Moreover, in the Brotherhood, no one even thinks to ridicule them, because after the Vault Dweller, everyone knows that psionics really exists. And the Master is proof of that.
[] Steel warriors. Once again, we turn to the rather hackneyed archetype of the cyborg. Each of these fighters is a long-time paladin who was not fortunate enough to endure severe injuries that would have put an end to their careers. However, they decided to fight, and therefore were placed in power armor with life support systems, and then connected to it with a neural interface, becoming one with their armor.

And just like with all other factions, we can add a couple more factions that will act as occasional opponents of the Brotherhood of Steel, without getting involved with other factions closely. Moreover, the history of the Brotherhood of Steel is one of the most well-described, so we have a lot to choose from.

Choose two options:
[] The Cult of the Snake. The Brotherhood of Steel destroyed the Vipers, among other things, also killing their sacred snakes. This had a devastating effect on the Viper culture. Many then left the tribe. Others went east to the Mojave. But some instead chose to take revenge on the Brotherhood of Steel, even if it meant death for themselves. This is how the Serpent Cult appeared.
[] Circle of Steel. This is a rebellious organization of the Brotherhood of Steel itself, once a special unit whose mission was to look for internal enemies in the Brotherhood of Steel. To do this, they used stealth combat, but their side effects led to the fact that many developed hallucinations and schizophrenia. When the Elders tried to disband their unit, they fled and founded a new organization that came into conflict with the Brotherhood of Steel.
[] Union of Workers of Atomic Workers. We could use this old and little-known organization as an opponent of the Brotherhood of Steel. The adversary for the spiritual-knightly order, from which the Brotherhood of Steel was taken, will be an organization reminiscent of the early socialist parties with terrorists-demolitions and bombers.
[] Enclave. Another typical enemy image for the Brotherhood of Steel, and not without reason given the significant similarities between the two organizations. Both are closed high-tech organizations. It is not surprising that many parallels can be drawn between them, and differences can be distinguished against the background of them.
 
New California Republic
The New California Republic is a democratic federal presidential republic located for the most part on the territory of pre-war California. The capital of the New California Republic is the city of Shady Sands, located on the border of Nevada and California.

The current chapter of the New California Republic is President Grant Haze, who has entered into its first time after the death of the previous president as a result of an attempt on him, and then won the following elections for the presidential post. It represents the first and only president of the republic chosen from the state of the glow of the day.

History

Initially, the NCR was formed by the first president, Araderesh, and then he changed his daughter, Tandy, who was president for many decades and entered the story as the greatest president's president thirteen times. The young republic was to face a lot of trouble, for example, the remnants of the army of the master, of which she got out the winner thanks to his union with the brotherhood of steel and followers of the apocalypse. This turned it into a dominant power in all southern California.

The last action that went down in history was the confrontation between the New California and Enclave. During the NCR, it was possible if not crushed an enclave, then displacing his radical supporters outside of California, and less radical to accept their service as scientific specialists, offering them a pardon.

However, after the death of Tandy in the post, a period of chaos and a permanent change of presidents due to various political scandals, as well as organized attempts, occurred. Such a series of incidents threatened the very fact of the existence of a new California republic, and few have expected haze to become a successful president who not only will finish the first term, but also to be taken to the next one.

With it, significant programs were conducted on the technological development of the republic, an increase in the availability of health and medicine. This made it one of the most popular presidents, since it has significantly increased the standard of living in New California. However, the side effect was the increase in the demand of the republic for new technology, for which he began to send more and more technologies to different corners of the emptiness. It was then that they were initiated by the campaign in Baja, the campaign in Sacramento, the campaign in Fresno, as well as the largest - campaign in Mojave, which he put to lead General Oliver under the pressure of the Senator from Shady, Cymbol. Another program to search for new technologies is to create an association of prospectors.

States

The main territorial unit of the new California republic is the states. In total, the NCR formally has five states - Shady Sands, Hub, Boneyard, Dayglow and Maxson. However, after the start of the war with the Brotherhood, the Government of the state of Maxson declared its independence from the republic. In addition, there is also a federal district of Junktown for the city, which never received the status of the state, but is one of the largest cities in the entire New California Republic.

States possess extremely significant autonomy within the republic, in fact, representing independent states. For this reason, the central authorities of the republic are rather weak, and the authorities have their own branches of power, as well as legislation, which has priority in some areas of national law.

Each state, as already mentioned, has its own cultural identity, forming its own culture. Shady Sands has a fairly strong militaristic culture with persistent democratic traditions. Despite its geographical removal, however, it is here that the capital of the republic is located, which gives the state an additional influence.

Hub has a strong movement for independence, which blocks any staff participation in wars leading a new California republic as a whole. In addition, in addition to the People's Assembly, the City of the largest trading companies take part in the city participation.

Boneyard has a significant effect on the followers of the apocalypse, and in general is almost constantly in opposition to the federal government due to the diplomatic and anarchic program of Ollgoud Murphy, although unlike the hub does not seek independence. On the other hand, Dayglow is a fully loyal haze staff, where it has the greatest popularity.

Army

The new California republic has one of the largest armies, which has a rather complicated structure. All troops are divided into troops financed from the budget, acting states, as well as federal corps. In total, at the moment, a new California republic has several corps: Rangers, Robotic, Gamma, Heavy, as well as Artillery. Unlike the state's troops, they are funded from the federal budget, and all except the Rangers Corps were formed during the Haze presidency to expand and strengthen the troops of the republic.

The main army is General Alexander Drammond, who heads the General Staff of the New California Republic. A separate command of the command is available at the Rangers, which the Ranger Eliza is headed, which is already in old age and remembering the last period of President Tandy. They both control the troops of the Republic from Shadi Sands.

In addition, there are also four more expeditionary buildings in different regions of wasteland. The largest of them is the expeditionary housing in the Mojave desert, with Oliver General, managing the most part of the army, as well as Commander Hennon, heading the Rangers. They at the moment were not only able to strengthen in Mojave, but also to hold most of the Lamby Hoover.

In addition, in fact, without being part of the army, but has a certain similarity with it the republican intelligence offices, which are engaged in finding the external and internal enemies of the New California Republic, and with the most advanced technologies, which only have access to a new California republic. They obey both the president and the Congress of the Republic.

Domestic politics

According to its form of state, New California republic is the presidential republic with a rather minor role of the Congress. Relationships are built not between the President and Congress, but rather between the states and the president, where the Congress protrudes rather as intermediaries between the federal and regional branches of the executive.

In the New California Republic there are several parties, each of which promotes a different program to elections in the people's assembly of their states, as well as the Federal Congress. The most influential parties are the New California Party, as well as the Republican Party. The first is more liberal, the second is more conservative. But in fact, both are more carriers of the authorities of the agro-industrialists and scottaffers controlling significant land ones and have the opportunity to influence the course of the electoral program.

Another thing is regional parties. In Boneyard is a strong Labor Party, Grant Haze himself is the creator of the Old World Party, samulatically, headed by him. In addition, there is a free market party in Hub. They promote more exotic views, which are characteristic of the inhabitants of large cities of the republic, and not for the inhabitants of the countryside, which make up the majority in the population of New California.

Foreign policy

The new California Republic has sufficiently complex diplomatic relations with a number of countries. For example, at the moment it is at war with the Brotherhood of Steel, and this one of several official wars have begun by the New California Republic. Basically, for the reason that it does not recognize the existence of many gangs of raiders and tribes as real states, referring to the wars to them, as in police operations. Such a character takes, for example, an operation against Legion Caesar, as there are no official relations with him.

In addition to them, the new California republic also supports relations with San Francisco, asylum, Arroyo, Neo Vegas, Rangers Arizona and recognizes the Bishop family as the legal chapters of New Rino. With all of them, the new California republic has good relations, and the NCR holds their embassies on the territory of all these states, or trading offices, recognizing them as their neighbors.
 
Classes Rework
At the start of the game, there are three main factions - Caesar's Legion, New California Republic and the Brotherhood of Steel. Each of them opens access to the storylines of the locations, and also determines which side they will fight for. Each of these factions has four classes available, each with its own unique class campaign. These classes differ between factions only cosmetically. But in addition to the classes that determine the armor used by the character, and therefore his survivability, there are also subclasses that determine the weapons used, and therefore the style of play.

Heavy Soldier

Heavy Soldier is a class for those who love heavy weapons that inflict great damage, and the fighter himself has extremely significant health. But his problem is his lack of maneuverability, as a result of which he is poorly suited to quickly close the distance, and his weapon also has problems with hitting the enemy.

Armor: begins as a heavy soldier in metal armor, in the manner of medieval armor, but then switches to power armor.

Heavy

This subclass is based on the use of a machine gun that this soldier carries in his hands. First with considerable force, and then with the help of the power armor servos. This class is designed to inflict damage on the enemy at a considerable distance, making it extremely difficult for the enemy to approach at a melee distance. In case the player got an opponent attacking him point-blank, then he becomes almost defenseless from a low turning speed.

Primary weapon: the player starts with fairly light artisan machine guns, gradually switching to heavy machine guns, which are usually installed on machines or equipment.

Secondary weapon: a knife that also deals quite significant damage, but only at point-blank range. Initially an ordinary army knife that turns into a vibrating knife.

Destroyer

This subclass is a kind of very tenacious caster, which focuses not on the use of weapons, but on powerful abilities, which at the same time have a very long cooldown. Several copies of heavy weapons are mounted in his armor systems at once - a shoulder rocket launcher, an automatic grenade launcher and a flamethrower on the wrists, shrapnel mines throughout the body, and so on. Thanks to them, he has the ability to quickly inflict huge damage at any distance, but his problem is that after these shots he does not have the ability to inflict significant damage.

Main weapon: the player starts with rusty submachine guns, which are gradually replaced by pre-war special forces weapons, or double-barreled shotguns, which receive more cartridges as they improve, but remain fairly slow-firing weapons.

Secondary weapon: a knife that also deals quite significant damage, but only at point blank range. Initially an ordinary army knife that turns into a vibrating knife.

Hoplite

This subclass plays the role of a melee tank, which lives off the ability to withstand huge damage from the enemy, since its protection includes not only power armor with additional armor plates, but also a shield that can cover its small-caliber shots and most of the attacks in melee. He also has significant damage, since in one hand he can hold a weapon that is two-handed for everyone else. But its drawback is the lack of ways to quickly reduce the distance to the enemy, as a result of which it loses significantly to those who are not forced to engage in hand-to-hand combat.

Primary Weapons: Heavy two-handed weapons, from a sledgehammer made from a piece of armature to a thermal lance or a sword made of rail, which simply break through any enemy defenses.

Secondary Weapon: Ballistic Shield that provides extremely significant damage reduction.

Soldier

The Soldier is the easiest to understand new player in the genre, as he most resembles a typical action movie hero. A simple soldier with limited healing capabilities, a supply of grenades and hand-held ranged weapons, which makes him easy to learn for anyone with minimal skills in the given genre.

Armor: starts with basic body armor and cuirass, gradually replacing them with pre-war US police and army special forces equipment.

Stormtrooper

This is a soldier who is a rather specific tank. Its main prerogative is not to withstand a large amount of damage, but to evade it with a sufficiently large indicator of means to neutralize the enemy. A paralyzed enemy cannot inflict damage on the player, the entire Stormtrooper build is based on this. In addition, he possesses a large arsenal of specific ammunition that can weaken the enemy, both by reducing his attack and defense, in order to make it easier to deal damage to the enemy.

Primary Weapon: A shotgun, starting with a simple double-barreled shotgun, but gradually evolving into an automatic police special forces shotgun, capable of continuous burst fire.

Secondary weapon: a stun gun that can paralyze opponents of any kind.

Shooter

This is the most typical, but at the same time also the rarest soldier, as he is the only one who can use Assault Rifles, the most versatile weapon class that can be used at both medium and long range. Due to this, he can do quite a lot of damage at a high distance, not allowing a significant number of opponents to approach him. But unlike a machine gun, its weapon does not lose its effectiveness in close combat, which makes it a significantly more dangerous enemy.

Primary Weapon: Assault Rifle, starting with semi-automatic rifles from National Guard depots and ending with Army Special Forces automatic carbines.

Secondary weapon: a sawed-off shotgun for the enemy, which is suitable at a very close range, allowing you to meet any enemy with a powerful one-time attack.

Raider

This is a cross between the Shooter and the Stormtrooper, since it is designed for action at a much closer range, but at the same time it does not have the survivability of a Stormtrooper. Instead, he has increased maneuverability and melee weapons. Maneuverability is achieved due to a grappling hook built into the forearm, with which he can either pull the enemy towards him, and vice versa, move to the position of interest. It does not have significant firepower, it relies on the ability to use both small arms and melee weapons near them, whose abilities have cooldowns that can be used independently.

Primary Weapon: Players start with rusty SMGs, which are gradually replaced with pre-war SWAT weapons.

Secondary Weapon: A gauntlet with serrated blades that allows you to strike an enemy up close and leave bleeding skills on them.

Scout

A stealth-oriented class, due to which it cannot normally perform the role of a healer and has only extremely limited potential to act as a tank. Its use as a healer is hindered by its distance from allies.

Armor: starts with light leather armor, gradually moving to the armor of the police special forces, intended for storming premises with enemies with small-caliber weapons.

Sniper

A subclass focused on the use of a sniper rifle. A classic flimsy caster that deals massive damage with rare attacks on the enemy, to which is added the ability to deliver the first blow with invisibility. However, if he fails to destroy the enemy with the first shots, he is unlikely to be able to live long enough, since his only defense will be the distance to the enemy. He can, however, be fairly successful in retreating from melee-oriented characters and inflicting shots as he reloads.

Primary Weapon: Starts with pre-war hunting rifles, eventually moving on to powerful army marksman and sniper rifles.

Secondary weapon: a sawed-off shotgun for the enemy, which is suitable at a very close range, allowing you to meet any enemy with a powerful one-time attack.

Saboteur

A subclass focused on directly opposite actions, namely, attacking the enemy in hand-to-hand combat, due to the possession of extremely powerful melee attacks, the highest mobility and the ability to deliver the first blow from stealth. His main problem is that if the enemy detects him before he can get close to a close distance, he turns out to be practically defenseless and can be very easily shot.

Primary Weapon: Players start with rusty SMGs, which are gradually replaced with pre-war SWAT weapons.

Secondary Weapon: Extremely powerful blades and axes that deal devastating melee damage.

Saboteur

A subclass that specializes in controlling what is happening on the battlefield, which does not have powerful attacks, but has the ability to lay traps while remaining invisible. From damaging to slowing. This is where the potential of the class to act as a tank lies - to immobilize the enemy and interfere with his free movement. In addition, he can also go into invisibility right during the battle for a certain time, which allows him to get away from the enemy who was able to detect him.

Primary Weapon: Starts with pre-war hunting rifles, eventually moving on to powerful army marksman and sniper rifles.

Secondary weapon: a holographic designator that places debuffs on the enemy, increasing the damage they take. Doesn't remove stealth.

Specialist

The Specialist is a support fighter who is not very much intended for independent play, but has enormous opportunities to support the team, and is also the only real healer, which makes him absolutely indispensable for raid activities.

Armor: Starts without armor, only in normal clothes. But over time, he will gradually learn to wear civilian body armor.

Medic

Classic healer. While the soldier and heavy soldier can heal themselves as well as fortify armor, it is the only one who specializes in healing their allies and healing in a group. Also provides allies with enhancements from narcotic stimulants. In a battle with the enemy, his potential is close to zero, but for the survival of the group it is necessary.

Primary Weapon: A heavy pistol starting with simple revolvers and ending with hand cannons.

Secondary Weapon: A medical kit necessary for full-fledged work as a healer.

Grenader

Fighter of support and control of the battlefield. While grenades are available to any fighters as abilities, only he has the ability to use them on an ongoing basis, as well as help his squad with smoke grenades, disguising their fighters, or paralyzing enemies with stun grenades. He cannot inflict significant damage, but he can support his own fighters, increasing their defensive abilities.

Primary Weapon: Players start with rusty SMGs, which are gradually replaced with pre-war SWAT weapons.

Secondary weapon: a grenade launcher, which allows you to launch grenades at a significantly greater distance.

Officer

A class focused on the call of additional assistants who act as cannon fodder that can be sent to the enemy, and which will inflict damage on him. An extremely powerful class for playing against NPCs, since it actually does not require any action, but at the same time it is extremely vulnerable against players, since it does not have significant armor, as a result of which it is very easy to kill. However, even the group benefits, since his fighters practically do not receive damage from the attacks of bosses, and the only thing that is required of the officer is to survive.

Primary Weapon: A heavy pistol starting with simple revolvers and ending with hand cannons.

Secondary weapon: a holographic designator that places debuffs on the enemy, increasing the damage they take.
 
Turn 9 - Starting locations storylines
Winning vote:
[X] Plan The Kingdom Of Blood And Iron

[X] Elder is a reformer. Finally, we can turn to the Elders of the Brotherhood of Steel, elected to their positions to govern the Brotherhood of Steel. The Brotherhood of Steel reformers are led by Rowley Austis, a longtime acquaintance of the mayor of Boneyard, Allgood Murphy, as well as the leader of the liberal wing of the Brotherhood of Steel. He will be released as a wonderful character that the player can experience, because their desires are similar.
[X] Elder is a conservative. Sandy Thornton is the classic conservative leader of the Brotherhood of Steel, true to the behests left behind by Roger Maxson. Will she say something new about the Brotherhood and add some new colors to it? No, but it will show the course that the Brotherhood has followed for many generations, a compromise that all political movements in the Brotherhood of Steel choose.
[X] Elder is reactionary. Spiro Luin belongs to a reactionary group called the Gray Plague by many. This is the ideology of the radical superiority of the members of the Brotherhood of Steel over all the inhabitants of the Wasteland, as well as the need to preserve technology away from the primitive inhabitants of the Wasteland. For this purpose, they consider it necessary to enslave the inhabitants of New California.
[X] Master scribe. Barb Gilmore is the Brotherhood of Steel's master scribe and the second spokeswoman for mental labor. Unlike the extremely radical discovery of Elijah's technologies, she is much more conservative in this regard, preferring the position that very, very much knowledge should be kept secret so that the world does not repeat America's mistakes and does not destroy itself. However, her position, although conservative, is the result of the fact that she already stores a huge amount of dangerous technologies.
[X] Lord Mayor of Maxson. Maxson is a city located near the Lost Hills bunker, which is inhabited by free citizens who are subjects of the Brotherhood of Steel. Since their birth, they have been under the tutelage of the Brotherhood of Steel, and in exchange for this, they supply the Brotherhood of Steel with all the necessary low-tech goods, mainly food. This makes the Lord Mayor of the city one of the most important figures for the Brotherhood of Steel, even if he is technically not a member of it at all.


[X] Air fleet. The Brotherhood of Steel also took over the tiltrotor blueprints from the Enclave, among other things. And it was able, if not to establish their production, then at least to restore some of them. And this means that the Brotherhood of Steel should also form a kind of pilots who will be away from the soldiers fighting on the ground.
[X] Genetics. It also happened that the Brotherhood of Steel is one of the few organizations in the Wasteland that know not just about genetics, but also strive to use it for the benefit of humanity. In this case, the Brotherhood of Steel is concerned about the fact that humanity is gradually degenerating genetically. But their fears do not take the form of those of the Enclave. Their fears are much simpler - they are afraid of the increasing proportion of born mutants, as well as sterile ones due to exposure to radiation. And their desire is to develop a milder version of FEV, which would be able to cure people from existing disease
[X] Engineers. Among the scribes of the Brotherhood of Steel, there are those who specialize in thinking machines, computers, and even full-fledged Artificial Intelligence, capable of competing with humans in the field of thinking abilities. This organization, in essence, represents several groups united only by a common subject of research, but with radically different goals. From worshiping AI to finding an ally in it or destroying intelligent mechanisms.
[X] Specialists in parascience. Before the Great War, things like psionics were considered fiction. However, after the nuclear war, some kind of mutation occurred that awakened in some people an existing gene that allowed them to have psionic abilities. It is her, as well as adjacent areas, such as teleportation, that such scribes study. Moreover, in the Brotherhood, no one even thinks to ridicule them, because after the Vault Dweller, everyone knows that psionics really exists. And the Master is proof of that.
[X] Steel warriors. Once again, we turn to the rather hackneyed archetype of the cyborg. Each of these fighters is a long-time paladin who was not fortunate enough to endure severe injuries that would have put an end to their careers. However, they decided to fight, and therefore were placed in power armor with life support systems, and then connected to it with a neural interface, becoming one with their armor.


[X] Circle of Steel. This is a rebellious organization of the Brotherhood of Steel itself, once a special unit whose mission was to look for internal enemies in the Brotherhood of Steel. To do this, they used stealth combat, but their side effects led to the fact that many developed hallucinations and schizophrenia. When the Elders tried to disband their unit, they fled and founded a new organization that came into conflict with the Brotherhood of Steel.
[X] Enclave. Another typical enemy image for the Brotherhood of Steel, and not without reason given the significant similarities between the two organizations. Both are closed high-tech organizations. It is not surprising that many parallels can be drawn between them, and differences can be distinguished against the background of them.


Our Brotherhood of Steel is also gradually taking shape. We have chosen the composition of the Big Council of the Brotherhood of Steel, de facto managing the Brotherhood of Steel, and its composition already gives us certain preparations for the development of the plot. For example, the composition of the Brotherhood of Steel turned out to be extremely civil, and at the same time rather moderate in terms of political views, with an equal number of reactionaries and reformers. And all this in a war, when the military is not practically represented by the political. The result of the natural development of this situation is the coup of one of the ideological wings, which will be able to win over the military - paladins, squires and knights. And as a result, there is already a civil war within the Brotherhood of Steel itself, which opens up the possibility for a split of the faction into opposing sides.

In addition, based on the factions we have made, we can say that in the California Brotherhood of Steel the most influential scribes, who have a large staff of various departments trying to revive old technologies. A kind of triad of technologies on which any idea of transforming humanity into something more is based - psionics, genetic engineering and the creation of Artificial Intelligence.

As a result, the Brotherhood of Steel lacks brute force, even with an air fleet and a small army of cyborgs. However, based on all this, in the future we can add a lot of different troops to them. Psionic squires. Volunteers turned into super mutants. Or whole armies of machines. These are all potential directions for the development of the Brotherhood, which in our country will threaten to awaken such nightmares that it simply cannot cope with, and that will threaten the destruction of the entire Wasteland.

We have a fairly standard set of opponents. But we can look at the Enclave from the side of different game chains, as they oppose the New California Republic, the Brotherhood of Steel, and also operate in Mojave. And all of these are independent organizations.

But now it's time for us to move on to the next stage of game planning - the storylines of the locations. Each location will have its own storyline campaign, one for each faction that has access to it. And the first location we look at will be the capital of each faction - Shady Sands, Flagstaff and Maxson. And we need to choose one of the proposed plot options for a given location for a given faction.

And at the moment we have several options for each city that we can consider.

Choose one option for the Shady Sands story:
[] Political manipulation. We can start right away from the unsightly side of politics, where senators are trying by any means to get funds for their election campaigns. Senator Aaron Kimball from Shady Sands is a perfect example of this. Players will first have to help him, and then make a choice - to strike a blow at his career or keep everything a secret, for the sake of the stability of the New California Republic.
[] Arms trade. The New California Republic possesses one of the most developed industries for the production of weapons, as a result of which it is not surprising that everyone who wants to buy it gets it here. And the players find themselves involved not only in legal trade, but also in criminal one. And the further, the greater the scale of corruption, as a result, the players face a choice - large-scale repression in the industry or concealment of crimes.
[] Raid of the True Republic. Shady Sands acts as one of the main centers of the New California Republic, and therefore is a target for the True Republic. Players will have to thwart an attempted raid on the New California Republic building with a tiltrotor in order to try to assassinate the entire NCR Senate.

Choose one option for the history of Flagstaff:
[] Rise of the slaves. The player will have to deal with a slave uprising that was preparing in the shadow of Flagstaff being recovered from the aftermath of the Great War. The players do not have a question - to help the uprising, or to try to suppress it. They will stand up for the Legion anyway, the choice is more about how large-scale the assassinations associated with the uprising should be.
[] Attempted murder. Caesar is disliked by many, extremely many, both in the Legion and beyond. Outside enemies are attracted by the fact that the Legion is held, in fact, on his person, and his death will be followed by the collapse of the Legion. The internal enemies are attracted by the same thing, because they want to get themselves a part of the Legion's lands in the chaos that will reign after its collapse. The player will have to resist these attempts.
[] The smuggling of dangerous goods. The Brotherhood of Steel infiltrated even Flagstaff with their forward scouts, deploying their agents there. Moreover, this happened long before Caesar's Legion even appeared in this region. But they are not very interested in the murder of Caesar, at least for the moment. However, even before the Great War, Flagstaff was an important staging area for uranium shipments from the Grand Canyon. Now the Brotherhood of Steel is trying to steal this uranium in order to create some dirty bombs.

Pick one story for Maxson:
[] Republican agitators. Part of Maxson's population is still loyal citizens of the New California Republic, and they advocate the overthrow of the Brotherhood of Steel in order to return to the fold of New California. The players will have to break them one way or another, by force or ideologically, proving that the Brotherhood is stronger and more powerful than the Republic, and only it can provide well-being for the inhabitants of New California.
[] Research Center for Stealth Fights. We can push players against the enemy right here in Maxson. For here will be one of the few places in the Wasteland where research on means of invisibility is being carried out. Thanks to these, the Circle of Steel could replenish its own reserves. And here the question already arises, how far can you go to find the conspiratorial squires-traitors and sleeping agents of the Circle of Steel right in the capital of the Brotherhood of Steel.
[] Election of the Lord Mayor. The official leader of the city is the Lord Mayor, who is democratically elected, which is extremely unusual for the Brotherhood of Steel. Its task is to act as an intermediary between the population of the city and the Brotherhood of Steel itself. As a result, the players will need to mediate in the new elections, preventing the defeat of the candidate loyal to the Brotherhood of Steel.

Then, following the capitals themselves, there are the first locations for players to level up. And we can also show the quest lines that will be used in these locations.

Choose one option for the Vault 15 story:
[] Clash of cultures. Vault 15 was originally created as a social experiment in the clash of different cultures, and it has done well in this role, spawning not only the future Republic, but also three gangs of raiders. So why don't we show a repetition of this, a clash between the old squatters and settlers from the Republic, who are gradually forcing the squatters to leave the city they built over the shelter, which they are trying to resist.
[] Technologies. This option is devoid of any message, it is more intended to reveal the world. One of the possible NCR classes is the Bureau of Science and Manufacturing Scientist, and a scientific expedition to the depths of the Vault is a great way for us to introduce players to the new organization, whereas they have long been accustomed to the Rangers. Here they will also have to face the characters of the Bureau.
[] Imitators. For the NCR, Vault 15 gradually ceased to be of any importance, but they left there, but they did not attach importance to this place. Unlike jackals, vipers and khans, whose feral remnants just before the aforementioned events captured this Shelter, and the players will have to act as a fighter of the NCR punitive detachment, destroying not only enemies for the citizens of the Republics, but the very culture of the remnants of these gangs-tribes, so that they could not recover.

Choose one option for the history of the Lands of Twisted Hairs:
[] Honorary federates. This twist is more intended to demonstrate that the Legion is more than a bloodthirsty war machine, not only conquering, but also pretending to cooperate on equal terms, slowly launching its grip on the economy and culture of the tribes. Gradually assimilating them as long as they retain their independence. And most of the Twisted Hairsgladly accept this, counting on the place of the first among equals in the Legion.
[] Priorities. Yes, the Legion may well destroy the tribe, but this destruction should not necessarily be obvious and conspicuous when speaking of the Legion's foresight. They may well simply suspect contradictions between the tribes, and then do not come to the aid of an ally that has become too strong at the right time, eventually defeating the remnants of both sides, exhausted by the conflict. The Legion always wins.
[] Betrayal. The exact opposite of the previous option, where the Legion, with the help of the Twisted Hairs, completes the conquest of neighboring tribes, after which the head of the Legion's forces, the Frumentarian Vulpes, arranges a bloody destruction of the tribe. The Legion can have allies only as long as it cannot get rid of them.

Choose one story option for the Wandeberg military base:
[] Traditions. Again, a somewhat introductory version for the Brotherhood of Steel, which introduces us to different aspects of the Brotherhood and the importance of interaction between them. Without paladins, the Brotherhood would not have been able to obtain technology, without scribes to understand them, and without knights - to embody in metal. The archaic structure of the Brotherhood is not just stupid traditions, but an established system in conditions of degradation of society.
[] Requisition. And why not make this very military base not just a repository of technologies of the old world, but a community that survived and remained alive over the past centuries, which confidently defended itself until the Brotherhood finally came. As a result, you will have to oppose ordinary residents, taking away from them the technologies that ensured the survival of their community because of the ideals of the Brotherhood.
[] Old World. In this version, the soldiers of the Brotherhood of Steel infiltrating the base will have to wade through the defensive systems of it, which work suspiciously well to find inside it an old veteran of the Enclave who was just trying to live a quiet life on an abandoned military base, forgetting about the wars of the past.
 
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