delurk
[ ] Exigence, the Divine Flame
Practicality - Obviously.
Storytelling - More named characters! Maybe even mortal champions for our future human subjects?
[ ] On crafting spirits and forging Deva
Practicality - Allows creating client races, but specifically, very specialised client races that are incentivised to start cults and get prayed to, which sounds like trouble, especially if there are lots of mortal subjects around.
Storytelling - Could be very flavourful! It really depends what you choose to do with them. There are already four Dragon King subraces, plus the various spirits, elementals, ghosts, etc., so any new devic races would need to bring something original to the table.
[ ] Planetary Warfare
[ ] On battling the Measureless Hordes
[ ] Death to the Deathless
[ ] Hidden Lore of the Centimani
Practicality - Very much the "boring but practical" choices, given that this is a setting full of total war against hordes of implacable enemies.
Storytelling - Slay the Chaos Gods? I guess it's an endgame option, but in the meantime it's just more ways of being Guys What Fight Good.
[ ] Death and Dark Enlightenment
Practicality - Removes a potential danger.
Storytelling - ...which also means removing a potential plot hook.
[ ] Power Untold and the Devil's Bargain
Practicality - Sorcery is useful no doubt! But there are other ways of unlocking it.
Storytelling - Probably opens up some interesting sorcery-based options.
[ ] Unwoven Menagerie and Incomprehensible Beast Codex
[ ] Behemoth Calling Clarion
Practicality - Add some powerful units to the army list, not that there's a shortage of them already.
Storytelling - Well, you get fun beasties to play with. It's what you'd choose if they were actually making Dragon King army models.
[ ] Hidden Lore of the Ereta'een
Practicality - ???
Storytelling - Sealing the Chaos Gods? Another endgame route, except this time there might be more immediate rewards in terms of getting cool artifacts and the like.
@StarJaunter What's their general style/aesthetic and what else is their stuff good for?
[ ] Stalwart Barriers
Practicality - Seems to have diverse benefits.
Storytelling - I'm sure there's lots of interesting things to do with the Wyld/Warp that I can't think of right now.
[ ] Hidden Lore of the Abalindi
[ ] Hidden Lore of the Alaun
Practicality - ???
Storytelling - ???
@StarJaunter Could you enlighten us on why these are actually the best options and we are all fools for overlooking them?
[ ] Hidden Lore of the Migong
Practicality - Is this useful without Crafting Spirits & Forging Deva? Well, I guess it could give more exotic manse upgrades, perhaps building up to an automated manse-based defense network, or ways of disrupting hiveminds.
Storytelling - ???
[ ] Uncovered Lore of the Ork
Practicality - Perhaps the most powerful option on the list, given time to grow; an avalanche of greenskin warriors to crush evil with.
Storytelling - Reforging them as a noble warrior race... well, that's already what Dragon Kings are, so it's not that interesting unless you really like Orks to begin with. Why not crush evil by yourself?
[X] Uncovered Lore of the Eldar
Practicality - Great rewards, but only after completing the quest chain.
Storytelling - A lengthy quest chain dealing with divinity and lost glories? Definitely! It plays to the themes of both gamelines and presumably offers both combat and non-combat challenges.
[ ] Uncovered Lore of the Tyranid
Practicality - Find out about a powerful threat ahead of time.
Storytelling - What's wrong with surprises?
[ ] Uncovered Lore of the Empire of Mankind
Practicality - If you really can't deal with being out of the loop, or are just interested in politicking, infiltration, and subversion, this is the option for you.
Storytelling - ...but personally I don't mind being out of the loop.
[ ] Primordial Truth of Tzneetch
Practicality - Gain a big advantage against Chaos.
Storytelling - Tzeentch as an antagonist... why not choose the Eldar and get Slaanesh as a nemesis instead?