Dawn of Heroes

Characters
Hero
Name: Tamara Lyn/Fairy Knight (PL11)
Age: Biologically 25
Gender: Female
Personality: Tamara is a playful and excitable individual who maintains a cheerful demeanour. She will take everything in her stride whilst maintaining her optimistic outlook. Tamara will do her best in whatever task she is attempting but has no pride outside of that. In combat, Tamara will hold back and attempt to take her foes in alive unless they make things personal, where she will then do her best to take them down one way or another.

Powers
Shapeshifting
(Magic-Fey): Morph 3 (Animal Forms, Limited to +10 Deception bonus, Metamorph with Variable Descriptor 2 & Limited to reduced PL by 2), Regeneration 2 (1 per 5 rounds)
Ethereal Beauty (Magic-Fey): Enhanced Advantage 1 (Attractive), Feature 1 (Change the external details of your appearance/+2 Circumstance Bonus to Interaction Skills)
Faerie Heritage (Magic-Fey): Enhanced Strength 2, Enhanced Agility 2, Immunity 5 (Ageing, Starvation & Thirst, Need for Sleep, Suffocation Effects), Partial Immunity 7 (Disease, Poison, All Environmental Effects,) Concealment 1 (Regular Hearing),
Talatine (Device-Sword/Magic-Fey): Penetrating Damage 5, Weaken Fighting 2 (Resisted by Fortitude), Feature 2 (Summon to hand at will as a Standard Action), Teleport 1 (8 Metres & 24 kg/Medium: Talatine), Indestructible, Personal, Impressive, Dangerous 2, Easily Removable,
-Thrown Talatine: Ranged Damage 5, Weaken Fighting 2 (Resisted by Fortitude), Feature 2 (Summon to hand at will as a Standard Action), Teleport 1 (8 Metres & 24 kg/Medium: Talatine), Indestructible, Personal, Impressive, Dangerous 2, Easily Removable,
Torlyn (Armour/Magic-Fey): Impervious Protection 10, Continuous, Limited to Human Form, Noticeable (Shining Silver Plate Armour), Feature (+5 Bonus against Mental Attacks) & Partial Immunity 5 (Mind Control),
Minor Spells (Magic-Fae): 3-Point Power Array with 1 Alternative Effect.
-Mimicry: Feature 1 (Imitate almost any sound you heard using your voice with +10 bonus to Deception checks to convinces others that the sound is real), Feature 2 (Disguises require no preparations, +5 to Deception checks for disguises),
-Urban Camouflage: Feature 1 (+5 to Stealth checks in an Urban Environment), Concealment 2 (Regular Vision, Limited to Urban Environments),
Major Spells (Magic-Fey): 4-Point Power Array with 2 Alternative Effects.
-Healing Spell: Healing 2.
-Lighting Bolt: Ranged Electrical Damage 2.
-Teleport: Teleport 2 (32 Metres & 24 kg).
2/Fairy Wings (Magic-Fey): Flight 1 (4 MPH)

Abilities
Strength: 2 (4)
Stamina: 2
Agility: 3 (5)
Dexterity: 2
Fighting: 4
Intellect: 4
Awareness: 4
Presence: 0

Defences
Dodge: 6 (8)
Fortitude: 7
Parry: 8
Toughness: 2 (12/Impervious 10)
Will: 10

Attacks
Initiative +11 (13)
Unarmed +11: Close Damage 2 (4), Critical 20,
Talatine +13: Close Damage 7 (9/Penetrating 5), Critical 18-20
Thrown Talatine +5: Ranged Damage 7 (9), Critical 18-20

Skills
Acrobatics 5 (8 [10])
Athletics 5 (7 [9])
Close Combat: Sword 9 (13)
Close Combat: Unarmed 7 (11)
Deception 4 (4)
Expertise: British Politics 5 (9)
Expertise: Current Events 4 (8)
Expertise: Fey Transformation Magic 20 (24)
Expertise: General Magic 4 (8)
Expertise: Maid 6 (11)
Expertise: Politics 3 (7)
Expertise: Fey Royalty 6 (10)
Insight 3 (7)
Intimidation 2 (2)
Investigation 1 (5)
Perception 3 (7)
Persuasion 4 (4)
Stealth 5 (8 [10])
Technology 5 (9)
Treatment 2 (6)

Advantages
Accurate Attack: Trade effect DC for attack bonus.
Artificer: Use Expertise: Magic to create temporary devices.
Assessment
: Use Insight to learn an opponent's combat capabilities.
Attractive: +2 (+5) circumstance bonus on Deception and Persuasion checks based on your looks.
Benefit (Friend on the Force): You are engaged in a covert partnership with Inspector Brown
Benefit I (Government Influence: Tara Lane): You have minor influence within the government as Tara Lane.
Benefit (Neighbourhood Hero): Call upon local support within Whitechapel.
Benefit (Prepared Rituals): Delay the effects of a completed rituals until a time of your choosing.
Diehard: Automatically stabilise when dying.
Defensive Attack: Trade attack bonus for active defence.
Evasion: +2 circumstance bonus to Dodge resistance checks to avoid area effects.
Improved Defence: +2 bonus to active defence when you take the defend action.
Improved Initiative II: +8 bonus to initiative checks.
Instant Up: Stand from prone as a free action.
Interpose: Take an attack meant for an ally.
Languages: English, Fey
Power Attack: Trade attack bonus for effect bonus.
Quick Draw: Draw a weapon as a free action.
Ritualist: Use Expertise: Magic to create and perform rituals.
Takedown: Free extra attack when you incapacitate a minion.
Tracking: Use Perception to follow tracks.
Uncanny Dodge: Not vulnerable when surprised or caught off-guard.

Equipment
Winfield Castle
Size: Huge; Tou: 8; PL11
Intellect: 6; Awareness: 3; Presence: 3
-Living Space, Magical Defence System, Technological Security System (DC20), Magical Laboratory, Magical Workshop, Technological Workshop, Power System, Sealed (Magical Barrier), Self-Repairing, Magical Portal to Elphane, Intelligent (Rebecca),

Complications
Motivation (Her Duty): Tamara is the Fairy Knight because she sees it as her duty to protect the innocent and to fight evil.
Magic over Tech: Tamara is well-acquainted with the technology of the human world and has great respect for what it can do, especially in the hands of a genius. Yet when given a choice, Tamara will choose the magic she grew up with over a more technological solution.
Enemy (Prince Auraen): Prince Auraen has not forgotten his defeat at the hands of Tamara and Sapphire Squire. Escaping his imprisonment, Tamara's cousin now seeks to get revenge on her in his self-imposed exile.
Secret Identity (Tamara Wallis): Fairy Knight maintains a secret identity as Tamara Wallis nee Lyn, widow of Benedict Wallis and mother of Alexandra Wallis.

London

Known Heroes and Heroic Organisations
The first costumed vigilante in both the British Isles and London, the Night appeared in early 1916. Primarily focused on fighting the Consortium and stopping the criminal empire taking advantage of the then ongoing war, the Night also focused on regular crimes and the criminals of London soon learnt to fear his presence. He vanished in mid 1919 without a trace while investigating the politician Barnaby May-Porter and his ties to the Consortium leadership.

His secret identity is Benedict Wallis, grandson of the wealthy retired politician Gareth Wallis.
The youthful squire of the Fairy Knight and aspiring heroine, Sapphire Squire relies on a mixture of physical skill, mental ability and technological gadgets. A genius and prodigy, Sapphire Squire holds her own on the streets of London and has proven herself worthy of fighting alongside her mentor. Since 25th December 1920, Sapphire Squire has gained two magical abilities from her mentor, one which allows her to change her outfit at will and provide her clothing with protective properties while the other removes her needs for sleep, food and drink.
The second squire of Fairy Knight, Onyx Squire comes from a criminal background and seeks to help the world rather than hurt it like the rest of his family. Relying mainly on his fists and hardiness, Onyx Squire has picked some equipment and magic from Fairy Knight and Sapphire Squire, the most exotic of these being his partial invisibility and complete silence.

His secret identity is David White, son of the street thug Jacob White.
Jordan Brown is a chief inspector within the Metropolitan Police. A determined man who believes in stopping criminals and protecting the innocent, Chief Inspector Brown is willingly to bend the law a little if it means seeing proper justice done.

Following his systematic dismantlement of the Dragonsteeth, Jordan Brown was promoted from Detective Sergeant to Detective Inspector. Following the arrest of the Templar, Jordan Brown has formed a formal covert partnership with the Fairy Knight.

As of 1st March 1921, Jordan Brown has been promoted to Chief Inspector from Detective Inspector under a cloud of politics, high tenses and borderline infighting amongst the Metropolitan Police.
Gareth Wallis is a wealthy man and a retired politician who has known great tragedy. The ageing man has outlived all of his family and currently lives alone in London with his butler. He was aware of his grandson's activities as the Night and covertly funded his crusade. As of January 1920, he supports and funds Fairy Knight's continuation of the Night's crusade.

Known Villains and Villainous Organisations
While some call him a hero, the Golden Knight is definitely a criminal. Appearing in 1919, the Golden Knight and his Golden Order are returning veterans of the Great War. While they fight the Consortium and claim to see justice for the people, many of the Golden Order's activities are regular organised crime and in some ways, the Golden Knight is just another crime lord who dressed up as a costumed vigilante.

On 9th February 1920, the Golden Order captured Sam Carson of the White Devils and hold him captive.
On 24th April 1920, the Golden Knight aided Fairy Knight at Anna Lucas' party.
The White Devils are a London street gang that was led by Sam Carson and backed by the Consortium. A male dominated gang that believes in the supremacy of the white Englishman, the White Devils seek to purge London of its 'foreign filth'. Covertly supported by the Consortium, the White Devils rose to prominence falling the Night's disappearance and seek to 'clean out' Whitechapel so they can turn it into their territory and use the neighbourhood as a base of operations.

On 9th February 1920, Sam Carson was defeated by Fairy Knight before being captured by the Golden Order. Following the loss of their leader, the White Devils have fallen into infighting and got systemically picked off by their foes. As of mid 1920, the gang no longer exists.

As of 25th February, Sam Carson was freed from the captivity of the Golden Order by Redcoat, presumably on the orders of the Consortium.
The Dragonsteeth were a major street gang that was founded and led by Anna Lucas. Covertly backed by the Consortium, the Dragonsteeth held a position of prominence within the London criminal underworld and the gang held great influence over several small gangs.

On 24th April 1920, Anna Lucas was defeated by Fairy Knight and later arrested by the police alongside several of her subordinates.

Between late April 1920 and early August 1920, Detective Sergeant Jordan Brown systematically dismantled the gang. He did so by arresting and putting in prison most of their leadership and membership, shutting down all of their major operations and most of their minor ones and he ruined their reputation.

As of September 1920, Cliff Gregory currently leads what is left of the Dragonsteeth with the gang having gone to ground as a remnant of their former glory.

As of April 1921, the Dragonsteeth are no more after being consumed by rivals in the gang war following the downfall of the Royal Ravens.
Levy Porter was the chief enforcer of the Dragonsteeth, a feared man for his deadly prowess. He was arrested by Detective Sergeant Jordan Brown on the 24th April 1920 after being defeated by Fairy Knight and was later sent to prison.
Levy Porter was a sub-boss of the Dragonsteeth and their main accountant. An experienced elderly man, he managed most of the gang's finances and briefly took over half of it following Anna Lucas' arrest.

He was arrested by Detective Sergeant Jordan Brown during early June 1920 and was later sent to prison.
Cliff Gregory is the current leader of what remains of the Dragonsteeth. An ambitious and dangerous man, he leads what is left of the gang after avoiding being arrested by Detective Brown.

As for 25th February 1921, Cliff Gregory is attempting to return the gang to prominence and has broken its prior ties with the Consortium.

As of April 1921, the Dragonsteeth are no more after being consumed by rivals in the gang war following the downfall of the Royal Ravens. The current fate of Cliff Gregory is unknown.
The Consortium is the top dog within the criminal underworld of London with its leadership remaining unknown to outsiders and most within the Consortium. Whilst it has sway across most of the British Isles, the Consortium is located in London where it holds the most of its power and influence.

Despite enjoying a good couple of decades of effectively uncontested dominance, the Consortium has founded itself increasing under attack in recent years with its most prominent foes being the Night, the Golden Order and Fairy Knight.
An middle-manager within the Consortium who is responsible with coordinating with outside assets. He was Windstrike's liaison when the Consortium hired her to kill Fairy Knight in March 1920.
Known as Ronald Barr in his civilian identity, the Templar is a fearsome warrior who dresses up in plate armour, styling himself after a medieval knight. Wielding his imposing war hammer, the Fist of God, the Templar is one of the most dangerous individuals on London's streets with very few capable of matching him. Having retired from the army after a decade of service at the end of the Great War, Ronald seemingly works for an Anglican organisation that seeks to purge London's streets of heretics and infidels.

He was arrested on the 18th September 1920 after being defeated by the Fairy Knight, but avoided going to prison due to destruction of evidence during his trial.
Peter Michaelson was the leader of the Royal Ravens and a member of the Consortium. The Royal Ravens were the top gang in London and the Consortium used them as a proxy to control the streets of London. Following a rash attack on the Brown family in February 1921, the full force of the Scotland Yard came down on the Royal Ravens and as of April 1921, the gang has been systemically destroyed one way or another and is effectively no more.
Allen Baxter as the chief enforcer of the Royal Ravens.

On 16th February 1921, Allen Baxter was accidentally slain by Fairy Knight in battle.
25th February 1921, the Regal Ravens split off from the Royal Ravens.

Known Civilians and Neutral Organisations
A waitress, Lydia lives with her older sister Ellen and more recently, Tamara.
A telephone operator and a feminist, Ellen lives with her younger sister Lydia and more recently, Tamara.
Barnaby May-Porter is a prominent and respected politician who has ambitions of being Prime Minister. The Night disappeared uncovering evidence financially connecting Barnaby to the Consortium's leadership.
Also known as Tedd Donald, the Squirrel is a talent and agile thief who steals from the rich as a challenge. After being caught by Fairy Knight on 10th August 1920, he has given up his life of crime.
The wife of Jordan Brown and mother of Brenda Brown and James Brown. A formerly cheerful and supportive woman, she was almost killed on the 18th February 1921. While she survived thanks to Fairy Knight's intervention, her right hand has been maimed and Eira has fallen into a deep depression.

As of May 1921, Eira has fully recovered thanks to Moira Lyn and her magic.
The son of Jordan and Eira Brown and the younger brother of Brenda Brown. James Brown was a shy kid who witness his mother almost being killed in their own home on the 18th February 1921 alongside receiving injuries of his own. While he and his mother were saved by the Fairy Knight, the fallout has left him spooked and jumping at shadows.

As of May 1921, James has fully recovered thanks to Moira Lyn and her magic.


British Isles

Known Heroes and Heroic Organisations
The partner of Sentinel and student of Merlin, Galahad is a powerful superhuman with powers he claims are a gift from God. With flight, super-strength and toughness alongside his Blaze and Radiance, there are only a handful of individuals out there that can match Galahad. While he is based in Winchester, Galahad operates in all of Hampshire.
The partner of Galahad and student of Merlin, Sentinel is a genius who creates devices and invents technology beyond what the rest of the world uses. Operating out of Southampton, Sentinel no longer takes to the field as per his agreement with Galahad and instead acts as off the battlefield support to his partner.
Formed by the British government in August 1921, the Kingsmen are an officially sanctioned team of heroes that work for the national authorities. Lead by the Fairy Knight, the founding members consist of Fairy Knight, Imperial Lion, Spider and Longbow.

Known Villains and Villainous Organisations
Named for his signature redcoat, Redcoat is the deadliest killer in the British Isles with none of his targets having survived him going after them. After a week of back and forth fighting with Fairy Knight and Sapphire Squire, Redcoat was defeated by the duo on the 11th December 1920 and later arrested by the police. His secret identity was revealed to be Oliver King, a soldier turned mercenary.
An upstart criminal group formed by some Irish folk up in Glasgow, they have seized control of the Glasgow criminal underworld from the Consortium and are battling the Consortium over Edinburgh's criminal underworld.
A villainous magic user, he has proven a capable spellcaster and a dangerous foe, especially if given time to prepare. He apparently works for an employer, but holds little loyalty to them and is willingly to further his own goals at their expense.

On the 18th March 1921, Druid defeated Sapphire Squire and bound Fairy Knight to his will for multiple hours. On the 19th March 1921, he foiled Sapphire Squire's attempt to rescue Fairy Knight before later releasing Fairy Knight.
A hired thug of little fame, he has been known to work for the Druid. The man is more dangerous from average thug, but has yet to display any out of ordinary.

On the 19th March 1921, he was defeated by battle by Sapphire Squire.
Known Civilians and Neutral Organisations

Kingdom of the Faeries

Known Heroes and Heroic Organisations
The King of the Faeries and former ruler of the Little Court of Ireland, Tiarnach is a stern, but fair ruler. A capable warrior and respected leader, he is a highly popular leader thanks to his own actions as King and his overthrowing of his aunt. He seeks to change the ways of his people and turn them into something more noble and less capricious.

While time flows differently in the Kingdom of the Faeries, it wa roughly 6th May 1921 that Tiarnach became king.

Known Villains and Villainous Organisations
Sister to the first Queen of the Faeries and temporary usurper, Princess Taenya is an ambitious and paranoid woman. While she was able to amass a loyal following that allowed to overthrow her sister, Taenya valued loyalty and subservience over competence and ability. She would later meet her downfall when her paranoia and tyrannical rulership resulted turning half of her realm against her, purges that left her supporters greatly reduced in number and putting the most loyal subordinates in charge rather than those that were qualified to do the job.

While time flows differently in the Kingdom of the Faeries, it was roughly 6th May 1921 that Prince Tiarnach overthrow Taenya and became king.
The son of Taenya, Prince Auraen made up what he lacked in competence with obedience. He was left in charge of defending the Little Court of Scotland when his mother was overthrown, resulting in his defeat at the hands of Tamara Lyn and her squire.

Known Civilians and Neutral Organisations
The mother of Tamara Lyn and many other important fairies, the Queen of the Faeries was a powerful and uncontested leader. Having rightfully earnt both fear and respect, the Queen of the Faeries was a whimsical and capricious ruler who did what she felt like at any given moment thanks to being powerful enough to get away with it.

At some point prior to start of 1920, she was overthrown by her sister Taenya and has not been seen from since.
The daughter of the Queen of Faeries, Princes Moira rules over the Little Court of England. While she is a decent ruler, Moira is more focused on magic and improving her magical abilities. She and her half-sister Tamara consider each other to be their favourite sibling.

As of May 1921, Princess Moira has taken up the human identity of Moira Lyn.
The son of Princess Taenya, Prince Zelphar ruled over the Little Court of Wales before being disposed alongside his mother.
The daughter of the Queen of Faeries, Princes Maeryn rules over the Little Court of Cornwall. While not a bad ruler, Princess Maeryn is more interested in socialising than running her realm. Maeryn likes to spend her time engaging in politics and the high life of society.

As of May 1921, Princess Maeryn has taken up the human identity of Maeve Lyn.


World

Known Heroes and Heroic Organisations
A German vigilante operating in Munich, he is an inventor who wields an electrified sword and a belt that protects him from electricity. With his partner Sportlerin, he battle the local crime lords, Fredikorps and anarchists. His main foes are the crime lord Oskar Lowith and his hired enforcer, Eisenfaust.

On 7th April 1921, he fought alongside Fairy Knight and Sapphire Squire against Eisenfaust and the Consortium.
Known Villains and Villainous Organisations
A mercenary assassin for hire, Lucilla Verona aka Windstrike is a skilled Italian archer and swordswoman. Prideful and greedy, Windstrike is a professional for whom there is little that she won't do for the right amount of money. Known for her competent and professionalism, Windstrike takes contracts from all over the world with a preference for remaining within Western society.

On 21st March 1920, Windstrike was arrested by the Metropolitan Police whilst attempting to kill Fairy Knight after her victim inflict a near-fatal injury on the archer.

As for August 1921, Windstrike has secretly joined the Kingsmen as a founding member under a new identity as Longbow.
Eisenfaust is a German mercenary named for the distinct gauntlet he wears on his right hand. Eisenfaust is hardy man and a fearsome foe and has recently taken up employment as an retainer for the crime lord Oskar Lowith for an indefinite length of time.

His attempts to deliver a weapon to the Consortium was foiled by Fairy Knight, Sturmschwert and Sapphire Squire on 7th April 1921.

Known Civilians and Neutral Organisations
 
Last edited:
Fade out and wait for him to leave and go home? We can stab him in his sleep if need be. Fighting him straight up is stupid.
 
You're an idiot who goes us messed up with actual magic
"...gets us mixed up in..."?
Messing up in would mean they failed at something, I believe.
declares Sam Carson with vicious glee while a thug tries to grab you as you come out of your role.
Barrel roll!
As the thug realises his grip on you, you pull out Talatine and turn your attention back to the others.
Does he release his grip or realize he's gripping us?
You slash him across the hand before stabbing in the upper leg. As the man drops to the groan in pain, you have barely a moment before the two guards
Don't think the "the" is needed.

Holy moly they pulled out their pieces!
Gotta upgrade our armor!

[X] Withdraw
-[X] "I'll be back!"

Also, is there a way to transform into a giant whale to smoosh everyone inside, then switch back?
 
[X] Fight. You may be injured, but the enemy leader is right there before you and half of his guard is already out of the fight at your hand. You shall finish this fight and deal with Carson.
-[X] Target the thugs. The guards are more numerous, but easier to take down. You have already whittled them down to half their number and you can deal with the rest before focusing on their leader.
 
[X] Fight. You may be injured, but the enemy leader is right there before you and half of his guard is already out of the fight at your hand. You shall finish this fight and deal with Carson.
-[X] Target the thugs. The guards are more numerous, but easier to take down. You have already whittled them down to half their number and you can deal with the rest before focusing on their leader.

Take out the guns and our armor will be fine
 
What the hell kind of pistol does Carson have in the 1920s that does Damage 5? Shotguns and rifles sure, but the description makes it sound like he's firing one handed.

[X] Fight. You may be injured, but the enemy leader is right there before you and half of his guard is already out of the fight at your hand. You shall finish this fight and deal with Carson.
-[X] Target the thugs. The guards are more numerous, but easier to take down. You have already whittled them down to half their number and you can deal with the rest before focusing on their leader.
 
What the hell kind of pistol does Carson have in the 1920s that does Damage 5? Shotguns and rifles sure, but the description makes it sound like he's firing one handed.
Maybe he's got some kind of special armor-piercing ammo? Since he knows that a frigging knight is after him.
 
Fade out and wait for him to leave and go home? We can stab him in his sleep if need be. Fighting him straight up is stupid.
Depends on what you mean. You can't just fade out as what would happen if you withdraw, Fairy Knight would run away until she was out of sight and then shapeshift. She is a lot more vulnerable in animal forms compared to her human form and if she turned into an animal to escape while in the room, it would just make things easier for her foes to take her down.

As for following him home, that would require you to not be spotted again and for you to keep track of him. If you get spotted or you failed to keep track of him, well, you won't know where he is going home to. As for stabbing him in his sleep, things wouldn't be that easy. Say you followed him back to wherever he sleeps, you would need to sneak in undetected and you would need to avoid disturbing his sleep.

Then if you do get asleep, stabbing him is just likely to leave him injured and off-guard, but awake and capable of fighting back. You would be at more of an advantage then you are here, but providing Sam Carson doesn't roll low, you would still be fighting him.

That isn't to say that your idea can't work, but it has its own failure points which can cause it be unsuccessful. It might be safer than a straight up fight, but it isn't inherently better way of doing things.


Fixed. Thanks for pointing those out.

Also, is there a way to transform into a giant whale to smoosh everyone inside, then switch back?

Yes, but they would get Dodge checks to avoid being squished and you would be a lot more vulnerable thanks to losing 8 ranks of Protection.

What the hell kind of pistol does Carson have in the 1920s that does Damage 5? Shotguns and rifles sure, but the description makes it sound like he's firing one handed.

A Consortium Revolver.

Why are we targetting thugs? Target the guns! @Oshha would that be an acceptable write in?

Yes.
 
Oh!
[] They won't see you coming
-[] Turn into a gnat and fly into their eyes, then turn into a rhino. Squish squish, vagrants!
 
Should we cut off their hands and arms? Its hardcore and a death sentence in this day and age.
What's the point? Do you want everyone killing us on sight because we're known as The Hand Chopper?
 
Should we cut off their hands and arms? Its hardcore and a death sentence in this day and age.

While I am tentatively willingly to allow things like this, I will require good and proper explanations for why your heroic protagonist would do this in-character.

Also why both their arms and hands? Would you just go for one or the other?
 
Its more forcing them to drop their guns and creating fear and flight but ehh since she's an heroic protagonist its a moot point.
 
Last edited:
Its more forcing them to drop their guns and creating fear and flight but ehh since she's an heroic protagonist its a moot point.
I mean we could have the same effect by chopping their guns in half.
If we're close enough to chop their hands, we could easily disarm them, considering we're ya know, a knight.
 
In the future we should just throw the sword like a javelin straight at villain killing him and summoning it back again.
 
I mean we could have the same effect by chopping their guns in half.
If we're close enough to chop their hands, we could easily disarm them, considering we're ya know, a knight.

Doable. It would be a Disarm action to knock the weapons out of their hands and a Smash action to destroy the weapon through there are slight penalties to those actions that will make them harder to achieve than a regular attack.

In the future we should just throw the sword like a javelin straight at villain killing him and summoning it back again.

That is unlikely to happen. For starters, your attack modifier would go from +11 to +2 if you use Talatine as a thrown attack and it is unlikely to kill the man. You would need to have the villain fail his attack by 5 Degrees of Failure for that to happen, something which would require you to get a critical hit while having Sam Carson roll a one or a two on his Toughness check. And even that is just against a villain with low toughness. Someone with a higher toughness would be beyond your ability to outright kill.

Killing is not easily done under the M&M rules as an intended feature.
 
In the future we should just throw the sword like a javelin straight at villain killing him and summoning it back again.
Oooorrrr... we could do what Antman does and become a bee/bird, fly at high speeds towards the leader, then turn into our regular form, using all that momentum to stab him! Then when everyone's still trying to figure out what the hell happened, we turn back into a flying critter and fly away!
 
Oooorrrr... we could do what Antman does and become a bee/bird, fly at high speeds towards the leader, then turn into our regular form, using all that momentum to stab him! Then when everyone's still trying to figure out what the hell happened, we turn back into a flying critter and fly away!

It is important to know that your shapeshifting takes up a Standard Action, of which you only get one per a turn outside of using Extra Effort (which would leave you fatigued). Shapeshifting into an animal would take a Standard Action and shapeshifting back would take a Standard Action and attacking would take up a Standard Action and finally, shapeshifting back into an animal.

Put simply, Fairy Knight does not shapeshift fast enough for that to be a valid course of action. You will have the opportunity to improve your shapeshifting in the future so that you can do that, but right now, it isn't doable at least not that effectively and quickly.
 
It is important to know that your shapeshifting takes up a Standard Action, of which you only get one per a turn outside of using Extra Effort (which would leave you fatigued). Shapeshifting into an animal would take a Standard Action and shapeshifting back would take a Standard Action and attacking would take up a Standard Action and finally, shapeshifting back into an animal.

Put simply, Fairy Knight does not shapeshift fast enough for that to be a valid course of action. You will have the opportunity to improve your shapeshifting in the future so that you can do that, but right now, it isn't doable at least not that effectively and quickly.
Yeah we'll need to improve our arsenal. Something like a crossbow would be themstic! Or we could improve our spells so we can be like an eldritch knight and shoot lightning bolts or something.
 
Yeah we'll need to improve our arsenal. Something like a crossbow would be themstic! Or we could improve our spells so we can be like an eldritch knight and shoot lightning bolts or something.

You'll have options to do things along those lines during the upcoming time skip once this arc is over.
 
Thanks Oshha
[X] Fight. You may be injured, but the enemy leader is right there before you and half of his guard is already out of the fight at your hand. You shall finish this fight and deal with Carson.
-[X] Target the anyone with a gun. They are the only ones who can harm you, without them the other's defeat is inevitable.
 
Since killing and maiming has come up in the discussion, I am going to clarify Tamara's morality on those sorts of matters. Fairy Knight is no Batman or Superman, she has no rule against killing and as a warrior, she is willingly to take life in battle and cripple her opponents via wounding them in battle. However, she is a heroic and mortal individual and does not like to go about aiming to take or cripple lives. Tamara won't feel that she did anything wrong if she takes a life in the heat of battle, but she will not kill in cold blood. She also considers taking a life to be wrong and while she is okay with taking a life when it is the lesser evil, she understands that a lesser evil is still an evil that should be avoided if possible. Tamara is okay with crippling or maiming someone during combat as a result of the fighting, but will not deliberately aim to leave her targets maimed or crippled. She will not engage in torture and considers it to be an unjustifiable evil.

The end result is that while Fairy Knight will kill or cripple if the situation calls for it, it will not be a first resort and is closer to a last resort. If you want to deliberately try to kill or maim someone in your vote, then you will need to justify why Fairy Knight would do that in-character.
 
[X] Fight. You may be injured, but the enemy leader is right there before you and half of his guard is already out of the fight at your hand. You shall finish this fight and deal with Carson.
-[X] Target the anyone with a gun. They are the only ones who can harm you, without them the other's defeat is inevitable.
 
Back
Top