Dungeon Crawler You!

Well. I should say the positive stuff first, even though it's the two complaints that really stick with me. The chapter as a whole was great, Moose peeking through his act was hilarious, and the setup for this bit of gambling is a really good demonstration of how Levi can still help us. The theft was basically what I expected, I may not have known exactly what he'd be exploiting the teleport for, but I knew he'd be doing something he wanted to know exactly when he'd be teleported for. Not sure a Third Floor Herbalist shop in a small town really has anything that matters, but who knows?

The complaints that stuck with me where I had to think about how to phrase my general enjoyment of the chapter? I really, really expected to get some achievements for the Insect Apocalypse chapter, was even kind of hoping Taylor would get a Gold for organizing it. I didn't really expect that high end result, but I was at least expecting several Bronzes each. My other point is about those Desperado quests. I'm not really surprised at them, but man do they make me disappointed we didn't end up taking Bounty Hunter. I'm going to campaign hard against anyone trying to have us take Quests 1 or 4. I'm also worried the caravan or drug house might have a Crawler there. "Levi, how likely is it Jim Bob is highly over leveled?"
 
[X] Raid the drug house at [address], kill everyone inside, and bring all the product to [other address].
 
...man, none of those quests are very nice. I'm probably leaning toward 5? At least with that one we're not making things worse, inasmuch as we can make anything worse in a world that's ultimately transient.

Plus, y'know, it gets us drugs.

Whose debuffs we can transfer, come floor 4.
We don't get to keep the drugs.
 
Fucking hell, I lose every tie in this quest. Ah well, at the option I really disliked did not win either.

I'm not convinced Moose can have multiple times the Int of anyone else in the party. Drew did get that +20, right ? What am I forgetting ?

Regarding the current vote: I predict that if we take 3 or 5, there will be a crawler on the train or in the building. Or at the very least there will be innocent civilian babies begging not to die. The "you must kill everyone there" wording is vague enough that we would be giving the AI a huge tool to use against us.

[X] Someone has decided that Jim Bob, who lives at [address], is using too much oxygen. Kill Jim Bob.

Seems straightforward enough. I expect the inevitable twist/gotcha to be "he's strong" or "his house us booby-trapped", which still seems doable.
 
Last edited:
I'm not convinced Moose can have multiple times the Int of anyone else in the party. Drew did get that +20, right ? What am I forgetting ?
Increasing your Int won't change your personality once it exists, with maybe an exception for changes from your Race. That Personality protection means it won't actually make you smarter, 'just' increase mental processing speed and memory like a cybernetic implant could.

Moose's personality was formed by making him sapient with that +20, and hasn't fully settled yet, so for now further boosts can still make him even smarter.
 
[X] Someone has decided that Jim Bob, who lives at [address], is using too much oxygen. Kill Jim Bob.

Seems straightforward. Jim Bob will probably turn out to be an extremely powerful Mr. Rogers expy.


[X] Poppy Melkwasser is a seven-year-old skyfowl. She's been kidnapped and is being kept at [address]. Free her, bring her to [other address] without being seen, and deliver her to the arms of her loving parents. (Levi snorts and says "I don't know who this kid is or what the twist is, but there is no way this is on the level.")

I kind of want to find out what the twist is. They're probably some kind of cultists that will do horrible things in the name of love.


[X] None of the above.

This is also an option.

I definitely don't like the potential complications of the "kill everyone here" options.
 
Yay, my fave option won!

Moose continues to be The Best.

[x] Raid the drug house at [address], kill everyone inside, and bring all the product to [other address].
 
So now that we are past class and race choices what do you guys think the optimum class and race combos would be if we had known them all?
 
[X] Poppy Melkwasser is a seven-year-old skyfowl. She's been kidnapped and is being kept at [address]. Free her, bring her to [other address] without being seen, and deliver her to the arms of her loving parents. (Levi snorts and says "I don't know who this kid is or what the twist is, but there is no way this is on the level.")



In addition
[X] Breaking things
● Copy the information for three. We're taking thr payment for our own benefit. Heist time! No need to kill anyone if we think fast. Let's leverage those socials and Levi eh?
 
Thinking about image, branding. Our game plan in general is to basically run around using Moose's expanded minimap to locate parties struggling in fights so we can swoop in and save them, right? So we're going to be delivering a lot of 'big dramatic entrance and then a furious fight'.

[X] Raid the drug house at [address], kill everyone inside, and bring all the product to [other address].

None of the Desperado options are clean and nice, but this one at least leans more grey than black, which helps when we're planning essentially brand ourselves as heroes. Toss on the part where we're showing up all big and dramatic and starting a huge fight and this seems like the optimal pick to me.
 
The timer had been at 29:59 when Moose nudged the capsule over to Calliope. She thanked him, applied the sticker to her board, and squeed in delight when the board started hovering. She spent the rest of Moose's box-opening time tricking around the room with her wheels an inch off the floor.
This is excellent, the main problem with using a Grease spell is that it would make Leo crash. We don't have that issue anymore.
"Your attention, please!" Levi cried. "Last but by no means least, it gives me great pleasure to announce: Moose, the newly-sapient and level 16 Aralez Seeing Eye Dog!"
YES! Wooo! Okay, next stop is killing a boss so we can see crawlers for miles around.

Moose: MOOSE THINKS CALLIOPE SHOULD BE HAPPY! WHY IS CALLIOPE NOT HAPPY? BEING ABLE TO CONVINCE MOM THAT YOU DIDN'T STEAL THE TURKEY EVEN THOUGH TURKEY IS SMEARED ALL OVER YOUR FACE SOUNDS GREAT!
Ah, so Moose is the play dumb type, lol.
"Ran Shiquan... had played stupid and started casually eating the form, making big dumb 'I'm just a doggie and I don't understand what writing is, give me meaty bones awoo' eyes before Ox-head thumped his knuckles down on her skull."

Drew pointed at the bug and said, "Die."

A bar of black fire the size of his index finger lanced across the intervening distance and smashed into the side of the centipede. It drilled straight through the chitin and exploded inside the creature, showering bug parts everywhere.
Aw, man, that's awesome! Really putting a dent in my position of not leveling it and using the time to make money.

Visibly eager to be done with this, Moose glanced at the description and then immediately gulped the potion down.
What was in the legendary flower potion?

can reduce his size by up to 75%, meaning he can go from (for example) 8' at the shoulder to 2' at the shoulder, or any size in between. Size changing maintains proportions.
Oh this is going to be so useful.

Moose: RABBIT GUY IS VERY UNTRUSTING! MOOSE IS DOG, NOT HUMAN! WHY SHOULD DOG AND HUMAN BE SAME-BRAIN??? MOOSE IS SMART BRAIN FOR DOG! ALSO, MOOSE INTELLIGENCE IS NOT 5 TIMES HIGHER THAN PRE-COLLAPSE HUMAN! AFTER MOOSE CHOSE CLASS AND OPENED BOXES IT IS NOW 7.5 TIMES HIGHER!
Repeated twice.

Above, the skyfowl glided from building to building, ignoring the plebeian masses below to such an extent that they occasionally dropped a load of crap on the streets where people were walking.
Yep, that's the dungeon. Arrogant people shitting on you from great heights.

The instant that Drew stepped through the door, there was a crack! of displaced air and Levi appeared, holding a heavy sack in each of his upper hands.

"Yes!" the manager said. He pumped his lower fists and simultaneously shoved both bags at Drew. "Put these away, quick!"
Perfect, lol. He's definitely a good influence on Leo, we should let them hang out more.

"Also, I'd like to find a friendly game of cards. Is your high-roller lounge running?"
Yup, that'll do it.

Then we all head over to the Desperado Club to see about an entrance quest that will get you a pass for the club. Depending on what they have, maybe you do it right away, maybe not.
Oh right, a crawler in the book had a quest with this as a promised reward. We should check out Vanquisher next. Taylor's ability to move around debuffs while simultaneously being in a temple has very good application.

"The high-rollers room is always on the fourth floor, adjacent to the stairs. Directly above this room, in fact. And Drew's luck aura has a radius of 22 meters."
Beautiful.

The quests are described below. The information is a compilation of what the guy at the Desperado Club tells you, what Levi knows and can figure out, and what he can learn from a few hours investigation. Choose one:
Okay, so. There will be no quest on this list, or possibly period, that doesn't make us feel filthy. The quests will be highly dangerous with unfair twists. They will put us into conflict with other crawlers. They will make us do something horrendous, on purpose or even by accident. We're going to need to come at it with the thought that NPC lives don't matter. Otherwise the AI and showrunners have our motivation in a vise. All they need to do is put them in danger and we'll kill ourselves for it. If you're looking for a morally clean quest, not only will there be none and there'll be a live audience laughing, but it's also giving the fisherman a hook.

This is why I'm almost leaning towards burning down the orphanage. It's obviously evil, so it at least won't bite us with hidden evil. Probably.

Speaking of which, I bet the previous posters are right. The AI will be maneuvering another crawler into the rival drug house if it has to beg them to it. They'll probably have mirrored quest to protect the house and kill all attackers. Hell, it's probably the same with most of them. Crawlers hired to protect the caravan, someone gets a quest to protect the orphanage from evil arsonists...
 
Last edited:
[X] Someone has decided that Jim Bob, who lives at [address], is using too much oxygen. Kill Jim Bob.
[X] Raid the drug house at [address], kill everyone inside, and bring all the product to [other address].

I kinda wonder if the madame killing quest is actually the quest to break or save the city. (It involves prostitutes, so obviously there's a chance to have that be the quest that is the main quest for us.)
 
Choose one:

  1. A local land developer wants to buy up all the buildings on Swift Street, tear them down, and build fresh so he can flip it for a profit. He's got everything except one particular orphanage that refuses to sell. Burn the orphanage down and make sure the owners are dead.
  2. Someone has decided that Jim Bob, who lives at [address], is using too much oxygen. Kill Jim Bob.
  3. There is a network of fast-travel caravans throughout the Overcity. The caravans are operated by a handful of corporations. The Squonik Shipping and Travel company is a second-tier company that is expanding and moving up into the first tier. The current first-tier companies don't like that. A caravan is on its way to Large Skyfowl Settlement now, approaching from the east on the main road, and should be to the city around noon tomorrow. The caravan is carrying, among other things, the Squonik payroll. Kill everyone in the caravan, ensure that the caravan is never found, and drop the payroll chest at a designated spot in the ruins. (map provided with an actual X to mark the spot for delivery) The client knows how much will be in the payroll chest, so you won't be able to skim any of it without failing the quest.
  4. Madame Allisandre is one of the best madams in the city. Unfortunately, she gets fussy about clients who get nonconsesually rough with her girls. She banned the wrong person and now she must die...but it's got to look like natural causes. Sneak into the Velvet Pussycat without being seen and slip the contents of this vial into the bottle of brandy on her boudoir table.
  5. Raid the drug house at [address], kill everyone inside, and bring all the product to [other address].
  6. Poppy Melkwasser is a seven-year-old skyfowl. She's been kidnapped and is being kept at [address]. Free her, bring her to [other address] without being seen, and deliver her to the arms of her loving parents. (Levi snorts and says "I don't know who this kid is or what the twist is, but there is no way this is on the level.")
  7. None of the above.
So before getting into the nitty-gritty, let me preface this with a warning. Doing evil can kill quests. I haven't read MfD, so I don't know the QM's tolerance for writing their MCs doing what is reprehensible, but I've seen at least one quest die because the QM and voters couldn't get past the amoral protagonist doing pragmatic evil. If an update's premise is too soul-searing and alienating to write, the QM shouldn't write it.

Having said that, this is the world we're in. Dungeon Crawler World, specifically. It's meant to break down people morally and emotionally for the audience's amusement- and fear.

  1. Orphanage. Lets us get done with the soul-searing early and on purpose. Possible complications include a crawler protector, revenge from a benefactor or a crawler quest, an orphan's rare race, and a building full of Kevin MacAllisters with crossbows. I'm leaning towards this one, hit the whole thing with Gravity Anvil, it'll be over quick and will amuse the AI.
  2. Kill Jim Bob. Almost certainly a boss. Perfect, let's go kill him. Not only a Boss Box, but also that to take full advantage of Moose's Pathfinder we need a Borough Boss' map or higher. (A Neighborhood Boss map populates a square mile, the size of the normal minimap's fullscreen mode.) Possible complications include him being stronger and/or nicer than expected.
  3. Caravan. Almost certainly has crawler protection. We'd be messing up someone else's quest.
  4. Madam. Not sure how this could screw us, but someone else could unintentionally drink the vial.
  5. Drug Raid. Probably has crawler protection with instructions to kill any attackers. Level 75 Guards showing up.
  6. Poppy Melkwasser. I'm betting on her 'loving parents' not actually being her parents. We'll get to see how the AI does quests.
[X] Someone has decided that Jim Bob, who lives at [address], is using too much oxygen. Kill Jim Bob.
[X] Poppy Melkwasser is a seven-year-old skyfowl. She's been kidnapped and is being kept at [address]. Free her, bring her to [other address] without being seen, and deliver her to the arms of her loving parents. (Levi snorts and says "I don't know who this kid is or what the twist is, but there is no way this is on the level.")

Edit: We should definitely keep one Taylor body away from the quest, maybe Moose too if we can. I'd prefer to keep Leo away from the sex, drugs, and murder club but she's going for a Rogue build. I'd like the party to have at least one Club Vanquisher membership this floor and I'm not sure the AI will only tattoo the Taylor body opening the box.
 
Last edited:
Honestly, I'm picking the one that doesn't explicit require murder. If bringing her there turns out badly we can just take her back after we finish the quest.

[X] Poppy Melkwasser is a seven-year-old skyfowl. She's been kidnapped and is being kept at [address]. Free her, bring her to [other address] without being seen, and deliver her to the arms of her loving parents. (Levi snorts and says "I don't know who this kid is or what the twist is, but there is no way this is on the level.")
 
Last edited:
In addition
[X] Breaking things
● Copy the information for three. We're taking thr payment for our own benefit. Heist time! No need to kill anyone if we think fast. Let's leverage those socials and Levi eh?
If you want it to show up properly in tally, you have to replace the dot with a
-['X']
(without the ')
I kind of want to find out what the twist is. They're probably some kind of cultists that will do horrible things in the name of love.

I'll go for 'the "abduction" was a fictional Child Protective Services taking her away from abusive parents and we are "freeing" her from a loving fosterfamily that would die to protect her'
 
[x] Raid the drug house at [address], kill everyone inside, and bring all the product to [other address].

[X] Someone has decided that Jim Bob, who lives at [address], is using too much oxygen. Kill Jim Bob.
 
I'll go for 'the "abduction" was a fictional Child Protective Services taking her away from abusive parents and we are "freeing" her from a loving fosterfamily that would die to protect her'
My vote is that it's another quest having to do with the drug trade. Her name is practically Opium Milkwater. She makes the drugs, is the drugs, is the daughter of one of the drug lords, or is a drug lord. I think we're going to be kicking up the deadly gang war another notch. Which naturally will kill crawlers.
 
[X] Poppy Melkwasser is a seven-year-old skyfowl. She's been kidnapped and is being kept at [address]. Free her, bring her to [other address] without being seen, and deliver her to the arms of her loving parents.

Rather do things for the right reason, if it ends up being a twist we can try and maneuver through it.
 
Rather do things for the right reason, if it ends up being a twist we can try and maneuver through it.
It's not the right reason if we know it's a trap. We will be getting our hands dirty, and this will be ending in tragedy. We know this from the start. It's clearly a kidnapping, and we'll get to know whatever painfully earnest personality Poppy has while secretly moving her before whatever tears at our heartstrings most happens to her. But it's good content!
 
Last edited:
I think we should try to save the Madame; if Club Vanquisher works anything like in eaglejarl's other DCC fanwork, DC Katia, you have to do good deeds without (in-character :p) expectation of recompense to get in.

And I'd like Taylor to get into Club Vanquisher, even if the others take the others, because the priests and such there seem very useful for him.

Also, we should check if Club Vanquisher has any quests in opposition to Club Desperado.
 
Last edited:
Intentionally, since the DBZ/Naruto flashback in a flashback section was so long. Maybe not necessary...

What do other people think? Leave the reminder or not?


Doing evil can kill quests. I haven't read MfD, so I don't know the QM's tolerance for writing their MCs doing what is reprehensible, but I've seen at least one quest die because the QM and voters couldn't get past the amoral protagonist doing pragmatic evil. If an update's premise is too soul-searing and alienating to write, the QM shouldn't write it.
Surprisingly, the "let's be ninja in a crapsack death world" quest has been remarkably evil-free. In seven real-life years the main characters have committed only two really evil acts that I can think of right now, both times during a mission and at the direct orders of their commander where disobedience would have been treason. In both cases they argued against it and suffered in-character trauma afterwards.

(For anyone wondering: The Sunset Racer and Akane's wartime mission into Rock..)

Granted, my brain is cheese and there's probably some other example that I'm not remembering. Regardless, the team has also done a tremendous amount of good and have dedicated themselves to the cause of uplifting the world to the extent that they refer to themselves in character as Team Uplift.

I'm not convinced Moose can have multiple times the Int of anyone else in the party. Drew did get that +20, right ? What am I forgetting ?
Bah. Teach me to not update the character sheets before writing the updates. Grumble, grumble, stupid observant players and their stupid basic math abilities.

I'll fix it. Thanks for the catch.
 
Back
Top