Dawn of Heroes

Characters
Hero
Name: Tamara Lyn/Fairy Knight (PL11)
Age: Biologically 25
Gender: Female
Personality: Tamara is a playful and excitable individual who maintains a cheerful demeanour. She will take everything in her stride whilst maintaining her optimistic outlook. Tamara will do her best in whatever task she is attempting but has no pride outside of that. In combat, Tamara will hold back and attempt to take her foes in alive unless they make things personal, where she will then do her best to take them down one way or another.

Powers
Shapeshifting
(Magic-Fey): Morph 3 (Animal Forms, Limited to +10 Deception bonus, Metamorph with Variable Descriptor 2 & Limited to reduced PL by 2), Regeneration 2 (1 per 5 rounds)
Ethereal Beauty (Magic-Fey): Enhanced Advantage 1 (Attractive), Feature 1 (Change the external details of your appearance/+2 Circumstance Bonus to Interaction Skills)
Faerie Heritage (Magic-Fey): Enhanced Strength 2, Enhanced Agility 2, Immunity 5 (Ageing, Starvation & Thirst, Need for Sleep, Suffocation Effects), Partial Immunity 7 (Disease, Poison, All Environmental Effects,) Concealment 1 (Regular Hearing),
Talatine (Device-Sword/Magic-Fey): Penetrating Damage 5, Weaken Fighting 2 (Resisted by Fortitude), Feature 2 (Summon to hand at will as a Standard Action), Teleport 1 (8 Metres & 24 kg/Medium: Talatine), Indestructible, Personal, Impressive, Dangerous 2, Easily Removable,
-Thrown Talatine: Ranged Damage 5, Weaken Fighting 2 (Resisted by Fortitude), Feature 2 (Summon to hand at will as a Standard Action), Teleport 1 (8 Metres & 24 kg/Medium: Talatine), Indestructible, Personal, Impressive, Dangerous 2, Easily Removable,
Torlyn (Armour/Magic-Fey): Impervious Protection 10, Continuous, Limited to Human Form, Noticeable (Shining Silver Plate Armour), Feature (+5 Bonus against Mental Attacks) & Partial Immunity 5 (Mind Control),
Minor Spells (Magic-Fae): 3-Point Power Array with 1 Alternative Effect.
-Mimicry: Feature 1 (Imitate almost any sound you heard using your voice with +10 bonus to Deception checks to convinces others that the sound is real), Feature 2 (Disguises require no preparations, +5 to Deception checks for disguises),
-Urban Camouflage: Feature 1 (+5 to Stealth checks in an Urban Environment), Concealment 2 (Regular Vision, Limited to Urban Environments),
Major Spells (Magic-Fey): 4-Point Power Array with 2 Alternative Effects.
-Healing Spell: Healing 2.
-Lighting Bolt: Ranged Electrical Damage 2.
-Teleport: Teleport 2 (32 Metres & 24 kg).
2/Fairy Wings (Magic-Fey): Flight 1 (4 MPH)

Abilities
Strength: 2 (4)
Stamina: 2
Agility: 3 (5)
Dexterity: 2
Fighting: 4
Intellect: 4
Awareness: 4
Presence: 0

Defences
Dodge: 6 (8)
Fortitude: 7
Parry: 8
Toughness: 2 (12/Impervious 10)
Will: 10

Attacks
Initiative +11 (13)
Unarmed +11: Close Damage 2 (4), Critical 20,
Talatine +13: Close Damage 7 (9/Penetrating 5), Critical 18-20
Thrown Talatine +5: Ranged Damage 7 (9), Critical 18-20

Skills
Acrobatics 5 (8 [10])
Athletics 5 (7 [9])
Close Combat: Sword 9 (13)
Close Combat: Unarmed 7 (11)
Deception 4 (4)
Expertise: British Politics 5 (9)
Expertise: Current Events 4 (8)
Expertise: Fey Transformation Magic 20 (24)
Expertise: General Magic 4 (8)
Expertise: Maid 6 (11)
Expertise: Politics 3 (7)
Expertise: Fey Royalty 6 (10)
Insight 3 (7)
Intimidation 2 (2)
Investigation 1 (5)
Perception 3 (7)
Persuasion 4 (4)
Stealth 5 (8 [10])
Technology 5 (9)
Treatment 2 (6)

Advantages
Accurate Attack: Trade effect DC for attack bonus.
Artificer: Use Expertise: Magic to create temporary devices.
Assessment
: Use Insight to learn an opponent's combat capabilities.
Attractive: +2 (+5) circumstance bonus on Deception and Persuasion checks based on your looks.
Benefit (Friend on the Force): You are engaged in a covert partnership with Inspector Brown
Benefit I (Government Influence: Tara Lane): You have minor influence within the government as Tara Lane.
Benefit (Neighbourhood Hero): Call upon local support within Whitechapel.
Benefit (Prepared Rituals): Delay the effects of a completed rituals until a time of your choosing.
Diehard: Automatically stabilise when dying.
Defensive Attack: Trade attack bonus for active defence.
Evasion: +2 circumstance bonus to Dodge resistance checks to avoid area effects.
Improved Defence: +2 bonus to active defence when you take the defend action.
Improved Initiative II: +8 bonus to initiative checks.
Instant Up: Stand from prone as a free action.
Interpose: Take an attack meant for an ally.
Languages: English, Fey
Power Attack: Trade attack bonus for effect bonus.
Quick Draw: Draw a weapon as a free action.
Ritualist: Use Expertise: Magic to create and perform rituals.
Takedown: Free extra attack when you incapacitate a minion.
Tracking: Use Perception to follow tracks.
Uncanny Dodge: Not vulnerable when surprised or caught off-guard.

Equipment
Winfield Castle
Size: Huge; Tou: 8; PL11
Intellect: 6; Awareness: 3; Presence: 3
-Living Space, Magical Defence System, Technological Security System (DC20), Magical Laboratory, Magical Workshop, Technological Workshop, Power System, Sealed (Magical Barrier), Self-Repairing, Magical Portal to Elphane, Intelligent (Rebecca),

Complications
Motivation (Her Duty): Tamara is the Fairy Knight because she sees it as her duty to protect the innocent and to fight evil.
Magic over Tech: Tamara is well-acquainted with the technology of the human world and has great respect for what it can do, especially in the hands of a genius. Yet when given a choice, Tamara will choose the magic she grew up with over a more technological solution.
Enemy (Prince Auraen): Prince Auraen has not forgotten his defeat at the hands of Tamara and Sapphire Squire. Escaping his imprisonment, Tamara's cousin now seeks to get revenge on her in his self-imposed exile.
Secret Identity (Tamara Wallis): Fairy Knight maintains a secret identity as Tamara Wallis nee Lyn, widow of Benedict Wallis and mother of Alexandra Wallis.

London

Known Heroes and Heroic Organisations
The first costumed vigilante in both the British Isles and London, the Night appeared in early 1916. Primarily focused on fighting the Consortium and stopping the criminal empire taking advantage of the then ongoing war, the Night also focused on regular crimes and the criminals of London soon learnt to fear his presence. He vanished in mid 1919 without a trace while investigating the politician Barnaby May-Porter and his ties to the Consortium leadership.

His secret identity is Benedict Wallis, grandson of the wealthy retired politician Gareth Wallis.
The youthful squire of the Fairy Knight and aspiring heroine, Sapphire Squire relies on a mixture of physical skill, mental ability and technological gadgets. A genius and prodigy, Sapphire Squire holds her own on the streets of London and has proven herself worthy of fighting alongside her mentor. Since 25th December 1920, Sapphire Squire has gained two magical abilities from her mentor, one which allows her to change her outfit at will and provide her clothing with protective properties while the other removes her needs for sleep, food and drink.
The second squire of Fairy Knight, Onyx Squire comes from a criminal background and seeks to help the world rather than hurt it like the rest of his family. Relying mainly on his fists and hardiness, Onyx Squire has picked some equipment and magic from Fairy Knight and Sapphire Squire, the most exotic of these being his partial invisibility and complete silence.

His secret identity is David White, son of the street thug Jacob White.
Jordan Brown is a chief inspector within the Metropolitan Police. A determined man who believes in stopping criminals and protecting the innocent, Chief Inspector Brown is willingly to bend the law a little if it means seeing proper justice done.

Following his systematic dismantlement of the Dragonsteeth, Jordan Brown was promoted from Detective Sergeant to Detective Inspector. Following the arrest of the Templar, Jordan Brown has formed a formal covert partnership with the Fairy Knight.

As of 1st March 1921, Jordan Brown has been promoted to Chief Inspector from Detective Inspector under a cloud of politics, high tenses and borderline infighting amongst the Metropolitan Police.
Gareth Wallis is a wealthy man and a retired politician who has known great tragedy. The ageing man has outlived all of his family and currently lives alone in London with his butler. He was aware of his grandson's activities as the Night and covertly funded his crusade. As of January 1920, he supports and funds Fairy Knight's continuation of the Night's crusade.

Known Villains and Villainous Organisations
While some call him a hero, the Golden Knight is definitely a criminal. Appearing in 1919, the Golden Knight and his Golden Order are returning veterans of the Great War. While they fight the Consortium and claim to see justice for the people, many of the Golden Order's activities are regular organised crime and in some ways, the Golden Knight is just another crime lord who dressed up as a costumed vigilante.

On 9th February 1920, the Golden Order captured Sam Carson of the White Devils and hold him captive.
On 24th April 1920, the Golden Knight aided Fairy Knight at Anna Lucas' party.
The White Devils are a London street gang that was led by Sam Carson and backed by the Consortium. A male dominated gang that believes in the supremacy of the white Englishman, the White Devils seek to purge London of its 'foreign filth'. Covertly supported by the Consortium, the White Devils rose to prominence falling the Night's disappearance and seek to 'clean out' Whitechapel so they can turn it into their territory and use the neighbourhood as a base of operations.

On 9th February 1920, Sam Carson was defeated by Fairy Knight before being captured by the Golden Order. Following the loss of their leader, the White Devils have fallen into infighting and got systemically picked off by their foes. As of mid 1920, the gang no longer exists.

As of 25th February, Sam Carson was freed from the captivity of the Golden Order by Redcoat, presumably on the orders of the Consortium.
The Dragonsteeth were a major street gang that was founded and led by Anna Lucas. Covertly backed by the Consortium, the Dragonsteeth held a position of prominence within the London criminal underworld and the gang held great influence over several small gangs.

On 24th April 1920, Anna Lucas was defeated by Fairy Knight and later arrested by the police alongside several of her subordinates.

Between late April 1920 and early August 1920, Detective Sergeant Jordan Brown systematically dismantled the gang. He did so by arresting and putting in prison most of their leadership and membership, shutting down all of their major operations and most of their minor ones and he ruined their reputation.

As of September 1920, Cliff Gregory currently leads what is left of the Dragonsteeth with the gang having gone to ground as a remnant of their former glory.

As of April 1921, the Dragonsteeth are no more after being consumed by rivals in the gang war following the downfall of the Royal Ravens.
Levy Porter was the chief enforcer of the Dragonsteeth, a feared man for his deadly prowess. He was arrested by Detective Sergeant Jordan Brown on the 24th April 1920 after being defeated by Fairy Knight and was later sent to prison.
Levy Porter was a sub-boss of the Dragonsteeth and their main accountant. An experienced elderly man, he managed most of the gang's finances and briefly took over half of it following Anna Lucas' arrest.

He was arrested by Detective Sergeant Jordan Brown during early June 1920 and was later sent to prison.
Cliff Gregory is the current leader of what remains of the Dragonsteeth. An ambitious and dangerous man, he leads what is left of the gang after avoiding being arrested by Detective Brown.

As for 25th February 1921, Cliff Gregory is attempting to return the gang to prominence and has broken its prior ties with the Consortium.

As of April 1921, the Dragonsteeth are no more after being consumed by rivals in the gang war following the downfall of the Royal Ravens. The current fate of Cliff Gregory is unknown.
The Consortium is the top dog within the criminal underworld of London with its leadership remaining unknown to outsiders and most within the Consortium. Whilst it has sway across most of the British Isles, the Consortium is located in London where it holds the most of its power and influence.

Despite enjoying a good couple of decades of effectively uncontested dominance, the Consortium has founded itself increasing under attack in recent years with its most prominent foes being the Night, the Golden Order and Fairy Knight.
An middle-manager within the Consortium who is responsible with coordinating with outside assets. He was Windstrike's liaison when the Consortium hired her to kill Fairy Knight in March 1920.
Known as Ronald Barr in his civilian identity, the Templar is a fearsome warrior who dresses up in plate armour, styling himself after a medieval knight. Wielding his imposing war hammer, the Fist of God, the Templar is one of the most dangerous individuals on London's streets with very few capable of matching him. Having retired from the army after a decade of service at the end of the Great War, Ronald seemingly works for an Anglican organisation that seeks to purge London's streets of heretics and infidels.

He was arrested on the 18th September 1920 after being defeated by the Fairy Knight, but avoided going to prison due to destruction of evidence during his trial.
Peter Michaelson was the leader of the Royal Ravens and a member of the Consortium. The Royal Ravens were the top gang in London and the Consortium used them as a proxy to control the streets of London. Following a rash attack on the Brown family in February 1921, the full force of the Scotland Yard came down on the Royal Ravens and as of April 1921, the gang has been systemically destroyed one way or another and is effectively no more.
Allen Baxter as the chief enforcer of the Royal Ravens.

On 16th February 1921, Allen Baxter was accidentally slain by Fairy Knight in battle.
25th February 1921, the Regal Ravens split off from the Royal Ravens.

Known Civilians and Neutral Organisations
A waitress, Lydia lives with her older sister Ellen and more recently, Tamara.
A telephone operator and a feminist, Ellen lives with her younger sister Lydia and more recently, Tamara.
Barnaby May-Porter is a prominent and respected politician who has ambitions of being Prime Minister. The Night disappeared uncovering evidence financially connecting Barnaby to the Consortium's leadership.
Also known as Tedd Donald, the Squirrel is a talent and agile thief who steals from the rich as a challenge. After being caught by Fairy Knight on 10th August 1920, he has given up his life of crime.
The wife of Jordan Brown and mother of Brenda Brown and James Brown. A formerly cheerful and supportive woman, she was almost killed on the 18th February 1921. While she survived thanks to Fairy Knight's intervention, her right hand has been maimed and Eira has fallen into a deep depression.

As of May 1921, Eira has fully recovered thanks to Moira Lyn and her magic.
The son of Jordan and Eira Brown and the younger brother of Brenda Brown. James Brown was a shy kid who witness his mother almost being killed in their own home on the 18th February 1921 alongside receiving injuries of his own. While he and his mother were saved by the Fairy Knight, the fallout has left him spooked and jumping at shadows.

As of May 1921, James has fully recovered thanks to Moira Lyn and her magic.


British Isles

Known Heroes and Heroic Organisations
The partner of Sentinel and student of Merlin, Galahad is a powerful superhuman with powers he claims are a gift from God. With flight, super-strength and toughness alongside his Blaze and Radiance, there are only a handful of individuals out there that can match Galahad. While he is based in Winchester, Galahad operates in all of Hampshire.
The partner of Galahad and student of Merlin, Sentinel is a genius who creates devices and invents technology beyond what the rest of the world uses. Operating out of Southampton, Sentinel no longer takes to the field as per his agreement with Galahad and instead acts as off the battlefield support to his partner.
Formed by the British government in August 1921, the Kingsmen are an officially sanctioned team of heroes that work for the national authorities. Lead by the Fairy Knight, the founding members consist of Fairy Knight, Imperial Lion, Spider and Longbow.

Known Villains and Villainous Organisations
Named for his signature redcoat, Redcoat is the deadliest killer in the British Isles with none of his targets having survived him going after them. After a week of back and forth fighting with Fairy Knight and Sapphire Squire, Redcoat was defeated by the duo on the 11th December 1920 and later arrested by the police. His secret identity was revealed to be Oliver King, a soldier turned mercenary.
An upstart criminal group formed by some Irish folk up in Glasgow, they have seized control of the Glasgow criminal underworld from the Consortium and are battling the Consortium over Edinburgh's criminal underworld.
A villainous magic user, he has proven a capable spellcaster and a dangerous foe, especially if given time to prepare. He apparently works for an employer, but holds little loyalty to them and is willingly to further his own goals at their expense.

On the 18th March 1921, Druid defeated Sapphire Squire and bound Fairy Knight to his will for multiple hours. On the 19th March 1921, he foiled Sapphire Squire's attempt to rescue Fairy Knight before later releasing Fairy Knight.
A hired thug of little fame, he has been known to work for the Druid. The man is more dangerous from average thug, but has yet to display any out of ordinary.

On the 19th March 1921, he was defeated by battle by Sapphire Squire.
Known Civilians and Neutral Organisations

Kingdom of the Faeries

Known Heroes and Heroic Organisations
The King of the Faeries and former ruler of the Little Court of Ireland, Tiarnach is a stern, but fair ruler. A capable warrior and respected leader, he is a highly popular leader thanks to his own actions as King and his overthrowing of his aunt. He seeks to change the ways of his people and turn them into something more noble and less capricious.

While time flows differently in the Kingdom of the Faeries, it wa roughly 6th May 1921 that Tiarnach became king.

Known Villains and Villainous Organisations
Sister to the first Queen of the Faeries and temporary usurper, Princess Taenya is an ambitious and paranoid woman. While she was able to amass a loyal following that allowed to overthrow her sister, Taenya valued loyalty and subservience over competence and ability. She would later meet her downfall when her paranoia and tyrannical rulership resulted turning half of her realm against her, purges that left her supporters greatly reduced in number and putting the most loyal subordinates in charge rather than those that were qualified to do the job.

While time flows differently in the Kingdom of the Faeries, it was roughly 6th May 1921 that Prince Tiarnach overthrow Taenya and became king.
The son of Taenya, Prince Auraen made up what he lacked in competence with obedience. He was left in charge of defending the Little Court of Scotland when his mother was overthrown, resulting in his defeat at the hands of Tamara Lyn and her squire.

Known Civilians and Neutral Organisations
The mother of Tamara Lyn and many other important fairies, the Queen of the Faeries was a powerful and uncontested leader. Having rightfully earnt both fear and respect, the Queen of the Faeries was a whimsical and capricious ruler who did what she felt like at any given moment thanks to being powerful enough to get away with it.

At some point prior to start of 1920, she was overthrown by her sister Taenya and has not been seen from since.
The daughter of the Queen of Faeries, Princes Moira rules over the Little Court of England. While she is a decent ruler, Moira is more focused on magic and improving her magical abilities. She and her half-sister Tamara consider each other to be their favourite sibling.

As of May 1921, Princess Moira has taken up the human identity of Moira Lyn.
The son of Princess Taenya, Prince Zelphar ruled over the Little Court of Wales before being disposed alongside his mother.
The daughter of the Queen of Faeries, Princes Maeryn rules over the Little Court of Cornwall. While not a bad ruler, Princess Maeryn is more interested in socialising than running her realm. Maeryn likes to spend her time engaging in politics and the high life of society.

As of May 1921, Princess Maeryn has taken up the human identity of Maeve Lyn.


World

Known Heroes and Heroic Organisations
A German vigilante operating in Munich, he is an inventor who wields an electrified sword and a belt that protects him from electricity. With his partner Sportlerin, he battle the local crime lords, Fredikorps and anarchists. His main foes are the crime lord Oskar Lowith and his hired enforcer, Eisenfaust.

On 7th April 1921, he fought alongside Fairy Knight and Sapphire Squire against Eisenfaust and the Consortium.
Known Villains and Villainous Organisations
A mercenary assassin for hire, Lucilla Verona aka Windstrike is a skilled Italian archer and swordswoman. Prideful and greedy, Windstrike is a professional for whom there is little that she won't do for the right amount of money. Known for her competent and professionalism, Windstrike takes contracts from all over the world with a preference for remaining within Western society.

On 21st March 1920, Windstrike was arrested by the Metropolitan Police whilst attempting to kill Fairy Knight after her victim inflict a near-fatal injury on the archer.

As for August 1921, Windstrike has secretly joined the Kingsmen as a founding member under a new identity as Longbow.
Eisenfaust is a German mercenary named for the distinct gauntlet he wears on his right hand. Eisenfaust is hardy man and a fearsome foe and has recently taken up employment as an retainer for the crime lord Oskar Lowith for an indefinite length of time.

His attempts to deliver a weapon to the Consortium was foiled by Fairy Knight, Sturmschwert and Sapphire Squire on 7th April 1921.

Known Civilians and Neutral Organisations
 
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Seem to me The Old Lord isn't going to win. So, I've changed my mind.

I like the option to (may)be the paranormal secret service more so...

[X] The Royal Blood. You are royalty and this United Kingdom has royalty so it only makes sense to present yourself before them. You seek out one of the royal family and ask them for sanctum.
 
His only grandchild was London's first costumed vigilante before he went missing without a trace, presumably killed.
Sounds like our recurring villain has a secret :V
Your dynamic will be akin to Alfred and Batman if Alfred was actually Batman's grandfather, therefore owning all of the wealth and riches and Batman vanquished one night so Alfred got Wonder Woman to replace him as Gotham's vigilante.
Alfred has problems.
The Royal is Prince Albert (future George VI)
Eeeeeeeeh... I feel like maybe use fictional characters for this one.
 
The Maiden is rescuing a biracial woman called Lydia Woodsworth who will become your mundane confidant and you will operate out of Whitechapel. The general dynamic will be a mundane, down to earth friend who acts as your friend and what keeps you attached to the matters of the average person.

So beyond the woman factor (it's post World War 1 - by our standards very sexist) Lydia is biracial - so there's just that given how Tamara is in a very similar boat. And - well we honestly don't know loving a relationship it originally was with the deposed queen and Tamlin. So... well depending on a variety of factors Lydia and her parent's relationships with each other will either be a mirror or a stark contrast to Tamara's.

Also biracial makes me think not well to do - and exiled former princess and White Chapel wasn't part of the city proper at the time... so just humor there with things being really not normal for Tamara.

These relationship acts as foils - a mirror between a more fantastical life and a more mundane one but a mirror where you can see the similarities. Different status but outside of that able to relate.

My mental image has Lydia as a shopkeeper for some reason but her basically dragging Tamara out into the markets, getting her to help clean the shared rooms, talking her into helping with the work (Again shopkeeper for some reason - "Clean the windows. And if you are going to try alchemy - no it's alchemy according to everyone else - do it somewhere else that is easier to air out"). Have you ever seen a show where the best friends have functionally a sister dynamic where while they do enjoy one another's company sometimes the other is ready to strangle the first because they just did something very stupid?

The Lord is meeting Gareth Wallis, a rich retired politician. His eldest son died in the Great War while his other son died of illness. His only grandchild was London's first costumed vigilante before he went missing without a trace, presumably killed. Your dynamic will be akin to Alfred and Batman if Alfred was actually Batman's grandfather, therefore owning all of the wealth and riches and Batman vanquished one night so Alfred got Wonder Woman to replace him as Gotham's vigilante.

This reflects back to Tamara's backstory in a different way. I mean - I'm not the only one seeing how the odds of Tamara being defacto adopted are fairly high here. It's an old lord with no heir, his sons dead and his grandson presumed dead... and the half fairie who doesn't get the human world who never knew her father. And knows enough about high society that if with some help translating can probably get it very very well.

If the other two are mirrors and foils this is the puzzle pieces matching from two different worlds. The Lord without a knight, the legacy with no heir, the city without a hero, the grandfather with no grandchild. The knight without a lord, the princess disowned, a self styled hero without a purpose, a woman without a family.

I see it coming down to eventually Tamara getting formerly adopted as heir, maybe not realizing it as well, fae. Or finding the presumed dead grandson not dead and things going into a whirlwind.

The Royal is Prince Albert (future George VI) and he and Tamara will have a platonic relationship with each other where they battle the corruption and crime in London. Their relation to each other will be kept secret as Albert using Fairy Knight as a secret, deniable asset to strike back at the evil plaguing his country.

Another foil but in the opposite way from Lydia.

Man to female, of one world where Tamara is of two, the heir apparent.

Here Tamara is the shadow mirror - someone of similar circumstance in status... but very different outside of that. The prince is the heir apparent with all reason to expect that he will be king (albeit I think that by now the position might have been ceremonial) but was not trained in being a warrior like Tamara. Tamara was protected by her status - but the fact that she wasn't accepted makes a stark difference. I'm left thinking of a pair of two good friends (as said platonic) where Albert honestly is trying to find a way to finish the job because he's not comfortable in using his friend like this for the rest of his life. And Tamara being well her maybe not fully noticing it at first that yeah - she is being used as a weapon and that's not a good thing.

[X] The Old Lord. He claims that he is not a lord, but this old man might as well be one in your eyes. Old, lonely and heirless combined with a desire to make the world a better place, you find yourself in an unlikely alliance.

I really like all of them though I think it's Old Lord, Distressed Maiden and Royal Blood in order. Though it's really hard to pick.
 
prince is the heir apparent with all reason to expect that he will be king (albeit I think that by now the position might have been ceremonial)

He wasn't the heir apparent at this time, it was his older brother. George VI only became heir apparent when his father died and his older brother, the previous heir apparent, was crowned in 1936. And yes, the position of king had become a ceremonial one if an influential one.
 
Have you ever seen a show where the best friends have functionally a sister dynamic where while they do enjoy one another's company sometimes the other is ready to strangle the first because they just did something very stupid?
1920s sitcom: one normal everyday girl running her own floral boutique, living with her wacky fairy shapeshifting armor-clad superhero roommate!
 
My mental image has Lydia as a shopkeeper for some reason but her basically dragging Tamara out into the markets, getting her to help clean the shared rooms, talking her into helping with the work (Again shopkeeper for some reason - "Clean the windows. And if you are going to try alchemy - no it's alchemy according to everyone else - do it somewhere else that is easier to air out"). Have you ever seen a show where the best friends have functionally a sister dynamic where while they do enjoy one another's company sometimes the other is ready to strangle the first because they just did something very stupid?
1920s sitcom: one normal everyday girl running her own floral boutique, living with her wacky fairy shapeshifting armor-clad superhero roommate!

To avoid any misconceptions forming, I will state up front that Lydia works a waitress in a pub.
 
Oh well theres never been any sitcoms prominently featuring waitresses or pubs/bars.

I can't comment on whether it will be sitcom like or not as I haven't watched any of those. If the dynamic does end up being like a sitcom, that would be total coincidence rather than anything intentional.
 
I'm going to close the vote in soon so if anyone wants to do some last minute voting to sway things towards either the Distressed Maiden or the Royal Blood, now is the time.
 
Ah well
Let's see if we can close the vote to see what happens next

[X] The Distressed Maiden. You find a group of young men assaulting a young woman at night. You scatter the thugs and befriend the damsel in distress.
 
I think were going to be getting The Distressed Maiden unless something drastic changes soon. Oh well, it was my second choice anyways.

I'm just hoping we get to meet the royal family at some point. Heck, I wouldn't be surprised if we were on the way when we saw our little maiden in stress and lept in.
 
Vote is closed.
Vote Tally : Dawn of Heroes - Original - Superhero | Page 5 | Sufficient Velocity [Posts: 124-162]
##### NetTally 1.9.7
[X] The Distressed Maiden. You find a group of young men assaulting a young woman at night. You scatter the thugs and befriend the damsel in distress.
No. of Votes: 9
[X] The Royal Blood. You are royalty and this United Kingdom has royalty so it only makes sense to present yourself before them. You seek out one of the royal family and ask them for sanctum.
No. of Votes: 7
[X] The Old Lord. He claims that he is not a lord, but this old man might as well be one in your eyes. Old, lonely and heirless combined with a desire to make the world a better place, you find yourself in an unlikely alliance.
No. of Votes: 2
Total No. of Voters: 18
 
To avoid any misconceptions forming, I will state up front that Lydia works a waitress in a pub.

And now we shall find out what reputation Tamara shall gain with the regulars.

I suspect one of being able to politely and not so politely remove more... boisterous patrons.

Also not to try to outdrink between that I think partial immunity 11 gives as said half the effectiveness from alcohol I think and well former princess can probably hold her liquor
 
Also not to try to outdrink between that I think partial immunity 11 gives as said half the effectiveness from alcohol I think and well former princess can probably hold her liquor

It does, but that just means that it goes from being DC12 to DC11 due to how low ranked alcohol is and the end result is that you need to roll a 4+ instead of a 5+.

@Oshha is alcohol counted as a poison?
Now we're asking the real questions.

Yes. I don't see any need to house rule that away.
 
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It does, but that just means that it goes from being DC12 to DC11 due to how low ranked alcohol is and the end result is that you need to roll a 4+ instead of a 5+.

So if that's due to our Fortitude 7 and partial resistance what's the average fortitude of someone on the street who isn't statted to fight us?

Because I really like the idea of the local fae messing with people
 
So if that's due to our Fortitude 7 and partial resistance what's the average fortitude of someone on the street who isn't statted to fight us?

Because I really like the idea of the local fae messing with people
Average people probably aren't stated :V
Power level of the average human adult is 3 assuming that everyone is built to PL and split evenly unless otherwise stated then they have a +3 to Fortitude.
This gives us an effective +5 comparative advantage over them.
If we can trick them into drinking something stronger than your normal alcohol then that increases.
 
So if that's due to our Fortitude 7 and partial resistance what's the average fortitude of someone on the street who isn't statted to fight us?

Because I really like the idea of the local fae messing with people

0 for the average civilian. 2 for more relevant characters such as criminals and agents who aren't fighters. 3 or 4 for actual fighters like thugs and militants. Then you start to hit 6+ as you reach supervillains, superheroes and other non-minion NPCs.

Check the bottom of this page: Gamemastering – d20HeroSRD

Average people probably aren't stated :V
Power level of the average human adult is 3 assuming that everyone is built to PL and split evenly unless otherwise stated then they have a +3 to Fortitude.
This gives us an effective +5 comparative advantage over them.
If we can trick them into drinking something stronger than your normal alcohol then that increases.

I'm using the Bystander template for your average civilian. In general, I tend to use the provided default templates for NPCs if I need stats for them and then tweak them as needed.
 
0 for the average civilian. 2 for more relevant characters such as criminals and agents who aren't fighters. 3 or 4 for actual fighters like thugs and militants. Then you start to hit 6+ as you reach supervillains, superheroes and other non-minion NPCs.

Check the bottom of this page: Gamemastering – d20HeroSRD



I'm using the Bystander template for your average civilian. In general, I tend to use the provided default templates for NPCs if I need stats for them and then tweak them as needed.
So to the average joe, drinking like a greek god is our actual superpower?:V

If we do decide to work the pub as well, we could become a waitress or some bouncer-type character, if they want to hire us that is.
We could always change our appearance to fit the job description, and our friend will be all "oh, no, that was another strange looking lady I was with the other day!"
 
New Home II
[X] The Distressed Maiden. You find a group of young men assaulting a young woman at night. You scatter the thugs and befriend the damsel in distress.

You soar through the skies of London in your blue tit form, the flight that the bird body grants you making moving through the city both easier and quicker. You still need to worry about getting attacked, but the odds of that are low. True animals are smart enough to figure out that something is up with you and give your space. Meanwhile no humans have any reason to suspect anything is out of the ordinary with you or to attack you.

Your current plan is to present yourself to the local royal family and offer your services to them. As fellow royalty, they may be sympathetic to your plight and your unique abilities may find use in their service. You have yet to encounter anyone with similar powers at their disposal since entering the mortal world so while knights might no longer have a place in this world, perhaps a fairy knight does.

You never reach your intended destination as you spot a fight down below. Swooping in lower, you get a better look at what is going on and you do not like what you see as a maiden is being assaulted by a band of ruffians.

That is not an unacceptable state of affairs. You swoop in and swift to a human form, a lean one with blonde hair, as you land on the ground, next to the distressed girl. Standing up straight, you summon Talatine and Torlyn to you, the sword appearing in your hand while your armour covers your body.

The thugs who have noticed your presence stand there gaping at you as you make the first move. A foolish mistake on their part, but nothing unexpected from a bunch of uncouth amateurs.

You got for the closest of them, stabbing Talatine into the boy's hand before yanking it out and slashing the coward across the chest. You let the thug fall to the ground as another comes to his wits and comes at you with his fists.

It is foolish of him as there is no way that his bare hands are capable of getting through Torlyn, And that isn't even taking into account the sluggish movements of the attack and as a trained warrior, you easily slap his fists aside before moving in for your own attack.

The second thug is more prepared than the first, but it matters not before you for the skill difference is too great. With an agile twist of your arm, you slash the boy across his side, Talatine biting deep enough to draw blood and leave red gashes. As the lad cries out in pain, you bring Talatine back without turning the weapon around and the hilt of your sword smashes into his face.

As the second of their number drops to the ground, the remaining ruffians have their first smart thought of the evening and decide to flee. You briefly consider chasing them down, but they already got a head start and you don't have any superhuman speed outside of shapeshifting into an animal.

If you really wanted to, you probably could catch them, but you deem them not worth the effort. Instead you decide to turn your attention to poor maiden that they were attacking.

The girl is barely of age with brown eyes, brown hair and to your mild surprise, brown skin. That is just another of the things that you need to get used as what was a rarity in the Kingdom of the Faeries is commonplace in the mortal world.

"Whooo are you?" slurs the maiden, clearly having partaken in too much alcohol as she sways on her feet, "I'll f-f-fight you as well. Bring onnn you shiny bee-itch."

"I am a friend," you reply calmly, dismissing Talatine as a sign of friendliness, "I save you from your attackers and I have no intention in becoming one of them myself."

"Th-thanks shineee bitch," slurs the drunken girl as she waves a hand at you and gives you a bloody grin, "I owe youuu one for th-at-at-that."

Yes, she does, but you don't comment on that right now as the rescued maiden wanders off. The girl is drunk right now and it would be improper for an honourable knight you to call in that debt while she isn't in her right frame of mind.

You return to your form of a blue tit, Torlyn returning to your aura as you change into a form that no longer fits it. You may not wish to call in the favour now, but you ought to find out who this girl is so you may claim it in the future and as a knight, it is only proper that you make sure she gets home safely.

You take a moment to look at your victims this night. The two boys have been left there, abandoned by their friends. The injuries that you inflicted upon them aren't lethal on their own and they had earnt them via their actions. You sort of care about their fates, but you know that you shouldn't. These ruffians were just that and they were evil enough to gang up on a drunken woman. Who cares if they perish this night?

You shouldn't.

Doing your best to push them out of your thoughts, you follow the drunk maiden home. The place that she calls home isn't far from where she was attacked and fortunately, she does so without further incident. The business of the streets has waned with the lateness of the night and given her appearance, the girl is given a wide berth by the others out at night.

When she finally reaches the end of her journey, she makes back to a building that she enters after unlocking it. Before the maiden can close the door, you take the opportunity to swoop in. The girl blinks at the sight of your bird form and looks around for you, but you have already hidden yourself out of sight.

Unable to spot you, the girl gives up looking for you and locks the door before heading off to bed, giving you a bit of time to explore this building while she sleeps and sobers up.

Exploring the building, you discover that the maiden lives...
[] On her own. The maiden lives here on her own for one reason or another.
[] With her elder sister. Two sisters live in this building and it is the older sibling that owns the place with the younger one paying her rent.
[] With her parents. The maiden still lives with her parents with her father a typical Englishman while her mother is an foreign matron.

Initiative Rolls:
Fairy Knight: 13+11 = 24
Thug 1: 20+1 = 26
Thug 2: 14+1 = 15
Thug 3: 3+1 = 4
Thug 4: 20+1 = 26
Thug 5: 4+1 = 5

Fairy Knight attacks Thug 1
Talatine Attack, DC11: 15+11 = 26, Successful Hit.
Toughness, DC24: 1+3 = 4, Thug 1 Incapacitated.

Thug 4 attacks Fairy Knight
Unarmed attack, DC18: 5+2 = 7, Miss.

Fairy Knight attacks Thug 4
Talatine Attack, DC12: 9+11 = 20, Successful Hit.
Toughness, DC24: 11+3 = 14, Thug 4 Incapacitated.

Thugs 2, 3 & 5 flee.

Persuading the maiden that you are a friend
Persuasion Check, DC15: 18+4+2 = 24, 2 DoS

***​

You get to meet your future civilian buddy, Lydia Woodsworth, the waitress who works at a pub and apparently gets into fights. Feel free to look at the roles, but they aren't important. With the overall outcome never in doubt, they are mainly there to help me get used to using them and formatting them into the updates.

The current vote is determining who else lives with Lydia as you will soon be one of those people. It is basically a choice of you & Lydia, you, Lydia & Lydia's sister and you, Lydia & her parents.

Edit: By the way, if you find it creepy that Tamara entering someone's home without their knowledge after following them home with the intention of collecting a debt they agreed to in an off-hand comment while their judgement is impaired, then good. It is supposed to be creepy and fitting in with Tamara's fey heritage.

Please point out any spelling or grammar mistakes that you spot. Please quote them in the thread and explain what you think is wrong so I know what you are referring to. Feel to ask questions for more details and information.
 
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So to the average joe, drinking like a greek god is our actual superpower?:V

Yes, but that is a quirk of how the rules work. The tougher people out there also happen to be the ones that are better at holding their drink.

If we do decide to work the pub as well, we could become a waitress or some bouncer-type character, if they want to hire us that is.
We could always change our appearance to fit the job description, and our friend will be all "oh, no, that was another strange looking lady I was with the other day!"

You can potentially do that. It is entirely possible for Tamara to get a job at the pub in one appearance and then shift to a different appearance for when she is attending as a customer.
 
Hmmm...

The Distressed Maiden. You find a group of young men assaulting a young woman at night. You scatter the thugs and befriend the damsel in distress.

I feel more interested in this one. Believe me, I like when old people are happy, but I think this woman would be be interested in aiding us, since we helped her.

And I also believe that this encounter could help Tamara understand that she isn't in Kansas the Faery Kingdom anymore

Edit: Holy Crap, have I been ninja'd by the author just for some mere minutes Damn you, slow typing
 
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