Erinys
the Frantic Archivist
- Pronouns
- She/Her
@StarJaunter are Anklok AP allowed to build temples?
Does the Most Holy Forge make the ritual to resurrect Vaul easier? I'm unsure since the ritual won't take place in his temple. Also, does each factory cathedral his Forge supplies require its own upkeep (meaning, 5 upkeep for Forge Most Productive) ?
If not, folks, I prefer to build the extra-special factory cathedral that allows us to make a higher level of artifact, or else the one that counts as 5 factory cathedrals.
F0lkl0re: I like several parts of your plan, but you have no colonization and nothing to increase our supply of AP or fleet upkeep AP, instead you're incereasing our upkeep costs by 4. You're barely doing any Martial Arts during our last turn with the Cult of Eve lowering the DCs, which I think is not good prioritizing. I think you should drop the Atelier Manses to increase Martial Arts and colonize Valki.
Also your plan uses 1 too many General AP.
I prefer to finish Wyld Fighting Force, I think it's more important than incrememntal progress on Sheut Academy. We may be able to finish it this turn if you drop Sheut and put all remaining Anklok AP into Wyld Fighting Force, or move one Factory Cathedral and one Cyber Engineer from Standardization to this. On the other hand neither Sheut Academy nor Standardization can finish this turn with what you have in them, and Anklok can't contribute to Standardization.
Edit: I found the mention of aliens I was talking about which I think are separate from the Kaukauli:
Does the Most Holy Forge make the ritual to resurrect Vaul easier? I'm unsure since the ritual won't take place in his temple. Also, does each factory cathedral his Forge supplies require its own upkeep (meaning, 5 upkeep for Forge Most Productive) ?
If not, folks, I prefer to build the extra-special factory cathedral that allows us to make a higher level of artifact, or else the one that counts as 5 factory cathedrals.
F0lkl0re: I like several parts of your plan, but you have no colonization and nothing to increase our supply of AP or fleet upkeep AP, instead you're incereasing our upkeep costs by 4. You're barely doing any Martial Arts during our last turn with the Cult of Eve lowering the DCs, which I think is not good prioritizing. I think you should drop the Atelier Manses to increase Martial Arts and colonize Valki.
Also your plan uses 1 too many General AP.
I prefer to finish Wyld Fighting Force, I think it's more important than incrememntal progress on Sheut Academy. We may be able to finish it this turn if you drop Sheut and put all remaining Anklok AP into Wyld Fighting Force, or move one Factory Cathedral and one Cyber Engineer from Standardization to this. On the other hand neither Sheut Academy nor Standardization can finish this turn with what you have in them, and Anklok can't contribute to Standardization.
We've already scouted Kaukauli and I think it's more useful to scout the "unknown aliens contesting orks nearby" close to Khyral, and also determine whether they're visiting the nearby system with the human ruins. They're apparently in a different sub-sector from the Kaukauli so I don't think they're the same species.
This scouting needs 7 logistic stockpiles. Please also send the other half of the flotilla to scout Atlaaki? I think the scouting is more valuable right now than Lightning Lance Battery which is only relevant to distant future ship designs, while we aren't even using all the designs we already have.Scouting Trip [Hatra, half of the Realm Flotilla] AP Needed: 1 (+logistics stockpiles suitable for chosen ship). DC: at least 35. Success Needed: 1. 2 Pterok AP + Merela
Please add Imidazole to double rolled successes. Otherwise it will not be completed this turn. Even then the chances to complete it would benefit from 1-2 more AP.Cleanse Therak AP needed: 2. DC: 30 (20). Success Needed 25/50. 4 Pterok AP + Thaumaturgy autosuccess + 1 Minotaur Transport
I prefer putting his first temple on Ophelis since it has the largest population.Temple of [Faradai] (Tocha) AP needed: 2. DC: 30. Success Needed: 3. 3 Anklok AP
Are these Ateliers just for general industry, or for refining oil? If you want oil refineries the Beasts of Resplendent Liquids are enough, and cost no upkeep. I must admit I don't want yet to start paying +5 upkeep every turn yet between these and Vaul's Forge.4 Atelier Manse (Tocha) AP needed: 3. DC: 40. Success Needed: 16. 10 General AP
Would you please change this to Colonize Valki? That planet will increase our AP permanently. If necessary, you can drop the Mars manse, Teteocon Expansion, or one of the component Designs to get enough AP to finish colonization this turn.Resource Expedition (Therak) AP Needed 1. DC: 15/80. (+15 DC if no population on planet, -10 DC with dedicated ship) Success Needed 1. 3 General AP + 3 Maze Skiffs
We have 3.
It's faster to do Olchilike, Verdant Respite Pavilion+Emergency Services, or even Order Conferring Trade Pattern.(Also if we have 3 Golem Sux I'm keen to start on Legion of Servants but can be persuaded elsewise)
Edit: I found the mention of aliens I was talking about which I think are separate from the Kaukauli:
Scouting them may also uncover more Orks to kill.10 ly rimward. ruins of human civilization. warning lies in same sub-sector as unknown aliens contesting orks nearby
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