"Roger that Armsmaster. Keep in contact." Sounded like Chessman was on console tonight. That was fine with Armsmaster-- the other hero had a natural knack for organizing and coordinating that his power had only built upon. Armsmaster could respect that. He turned up the speed and followed the trail of paint and restored buildings. It wasn't long before a figure appeared in his headlight-- tall, long hair pulled back, wearing loose white clothes and a red apron. They were currently splattering paint across the trunk of a dying oak tree in a wide, spotted arc, like a shooting star. They jumped when the headlight illuminated the area, cast a quick look over their shoulder--wearing a mask, natch--then dropped the paintbrush and bolted into the night.
Armsmaster, already half off his bike to make an attempt at a friendly approach, cursed and started running as well. He disengaged the magnetic lock on his halberd and gripped the weapon, just in case. "Halt! This is the Protectorate!"
The fleeing painter did not halt. Why did they never halt when he told them to? A slight brush of his chin inside his helmet activated the comms again. "Got them in my sights, they're fleeing. On pursuit."
Miss Militia's voice joined the channel. "You're not running after someone with a weapon drawn, are you?"
The halberd clicked back into the magnetic lock. "Of course not." The painter was closer-- Armsmaster was picking up speed, hitting his stride, while the parahuman (teenager, most likely) was starting to flag. They turned a quick corner onto another street, out of his sight. "Almost got them, I just need to--"
Chessman frowned at the console. Beside him, Miss Militia moved a bit closer, eying the suddenly silent radio with suspicion. Her hand drifted to her power, a knife at her hip. Chessman pushed the CALL button and said, "Say again, Armsmaster, you cut out. ...Armsmaster? Armsmaster!"
Another worryingly quiet moment, the two heroes already grabbing gear and sending an alert for backup, when the tinker's radio hissed back to life.