Dawn of Heroes

Characters
Hero
Name: Tamara Lyn/Fairy Knight (PL11)
Age: Biologically 25
Gender: Female
Personality: Tamara is a playful and excitable individual who maintains a cheerful demeanour. She will take everything in her stride whilst maintaining her optimistic outlook. Tamara will do her best in whatever task she is attempting but has no pride outside of that. In combat, Tamara will hold back and attempt to take her foes in alive unless they make things personal, where she will then do her best to take them down one way or another.

Powers
Shapeshifting
(Magic-Fey): Morph 3 (Animal Forms, Limited to +10 Deception bonus, Metamorph with Variable Descriptor 2 & Limited to reduced PL by 2), Regeneration 2 (1 per 5 rounds)
Ethereal Beauty (Magic-Fey): Enhanced Advantage 1 (Attractive), Feature 1 (Change the external details of your appearance/+2 Circumstance Bonus to Interaction Skills)
Faerie Heritage (Magic-Fey): Enhanced Strength 2, Enhanced Agility 2, Immunity 5 (Ageing, Starvation & Thirst, Need for Sleep, Suffocation Effects), Partial Immunity 7 (Disease, Poison, All Environmental Effects,) Concealment 1 (Regular Hearing),
Talatine (Device-Sword/Magic-Fey): Penetrating Damage 5, Weaken Fighting 2 (Resisted by Fortitude), Feature 2 (Summon to hand at will as a Standard Action), Teleport 1 (8 Metres & 24 kg/Medium: Talatine), Indestructible, Personal, Impressive, Dangerous 2, Easily Removable,
-Thrown Talatine: Ranged Damage 5, Weaken Fighting 2 (Resisted by Fortitude), Feature 2 (Summon to hand at will as a Standard Action), Teleport 1 (8 Metres & 24 kg/Medium: Talatine), Indestructible, Personal, Impressive, Dangerous 2, Easily Removable,
Torlyn (Armour/Magic-Fey): Impervious Protection 10, Continuous, Limited to Human Form, Noticeable (Shining Silver Plate Armour), Feature (+5 Bonus against Mental Attacks) & Partial Immunity 5 (Mind Control),
Minor Spells (Magic-Fae): 3-Point Power Array with 1 Alternative Effect.
-Mimicry: Feature 1 (Imitate almost any sound you heard using your voice with +10 bonus to Deception checks to convinces others that the sound is real), Feature 2 (Disguises require no preparations, +5 to Deception checks for disguises),
-Urban Camouflage: Feature 1 (+5 to Stealth checks in an Urban Environment), Concealment 2 (Regular Vision, Limited to Urban Environments),
Major Spells (Magic-Fey): 4-Point Power Array with 2 Alternative Effects.
-Healing Spell: Healing 2.
-Lighting Bolt: Ranged Electrical Damage 2.
-Teleport: Teleport 2 (32 Metres & 24 kg).
2/Fairy Wings (Magic-Fey): Flight 1 (4 MPH)

Abilities
Strength: 2 (4)
Stamina: 2
Agility: 3 (5)
Dexterity: 2
Fighting: 4
Intellect: 4
Awareness: 4
Presence: 0

Defences
Dodge: 6 (8)
Fortitude: 7
Parry: 8
Toughness: 2 (12/Impervious 10)
Will: 10

Attacks
Initiative +11 (13)
Unarmed +11: Close Damage 2 (4), Critical 20,
Talatine +13: Close Damage 7 (9/Penetrating 5), Critical 18-20
Thrown Talatine +5: Ranged Damage 7 (9), Critical 18-20

Skills
Acrobatics 5 (8 [10])
Athletics 5 (7 [9])
Close Combat: Sword 9 (13)
Close Combat: Unarmed 7 (11)
Deception 4 (4)
Expertise: British Politics 5 (9)
Expertise: Current Events 4 (8)
Expertise: Fey Transformation Magic 20 (24)
Expertise: General Magic 4 (8)
Expertise: Maid 6 (11)
Expertise: Politics 3 (7)
Expertise: Fey Royalty 6 (10)
Insight 3 (7)
Intimidation 2 (2)
Investigation 1 (5)
Perception 3 (7)
Persuasion 4 (4)
Stealth 5 (8 [10])
Technology 5 (9)
Treatment 2 (6)

Advantages
Accurate Attack: Trade effect DC for attack bonus.
Artificer: Use Expertise: Magic to create temporary devices.
Assessment
: Use Insight to learn an opponent's combat capabilities.
Attractive: +2 (+5) circumstance bonus on Deception and Persuasion checks based on your looks.
Benefit (Friend on the Force): You are engaged in a covert partnership with Inspector Brown
Benefit I (Government Influence: Tara Lane): You have minor influence within the government as Tara Lane.
Benefit (Neighbourhood Hero): Call upon local support within Whitechapel.
Benefit (Prepared Rituals): Delay the effects of a completed rituals until a time of your choosing.
Diehard: Automatically stabilise when dying.
Defensive Attack: Trade attack bonus for active defence.
Evasion: +2 circumstance bonus to Dodge resistance checks to avoid area effects.
Improved Defence: +2 bonus to active defence when you take the defend action.
Improved Initiative II: +8 bonus to initiative checks.
Instant Up: Stand from prone as a free action.
Interpose: Take an attack meant for an ally.
Languages: English, Fey
Power Attack: Trade attack bonus for effect bonus.
Quick Draw: Draw a weapon as a free action.
Ritualist: Use Expertise: Magic to create and perform rituals.
Takedown: Free extra attack when you incapacitate a minion.
Tracking: Use Perception to follow tracks.
Uncanny Dodge: Not vulnerable when surprised or caught off-guard.

Equipment
Winfield Castle
Size: Huge; Tou: 8; PL11
Intellect: 6; Awareness: 3; Presence: 3
-Living Space, Magical Defence System, Technological Security System (DC20), Magical Laboratory, Magical Workshop, Technological Workshop, Power System, Sealed (Magical Barrier), Self-Repairing, Magical Portal to Elphane, Intelligent (Rebecca),

Complications
Motivation (Her Duty): Tamara is the Fairy Knight because she sees it as her duty to protect the innocent and to fight evil.
Magic over Tech: Tamara is well-acquainted with the technology of the human world and has great respect for what it can do, especially in the hands of a genius. Yet when given a choice, Tamara will choose the magic she grew up with over a more technological solution.
Enemy (Prince Auraen): Prince Auraen has not forgotten his defeat at the hands of Tamara and Sapphire Squire. Escaping his imprisonment, Tamara's cousin now seeks to get revenge on her in his self-imposed exile.
Secret Identity (Tamara Wallis): Fairy Knight maintains a secret identity as Tamara Wallis nee Lyn, widow of Benedict Wallis and mother of Alexandra Wallis.

London

Known Heroes and Heroic Organisations
The first costumed vigilante in both the British Isles and London, the Night appeared in early 1916. Primarily focused on fighting the Consortium and stopping the criminal empire taking advantage of the then ongoing war, the Night also focused on regular crimes and the criminals of London soon learnt to fear his presence. He vanished in mid 1919 without a trace while investigating the politician Barnaby May-Porter and his ties to the Consortium leadership.

His secret identity is Benedict Wallis, grandson of the wealthy retired politician Gareth Wallis.
The youthful squire of the Fairy Knight and aspiring heroine, Sapphire Squire relies on a mixture of physical skill, mental ability and technological gadgets. A genius and prodigy, Sapphire Squire holds her own on the streets of London and has proven herself worthy of fighting alongside her mentor. Since 25th December 1920, Sapphire Squire has gained two magical abilities from her mentor, one which allows her to change her outfit at will and provide her clothing with protective properties while the other removes her needs for sleep, food and drink.
The second squire of Fairy Knight, Onyx Squire comes from a criminal background and seeks to help the world rather than hurt it like the rest of his family. Relying mainly on his fists and hardiness, Onyx Squire has picked some equipment and magic from Fairy Knight and Sapphire Squire, the most exotic of these being his partial invisibility and complete silence.

His secret identity is David White, son of the street thug Jacob White.
Jordan Brown is a chief inspector within the Metropolitan Police. A determined man who believes in stopping criminals and protecting the innocent, Chief Inspector Brown is willingly to bend the law a little if it means seeing proper justice done.

Following his systematic dismantlement of the Dragonsteeth, Jordan Brown was promoted from Detective Sergeant to Detective Inspector. Following the arrest of the Templar, Jordan Brown has formed a formal covert partnership with the Fairy Knight.

As of 1st March 1921, Jordan Brown has been promoted to Chief Inspector from Detective Inspector under a cloud of politics, high tenses and borderline infighting amongst the Metropolitan Police.
Gareth Wallis is a wealthy man and a retired politician who has known great tragedy. The ageing man has outlived all of his family and currently lives alone in London with his butler. He was aware of his grandson's activities as the Night and covertly funded his crusade. As of January 1920, he supports and funds Fairy Knight's continuation of the Night's crusade.

Known Villains and Villainous Organisations
While some call him a hero, the Golden Knight is definitely a criminal. Appearing in 1919, the Golden Knight and his Golden Order are returning veterans of the Great War. While they fight the Consortium and claim to see justice for the people, many of the Golden Order's activities are regular organised crime and in some ways, the Golden Knight is just another crime lord who dressed up as a costumed vigilante.

On 9th February 1920, the Golden Order captured Sam Carson of the White Devils and hold him captive.
On 24th April 1920, the Golden Knight aided Fairy Knight at Anna Lucas' party.
The White Devils are a London street gang that was led by Sam Carson and backed by the Consortium. A male dominated gang that believes in the supremacy of the white Englishman, the White Devils seek to purge London of its 'foreign filth'. Covertly supported by the Consortium, the White Devils rose to prominence falling the Night's disappearance and seek to 'clean out' Whitechapel so they can turn it into their territory and use the neighbourhood as a base of operations.

On 9th February 1920, Sam Carson was defeated by Fairy Knight before being captured by the Golden Order. Following the loss of their leader, the White Devils have fallen into infighting and got systemically picked off by their foes. As of mid 1920, the gang no longer exists.

As of 25th February, Sam Carson was freed from the captivity of the Golden Order by Redcoat, presumably on the orders of the Consortium.
The Dragonsteeth were a major street gang that was founded and led by Anna Lucas. Covertly backed by the Consortium, the Dragonsteeth held a position of prominence within the London criminal underworld and the gang held great influence over several small gangs.

On 24th April 1920, Anna Lucas was defeated by Fairy Knight and later arrested by the police alongside several of her subordinates.

Between late April 1920 and early August 1920, Detective Sergeant Jordan Brown systematically dismantled the gang. He did so by arresting and putting in prison most of their leadership and membership, shutting down all of their major operations and most of their minor ones and he ruined their reputation.

As of September 1920, Cliff Gregory currently leads what is left of the Dragonsteeth with the gang having gone to ground as a remnant of their former glory.

As of April 1921, the Dragonsteeth are no more after being consumed by rivals in the gang war following the downfall of the Royal Ravens.
Levy Porter was the chief enforcer of the Dragonsteeth, a feared man for his deadly prowess. He was arrested by Detective Sergeant Jordan Brown on the 24th April 1920 after being defeated by Fairy Knight and was later sent to prison.
Levy Porter was a sub-boss of the Dragonsteeth and their main accountant. An experienced elderly man, he managed most of the gang's finances and briefly took over half of it following Anna Lucas' arrest.

He was arrested by Detective Sergeant Jordan Brown during early June 1920 and was later sent to prison.
Cliff Gregory is the current leader of what remains of the Dragonsteeth. An ambitious and dangerous man, he leads what is left of the gang after avoiding being arrested by Detective Brown.

As for 25th February 1921, Cliff Gregory is attempting to return the gang to prominence and has broken its prior ties with the Consortium.

As of April 1921, the Dragonsteeth are no more after being consumed by rivals in the gang war following the downfall of the Royal Ravens. The current fate of Cliff Gregory is unknown.
The Consortium is the top dog within the criminal underworld of London with its leadership remaining unknown to outsiders and most within the Consortium. Whilst it has sway across most of the British Isles, the Consortium is located in London where it holds the most of its power and influence.

Despite enjoying a good couple of decades of effectively uncontested dominance, the Consortium has founded itself increasing under attack in recent years with its most prominent foes being the Night, the Golden Order and Fairy Knight.
An middle-manager within the Consortium who is responsible with coordinating with outside assets. He was Windstrike's liaison when the Consortium hired her to kill Fairy Knight in March 1920.
Known as Ronald Barr in his civilian identity, the Templar is a fearsome warrior who dresses up in plate armour, styling himself after a medieval knight. Wielding his imposing war hammer, the Fist of God, the Templar is one of the most dangerous individuals on London's streets with very few capable of matching him. Having retired from the army after a decade of service at the end of the Great War, Ronald seemingly works for an Anglican organisation that seeks to purge London's streets of heretics and infidels.

He was arrested on the 18th September 1920 after being defeated by the Fairy Knight, but avoided going to prison due to destruction of evidence during his trial.
Peter Michaelson was the leader of the Royal Ravens and a member of the Consortium. The Royal Ravens were the top gang in London and the Consortium used them as a proxy to control the streets of London. Following a rash attack on the Brown family in February 1921, the full force of the Scotland Yard came down on the Royal Ravens and as of April 1921, the gang has been systemically destroyed one way or another and is effectively no more.
Allen Baxter as the chief enforcer of the Royal Ravens.

On 16th February 1921, Allen Baxter was accidentally slain by Fairy Knight in battle.
25th February 1921, the Regal Ravens split off from the Royal Ravens.

Known Civilians and Neutral Organisations
A waitress, Lydia lives with her older sister Ellen and more recently, Tamara.
A telephone operator and a feminist, Ellen lives with her younger sister Lydia and more recently, Tamara.
Barnaby May-Porter is a prominent and respected politician who has ambitions of being Prime Minister. The Night disappeared uncovering evidence financially connecting Barnaby to the Consortium's leadership.
Also known as Tedd Donald, the Squirrel is a talent and agile thief who steals from the rich as a challenge. After being caught by Fairy Knight on 10th August 1920, he has given up his life of crime.
The wife of Jordan Brown and mother of Brenda Brown and James Brown. A formerly cheerful and supportive woman, she was almost killed on the 18th February 1921. While she survived thanks to Fairy Knight's intervention, her right hand has been maimed and Eira has fallen into a deep depression.

As of May 1921, Eira has fully recovered thanks to Moira Lyn and her magic.
The son of Jordan and Eira Brown and the younger brother of Brenda Brown. James Brown was a shy kid who witness his mother almost being killed in their own home on the 18th February 1921 alongside receiving injuries of his own. While he and his mother were saved by the Fairy Knight, the fallout has left him spooked and jumping at shadows.

As of May 1921, James has fully recovered thanks to Moira Lyn and her magic.


British Isles

Known Heroes and Heroic Organisations
The partner of Sentinel and student of Merlin, Galahad is a powerful superhuman with powers he claims are a gift from God. With flight, super-strength and toughness alongside his Blaze and Radiance, there are only a handful of individuals out there that can match Galahad. While he is based in Winchester, Galahad operates in all of Hampshire.
The partner of Galahad and student of Merlin, Sentinel is a genius who creates devices and invents technology beyond what the rest of the world uses. Operating out of Southampton, Sentinel no longer takes to the field as per his agreement with Galahad and instead acts as off the battlefield support to his partner.
Formed by the British government in August 1921, the Kingsmen are an officially sanctioned team of heroes that work for the national authorities. Lead by the Fairy Knight, the founding members consist of Fairy Knight, Imperial Lion, Spider and Longbow.

Known Villains and Villainous Organisations
Named for his signature redcoat, Redcoat is the deadliest killer in the British Isles with none of his targets having survived him going after them. After a week of back and forth fighting with Fairy Knight and Sapphire Squire, Redcoat was defeated by the duo on the 11th December 1920 and later arrested by the police. His secret identity was revealed to be Oliver King, a soldier turned mercenary.
An upstart criminal group formed by some Irish folk up in Glasgow, they have seized control of the Glasgow criminal underworld from the Consortium and are battling the Consortium over Edinburgh's criminal underworld.
A villainous magic user, he has proven a capable spellcaster and a dangerous foe, especially if given time to prepare. He apparently works for an employer, but holds little loyalty to them and is willingly to further his own goals at their expense.

On the 18th March 1921, Druid defeated Sapphire Squire and bound Fairy Knight to his will for multiple hours. On the 19th March 1921, he foiled Sapphire Squire's attempt to rescue Fairy Knight before later releasing Fairy Knight.
A hired thug of little fame, he has been known to work for the Druid. The man is more dangerous from average thug, but has yet to display any out of ordinary.

On the 19th March 1921, he was defeated by battle by Sapphire Squire.
Known Civilians and Neutral Organisations

Kingdom of the Faeries

Known Heroes and Heroic Organisations
The King of the Faeries and former ruler of the Little Court of Ireland, Tiarnach is a stern, but fair ruler. A capable warrior and respected leader, he is a highly popular leader thanks to his own actions as King and his overthrowing of his aunt. He seeks to change the ways of his people and turn them into something more noble and less capricious.

While time flows differently in the Kingdom of the Faeries, it wa roughly 6th May 1921 that Tiarnach became king.

Known Villains and Villainous Organisations
Sister to the first Queen of the Faeries and temporary usurper, Princess Taenya is an ambitious and paranoid woman. While she was able to amass a loyal following that allowed to overthrow her sister, Taenya valued loyalty and subservience over competence and ability. She would later meet her downfall when her paranoia and tyrannical rulership resulted turning half of her realm against her, purges that left her supporters greatly reduced in number and putting the most loyal subordinates in charge rather than those that were qualified to do the job.

While time flows differently in the Kingdom of the Faeries, it was roughly 6th May 1921 that Prince Tiarnach overthrow Taenya and became king.
The son of Taenya, Prince Auraen made up what he lacked in competence with obedience. He was left in charge of defending the Little Court of Scotland when his mother was overthrown, resulting in his defeat at the hands of Tamara Lyn and her squire.

Known Civilians and Neutral Organisations
The mother of Tamara Lyn and many other important fairies, the Queen of the Faeries was a powerful and uncontested leader. Having rightfully earnt both fear and respect, the Queen of the Faeries was a whimsical and capricious ruler who did what she felt like at any given moment thanks to being powerful enough to get away with it.

At some point prior to start of 1920, she was overthrown by her sister Taenya and has not been seen from since.
The daughter of the Queen of Faeries, Princes Moira rules over the Little Court of England. While she is a decent ruler, Moira is more focused on magic and improving her magical abilities. She and her half-sister Tamara consider each other to be their favourite sibling.

As of May 1921, Princess Moira has taken up the human identity of Moira Lyn.
The son of Princess Taenya, Prince Zelphar ruled over the Little Court of Wales before being disposed alongside his mother.
The daughter of the Queen of Faeries, Princes Maeryn rules over the Little Court of Cornwall. While not a bad ruler, Princess Maeryn is more interested in socialising than running her realm. Maeryn likes to spend her time engaging in politics and the high life of society.

As of May 1921, Princess Maeryn has taken up the human identity of Maeve Lyn.


World

Known Heroes and Heroic Organisations
A German vigilante operating in Munich, he is an inventor who wields an electrified sword and a belt that protects him from electricity. With his partner Sportlerin, he battle the local crime lords, Fredikorps and anarchists. His main foes are the crime lord Oskar Lowith and his hired enforcer, Eisenfaust.

On 7th April 1921, he fought alongside Fairy Knight and Sapphire Squire against Eisenfaust and the Consortium.
Known Villains and Villainous Organisations
A mercenary assassin for hire, Lucilla Verona aka Windstrike is a skilled Italian archer and swordswoman. Prideful and greedy, Windstrike is a professional for whom there is little that she won't do for the right amount of money. Known for her competent and professionalism, Windstrike takes contracts from all over the world with a preference for remaining within Western society.

On 21st March 1920, Windstrike was arrested by the Metropolitan Police whilst attempting to kill Fairy Knight after her victim inflict a near-fatal injury on the archer.

As for August 1921, Windstrike has secretly joined the Kingsmen as a founding member under a new identity as Longbow.
Eisenfaust is a German mercenary named for the distinct gauntlet he wears on his right hand. Eisenfaust is hardy man and a fearsome foe and has recently taken up employment as an retainer for the crime lord Oskar Lowith for an indefinite length of time.

His attempts to deliver a weapon to the Consortium was foiled by Fairy Knight, Sturmschwert and Sapphire Squire on 7th April 1921.

Known Civilians and Neutral Organisations
 
Last edited:
You still need to worry about getting attacked, but the odds of that are allow.
The odds are low?
True animals are smart enough to figure out that something is up with you and give your space.
Yeah smart move birdbrains.
That makes me wonder, does Tamara's weight also change when shapeshifting? Is there an X lb tit flittering about? (X being her weight, don't know how much)
Are these guys drunk? I mean, probably, but you don't go near a person wielding a knife with bare hands, much less a sword and full plate!
"I'll f-f-fight you as well. Bring onnn you shiny bee-itch."
I like this one. Let's keep her!
Can Shiny Bitch be our new superhero name?

[X] With her parents.

Every sitcom needs a large cast!
 

Fixed. Thanks for pointing that out.

That makes me wonder, does Tamara's weight also change when shapeshifting? Is there an X lb tit flittering about? (X being her weight, don't know how much)

Are these guys drunk? I mean, probably, but you don't go near a person wielding a knife with bare hands, much less a sword and full plate!

Can Shiny Bitch be our new superhero name?

Her weight changes to match the animal she has shapeshifted into.

Yes. It was the case of a drunk fighting a bunch of drunks. Who started/provoked the fight is unknown.


No.
 
[x] On her own. The maiden lives here on her own for one reason or another.

Or with a sister.
 
[X] With her parents. The maiden still lives with her parents with her father a typical Englishman while her mother is an foreign matron.
 
[X] With her elder sister. Two sisters live in this building and it is the older sibling that owns the place with the younger one paying her rent.
 
[X] With her elder sister. Two sisters live in this building and it is the older sibling that owns the place with the younger one paying her rent.
 
By the way, if you find it creepy that Tamara entering someone's home without their knowledge after following them home with the intention of collecting a debt they agreed to in an off-hand comment while their judgement is impaired, then good. It is supposed to be creepy and fitting in with Tamara's fey heritage.
Honestly that's the kind of taking everything in a weird and extremely straight forward way that I find hilarious.

[X] With her elder sister. Two sisters live in this building and it is the older sibling that owns the place with the younger one paying her rent.

We need a sane one. This is none negotiable.
 
Honestly that's the kind of taking everything in a weird and extremely straight forward way that I find hilarious.

[X] With her elder sister. Two sisters live in this building and it is the older sibling that owns the place with the younger one paying her rent.

We need a sane one. This is none negotiable.
I mean we are a Fey, so we might have different opinions on what constitutes "creepy".
 
[X] With her elder sister. Two sisters live in this building and it is the older sibling that owns the place with the younger one paying her rent.

I feel like just the magical outsider from fairy land and the drunk by themselves might be asking for trouble. Let's try to fit a third leg and balance out a triangle.
 
A group of five youths are attacking another as a maiden is being assaulted by a band of lads.
I feel like two different sentences saying the same thing got mangled together here and it sounds like a gang of people assulting new friend are themselves being attacked by another group.
Edit: By the way, if you find it creepy that Tamara entering someone's home without their knowledge after following them home with the intention of collecting a debt they agreed to in an off-hand comment while their judgement is impaired, then good. It is supposed to be creepy and fitting in with Tamara's fey heritage.
I find it more weird that apparently the girl didn't react to the knight turning into a bird.
Her weight changes to match the animal she has shapeshifted into.

Yes. It was the case of a drunk fighting a bunch of drunks. Who started/provoked the fight is unknown.
Oh no... we attacked the wrong group!
 
I feel like two different sentences saying the same thing got mangled together here and it sounds like a gang of people assulting new friend are themselves being attacked by another group.

I mucked up the sentence. I've fixed it now.

I find it more weird that apparently the girl didn't react to the knight turning into a bird.

She was drunk at the time. It will be one of those things that she worry about more when she is sober.
 
Vote is still open.
Vote Tally : Dawn of Heroes - Original - Superhero | Page 7 | Sufficient Velocity [Posts: 176-189]
##### NetTally 1.9.7
[X] With her elder sister. Two sisters live in this building and it is the older sibling that owns the place with the younger one paying her rent.
No. of Votes: 4
[X] On her own. The maiden lives here on her own for one reason or another.
No. of Votes: 3
[X] With her parents. The maiden still lives with her parents with her father a typical Englishman while her mother is an foreign matron.
No. of Votes: 2
Total No. of Voters: 9
 
You still need to worry about getting attacked, but the odds of that are low. True animals are smart enough to figure out that something is up with you and give your space. Meanwhile no humans have any reason to suspect anything is out of the ordinary with you or to attack you.

Given how legitimately creepy Tamara is I can see Lydia finding a cat. And I do wonder how long it is before Lydia and members of her household, if any, are able to ID Tamara regularly. Also various individuals that might have concern for a self styled knight having concerns over the local wildlife.

Reason 1 for sitcom annoyance - you are not paranoid when there is a shapeshifter around.


Your current plan is to present yourself to the local royal family and offer your services to them. As fellow royalty, they may be sympathetic to your plight and your unique abilities may find use in their service.

One of the details that strikes me is that for all that Tamara presumed things (like the sympathy between royals) it tends to be mostly down to either fae upbringing or time displacement behind it.
Her offering up her service in payment was her plan.

You have yet to encounter anyone with similar powers at their disposal since entering the mortal world so while knights might no longer have a place in this world, perhaps a fairy knight does.

And this underlines a small but that I think is critical. Tamara wants to belong somewhere. She is utterly disinterested in being a wandering trouble maker. A wandering knight sent on quests sure - but she wants a tethering point somewhere.

You never reach your intended destination as you spot a fight down below. Swooping in lower, you get a better look at what is going on and you do not like what you see. A group of five youths are attacking another as a maiden is being assaulted by a band of lads.

That is not an unacceptable state of affairs.

It's interesting how much Tamara has grasped into the chivalric code. Because I somewhat doubt that that's shared with the other fae.

You swoop in and swift to a human form, a lean one with blonde hair, as you land on the ground, next to the distressed girl.

Reason 2 for Lydia to get exasperated with her new tag along - Tamara does not appear to believe in a set appearance. And so makes it seem that Lydia is a crazy woman magnet instead of dealing with only one who has attached herself.

Standing up straight, you summon Talatine and Torlyn to you, the sword appearing in your hand while your armour covers your body.

This is just a great image - just a comic page of the blue tit/bird flying in and some transformation panel and you have the shapeshifter coming out of a landing crouch with the medieval sword and armor materializing.

The thugs who have noticed your presence stand there gaping at you as you make the first move. A foolish mistake on their part, but nothing unexpected from a bunch of uncouth amateurs.

Toss up if this is fae/knight/former royalty confidence

Tamara as of yet does not deal in fear.

You got for the closest of them, stabbing Talatine into the boy's hand before yanking it out and slashing the coward across the chest. You let the thug fall to the ground as another comes to his wits and comes at you with his fists.

Very brutal fighting style.

It is foolish of him as there is no way that his bare hands are capable of getting through Torlyn, And that isn't even taking into account the sluggish movements of the attack and as a trained warrior, you easily slap his fists aside before moving in for your own attack.

This sequence just does a lot to set the bar that if it's only melee combat against non peer combatants it's sheer numbers that will cause problems.

Admittedly I don't know whether Tamara counts as a great combatant or just better trained and equipped than literal drunk boys on the street.

The second thug is more prepared than the first, but it matters not before you for the skill difference is too great. With an agile twist of your arm, you slash the boy across his side, Talatine biting deep enough to draw blood and leave red gashes. As the lad cries out in pain, you bring Talatine back without turning the weapon around and the hilt of your sword smashes into his face.

Again brutal fighting style.

As the second of their number drops to the ground, the remaining ruffians have their first smart thought of the evening and decide to flee. You briefly consider chasing them down, but they already got a head start and you don't have any superhuman speed outside of shapeshifting into an animal.

And a reminder that despite comparisons Tamara isn't as strong or fast as super woman

If you really wanted to, you probably could catch them, but you deem them not worth the effort.

I'll go with this maybe being correct. A fae going I could do it if I wanted to but I don't want to when actually they can't would be utterly in character.

The girl is barely of age with brown eyes, brown hair and to your mild surprise, brown skin. That is just another of the things that you need to get used as what was a rarity in the Kingdom of the Faeries is commonplace in the mortal world.

Tamara really wasted no time observing before she jumped into a fight did she.

"Whooo are you?" slurs the maiden, clearly having partaken in too much alcohol as she sways on her feet, "I'll f-f-fight you as well. Bring onnn you shiny bee-itch."

Reason number three for Tamara to be a pain - Plan being a trickster who is unfair with having basically the super power of not getting drunk applies to Lydia. Or - if Tamara matches Lydia the odds are high that only one of them has the killer hang over. And even if Tamara has one she can probably fake not having one.

"Th-thanks shineee bitch," slurs the drunken girl as she waves a hand at you and gives you a bloody grin, "I owe youuu one for th-at-at-that."

Yes, she does, but you don't comment on that right now as the rescued maiden wanders off. The girl is drunk right now and it would be improper for an honourable knight you to call in that debt while she isn't in her right frame of mind.

Now this is an interesting section because a debt given while drunk is perfectly fine (or calling in debts for saving people) which I don't think is knightly either but calling in the debt is over the line.

You return to your form of a blue tit, Torlyn returning to your aura as you change into a form that no longer fits it. You may not wish to call in the favour now, but you ought to find out who this girl is so you may claim it in the future and as a knight, it is only proper that you make sure she gets home safely.

There's this balancing act between dangerous fae and knight and it's fascinating because I don't think you can balance that forever.?

You take a moment to look at your victims this night. The two boys have been left there, abandoned by their friends. The injuries that you inflicted upon them aren't lethal on their own and they had earnt them via their actions. You sort of care about their fates, but you know that you shouldn't. These ruffians were just that and they were evil enough to gang up on a drunken woman. Who cares if they perish this night?

You shouldn't.

But this part does put a revealing light to the matter. Fae in the old stories functionally didn't care. You can see it with how Tamara isn't getting that ah - this is likely going up in the paper. Two youths found stabbed (in the hand) and slashed - claimed to be attacked by a woman with a sword sounds like it could hit the front page.

But Tamara out right days she cares.

Who cares if they perish this night?

You shouldn't.

And shouldn't is far away from doesn't. Tamara does care- which means that the first time she does kill someone will probably have a reaction, but also that there's another reason for her getting exiled.

The "equivalent" trading fae would notice someone that does care. Even if Tamara doesn't like to admit it - her behavior reminds me of a teenager saying that they're not lonely - while at the same time trying to fix that. Again not just wandering but went looking for some place to belong even if only as a retainer.

Doing your best to push them out of your thoughts, you follow the drunk maiden home. The place that she calls home isn't far from where she was attacked and fortunately, she does so without further incident. The business of the streets has waned with the lateness of the night and given her appearance, the girl is given a wide berth by the others out at night.

When she finally reaches the end of her journey, she makes back to a building that she enters after unlocking it. Before the maiden can close the door, you take the opportunity to swoop in. The girl blinks at the sight of your bird form and looks around for you, but you have already hidden yourself out of sight.

It is not the fae who have rules about entering uninvited.

And again balancing the knight protecting act with the fae collecting on unwise statements.

[] On her own. The maiden lives here on her own for one reason or another.

So Lydia by herself means that we don't have anyone else there to balance. If Lydia ever stays out late with us for any reason there's no one to worry. Downside - no one there to worry. Tamara is persuasive and very much not safe right now. And there is power in community.

[] With her elder sister. Two sisters live in this building and it is the older sibling that owns the place with the younger one paying her rent.

It's my house is a powerful statement - and I like this because the older sister balances between quite the authority of the parents and the freedom of the sole household. Also the challenge of at some point things getting at the point where older sister joins in.

I just do enjoy it when the support cast temporarily joins in on the adventure because things have gotten that bad. Like the science department being seen with security cracking calculations for coordinating the laser.

Also again - comparing it to Tamara's life. Tam Lin was stolen away from the queen in Tamara's story. In human terms - there's gossip with the husband running away with a younger woman but it'd not be like what happened with the Fairy Queen.

If something like that happened with these two I expect the response would be cursing the father but loving the niece or nephew dearly.

[] With her parents. The maiden still lives with her parents with her father a typical Englishman while her mother is an foreign matron.

The most control consequences and counter to Tamara talking Lydia into shenanigans - but also the most support if things go horribly wrong.

And the view of a loving family that just is opposite of what Tamara knew. Especially since she can take a hint with enough bricks I suspect

[X] With her parents. The maiden still lives with her parents with her father a typical Englishman while her mother is an foreign matron.

I like causing unpleasant human feelings in other worldly beings.
 
Admittedly I don't know whether Tamara counts as a great combatant or just better trained and equipped than literal drunk boys on the street.

Tamara isn't as good as she could be, but she is definitely a capable and dangerous combatant even if her offence is better than her defence.

I'll go with this maybe being correct. A fae going I could do it if I wanted to but I don't want to when actually they can't would be utterly in character.

Tamara is telling the truth, but it is based in mechanics. Mechanically speaking, she and thugs are the same speed, but Tamara can momentarily increase how fast she goes by using Extra Effort (leaving her Fatigued) or by passing a DC15 Athletics check.
 
I can see Lydia finding a cat. And I do wonder how long it is before Lydia and members of her household, if any, are able to ID Tamara regularly.
This makes me think: would Tamara have a different scent for animals to detect each time she shapeshifts into someone/animal ?
 
Tamara isn't as good as she could be, but she is definitely a capable and dangerous combatant even if her offence is better than her defence.
Legitimately by (british) thug standards she's invulnerable short of being rammed by a car and her sword cuts through just about anything they have.
By hero standards she's strong for her appearance but not superhumanly strong, BARELY superhumanly fast and her equipment is very nice but no match for things like even early Iron Man suits.

Her biggest capability is really the shapeshifting...which isn't so hot for combat, but DOES present a variety of unpredictable options.
 
This makes me think: would Tamara have a different scent for animals to detect each time she shapeshifts into someone/animal ?

It would certainly change each time she shapeshifts and it would be different scent for each form, but if Tamara used the same form multiple times, it would have the same scent or mostly the same scent each time.
 
[X] With her elder sister. Two sisters live in this building and it is the older sibling that owns the place with the younger one paying her rent.
 
Vote is closed.
Vote Tally : Dawn of Heroes - Original - Superhero | Page 7 | Sufficient Velocity [Posts: 176-198]
##### NetTally 1.9.7
[X] With her elder sister. Two sisters live in this building and it is the older sibling that owns the place with the younger one paying her rent.
No. of Votes: 5
[X] On her own. The maiden lives here on her own for one reason or another.
No. of Votes: 3
[X] With her parents. The maiden still lives with her parents with her father a typical Englishman while her mother is an foreign matron.
No. of Votes: 3
Total No. of Voters: 11
 
New Home III
[X] With her elder sister. Two sisters live in this building and it is the older sibling that owns the place with the younger one paying her rent.

The girl lives with her older sister with a difference of two years between them. It is a steady arrangement with the two siblings loving each other and supporting each other from what you can tell.

The maiden you rescued, called Lydia according to her sister, comes home drunk with enough regularity that it isn't surprise for the older sister Ellen, but judging from Ellen's worrying, getting into a fight is not a normal occurrence for Lydia.

Once Ellen has finished fretting over Lydia, the two sisters head to their beds, giving you free run of the house for the night. While you briefly consider getting something to eat or drink, you decide against it. It would both be rude and potentially disturb the sisters from their sleep. No, better to wait until the morning when you can just ask them for food and water.

You decide to take the opportunity to sleep yourself. It will leave you rest and it is a good way to spend up the night. Shifting into the form of a cat, you find a hidden spot to sleep in. Hopefully the out of the way nature of your location will result in your cat body getting woken up by the movements of the sisters in the morning rather than have them stumbling across you while you still sleep.

That morning comes quickly enough as you find yourself being disturbed by movements above. Stretching your cat form as you wake, you quickly swap it out for the body of a mouse to make it easier to move about without being spotted.

"You were seriously drunk last night Lyd," says Ellen as she and Lydia enter the kitchen, the latter girl groaning thanks to her hangover, "You got into a fight and had this cock and bull story about a knight in shining armour appearing out of thin air to save you."

With such a perfect opening, you decide to introduce yourself to the sisters. Darting out from underneath the draws, you take a human form, going for sleek black hair, blue eyes and a lean build that has distinct enough curves to make it clear that you are a lady.

"That actually happened," you state as Ellen and Lydia freeze at the sudden sight of you, "And I did not appear out of thin air, I took a human form after previously being in a bird form."

"What the..." mutters Ellen, "Who the heck are you?"

"I am the Fairy Knight Princess Tamara, daughter of the mortal knight Tam Lin and the Queen of Fairies," you answer promptly, "I am here to collect the debt that Lydia owes me."

"Debt!" squeaks Lydia.

"Yes," you confirm, looking at her, "When I rescued you last night, you told me that you owed me one. I wish to collect that debt from you."

"What do you want from my sister?" demands Ellen even as she takes a nervous step back from you.

"Hospitality," you answer her, "I am new to the city and I need a place to use as shelter. I also need some assistance adjusting to the mortal realm for it has changed greatly."

"God damn it Lydia, what have you gotten yourself into this time," grumbles Ellen as she glares at her sister.

"This isn't my fault Ellie!" protests Lydia, "I was drunk."

"Yeah, you got drunk and people do stupid things when they are drunk," replies Ellen, "Now you managed yourself indebted to a freaking fairy of all things. How the hell you managed that, I don't know..."

"It isn't my fault," insists Lydia, "Fairies are made up! They aren't supposed to be real. This is completely unfair."

"Life isn't fair Lyd," retorts Ellen, "Fairies are real and we got one in our house. Hey fairy, you're not going to kill or enslave us or anything like that right?"

"Of course not!" you reply, affronted at the idea of you doing that.

"Then we can talk about this over breakfast," says Ellen firmly, "I got a job to do and I'm not going to be late over one of Lydia's drunken adventures. You're almost an adult Lydia, you got to stop getting into trouble like this."

"This is not just a drunken adventure!" exclaims Lydia as she points a finger at you, "She is not supposed to be real, you can't blame me for this."

"We can talk about this later Lyd," replies Ellen firmly, "It is too early in the morning to deal with this nonsense. I'm going to cook breakfast and then I'm going to go to work. You got yourself into this sis so you can deal with it since you got a few hours before your own shift starts."

"I hate you," grumbles Lydia, but there is no heat in her voice.

"No, you don't," says Ellen as she wags a finger at her sister before turning her attention to you, "Okay Miss Fairy Knight, where do you come from?"

You give your answer and the conversation over breakfast goes on in that manner. The two sisters are still wary of you, but as you have proven yourself to not be harbouring malicious intentions, they open up slightly. The three of you exchange stories of your pasts over a breakfast that Ellen cooks and you find out a good deal about your new hosts.

The two sisters have a third sibling, but they don't get along much with her thanks to Tracey being a Communist and therefore not a proper feminist in Ellen's opinion. Meanwhile Lydia seems to prefer to stay out of that affair, leaving it up to Tracey and Ellen to sort out their differences. The three of them are born to a woman from the faraway lands of the Raj, another part of the British Empire and its jewel, while their father is a soldier, who was promoted to sergeant during the war to end all wars.

You are deeply sceptical that it is possible to end war without also ending the world, but apparently this 'Great War' was just that terrible. You have your doubts, but out of respect to your hosts, you keep them to yourself.

The conversation comes to an end when Ellen has to leave for her job, a telephone operator where she manages the spells used by the humans to talk over impossible distances. You attempt to inquire about the magic used in the process, but the woman pretends that there is no magic involved.

Leaving just you and Lydia, you continue to engage the hungover woman in conversation where the topic soon strays to your abilities. Lydia is initially sceptical, but by changing your form a few times, you soon convince her that you are telling the truth. From there, the two of you have fun as you change forms in response to Lydia's requests before Lydia ultimately had has to get ready for her job.

***​

Sleeping in the form of a cat on the table, you are woken as Ellen enters the house, the noise of her return disturbing your sleep. Stretching as you wake, you idly note that Ellen has paused after closing the door, staring at you.

"When did I get a-" starts Ellen only to trail off as you jump off the table and transform into a woman once again, choosing same form as you had when you first spoke to her except you go with the darker skin that she and Lydia have.

"Greetings Ellen," you politely greet her, "How was your day managing the telephone spells?"

"Oh, you're real," mutters Ellen faintly before she actually faints.

***​

As you strike out on your own as night falls, you got a choice to make. The Woodworth sisters have been helpful as you had hoped they would. While their local knowledge is limited and not necessarily accurate or details, it is better than the nothing you were previously operating on.

There are two main criminal groups that they know of, the Consortium and the Golden Order. The former is the old guard, having existing for longer than either of the sisters have been alive and has been in control of London's underworld for as long as they can remember. Entrenched for over a decade, the Consortium operates primarily in London, but its mysterious leaders have reached out into other parts of the British Isles and beyond. Rich, powerful and firmly established, it will take a powerful outsider like you to take them down.

The Golden Order is the new blood, a newcomer to the London underworld, but one that is taking it by storm. Lead by the charismatic Golden Knight, they blur the light of bandit and vigilante. Founded by returning veterans, their visible leadership take on costumed identities and pretend to be seekers of justice even as they compete with the Consortium for the criminal underworld of London.

Speaking of costumed vigilantes, there is at least one true hero in London or at least there was. The Night was the first true threat to the Consortium, appearing during the midst of the Great War to challenge the Consortium as it attempted to use the war to further its own power and influence.

He vanished last year after being active for three. No one knows what happened to him, but it was in his absence that the Golden Order rose to prominent and became the main rival to the Consortium. You may wish to investigate what happened to him.

Finally, you have your original plan of offering your services to the royal family. While you intend to stay with Lydia and Ellen, you may still find work at the hands of your fellow royalty.

What does Fairy Knight do?
[] The Old Guard. The Consortium is the entrenched master of the criminal underworld with tendrils reaching out across the British Isles. With depths of manpower, money and other resources to draw upon, they require a powerful outsider like yourself to take down.
[] The New Blood. The Golden Order is a player on the scene, formed by returning veterans. They put up a good show of appearing to be champions of justice, but in practice, they are just as criminal as their rivals.
[] The Missing Hero. Appearing four years ago and vanishing one year ago, the Night was London's first costumed vigilante and its longest lasting one.
[] The Royal Family. You originally intended to find refuge and purpose from the local royal family. Now having found refuge from Lydia and Ellen, you just intend to seek purpose from them.

***​

This is going to be the end of the New Home arc. You have established who Tamara is going to be staying with and there isn't much else to do apart from move onto the first adventure.

The first two options are going up against one of the two established powers while the latter two are picking up the plot points from the Old Lord and the Royal Blood. The third and fourth options will still have you staying with Lydia and Ellen as your place of residence and having them as your mundane friends, but you get the opportunity to pick up on the plots that they offered if you so wish.

Please point out any spelling or grammar mistakes that you spot. Please quote them in the thread and explain what you think is wrong so I know what you are referring to. Feel to ask questions for more details and information.
 
Last edited:
Back
Top