Dragon Kings in the 41st Millennia (Exalted/40K Empire)

Alright, so I'm thinking we don't lean on the elementals so hard for the next turn. I also think we should go for

as to let other Elementals have the unique opportunity of being a fortress.
Gemlords are IT for giant rocks in the sky though. Other elementals won't want it, and the boons are immense for having an intelligent station powering itself. Noting that Gemlords are also fairly cultured as elementals go. Might be interesting if one decided to develop hobbies.


[X] Make sure every Orbital Redoubt that can bear a Gemlord does. +20 DC, bonuses as indicated above.

[X] Tidal
[X] Volcano

Tidal host - artillery, good way to pound orks if you can keep them from reaching the Host.
Volcano host - Siege, good way to hold a location if you can get orks to attack that location.
 
[X] Make sure every Orbital Redoubt that can bear a Gemlord does. +20 DC, bonuses as indicated above.
[X] Storm
[X] Volcano

I miss us having the ability to train basic general hosts (or just generalist hosts). @StarJaunter can we have those back as an option for training in addition to the other host types?
 
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The specialized units are more potent split evenly than the same number of generics though.
It also collectively eats 25% more resourses, moves half as fast, and a quarter goes dark after the first orders are given. That they are more potent when they are all together is true but the chances of them staying that way is nil. For example, the Storm hosts can take positions but they can't hold them, you need a force that can swiftly move in to secure that position, continue to take orders and not break the bank to maintain in numbers. I'm not saying we shouldn't have specialized units, what I am saying that we lack/need a specialized (dedicated) Generalist unit type so that our forces retain their flexibility.
 
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[X] Make sure every Orbital Redoubt that can bear a Gemlord does. +20 DC, bonuses as indicated above.

Well that was an interesting turn result.

@StarJaunter weren't we supposed to get the results of population growth this turn?
 
as to let other Elementals have the unique opportunity of being a fortress.

There aren't really much in the way of options for large stationary elementals. Plus you want your base building to depend on getting multiple criticals?

I don't suppose we could get a research option for figuring out White Soulsteel?
So we got Black Soulsteel because you wrote for black. I guess we get White Soulsteel if you write for white. Although it would be nice if we could research how to make White Soulsteel.

You do not need to research White Soulsteel you need a cause the dead feel worth sacrificing their souls for.

White Soulsteel was one of the magical materials of a Caste of exalted dedicated to working with the Dead and it was still rare enough they also needed another magical material to fill out the bulk of their armament needs.

Population of 4.5 billion equaled a few dozen sacrifices under what basically amounted to ideal conditions to solicit those sacrifices.

Black soulsteel on the other hand can be forced, thus will always be far far more plentiful.

Noting that Gemlords are also fairly cultured as elementals go.

Just keep in mind the Lord bit is not for show. They are pretty chill as long as no one tries to dominate or control them. Again they have perfect Integrity charm which works against (anything smaller than them) and even small ones are several hundred meters across.

The Gemlord basically considers the Dragon King crew like Retainers and you have a few guys on the station basically acting as courtiers keeping him happy and acting as liasons so the bulk of crew and engineers building new stuff does not cause an incident.

It also collectively eats 25% more resourses

Um no, if you noticed this it was due to some upgrade that raised costs normally. There is no price difference between generic and specialized hosts.

I believe only one of the hosts has this penalty. Outside of the Drawback and their specialty they perform as general legions.

If you want to go back its fine. Another possibility is having the hosts upgraded with front line gear while the third line gear is used to make more generic legions.

weren't we supposed to get the results of population growth this turn?

Oops, I will fix it soon.
 
Um no, if you noticed this it was due to some upgrade that raised costs normally. There is no price difference between generic and specialized hosts.

I believe only one of the hosts has this penalty. Outside of the Drawback and their specialty they perform as general legions.
:facepalm: I was referring to the expense of standard stockpiles used during combat that the Tidal host has and the fact that if a balanced force composed of all four host types were to move together than it could only move at the speed of its slowest host type if it wanted to stay together.
 
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Just keep in mind the Lord bit is not for show. They are pretty chill as long as no one tries to dominate or control them. Again they have perfect Integrity charm which works against (anything smaller than them) and even small ones are several hundred meters across.

The Gemlord basically considers the Dragon King crew like Retainers and you have a few guys on the station basically acting as courtiers keeping him happy and acting as liasons so the bulk of crew and engineers building new stuff does not cause an incident.
Mmm, yeah, its pretty much ideal for a space defense station, though if you tried to MAKE them do things yeah that won't go well.

Fortunately space defense stations have only one thng they MUST do at all costs!
 
Added project completion to turn, here it is if you already read it.


Careful review of 15 years worth of hatching and Stalker upbringing reveals there is some minor benefit that can be wrought from careful manipulation of eggs.

Special environmental conditions, involving 5 hours of exposure to light once a day, rotating eggs 60 degrees every season, and temperature alterations between seasons which never work quite as well if artificially generated.

We have altered nursery monitoring procedures to include egg rotations and the easiest to access eggs and moved as many eggs as possible to the most optimal locations. Employing every strategy will require some building of specialize nurseries and commitment of greater amounts of effort (ie AP upkeep) than normal. Mostly because of just how many eggs there are, we generally keep enough to potentially replace the whole race if needed.

Constantly attending 150 million eggs with daily sun bathing and season rotations will require special nurseries built in the best locations and far more staff than is currently assigned to nursery efforts.

Reward: +.01 percent population growth per year. Project unlocked for Improved Nurseries, investing more effort to increase this bonus. Project unlocked for checking essence based activities like Enchantments, alchemy, artifacts, etc.
 
You do not need to research White Soulsteel you need a cause the dead feel worth sacrificing their souls for.
The folks at the Throne and heroes who failed seem the type to accept being a weapon or tool against Chaos. Probably still pretty rare but it has potential, especially since we're less invested in maintaining reincarnation than the Keepers and are thus more willing to ask for that kind of sacrifice.
White Soulsteel was one of the magical materials of a Caste of exalted dedicated to working with the Dead and it was still rare enough they also needed another magical material to fill out the bulk of their armament needs
Citation on the required second material?
 
[X] Make sure every Orbital Redoubt that can bear a Gemlord does. +20 DC, bonuses as indicated above.

[X] Tidal
[X] Volcano
 
Keepers don't use Electrum, Bringers do. They each have their own favored material and, IIRC, they need a special charm to avoid the double attunement for the other one.
Which means 80 guys and I definitely got the impression that they considered themselves lucky to get one soulsteel piece and thats with years of prep and basically ideal conditions your probably not building starships out of white soulsteel, not without raising a whole human population conditioned to sacrifice themselves to you or something.
 
Which means 80 guys and I definitely got the impression that they considered themselves lucky to get one soulsteel piece and thats with years of prep and basically ideal conditions your probably not building starships out of white soulsteel, not without raising a whole human population conditioned to sacrifice themselves to you or something.
Imperials huh?

Yeesh, not going there. Willing sacrifice has more meaning when its truly willing.
 
Which means 80 guys and I definitely got the impression that they considered themselves lucky to get one soulsteel piece and thats with years of prep and basically ideal conditions your probably not building starships out of white soulsteel, not without raising a whole human population conditioned to sacrifice themselves to you or something.
My understanding is that it's less that they were lucky like with Starmetal, and more that they didn't like doing it because their whole job is preventing people from exiting the cycle of reincarnation and there was a Primordial semi-actively in control of the 'harvest grounds' without the excuse of mead. We have much fewer compunctions there, total control of our soul repository and two afterlives filled with people inherently more likely to sacrifice themselves for the fight against evil, one of which contains a literal trillion souls, and the other has fewer but higher quality souls which might do something. Also, sheer quality over quantity has to count for something. White soulsteel is at least five times more soul efficient than black, which should offset losses to a degree, especially since I can't imagine Dragon Kings being overly comfortable with disrespecting Kore like mass production of black soulsteel would. At least, without a similarly massive supply of truly vile souls.
Also, we should get some degree of white soulsteel anyway since it's a requirement for sentient artifacts. I actually had a question about those too regarding my a feature Kore and I are holding off on until the underworld expansion.
If you commit hearthstones to power it then it's cheaper then if you power it with elemental cores.
Presumably Relays are good too?
Imperials huh?

Yeesh, not going there. Willing sacrifice has more meaning when its truly willing.
I mean, I agree we shouldn't indoctrinate our population but is there an issue with utilizing the pre-indoctrinated souls we have on hand?
 
we should get some degree of white soulsteel anyway since it's a requirement for sentient artifacts.
Doesn't magical amber handle this ?
Presumably Relays are good too?
I want to say no cause that is how I planned it but realized now that my argument holds no water. I will tell you that building the elemental cores is similar cost as modifing a basic manse into a dedicated geomantic relay
 
Working on the new turn, updated several research projects to reflect Better reverse engineering of skyship technologies thanks to Relza.

Any request for projects you want to see added as options?
 
Working on the new turn, updated several research projects to reflect Better reverse engineering of skyship technologies thanks to Relza.

Any request for projects you want to see added as options?
We have so many things to build and research. The only area we don't have plenty to do is maybe Mosok. Could we set up regular trade with one of our afterlives?
 
Either different or expanded espionage options. We can infiltrate Orks, but what about preparing to infiltrate Eldar, or learning from the Golden Throne how to infiltrate human civilizations if necessary? Heist opportunities on nonlocal spirit courts ("send Ocean's Majestic Plentitude and their crew of claw-picked Dragon Kings to rob the Ruby Court and blame it on the Sapphire Court, they'll be gone for a few decades easy. Step one; negotiate suitable transportation with the Onyx Court"), set up regional martial arts tournaments to interest more dragons in the glorious arts of punching things (and fight more able students), update some of the (terrestrial) shipbuilding projects, like taking an existing magitech ship design and modifying it to be deployable orbit-to-surface like shooting an Electrum-plated jade torpedo at a planet and getting a submersible battleship ready and able to support amphibious landings, martial arts research prompts like 'someone wanted to make a martial art specifically for fighting in a War Strider, we thought it was a stupid idea for reasons but they're free to try....', maybe some sort of commerce rework due to the explosion of population and change in circumstances from when we set up the first one?

Anklok readiness drills for Ork invasion (mock assaults on the Ork Manse, perhaps?), sponsoring a Gateway tournament as a way to help train potential strategists, research into Eldar divinities (I'm sure they've been mentioned), research into Ork divinity(?), maybe grand festivals to a god to emulate having a temple for a turn (temple is better in the long run, but sometimes Raptok dice are spoken for, you know?)

I'm sure I'll think of a few others.
 
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