It seems that the witch's wool works with anime/game physics - spacial distortions should have shred it to pieces, but it's probably highly resistant against anything that could be considered physical damage.

By the same logic, fire will probably be highly effective.
*sigh* Now I have to do it...

"KILL IT WITH FIRE!"
 
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Day 21 Chapter 8
[X] Don't dissipate the Black Keys used in the Witch's Labyrinth just yet
[X] Escort Kure and Mikuni back to Mikuni's estate
-[X] How do you get Kure and Mikuni home unnoticed?
--[X] Ask Lancer if she can shroud their movements by enacting runes such as Berkano or Dagaz
[X] Go back and defeat the witch
-[X] With Lancer


"... So that's where we're at right now," you tell your master. "We can't exactly move from our position, not with Kure and Mikuni in the state that they're in, and the witch is still kicking."

Your situation remains barely better than it had been despite having escaped from the witch. You've exited the labyrinth into an alley in the middle of the morning, and while you and Lancer can blend in well enough with your civilian attire, Kure - legless and wearing dirty, ratty sleeping clothes - and Mikuni - unconscious and still dressed in her pajamas - present their own set of challenges, particularly regarding how to get them home unseen.

"There has to be a way to return them to the mansion undetected," your master counters. "Ask Lancer if there's anything she can do to get you out of this."

"Right."
You turn to the servant in question, who at present is tending to Mikuni's unconscious form. "Lancer, my master thinks you can do something to get us home undetected. What do you think?"

"Yes, that would be possible." Lancer wage her finger a few times, tracing the shapes of several runes into the air in front of her. So far, it doesn't seem like anything has changed. Lancer picks up Mikuni, hoisting the body up and under her arm. "If you can carry mistress Kure, that would lighten my load and allow me a free hand with which to redraw my runes if necessary."

You look down at Kure, and she looks up at you. "Just so we're clear, I'm only doing this because we have no other option," you say, as you lean over to pick Kure up. She squirms and protests, but there's little she can do when she's only half a person.

"Let me go!" She says, banging her fists against you ineffectually. "I never agreed to this! Lancer! Make him put me down right now!"

You can tell from her eyes that Lancer wants to obey Kure, but fortunately for you, her common sense prevails. "I am sorry, mistress Kure, but this way is best to ensure that we are not spotted. Would you rather that I carry you, and let Archer carry my master?"

"No!" That did the trick, and once faced with the reality that it was either her or Mikuni that you had the choice to carry, she settled in and complied. "Fine, I'll let you carry me," she says to you, none to pleased but resigned to her fate all the same. "But I'm not going to like it."

"I'd be happier if you didn't."

And so you and Lancer make your way back to the Mikuni mansion. It's a long walk - taking the train would have been easier, but it would have also been easier for someone to spot that something was amiss, especially at this hour when so many are heading in to work - but eventually you make it, and not a moment too soon; you aren't sure how much longer you could stand Kure's moaning and groaning. As soon as Lancer has the front doors open you ask "Where do you want this one?"

"Where are you putting Oriko?" Kure asks, only a few seconds after your own question.

"The best place for my master to be right now is her bed," Lancer replies. "When she awakens from the witch's curse, it will be best for her to do so in the security and comfort of her natural resting place."

"Then that's where I want to go."

"Then you can take her," you say to Lancer, finally ridding yourself of that most obnoxious quarry as you hand her off to Lancer. "A guy like me's got no place going into a bedroom shared by two girlfriends." Lancer nods; you're sure she knows just as well as you do. While she goes off to prepare the bed for its two returning arrivals, you report back to your master.

"Master, Lancer and I made it back to the mansion without being noticed. Do you want me to head back and finish the witch off, or would it be better to fall back and regroup with Caster and Rider before trying again?"

"I'm not sure. You said the witch was impervious to your attacks, correct?"

"Not quite. My first strike set it on fire and sent it into a frenzy; while the second knocked it down with a pretty big gash in the side. It was still trying to fight after the second hit, and I'm sure if I head back now it'll be itching for round two."

"Do you think you can take it by yourself if you went back in?"


Is this witch tough? Certainly, but you've faced tougher. For you, a no-name heroic spirit who still managed to take six lives from the mighty Heracles, a single witch made of sterner stuff than most shouldn't be any hassle in comparison. "I should be able to."

"Then I'll leave it to you, Archer."


Your master hangs up from her end just as Lancer makes her way back down the main staircase. "Well, Archer, shall we return to deal with the witch in full force?"

"I had planned on handling things on my own, but if you're offering your assistance I'll gladly accept it."

Lancer nods, letting a faint smile creep across her lips. It's not a good smile either, but the kind of battle-manic grin she so frequently wore when she was your master's enemy. "it is good to hear that. This witch has wronged my master and mistress dearly; it would be dishonourable of me to stand aside while another goes off to fight."

You say nothing, and allow Lancer to lead the march back to the witch's labyrinth.

What's the battle plan to defeat the witch?
[ ] Write-in​
 
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[X] Psst, here's an earlier model(s) of Gáe Bolg. Don't spend it all in one place, now.

[X] First make sure the Witch is restrained, using additional Black Keys as necessary. Have Lancer test different elemental types of damage to see if anything sticks and can kill the Witch. If they can't in a reasonable amount of time, project Gáe Bolg Alternative and use Gáe Bolg Alternative: Soaring Spear of Piercing Death.

Gotta directly link it to Archer since Scáthach spends all of her time in another dimension. Assuming the wikia description of this NP is accurate, it should probably impose the concept of death upon striking the Witch with the second spear.
 
[X] First make sure the Witch is restrained, using additional Black Keys as necessary. Have Lancer test different elemental types of damage to see if anything sticks and can kill the Witch. If they can't in a reasonable amount of time, project Gáe Bolg Alternative and use Gáe Bolg Alternative: Soaring Spear of Piercing Death.
 
Day 21 Chapter 9
[X] First make sure the Witch is restrained, using additional Black Keys as necessary. Have Lancer test different elemental types of damage to see if anything sticks and can kill the Witch. If they can't in a reasonable amount of time, project Gáe Bolg Alternative and use Gáe Bolg Alternative: Soaring Spear of Piercing Death.


Back again, back again, jiggedy-jig. It's hardly been an hour since you left the labyrinth of the ram witch, and very little has changed one bit in your absence. That's good, at least; you aren't in for any nasty surprises that way. True, you can no longer smell burning yarn or the cooked mutton scent of the witch, but no major obvious changes is a good thing.

Unfortunately, what is most decidedly not a good thing is that the witch has moved- No, more accurately, that the witch has been moved. You're doubtful that it could have moved under its own power with so many Black Keys pinning it down, and yet all the evidence shows that the witch is not there any more. "Well, that's not a good sign."

Lancer kneels down at the place where the witch had been previously, examining the knit ground with a careful eye. All of the Black Keys are intact, piled high in a neat little stack. "These were not broken," she says, standing, tossing aside the blade she had been studying. "The witch was moved through outside assistance."

You had been certain that your attacks had wiped out all of the witch's familiars. "You're saying that someone came in here to let it loose?"

Lancer shakes her head. "No. Most likely, the witch has more familiars than we had previously believed."

Lancer's guess proves accurate when the two of you find yourselves face-to-face with a clan of familiars, bustling about with wood and carpentry tools as they work to rebuild the destroyed manger. Thus far they've only managed to put up the frame and a few pieces of siding. Observing from a distance, you can see that the witch inside has reverted to its earlier white colouration, and its wounds are being tended to by another clan of familiars. You don't notice any new bodies lying around, so at least there's some good news to come from all of this.

"They sure are an industrious bunch," you say, readying your bow and a handful of Black Keys. You make short work of the familiars, before following suite and targeting the witch. It's pinned down, it's struggling, and its wool has gone black again. It's ear-shattering bleating makes you wish you could Project a set of earplugs, and even at this distance, you practically have to yell to Lancer when you tell her "Hit it with whatever elemental damage your runes can come up with! If anything sticks, hit it with more of that!" Where the raw, destructive force of Caladbolg and Hrunting were largely ineffective at harming the witch, being on fire seemed to go a long ways towards provoking it, and your hope is for a repeat of that with Lancer's attack.

Lancer plants her spear into the ground at her side, and with a flick of the fingers on both hands she calls for torrents of fire and ice from Sowilo and Isa. Hot and cold merge like the storm winds, rising and falling until the change in barometric pressure is enough to create a hurricane around the witch. There's three out of four, but an earthen attack will be impossible with this terrain. Lightning is flung from the fringes of the storm, only to be redirected back inwards at the witch as Lancer throws up a reflective barrier around the storm. Then, with a great crash and several runes working in tandem, Lancer forces all her efforts into a sphere that encompasses the witch, crushing the barrier smaller and smaller until a web of cracks form all along its rim.

Both you and Lancer call up shields at the same time as her - what should you even call that attack? - "elemental bomb", for lack of a better name, violently thrusts the chaotic storm outwards in a terrible explosion, the force contained within having finally become too great to contain. Fire and ice and lightning are thrown in all directions and a great cloud of thick black smoke chokes even your enhanced vision. But before you can even see if the witch has fallen, your ears tell you that Lancer is preparing for a second attack. Behind the curtain of smoke, you can just make out the flickering blues of her firestorm and her blizzard as they converge into another roaring hurricane.

Twice, a third, and even a fourth time Lancer repeats her attack, pouring more and more of her power and fury into the explosive elemental attack with each successive attack; at this point, you have to wonder just what kind of havoc Lancer's attacks are wreaking on her master's Soul Gem, already taxed enough as it must be with everything else that's happened today. Finally, the fifth explosion rings out from beyond the protective walls of Rho Aias, and the ringing in your ears slowly dies out as the battlefield falls silent.

A shape emerges from the smoke as the billowing clouds fade from view, revealing the form of the witch. It's an unsightly mess, wool charred and flesh frozen, its body torn to pieces in ways too gruesome to describe. At least one of its eyes appears to have burst, among other injuries your mind isn't even going to try to process. You're just glad that the damned thing doesn't bleed, or else this sight would be even sorrier than it already is.

And yet still, the ruined husk of meat and mana still refuses to die, shambling awkwardly towards your position on burnt-mutton legs and silverware hooves that are so melted that they'd have long ago fused to any ground made of a harder material than yarn. At this point, you're wondering if you shouldn't just Project a copy of the Gáe Bolg and hope to make an instant-killing strike on the witch - But when did that ever work for Cu Chulainn? - but Lancer already has that plan of attack covered. Wreathing her spear in fire, she brings it to bear against the witch before launching it like a thrown javelin. With a solid "thunk" like the sound of an axe cleaving through wood, it lodges itself inside the witch's skull.

For a few seconds, nothing happens. Then, the witch's head falls off, and what little flesh and wool remain are burned away. Lancer retrieves her spear, along with the Grief Seed that fell from the witch's skull, and the labyrinth melts away at long last.

And you barely had to do anything.

"I hope your master will not mind if I take this Grief Seed back to my master. After this ordeal, I am sure she will need it more."

Note to self- Do not piss of Lancer. "Uh, right, sure."

[ ] Wat do?​
 
[X] Go back to Mikuni's home and check on her condition for your Master
-[X] If she seems to be recovering well with no sign of the Witch's Kiss remaining switch perspectives to Homura

EDIT: @SVS I'm guessing that Archer didn't get the Alaya DM showing him Gáe Bolg Alternative? Or is he going to get it at an unspecified time in the future like the other DMs?
 
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Just finished reading through this thread and the one before - I've really been enjoying myself. Thank you SVS.
And now for my vote:

[X] Go back to Mikuni's home and check on her condition for your Master
-[X] If she seems to be recovering well with no sign of the Witch's Kiss remaining switch perspectives to Homura
 
Just finished reading through this thread and the one before - I've really been enjoying myself. Thank you SVS.
And now for my vote:

[X] Go back to Mikuni's home and check on her condition for your Master
-[X] If she seems to be recovering well with no sign of the Witch's Kiss remaining switch perspectives to Homura

Welcome to Mr.KotomineKyubey's wild ride
No, you can not exit
 
[X] Go back to Mikuni's home and check on her condition for your Master
-[X] If she seems to be recovering well with no sign of the Witch's Kiss remaining switch perspectives to Homura
 
EDIT: @SVS I'm guessing that Archer didn't get the Alaya DM showing him Gáe Bolg Alternative? Or is he going to get it at an unspecified time in the future like the other DMs?

He'll be getting it at a later time, but I'm also somewhat hesitant about that because I have plans for Scáthach down the line.
 
Day 21 Chapter 10
[X] Go back to Mikuni's home and check on her condition for your Master
-[X] If she seems to be recovering well with no sign of the Witch's Kiss remaining switch perspectives to Homura


"Master, I'm happy to report that the witch has been taken care of."

"Good. And the Grief Seed?"

"Goes to Lancer. She did most of the heavy lifting. Oh, and don't piss of Lancer. Trust me, just don't. I could still probably take her if you did, but I'd rather not have to find out the hard way that I'm wrong about that."

"Duly noted, Archer. Now, return to the mansion with Lancer and update me on Mikuni Oriko's condition. And when you're done, make sure that Kure Kirika knows that she still has to come to class."

"My master, the slave driver."
For what it's worth, at least she's adamant about keeping on top of things. You could have just as easily been stuck with an incompetent master like Kure. Or like yourself.

Even though you had just been there less than an hour ago, and had very strong reservations about going back there again, you obey your master's wishes and return to the Mikuni mansion for just long enough to get an update on Mikuni's condition. Not that you'll actually go to check on her yourself; that's Lancer's job. Your master couldn't pay you enough to poke your head into their bedroom. Instead, you stand awkwardly in the living room, waiting for Lancer to return with the good news.

You're waiting for maybe a good ten or twenty minutes before Lancer finally returns, and Kure with her. "My master has regained consciousness," she says. That's good news for your master. "However, her memories from the past week leading up to her abduction are spotty. I believe that the witch may have cursed her some time ago, though why it would have waited until only now to collect her I am unsure."


"... At least, that's what Lancer says. Kure would know better than I would what Mikuni is missing."

You want to sigh; you really, really do, but you're up at the board answering a problem for the teacher, who is staring right at you. "Of course. If it isn't one thing, it's another. Did you at least check to make sure that she remembers our alliance?"

"According to Kure, the most affected parts of her memory are all those taking place between around eleven at night and five in the morning. Why those hours, I can't be sure, but fortunately for you it didn't sound like she's forgotten anything major about her alliance with you."

"Kure Kirika had said to me that Mikuni Oriko was having trouble sleeping lately. If Lancer is right, and the witch kissed her shortly after that day, then that might explain both her trouble sleeping and her inability to remember the time that she would have been sleeping otherwise."

"If you want to verify all of this for yourself, I did remember to tell Kure to head to school when I was done. You can probably get in touch with her later in the day if you want to speak with her yourself."


You finish the problem on the board and wait for the teacher to say "That's correct. Good job, Akemi" before returning to your seat. This whole Mikuni misadventure has taken the better part of the morning to finally sort out, and yet even though it's done, it still isn't over with, not yet. "Is it too much to ask that just one day goes by without something popping up to cause trouble?"

"Oh, and speaking of trouble, it seems that all the running around Lancer and I did caught the attention of McRemitz, and now she's demanding to meet with you and Kure later in the day."

"Of course she does. Is she with you now?"

"Nah, she had other things to investigate, so she just had me pass on the message."

"I see. Thank you, Archer. I know I shouldn't be getting upset at the messenger, but-"

"But it's already been too long of a day, and it's not even half over. I know; I've had plenty of days like that, in my time."


Do you
[ ] Go to lunch with Madoka and friends
-[ ] and talk to
--[ ] Madoka
--[ ] Sayaka
--[ ] Hitomi
--[ ] Tomoe-san
---[ ] and talk about what? (write-in)
-[ ] Invite Kure Kirika to lunch with you
[ ] Skip lunch and
-[ ] get Kure Kirika's side of the story
-[ ] get in touch with Mikuni Oriko
[ ] Other (write-in)
?
 
Good update. One less problem to deal with.

Although... Hmm? I detect a noticable lack of Lor-e-al hair-flicking in Homura's pov (that meme always amused me).

So can we now get more interpersonal interactions at the school @SVS ? Maybe have Homura do a group project and meet with new people? Or be forced to interact for extended periods of time with the girl who has a crush on her? Would be funny to see tbh.
 
So can we now get more interpersonal interactions at the school @SVS ? Maybe have Homura do a group project and meet with new people? Or be forced to interact for extended periods of time with the girl who has a crush on her? Would be funny to see tbh.
One day at a time. I'm trying to pace things out so that there's always at least one thing that needs taking care of each day, and if I blow all my creative loads too early there won't be anything left for the third act and it'll just be a boring fifteen days until Wally World shows up.
 
Thinking about it, while I admit all my knowledge of PMMM is second-hand, I never knew that puella magi could be witch kissed. I guess I just assumed they were immune to it.

Anyway, the whole situation reeks of suspicion. The only way I can think of it 'just' being a witch is if Oriko was feeling suicidal or something.
 
Thinking about it, while I admit all my knowledge of PMMM is second-hand, I never knew that puella magi could be witch kissed. I guess I just assumed they were immune to it.

Anyway, the whole situation reeks of suspicion. The only way I can think of it 'just' being a witch is if Oriko was feeling suicidal or something.
She was feeling very much suicidal when Homura went on the witch hunt with her, and her gem's corruption had been building up steadily before then. So it could have just been the witch, but who knows.
 
Thinking about it, while I admit all my knowledge of PMMM is second-hand, I never knew that puella magi could be witch kissed. I guess I just assumed they were immune to it.

Anyway, the whole situation reeks of suspicion. The only way I can think of it 'just' being a witch is if Oriko was feeling suicidal or something.
She was feeling very much suicidal when Homura went on the witch hunt with her, and her gem's corruption had been building up steadily before then. So it could have just been the witch, but who knows.

It's commonly accepted that they can't, but I've never seen any evidence pointing towards one way or another, so I went with what I felt was the better dramatic option, but if you'd prefer it's still easier to say that Oriko's Soul Gem was already stressed well enough and the witch took advantage of her mounting negative thoughts.

I've actually been building up to this for awhile - Oriko's constantly-mentioned inability to sleep, and her hallucinations of the witch's familiars and the pain in the back of her neck as described in her omake - but I tried to disguise all the hints as things that could be chocked up to her 'just' feeling really guilty so that no one would think to look deeper, or think that she was in the clear once we had cleansed her Soul Gem.
 
[X] Hey Archer, your mind forwarding this message to your Master? Considering Berserker's nature, it's impossible for a Master to collect detailed information on him, so I'm sending you his Status Sheet now.

Master: Kure Kirika
True Name: Lancelot
Sex: Male
Height/Weight: 191cm 81kg
Alignment: Lawful Mad
Strength: ▰▰▰▰▰ A Mana: ▰▰▰▱▱ C
Endurance: ▰▰▰▰▰ A Luck: ▰▰▰▰▱ B
Agility: ▰▰▰▰▰ A+ Noble Phantasm: ▰▰▰▰▰ A
Berserker's True Name is Lancelot, also known as the Knight of the Lake, the person serving as a negative symbol of the Arthurian legend. The "Knight of the Lake", admired as the strongest even among the Knights of the Round Table. He was extremely loyal to King Arthur as one of the Knights of the Round Table. Lancelot's downfall began when he fell in love with Artoria's queen, Guinevere. It is said that the tragic love story of Diarmuid Ua Duibhne and Grainne later became the story model of Guinevere and Lancelot.

He was originally born and raised in France. Having lost his parents as a child, he was raised by the fairy of the lake Nimue and thus gained the alias "Knight of the Lake".

He had heard rumors of the King of Britain. He believed the King of Knights in Britain was pure nonsense. He began to compare himself with the King of Knights until he decided to travel to Britain to see the legendary king with his own eyes.

He met the King as soon as he landed in Britain in the midst of battle. It carved a deep impression of the King when he saw the sight of a young boy riding on his horse, gallantly swinging her sword in a horde of invaders. It proved how wrong he was, the requirement to battle day and night was not physical attributes but it was one who holds unwavering convictions. Lancelot had fought together with the King in that battle, and for his accomplishments he was granted the honor of speaking with her as a friend and invited to Camelot as a guest. Before long, he began desiring a seat on the Round Table. He became a knight among the Round table and saw many battles.

He had many famous exploits, including once hiding his name and disguising himself to enter a horse race for the sake of a friend's honor. Even after falling into a trap and being forced to face the enemy's blades with only his bare hands, he had proved victorious with his skilled fighting prowess using only an elm branch.

When Sir Tristan left the castle saying King Arthur does not understand how others feel. It was those words that began to trigger his insanity. Sir Lancelot wishes to lessen the burden for his King, a wish that Guinevere also held. They conversed with each other and came to recognize each other as friends and rely on the other. It was then that Sir Lancelot became attracted to her. He learnt the King's secret from her. Though the king was actually a woman, she had married in order to maintain the pretense that she was a man and the image of a stable royal family. Guinevere, in turn, willingly sacrificed her own life as a woman in order to preserve this ideal government.

When Lancelot and the queen began their affair, the Knight of the Lake considered fleeing Camelot with her, but his loyalty to Artoria and his sense of duty prevented him from doing so. When political enemies of the king learned about the affair, Agravain, who was working for Morgan le Fay, exposed the adulterous relationship to the public. The queen was ordered to be executed. Lancelot attempted to save her, killing several of his fellow knights including Gawain's siblings, Gareth and Gaheris, in the process. He fled back to his own domain.

Lancelot, who was considered the perfect knight, Guinevere, the queen who had made her beloved betray his duty, and Artoria, the king who blamed herself for her loyal knight's despair, all suffered from the resulting fallout. Although Artoria forgave Lancelot's actions, Gawain still bore great hatred towards Lancelot for his betrayal and the death of his brothers.

His disloyalty fractured the balance among the Knights of the Round Table. This incident eventually became the trigger of civil war and carnage, and the country shattered to pieces in the flames of war. Lancelot, even after being excommunicated, wanted to participate in the Battle of Camlann to serve his King but Gawain hostilely rejected him, which helped result in the downfall of his King and country.

When Lancelot heard the news of his King's death, Lancelot sank in despair and escaped through madness. Thus, when he became a Heroic Spirit, he was summoned as the insane Berserker.
Mad Enhancement is the Class Skill that characterizes a Berserker, raising basic parameters and strengthens one's physical abilities in exchange of hindering mental capacities and/or in exchange for their sense of reason. In some cases, it also affects and/or seals away some techniques, Personal Skills and Noble Phantasms.

Rank up for all parameters except Luck and Mana, but in exchange, one can no longer think and speak properly.
Eternal Arms Mastership prevents degradation of fighting skills when under the effect of mental hindrance.

Mastership of combat arts has reached the point of being said to be unrivaled in one's era. By complete merging of mind, body and technique, it is possible to make use of full fighting skills even when under the influence of any sort of mental hindrance.
Magic Resistance grants protection against magical effects. Differing from the Resistance effect that merely rejects Magical Energy, this ability cancels the spells altogether.

Possesses an amulet ring that rejects magical energy with a Magic Resistance value of D Rank, but it is ranked down due to Mad Enhancement. Cannot cancel spells, but magic damage is reduced somewhat.
Protection of the Fairies is a blessing from Elementals; the capacity to increase one's Luck in dangerous situations. Activation is limited to battlefields, where it is possible to perform feats of arms.
This is a holy sword wielded by Lancelot that is the counterpart of King Arthur's Excalibur. It bears a similar design to that of Excalibur, carved with Fairy Letters to show that it was a Divine Construct not forged by mortal hands. It is a limitless sword capable of receiving any attack without taking damage that shines much like the water of the Lake. It was given only to someone who could be exalted as the "perfect knight", the strongest, bravest and truest knight of an era, which signifies the unrivaled Lancelot out of all those who sat at the Round Table of Camelot. As a Saber, during the time this sword is drawn out, it increases all of Lancelot's parameters by one rank, and due to the legend in which Lancelot slew a dragon, Arondight deals additional damage to Heroic Spirits who have a "dragon" attribute like Artoria.

As a Berserker, the sword has lost its status as a holy sword after Lancelot used it to slay several of his fellow knights who were acting as guards for the execution of Guinevere. His magical energy, filled with his madness and resentment, has dyed the sword pitch-black and caused it to fall to the state of a demonic sword of a mad warrior. It is Lancelot's true Noble Phantasm, which seals For Someone's Glory and Knight of Owner once it is drawn. Similar to his Saber self, it increases all of his parameters by one rank and deals additional damage to dragon-attribute Heroic Spirits. It also has the effect of doubling the success rate of saving throws.

Rank: A++
Type: Anti-Unit
Range: 1~2
Maximum Targets: 1 person
This is a black fog materialized from Lancelot's tradition of winning fame and glory while disguising himself in a number of his endeavors, such as when he hid his name and disguised himself to enter a horse race for the sake of his friend's honor. Combined with his armor, which completely covers his body, this ability conceals Berserker's identity and personal status. His body is enveloped in a black fog with properties similar to Invisible Air which constantly shifts his outline like an off-focus photograph that obscures the discerning features of the armor. Even should he remove his helmet, it will be impossible to discern his face. The mist-like illusion also causes his image to double or triple randomly, making him appear to be a hallucination, and prevents the use of a Master's clairvoyance to read the status of Berserker. The only information visible on official materials are the Servant's Master's name, height, weight, alignment, class abilities, and Skills. His True Name, sex, personal status, and Noble Phantasms are out of focus and unable to be clearly viewed.

The true use of this ability is deceiving the eyes and ears of others by allowing Lancelot to take the form of other Heroic Spirits who won in various military exploits, but it has degraded to the ability of "imitation" that can only disguise his identity due to the application of Mad Enhancement. It is possible to make use of the true ability one single time with the use of a Command Spell, though the transformation still has the appearance of being under Mad Enhancement. The ability is used to take on Rider's appearance to make Saber believe that Rider kidnapped Irisviel von Einzbern. The appearance is identical with the exception of Berserker's blood-red eyes radiating resentment. The ability is completely sealed along with Knight of Owner once Arondight is drawn by Berserker.

Rank: B
Type: Anti-Unit
Range: 0
Maximum Targets: 1 person
This is an ability that is the embodiment of the incident where Lancelot was forced to fight Phelot unarmed and proved his fighting prowess by claiming victory with an elm branch. Rather than an overt weapon, it manifests as a "unique ability" retained by his body. Once Berserker grabs a hold of anything that can be even remotely conceptualized as a weapon by his own recognition with his gauntlets and he recognizes that he wishes to wield it, it instantly gains the property of "becoming his Noble Phantasm." Even control of other Servants' Noble Phantasms will instantly go to him should he grab hold of them. It can only be activated for objects recognized as "this is a weapon", so he could use a steel chair if he happened to be skilled in wrestling. He couldn't utilize an aircraft carrier, as its role as weapon transportation is higher than that as a weapon, making it not count as such to him. The ability is completely sealed along with For Someone's Glory once Arondight is drawn by Berserker.

The ability allows for something as worthless as a piece of scrap iron to be turned into a demonic spear or sword capable of damaging Servants and striking legendary weapons. He can make use of weaponry regardless of how it was created or its time of origin, allowing him to take control of anything from legendary weapons to modern weapons and machinery. Compared to Gilgamesh's numerous Noble Phantasms, his can be called endless. He also shows potential to corrupt more abstract weapons like Invisible Air, which is closer to magecraft than a true weapon. The ability soaks the affected items with Berserker's Magical Energy, muddled with bloodthirstiness and hatred, that permeates from his hands. They slowly change as they are tainted with his black color as dark lines invade the item and multiply like the veins on a leaf. The items, covered in a spiderweb pattern of black veins, look alien and repulsive compared to their normal forms.

The strength of the weapons is great enough that they can easily clash with Excalibur repeatedly despite normally being mundane objects that would be cut like butter by a Noble Phantasm, and modern weapons turned into Noble Phantasms will be greatly strengthened and have modified capabilities. He can give up the weapons at any time, returning them to their natural state, and immediately switch to another without any trouble. The weapons will stay under control for a brief moment after he lets go of his grip, allowing them to be used as deadly projectiles. When faced with a direct counter to his skill that can cut through magical energy circulation, like Gáe Dearg that can repel Berserker's magical energy and return the fake Noble Phantasms to nothing but bundles of iron, he shows the sense to cancel the ability and tear off an already affected part, and he can also pick up the remains of a cleaved weapon to once again utilize it.

He is able to naturally control any weapon that he wields as if it were an extension of his arm and a favorite weapon with which he specialized in and polished his skills with for many years. The items will be advanced to D Rank Noble Phantasms, and if he takes another Servant's Noble Phantasm of a superior rank, its quality will be maintained while under Berserker's control. The ability is a natural counter to Gilgamesh's Gate of Babylon, which makes use of a large number of projectile Noble Phantasms. Berserker is able to freely catch and wield the weapons shot at him as if they were extensions of his arms, and use them to deflect volleys of weapons capable of completely destroying the surrounding area. He freely catches swords, halberds, battle axes, and exchanges them for more powerful weapons all while not receiving a single scratch.

Rank: A++
Type: Anti-Unit
Range: 1
Maximum Targets: 30 people

[X] Go to lunch with Madoka and friends
-[X] and talk to
--[X] Madoka
---[X] ask Madoka if she wants to go out on a date next Friday or Saturday
-[X] Spend some time familiarizing yourself to the statistics and other information in your Master Vision

Can't neglect Homura's waifu. I purposefully put it "Friday or Saturday" in case something comes up later in the week. Also making sure Homura actually reads the info her Master Vision has collected, like the descriptions of the various skills and Noble Phantasms she's witnessed so far, like any respectable Master should do.

Sent Archer an Alaya DM of Berserker's Status Screen to wrap things up information-wise. Hopefully Archer can send it to Homura like a packet of information, either that or Archer'll have to recite it to Homura. The Status Screen is a la VN in this case.

EDIT: Added in the Details section. Also as a note, SVS, not at all expecting you to fully write out every Servant's stat sheet, just an acknowledgement that Homura read up on them.
 
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[X] Go to lunch with Madoka and friends
-[X] and talk to
--[X] Madoka
---[X] ask Madoka if she wants to go out on a date next Friday or Saturday
-[X] Spend some time familiarizing yourself to the statistics and other information in your Master Vision
 
It's commonly accepted that they can't, but I've never seen any evidence pointing towards one way or another, so I went with what I felt was the better dramatic option, but if you'd prefer it's still easier to say that Oriko's Soul Gem was already stressed well enough and the witch took advantage of her mounting negative thoughts.

I've actually been building up to this for awhile - Oriko's constantly-mentioned inability to sleep, and her hallucinations of the witch's familiars and the pain in the back of her neck as described in her omake - but I tried to disguise all the hints as things that could be chocked up to her 'just' feeling really guilty so that no one would think to look deeper, or think that she was in the clear once we had cleansed her Soul Gem.
You did a really good job disguising all of the hints imho - the whole teaming up with Oriko in a labyrinth thing really helped out in keeping this from becoming an even bigger issue than it was in the end. I feel like this could have really blown up in our faces otherwise.

Edit: so I don't doublepost, here's my vote:

[X] Go to lunch with Madoka and friends
-[X] and talk to
--[X] Madoka
---[X] ask Madoka if she wants to go out on a date next Friday or Saturday
-[X] Spend some time familiarizing yourself to the statistics and other information in your Master Vision
 
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