From Beyond I
- Location
- Southampton, Great Britain
- Pronouns
- He/Him
[X] [Power] Improve your magical skillset.
-[X] [Power] Focus on developing your repertoire of minor spells by improving the existing spells. Increase Magic Spells to 3 Point Power Array with 1 Alternative Effect.
[X] [Squire] Give your squire a magical ability.
-[X] [Squire] Use your innate magic to do a ritual to permanently satisfy the basic needs of her body. Sapphire Squire gains Immunity 1 (Thirst & Starvation) and Immunity 1 (Need for Sleep).
[X] [Skill] Have Gareth Wallis teach you about modern politics. Increase Expertise: Politics and Expertise: Current Events skills.
[X] [Skill] Have your squire teach you how to take down multiple foes in rapid succession. Gain Takedown advantage.
[X] [Life] Check out the building that the Night was using as his base of operations. Investigate the Night's base.
[X] [Life] Look over the Night's old equipment. Gareth Wallis has kept all of the spares and while it might be of limited use to you, your squire may get usage out of it. Investigate the Night's old equipment.
As the new year begins, you spend your time keeping busy. Redcoat may have been defeated and the Consortium reeling, but that doesn't mean that you can rest easy just yet. You still have the Night's legacy to investigate about and your squire is another responsibility that you need to worry about.
While you don't study magical theory, you do look into improving your spells. Urban Camouflage has served you well while Mimicry has proven useful for talking whilst in a nonhuman form. Both of them had potential for further improvement and you made sure to take advantage of that potential.
Urban Camouflage was easy enough to improve. The spell already help camouflage you by helping blend into the background of settlements when it came to both appearance and sound and it was just a matter of improving upon that. You developed the effect further, making it so you were all, but impossible to see in an urban environment.
Mimicry was harder to develop, but not by much. You could copy sound as you expanded that into copying appearance. You could already do that to a limited degree with your shapeshifting, but while you could alter your appearance, you couldn't quite copy the appearances of specific individuals. The closest you could get to that was sharing the same features as them.
Your new and improved version of mimicry changed that as the spell now filled in the details of a copied appearance. It isn't perfect as your experimenting with the Woodsworth sisters prove. While it works at a distance or someone who doesn't know the other individual, the disguise falls apart upon closer inspection as a knowledgeable individual is able to pick out all of the flaws. Nonetheless, you have fun trying to trick the sisters into thinking that you are the other one of them even if you have to stop before driving into paranoia.
You also look to your new contacts for improving your more mundane skills. Sapphire Squire is a surprising talented fighter and is more than capable of taking down multiple foes in rapid succession. You aren't sure how she learnt to perform such a feat, but it is one that would have served you well in several past situation, especially when taking out groups of criminals. So even through you should be the one teaching her, you get Sapphire Squire to teach you how to take down multiple foes in quick order.
You also take advantage of your close connections to Gareth Wallis. Your employer is a retired politician and while he is out of the business, he still keeps track of things and has enough knowhow to serve as a mentor to you in modern politics. Politics is a matter of skill and knowledge as you not only need to know the tricks of it, but you need to know just what is going on in the world.
So you learn the basics of politics and the you begin to expand your knowledge of British politics. You learn about the political parties and what they stand for and how the election system works. You discover what the major ongoing events are and who the important figure are. You still have much to learn, but you are no longer completely in the dark when it comes to politics, something which you decide is important considering how the leadership of the Consortium has some involvement with the kingdom's highest politics.
"Are you sure about this?" you ask your squire as you begin the final preparations on the ritual.
"Yes," answers Sapphire Squire firmly as she fiddles with a gadget, "Mainly the no sleeping part. Not having to worry about getting thirsty or hungry is nice, but can you imagine not having to sleep? I wouldn't need to worry about getting enough sleep or spending several hours doing enough when I can be out as the Sapphire Squire."
"As you wish," you tell, giving her a friendly smile that goes unseen behind your helmet, "I see you are taking to the Mystic Wardrobe well enough."
"You bet I am," replies Sapphire Squire as she leaps to her feet, her mane of red hair falling out as her costume changes into the uniform of the rare policewoman that you see wondering about with the difference being that she has a mask to conceal her identity, "Constable Sapphire on the case! Too bad I can't shapeshift like you otherwise I might actually try my hand at pretending to be one."
"I would recommend against that," you warn her, "You might be able to look the part, but if you run into trouble, I can guarantee I can bail you out."
"I know," says Sapphire Squire, "I kind of want it to pretend to be my favourite characters. I can get the costumes, but I would need shapeshifting like yours to truly look the part."
"You like reading?" you inquire as your squire twirls, curious to learn more about your squire as an individual.
"It is a hobby of mine," confesses the girl, "I like reading about stories. They got such fun adventures in them and I always wanted to go on my own adventures. I suppose that now I am. Just goes to show you that if you work hard enough, you can achieve your dreams."
"Indeed," you concur, "Though our activities aren't a storybook."
"Close enough," says Sapphire Squire, "You're a magical knight from another realm who fights dastardly villains and you have not only taken me on as your squire, but you have given me magical powers. Heck, you are just about to give me more magical powers."
"Indeed," you say before deciding to double check that your squire knows what she is getting into, "Just so you are aware, you won't be fully human once I have performed this ritual."
"I'm pretty sure that I stopped being fully human at Christmas," retorts Sapphire Squire and you wince at the painful truth of your actions.
"That-that is true," you acknowledge, "Apologises. I should have gotten your permission before permanently changing you with magic. I just wanted to give you a surprise gift and I didn't consider that I shouldn't given you a chance to turn it down."
"Water under the bridge," says Sapphire Squire with a dismissive wave of her hand, "You know to get my permission in the future and I got cool magical powers. Now I am going to get cool magical powers. But for the sake of being complete, just how nonhuman is this going to make me?"
"Combined with the Mystic Wardrobe, for every part of you that is fey, a hundred parts will be human," you tell her.
"I suppose that is not too bad," says Sapphire Squire, "Certainly not bad enough to not have to worry about sleeping every night."
"If it helps, it is adding rather than replacing," you try to reassure her.
"That does help, but either way, cool magical powers are worth it," replies Sapphire Squire.
"Good to hear," you say as you finish the final preparations and you decide to lightening up the mood, "Now Constable Sapphire, are you ready to begin."
"Constable Sapphire?" repeats Sapphire Squire and you indicate towards her current outfit with your hand, "Oh, right. I'll change."
A moment later, Sapphire Squire has switched her outfit again, going from the uniform of a policewoman to knightly-themed attire of varying shades of dark blue.
"Ready to go!" declares Sapphire Squire and you begin the ritual.
With more time to devote to the task, you begin to look though what the Night has left behind beyond his outdated notes. His equipment could have valuable insights and you are curious to see what sort of place the man used as a base of operations.
It quickly turns into a joint effort between you and Sapphire Squire with your squire swiftly taking charge thanks to her greater expertise with modern technology. You are not useless, but your place is mainly secondary even if Sapphire Squire insists that your efforts have definitely helped her out.
The spare equipment is the first thing that you and your squire look over as Sapphire Squire is eager to compare them to her own creations. Sapphire Squire once told you that she had based her great off what she knew of the Night's gear and this shows during the comparisons. While the Night's equipment is made of higher quality materials and more uniform in design, they are mostly the same what your squire uses. To your surprise, Sapphire Squire finds this discovery to be disappointed and later admits that she was hoping for some insights or breakthroughs from studying the Night's equipment.
But while his grapple gauntlets and utility belt match what Sapphire Squire has come up with, they are not all that the Night used with his greater resources allowed him to come up with more equipment to use in his vigilante activities. The Night used padding and light armour in his costume to provide additional protection, something that you decide that your squire could do with as well. Sapphire Squire agrees with you and has apparently made it her new mission to get her own armoured costume that she can incorporate into her Mystic Wardrobe. According to your squire, it is just a matter of either adding the armour and padding to her own costume or modifying one of the Night's to fit someone of her body size and shape.
The last bit of equipment that the Night used is a pair of brass-knuckles, which despite the name, are not made of brass. The vigilante used them to increase the power of his punches and while you have little use for them as a swordswoman, Sapphire Squire has expressed interest in using them. Once she has learnt how to use them safely of course.
"Okay, so this place is awesome," declares Sapphire Squire as the two of you return to the main room of what your squire has dubbed the Nighthouse.
"A more detailed explanation would be helpful," you say drily.
"You were there with me for most of it," retorts Sapphire Squire with a roll of her eyes, "But okay. So house is a good size with plenty of room in it and despite being in the middle of London, it looks completely ordinary. Okay, not completely ordinary, but normal for a rich man's house. So not only does nobody know that the Night operates here, but the place is also dressed up to look like a normal home from the outside. Impossible to find except if you already know what you are looking for or you are the luckiest person in the whole world."
"So we don't need to worry about it being found," you say.
"Ehh, I wouldn't quite say that," replies Sapphire Squire with a frown on her face, "Someone looking for the base wouldn't find it, but if someone was interested in this building for another reason such as robbing a rich guy or if it got sold or taken from Mr Wallis, then we would have problems. Possibly some other problems that neither you or I thought. So we don't need to worry about our enemies finding it, but we still got mundane concerns to worry about. That said, while we might have to worry about criminals robbing the house of a rich man, the place is really secure and reinforced to withstand a brute force assault. It would take some significant skill and or luck to break into it. I could do with some difficulty, but I doubt you could do it without magic."
"Noted," you say, deciding to ask Gareth Wallis about these potential problems at some point.
"Onto the good stuff," continues Sapphire Squire, "The Night really decked this place out as a secret base though I think I might get more use out of it than you. We got a gym for working out and excising in for keeping in shape and it even comes with a shower for when we get all sweaty. There is an infirmary for if we get hurt, but given your healing spell, we don't exactly need that, but it might come in handy. The laboratory is there for researching stuff and analysing evidence, which while I got my investigation tools in my utility belt, the laboratory is far better than them. The workshop is definitely going to be my favourite room as the Night has it all set up for building and maintaining his equipment and I am going to be doing the same for my equipment with it. There is also a library that is stocked full of books. I haven't been able to go though all of them yet, but after a brief skim, it looks like the Night choose a large selection of informational books that he thought might come in handy. Lastly, there are the living quarters, suitable for, well, living here like a normal home and I'm pretty sure the Night lived here. I doubt we will do that since I won't be, but you..."
"I got my own place," you say as her voice trails off, "Anything else?"
"No one has lived here or even used the building for a year and a half," answers your squire, "As I'm sure you noticed, the place is super dusty and all of it needs cleaning. Plus a decent amount of the supplies will need replacing due to going out of date."
"Let me handle those things," you reply, figuring that Gareth Wallis will be okay with restocking the place and you can probably get to clean the place as part of your job as it does belong to the Wallis family.
"Okey-dokey," says Sapphire Squire, "Can you do the workshop first? I'm going to spending my non-patrol night time in the workshop, working on updating my gear."
It was a regular evening when your next adventure began as your second January in London comes to an end. You were on patrol with your squire, you jumping cross with inhuman grace whilst Sapphire Squire follows behind you with only human mobility and grapple gauntlets. The start of the year had been quiet so far with a swift in power after Redcoat's defeat as the Consortium had played their best card against you and failed to take you down.
The Consortium was on the defensive and its would-be rivals are attacking it across the kingdom. It has been driven from Glasgow by the Glasge and is currently waging a gang war with them in Edinburgh that has escalated to open fighting in the streets. The Golden Order harass and snap at their heels in London through the Golden Knight refrains from doing anything that would call you don't upon him unduly. The vigilante Galahad has revealed their hooks in the local authorities down in the south while another heroine calling herself Boudica has been making a name for herself attacking their operations in Norwich. You hear rumours of a new crime lord rising in Manchester while the Consortium wages a secret war against the rebels in Ireland.
Through that last part had you somewhat worried as Gareth Wallis had warned you that since it had become clear that conventional forces were less than effective against the rebels so the government had turned to more unconventional and less than legal means of waging war. You didn't normally pay attention to politics and even after Gareth Wallis' tutoring, you almost missed that the Irish rebels had suffered unexpected series of setbacks since the start of the new year. Combined with what your employer had warned you about and your knowledge of Barnaby May-Porter's ties to the Consortium leadership, you feared what that news implied.
Nonetheless, crime has been dropping in London. The Consortium is reeling, the Golden Order tread carefully and you are adored by the general public. If the Consortium is gaining support and influence in the British government, then now is the perfect time to break their control over the streets of London. To that end, you and Inspector Brown have begun to conspire to bring down Peter Michealson and the Royal Ravens, the biggest gang in London and thanks to your efforts over the previous year, the linchpin for the Consortium's control over the street gangs of London.
Right now, Inspector Brown is beginning the covert preparations for swift arrests while you and Sapphire Squire gather evidence on the Royal Ravens so you could bring them down.
"What was that?" demands Sapphire Squire, coming to a stop as she stares at something.
"What was what?" you ask, also coming to a stop.
"That!" exclaims Sapphire Squire before your squire runs off after something you can't see.
What does Fairy Knight do?
[] Follow her squire on foot. Assist Sapphire Squire in chasing whatever it is that she saw using whilst wearing the protective armour of Torlyn.
[] Follow her squire by wing. Assist Sapphire Squire in chasing whatever it is that she saw from above with the wings and eyes of an owl.
[] Hang back to try and spot whatever it is. While Sapphire Squire clearly believes she saw something, you yourself have yet to see anything anything. Hang back to try and see whatever your squire is chasing and if there is anything at all.
[] Write-in.
A bit of a long update. The upgrades to the spells are extensions of what they already did so now Fairy Knight has a specialised urban stealth spell and an imperfect disguise spell. She also has minimal tutoring in modern politics, which turned to just be enough to notice the effects of the first background roll that I made for non-Fairy Knight changes to the timeline. I leave you guys to figure out just what they are. You have also figured out all of the equipment that the Night used, which gives you a secret base to use and Sapphire Squire will passively add the Night's equipment to her own arsenal over time.
And while Tamara missed the other background roll, her squire has not. So while I was planning to have the next adventure be taking down the Royal Ravens and breaking the Consortium's control over the street gangs of London, you got another adventure to deal with first. The vote options should be simple enough to understand, but just in case, the first one is to follow with a focus on protection while the second one is to follow with a bonus to spotting/following whatever your squire spotted. The third one is to try and spot whatever your squire saw.
Please point out any spelling or grammar mistakes that you spot. Please quote them in the thread and explain what you think is wrong so I know what you are referring to. Feel to ask questions for more details and information.
-[X] [Power] Focus on developing your repertoire of minor spells by improving the existing spells. Increase Magic Spells to 3 Point Power Array with 1 Alternative Effect.
[X] [Squire] Give your squire a magical ability.
-[X] [Squire] Use your innate magic to do a ritual to permanently satisfy the basic needs of her body. Sapphire Squire gains Immunity 1 (Thirst & Starvation) and Immunity 1 (Need for Sleep).
[X] [Skill] Have Gareth Wallis teach you about modern politics. Increase Expertise: Politics and Expertise: Current Events skills.
[X] [Skill] Have your squire teach you how to take down multiple foes in rapid succession. Gain Takedown advantage.
[X] [Life] Check out the building that the Night was using as his base of operations. Investigate the Night's base.
[X] [Life] Look over the Night's old equipment. Gareth Wallis has kept all of the spares and while it might be of limited use to you, your squire may get usage out of it. Investigate the Night's old equipment.
As the new year begins, you spend your time keeping busy. Redcoat may have been defeated and the Consortium reeling, but that doesn't mean that you can rest easy just yet. You still have the Night's legacy to investigate about and your squire is another responsibility that you need to worry about.
While you don't study magical theory, you do look into improving your spells. Urban Camouflage has served you well while Mimicry has proven useful for talking whilst in a nonhuman form. Both of them had potential for further improvement and you made sure to take advantage of that potential.
Urban Camouflage was easy enough to improve. The spell already help camouflage you by helping blend into the background of settlements when it came to both appearance and sound and it was just a matter of improving upon that. You developed the effect further, making it so you were all, but impossible to see in an urban environment.
Mimicry was harder to develop, but not by much. You could copy sound as you expanded that into copying appearance. You could already do that to a limited degree with your shapeshifting, but while you could alter your appearance, you couldn't quite copy the appearances of specific individuals. The closest you could get to that was sharing the same features as them.
Your new and improved version of mimicry changed that as the spell now filled in the details of a copied appearance. It isn't perfect as your experimenting with the Woodsworth sisters prove. While it works at a distance or someone who doesn't know the other individual, the disguise falls apart upon closer inspection as a knowledgeable individual is able to pick out all of the flaws. Nonetheless, you have fun trying to trick the sisters into thinking that you are the other one of them even if you have to stop before driving into paranoia.
You also look to your new contacts for improving your more mundane skills. Sapphire Squire is a surprising talented fighter and is more than capable of taking down multiple foes in rapid succession. You aren't sure how she learnt to perform such a feat, but it is one that would have served you well in several past situation, especially when taking out groups of criminals. So even through you should be the one teaching her, you get Sapphire Squire to teach you how to take down multiple foes in quick order.
You also take advantage of your close connections to Gareth Wallis. Your employer is a retired politician and while he is out of the business, he still keeps track of things and has enough knowhow to serve as a mentor to you in modern politics. Politics is a matter of skill and knowledge as you not only need to know the tricks of it, but you need to know just what is going on in the world.
So you learn the basics of politics and the you begin to expand your knowledge of British politics. You learn about the political parties and what they stand for and how the election system works. You discover what the major ongoing events are and who the important figure are. You still have much to learn, but you are no longer completely in the dark when it comes to politics, something which you decide is important considering how the leadership of the Consortium has some involvement with the kingdom's highest politics.
***
"Are you sure about this?" you ask your squire as you begin the final preparations on the ritual.
"Yes," answers Sapphire Squire firmly as she fiddles with a gadget, "Mainly the no sleeping part. Not having to worry about getting thirsty or hungry is nice, but can you imagine not having to sleep? I wouldn't need to worry about getting enough sleep or spending several hours doing enough when I can be out as the Sapphire Squire."
"As you wish," you tell, giving her a friendly smile that goes unseen behind your helmet, "I see you are taking to the Mystic Wardrobe well enough."
"You bet I am," replies Sapphire Squire as she leaps to her feet, her mane of red hair falling out as her costume changes into the uniform of the rare policewoman that you see wondering about with the difference being that she has a mask to conceal her identity, "Constable Sapphire on the case! Too bad I can't shapeshift like you otherwise I might actually try my hand at pretending to be one."
"I would recommend against that," you warn her, "You might be able to look the part, but if you run into trouble, I can guarantee I can bail you out."
"I know," says Sapphire Squire, "I kind of want it to pretend to be my favourite characters. I can get the costumes, but I would need shapeshifting like yours to truly look the part."
"You like reading?" you inquire as your squire twirls, curious to learn more about your squire as an individual.
"It is a hobby of mine," confesses the girl, "I like reading about stories. They got such fun adventures in them and I always wanted to go on my own adventures. I suppose that now I am. Just goes to show you that if you work hard enough, you can achieve your dreams."
"Indeed," you concur, "Though our activities aren't a storybook."
"Close enough," says Sapphire Squire, "You're a magical knight from another realm who fights dastardly villains and you have not only taken me on as your squire, but you have given me magical powers. Heck, you are just about to give me more magical powers."
"Indeed," you say before deciding to double check that your squire knows what she is getting into, "Just so you are aware, you won't be fully human once I have performed this ritual."
"I'm pretty sure that I stopped being fully human at Christmas," retorts Sapphire Squire and you wince at the painful truth of your actions.
"That-that is true," you acknowledge, "Apologises. I should have gotten your permission before permanently changing you with magic. I just wanted to give you a surprise gift and I didn't consider that I shouldn't given you a chance to turn it down."
"Water under the bridge," says Sapphire Squire with a dismissive wave of her hand, "You know to get my permission in the future and I got cool magical powers. Now I am going to get cool magical powers. But for the sake of being complete, just how nonhuman is this going to make me?"
"Combined with the Mystic Wardrobe, for every part of you that is fey, a hundred parts will be human," you tell her.
"I suppose that is not too bad," says Sapphire Squire, "Certainly not bad enough to not have to worry about sleeping every night."
"If it helps, it is adding rather than replacing," you try to reassure her.
"That does help, but either way, cool magical powers are worth it," replies Sapphire Squire.
"Good to hear," you say as you finish the final preparations and you decide to lightening up the mood, "Now Constable Sapphire, are you ready to begin."
"Constable Sapphire?" repeats Sapphire Squire and you indicate towards her current outfit with your hand, "Oh, right. I'll change."
A moment later, Sapphire Squire has switched her outfit again, going from the uniform of a policewoman to knightly-themed attire of varying shades of dark blue.
"Ready to go!" declares Sapphire Squire and you begin the ritual.
***
With more time to devote to the task, you begin to look though what the Night has left behind beyond his outdated notes. His equipment could have valuable insights and you are curious to see what sort of place the man used as a base of operations.
It quickly turns into a joint effort between you and Sapphire Squire with your squire swiftly taking charge thanks to her greater expertise with modern technology. You are not useless, but your place is mainly secondary even if Sapphire Squire insists that your efforts have definitely helped her out.
The spare equipment is the first thing that you and your squire look over as Sapphire Squire is eager to compare them to her own creations. Sapphire Squire once told you that she had based her great off what she knew of the Night's gear and this shows during the comparisons. While the Night's equipment is made of higher quality materials and more uniform in design, they are mostly the same what your squire uses. To your surprise, Sapphire Squire finds this discovery to be disappointed and later admits that she was hoping for some insights or breakthroughs from studying the Night's equipment.
But while his grapple gauntlets and utility belt match what Sapphire Squire has come up with, they are not all that the Night used with his greater resources allowed him to come up with more equipment to use in his vigilante activities. The Night used padding and light armour in his costume to provide additional protection, something that you decide that your squire could do with as well. Sapphire Squire agrees with you and has apparently made it her new mission to get her own armoured costume that she can incorporate into her Mystic Wardrobe. According to your squire, it is just a matter of either adding the armour and padding to her own costume or modifying one of the Night's to fit someone of her body size and shape.
The last bit of equipment that the Night used is a pair of brass-knuckles, which despite the name, are not made of brass. The vigilante used them to increase the power of his punches and while you have little use for them as a swordswoman, Sapphire Squire has expressed interest in using them. Once she has learnt how to use them safely of course.
***
"Okay, so this place is awesome," declares Sapphire Squire as the two of you return to the main room of what your squire has dubbed the Nighthouse.
"A more detailed explanation would be helpful," you say drily.
"You were there with me for most of it," retorts Sapphire Squire with a roll of her eyes, "But okay. So house is a good size with plenty of room in it and despite being in the middle of London, it looks completely ordinary. Okay, not completely ordinary, but normal for a rich man's house. So not only does nobody know that the Night operates here, but the place is also dressed up to look like a normal home from the outside. Impossible to find except if you already know what you are looking for or you are the luckiest person in the whole world."
"So we don't need to worry about it being found," you say.
"Ehh, I wouldn't quite say that," replies Sapphire Squire with a frown on her face, "Someone looking for the base wouldn't find it, but if someone was interested in this building for another reason such as robbing a rich guy or if it got sold or taken from Mr Wallis, then we would have problems. Possibly some other problems that neither you or I thought. So we don't need to worry about our enemies finding it, but we still got mundane concerns to worry about. That said, while we might have to worry about criminals robbing the house of a rich man, the place is really secure and reinforced to withstand a brute force assault. It would take some significant skill and or luck to break into it. I could do with some difficulty, but I doubt you could do it without magic."
"Noted," you say, deciding to ask Gareth Wallis about these potential problems at some point.
"Onto the good stuff," continues Sapphire Squire, "The Night really decked this place out as a secret base though I think I might get more use out of it than you. We got a gym for working out and excising in for keeping in shape and it even comes with a shower for when we get all sweaty. There is an infirmary for if we get hurt, but given your healing spell, we don't exactly need that, but it might come in handy. The laboratory is there for researching stuff and analysing evidence, which while I got my investigation tools in my utility belt, the laboratory is far better than them. The workshop is definitely going to be my favourite room as the Night has it all set up for building and maintaining his equipment and I am going to be doing the same for my equipment with it. There is also a library that is stocked full of books. I haven't been able to go though all of them yet, but after a brief skim, it looks like the Night choose a large selection of informational books that he thought might come in handy. Lastly, there are the living quarters, suitable for, well, living here like a normal home and I'm pretty sure the Night lived here. I doubt we will do that since I won't be, but you..."
"I got my own place," you say as her voice trails off, "Anything else?"
"No one has lived here or even used the building for a year and a half," answers your squire, "As I'm sure you noticed, the place is super dusty and all of it needs cleaning. Plus a decent amount of the supplies will need replacing due to going out of date."
"Let me handle those things," you reply, figuring that Gareth Wallis will be okay with restocking the place and you can probably get to clean the place as part of your job as it does belong to the Wallis family.
"Okey-dokey," says Sapphire Squire, "Can you do the workshop first? I'm going to spending my non-patrol night time in the workshop, working on updating my gear."
***
It was a regular evening when your next adventure began as your second January in London comes to an end. You were on patrol with your squire, you jumping cross with inhuman grace whilst Sapphire Squire follows behind you with only human mobility and grapple gauntlets. The start of the year had been quiet so far with a swift in power after Redcoat's defeat as the Consortium had played their best card against you and failed to take you down.
The Consortium was on the defensive and its would-be rivals are attacking it across the kingdom. It has been driven from Glasgow by the Glasge and is currently waging a gang war with them in Edinburgh that has escalated to open fighting in the streets. The Golden Order harass and snap at their heels in London through the Golden Knight refrains from doing anything that would call you don't upon him unduly. The vigilante Galahad has revealed their hooks in the local authorities down in the south while another heroine calling herself Boudica has been making a name for herself attacking their operations in Norwich. You hear rumours of a new crime lord rising in Manchester while the Consortium wages a secret war against the rebels in Ireland.
Through that last part had you somewhat worried as Gareth Wallis had warned you that since it had become clear that conventional forces were less than effective against the rebels so the government had turned to more unconventional and less than legal means of waging war. You didn't normally pay attention to politics and even after Gareth Wallis' tutoring, you almost missed that the Irish rebels had suffered unexpected series of setbacks since the start of the new year. Combined with what your employer had warned you about and your knowledge of Barnaby May-Porter's ties to the Consortium leadership, you feared what that news implied.
Nonetheless, crime has been dropping in London. The Consortium is reeling, the Golden Order tread carefully and you are adored by the general public. If the Consortium is gaining support and influence in the British government, then now is the perfect time to break their control over the streets of London. To that end, you and Inspector Brown have begun to conspire to bring down Peter Michealson and the Royal Ravens, the biggest gang in London and thanks to your efforts over the previous year, the linchpin for the Consortium's control over the street gangs of London.
Right now, Inspector Brown is beginning the covert preparations for swift arrests while you and Sapphire Squire gather evidence on the Royal Ravens so you could bring them down.
"What was that?" demands Sapphire Squire, coming to a stop as she stares at something.
"What was what?" you ask, also coming to a stop.
"That!" exclaims Sapphire Squire before your squire runs off after something you can't see.
What does Fairy Knight do?
[] Follow her squire on foot. Assist Sapphire Squire in chasing whatever it is that she saw using whilst wearing the protective armour of Torlyn.
[] Follow her squire by wing. Assist Sapphire Squire in chasing whatever it is that she saw from above with the wings and eyes of an owl.
[] Hang back to try and spot whatever it is. While Sapphire Squire clearly believes she saw something, you yourself have yet to see anything anything. Hang back to try and see whatever your squire is chasing and if there is anything at all.
[] Write-in.
Assisting Sapphire Squire in investigating the Night's Tools.
Technology Check, DC15: 11+6 = 17, 1 DoS.
Investigating the Night's Tools. (Sapphire Squire)
Technology Check, DC15: 9+12+2 = 23, 2 DoS.
Assisting Sapphire Squire in investigating the Night's Base.
Technology Check, DC15: 14+6 = 20, 2 DoS.
Investigating the Night's Base. (Sapphire Squire)
Technology Check, DC15: 19+12+2 = 33, 4 DoS.
What is going on in Ireland?
Expertise: Current Events, DC10: 5+5 = 10, 1 DoS.
Noticing the Unusual.
Perception vs Stealth: 12+7 vs 13+11+5 = 19 vs 29, ??? wins by 3 DoS.
Noticing the Unusual. (Sapphire Squire)
Perception vs Stealth: 1+7 vs 5+11+5 = 3 vs 21, ??? wins by 4 DoS. Luck Reroll!
Noticing the Unusual. (Sapphire Squire)
Perception vs Stealth: 20+7 vs 5+11+5 = 32 vs 21, Sapphire Squire wins by 3 DoS.
Technology Check, DC15: 11+6 = 17, 1 DoS.
Investigating the Night's Tools. (Sapphire Squire)
Technology Check, DC15: 9+12+2 = 23, 2 DoS.
Assisting Sapphire Squire in investigating the Night's Base.
Technology Check, DC15: 14+6 = 20, 2 DoS.
Investigating the Night's Base. (Sapphire Squire)
Technology Check, DC15: 19+12+2 = 33, 4 DoS.
What is going on in Ireland?
Expertise: Current Events, DC10: 5+5 = 10, 1 DoS.
Noticing the Unusual.
Perception vs Stealth: 12+7 vs 13+11+5 = 19 vs 29, ??? wins by 3 DoS.
Noticing the Unusual. (Sapphire Squire)
Perception vs Stealth: 1+7 vs 5+11+5 = 3 vs 21, ??? wins by 4 DoS. Luck Reroll!
Noticing the Unusual. (Sapphire Squire)
Perception vs Stealth: 20+7 vs 5+11+5 = 32 vs 21, Sapphire Squire wins by 3 DoS.
***
A bit of a long update. The upgrades to the spells are extensions of what they already did so now Fairy Knight has a specialised urban stealth spell and an imperfect disguise spell. She also has minimal tutoring in modern politics, which turned to just be enough to notice the effects of the first background roll that I made for non-Fairy Knight changes to the timeline. I leave you guys to figure out just what they are. You have also figured out all of the equipment that the Night used, which gives you a secret base to use and Sapphire Squire will passively add the Night's equipment to her own arsenal over time.
And while Tamara missed the other background roll, her squire has not. So while I was planning to have the next adventure be taking down the Royal Ravens and breaking the Consortium's control over the street gangs of London, you got another adventure to deal with first. The vote options should be simple enough to understand, but just in case, the first one is to follow with a focus on protection while the second one is to follow with a bonus to spotting/following whatever your squire spotted. The third one is to try and spot whatever your squire saw.
Please point out any spelling or grammar mistakes that you spot. Please quote them in the thread and explain what you think is wrong so I know what you are referring to. Feel to ask questions for more details and information.
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