Dungeon Crawler You!

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On the other hand he's already pretty damn hard and retaining spell use keeps open other avenues to make himself harder. Pass up pathfinder here and we might not get a chance to team up with another crawler who has it for a long time.
We turned off our SysOp abilities, we don't have our huge contact list yet, we don't know if anybody else nearby can find a stairwell and we've got seven days left. It's a good argument. Might be that Pathfinder or Escape Plan are common, though. Might be that Moose's flight alone would be enough to find stairwells and bosses.

Not that I'm going to argue that Pathfinder on a flier isn't incredibly good, I was pulling for Seeing Eye Dog for the combination of Spot, Flight and Pathfinder.

Vote's over, like Bond says. Ended in a spectacular three-way tie, with SED going from around five votes up to nineteen to stand neck and neck and neck with BOF and BHtD.
 
The yoyo string is likewise indestructible when spatially locked, right? Say we do have a "utility Taylor" doing stuff that does not require combat--chained to a workbench or something. He gives his yoyo to a combat Taylor. Dual wield, sure, but if we tie the strings together we should be able to create a spatially locked, indestructible trip/garotte wire, which we can conceal with smoke.

The stronger a thing is, the worse it slices itself in half charging us through the clothesline. It doesn't need to be tied to anything but the two yoyo end anchor points, which can be basically anywhere in space and set up super quickly.

The approximate maximum length of each string was almost five meters when we got it, and was going up with skill level, which means the combined length of two should be at least ten meters by now, or 30+ linear feet of mayhem.
Dungeon items are generally indestructible, but the yoyo string is not spatially locked the same way the yoyo itself is, no.
 
Dungeon items are generally indestructible, but the yoyo string is not spatially locked the same way the yoyo itself is, no.
It doesn't need to be as long as both ends are locked and the length is shortened to pull it tight. We should test with a loose knot to make sure inventory shenanigans will let us untie them afterwords.

Another thing to be careful about is shortening the string too much while they're locked. I don't know what would happen, but it seems like a scenario where the fact that dungeon items are only nearly indestructible might be relevant.
 
While trying to search for something to back up my opinion that red dots pop up on minimaps faster due to Intelligence, no luck, I found that mana pools are equal to the amount of points in Intelligence, and that the minimap can be zoomed out by anyone to up to a square mile. This requires covering the crawler's field of vision. At most, the minimap can be zoomed out to a quarter of a square mile.

These are both good for us, since that means Moose can scout half a mile plus his flight range no matter which class EJ picks, and it's 20 more MP for Drew to grind with.

We're going to need to make a decision with regards to what Drew grinds. Raising a skill such as Annihilation Dart from level 9 to level 10 takes a lot of time and effort, taking mana and time from grinding Smoke Form up to 10, which he'll actually get to keep, but doesn't have a deadline. (I would say it'd take mana and effort from grinding Shield, but that one's not optional.) And it'll take time from Drew printing money in the Desperado Club.

We don't IC know if he gets to keep spells/skills he levels, but if there's a chance at keeping a Level 10 Annihilation Dart, it's worth the wasted effort.
Is it? It's really a very small chance the GMs will let us have a Level 10 spell. FCA is meant to give a fresh start every level, a Jack of All Trades kind of deal. Getting to keep stuff right where we leveled them would go against the class' purpose. It's probably not worth the wasted effort.
 
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iirc Donut sees mobs sooner (in terms of both distance and stealth) and gets additional information about them e.g. their size, due to her better senses, in particular hearing and smell.
 
iirc Donut sees mobs sooner (in terms of both distance and stealth) and gets additional information about them e.g. their size, due to her better senses, in particular hearing and smell.
Their size and information is due to the Acute Ears skill she got in book two, but she was getting red dots earlier than Carl in book one. I'm coming around to the better senses opinion, though.

Celestial Box stats from the Odette interview at the end of Carl's Doomsday Scenario:
  • 2,145 total have been given out.
  • The record per crawler is 4 Celestial Boxes received.
  • The record per season is 18, which was one of the curses that plagued the Blood Sultanate of the Naga 250 cycles ago.
Drew Leo isn't as screwed as I thought, but she's going to have to work hard to 'deserve' a Celestial if she can get them.

Other info: The showrunners decide the achievements, the AI decides the prizes. 'Legendary boxes are handed out like candy because they're cheap, but Celestial boxes are an order of magnitude better.' (Guess that means we're getting a good rate at 8:1.)
 
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Drew isn't as screwed as I thought, but she's going to have to work hard to 'deserve' a Celestial if she can get them.
Leo.
The record per season is 18, which was one of the curses that plagued the Blood Sultanate of the Naga 250 cycles ago.
Not plagued so much as bankrupted, from which they still have not fully recovered.

Other info: The showrunners decide the achievements, the AI decides the prizes.
The AI is also free to award boxes up to Platinum on its own.
 
The pipe gave +2 Intelligence and immunity to poisons, diseases, and drugs...which, ironically, meant that he wouldn't get stoned from smoking weed in it.
You may transfer a debuff or negative status condition from a crawler or pet to yourself. You must be touching the donor.
Next floor, we should borrow the pipe. Only question is whether the Poisoned status is considered a poison the pipe would defend against or if it's a negative consequence of the poison. Are we actually transferring the poison itself? Same deal with someone on fire, say. We could take the Burning condition, but I don't know if we're taking the actual fire.

We want more spells with buff and debuff effects to work with SysOp, so we should try to get more poisoning, weakening, and blinding in so we get relevant achievements and boxes. I think that's how you do it, if you want more spells, kill things spectacularly with your spells. Kill mobs Leo ties up, use the Iron Skin scroll and have Moose run rampant over lots of enemies under its effects (If we can think of a way to kill a mob by enhancing its armor, even better), stomp mobs slowly dying of suffocation. Feed a boss two healing potions. Blind one with Torch. Hopefully this will get us closer to debuffs and status effects.

We are the responsible dog owner group, unlike the top scorer who's definitely a nutjob.
There's no greater shenanigan than helping our pooch get stronger.
We've found that Moose has boxes he's been assigned but couldn't open, as he was not intelligent enough. Meaning, pets are pinatas of boxes if we can figure out a way to get them, especially the pets of the top few crawlers. We'll want to secretly look into that later.
 
If Moose picks BOF he'll be party leader by weight of stats. Actually, he may already be: he has 1 more point/level than a standard crawler because he's a familiar, he's the highest level and he just got another 20 copied from Drew.

Talking of Drew, pirate captain might be a good pick next floor if available: double boxes and extra gold from bosses can help build a nest egg to make medical student viable the floor after (or maybe mystic scholar in between so he can create spell books of the med student spells).
 
There was a discussion about how leveling works on the Discord. Be aware that reading it means getting spoilers for the novels, I didn't bother spoilering all my messages and eaglejarl didn't either.

Pretty sure the "having an overpowered dog in your party means XP rewards get smaller" will change into something like "having an overpowered dog in your party means he'll hog a bigger share of the XP if he fights because his contribution will always massively outweigh yours".
This mostly just makes "we do the fighting while Moose flies above" a more viable way to grind - just like we did in the early chapters of this quest.

Anyway no real promises, we'll see what eaglejarl edits Levi's warning into.
 
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Talking of Drew, pirate captain might be a good pick next floor if available: double boxes and extra gold from bosses can help build a nest egg to make medical student viable the floor after (or maybe mystic scholar in between so he can create spell books of the med student spells).
Double boxes and extra gold are nice, but we shouldn't put too much planning into our next classes, the next raft of classes we can pick from won't be this past one. Eaglejarl will remove and add class options.

Having said that, let me be hypocritical and explain why, based on the classes she might not even get, we should copy Character Actor to Leo. I'm bad at not thinking about fun, if unlikely, possibilities.

  • Bike Messenger gives her skills for armored skin while mounted, keeping her skateboard, and Rush (damage scales to speed), plus a vehicle bay and an upgrade scroll for her board. It will also give access to a speed boost benefit of +((relevant vehicle skill) x (Dexterity / 2))%
  • Monster Truck Driver gives her Pathfinder, Rush again (useful because it's only useable once per 30 hours, so hard to level) a randomized retribution skill, and a skill that boosts her Constitution scaling to her speed.
  • Cowpoke Sheriff gives her a riding speed boost skill +(50% x Skill level), superspeed reaction based off Danger Sense, lasso, hangman, and a mana bullet that scales off Dex.
  • Jinete gives the Javelin, Dodge, and OP Skirmisher skills, but I want its benefits more: +5 to Sword, Javelin, and Dodge and +(5 x Character Level)% speed while mounted and in motion.
Basically, in the hypothetical fantasy where we get to keep all the cool classes, speed demon Calliope is a fun possibility.



We're going into town, the big city has stores. We should consider what we should try to pick up or keep on the lookout for.

Wish list:
  • All: Some way to see through smoke. Odds and ends for turning into combat solutions.
  • Leo: An item, skill or spell that turns speed into damage. Something to keep her from crashing. Rubberize, maybe?
  • Taylor: Spells: Self-casts, buffs, debuffs. A spell to take advantage of jailbroken LoS. Powerful stuff with crippling status effects and debuffs as drawbacks we can use both ends of. We'll want him armored up by the time we hit the stairwell.
  • Drew: Various smoke spells, items, scrolls. Toxic smoke, burning smoke, smoke with mental effects. Blitz Sticks have hallucinogenic smoke. Bottomless Stack of Chance Cards. (We're unlikely to get it, but hey, we might get lucky.) Randomized effect items like the coins we used against the tree. We'll get better bang per buck out of them than most would. Some sort of mobility option since Moose, Leo and Taylor can all nope out of a bad situation, but Drew can't.
  • Moose: Big rocks are cheap. Something to get him into tight spaces. A saddle.
  • Levi: Can he make us armor, what does he need other than a table? Material?
  • Pets or familiars. We could really use their boxes, but it would give EJ even more creatures to juggle. We need a reason to not buy some.
To ask Levi:
  • Are there personal space options that will turn our SysOp class back on, or at least significantly shorten the 30-hour shutdown?
  • What benefits are there from Vanquisher's proximity to temples, and what are the classic ways of unlocking a membership?
  • Who do we talk to to track down a Mystic Scholar with a Grease spell?
  • What would he suggest would be useful from this floor and shouldn't wait?
  • Are there any obvious holes in our party composition?
To not ask Levi but try to find out anyway, or worry about quietly:
  • What drugs are there that we can get the benefits from and pass off the drawbacks?
  • How many followers per Celestial box do we need to not have Borant looking at the Acceleration button?
  • How does the AI interact with the luck bonus? Will it resent it, honor it, or is the luck bonus the equivalent of buying off the DM?
Edit: Okay, it's ready enough. Am I missing anything?
 
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Why are planning for classes we already got them
Want the defensive answer or the honest answer? The former is 'It's technically a possibility to give Leo the Character Actor skill with SysOp, giving her the ability to grab awesome skills from a bunch of classes.' The latter is 'I pushed the Post Reply button by mistake before I could really put thought into whether my castle on clouds planning was worth posting.'
 
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