[X] Break Hrunting and fire it at the Witch. Fire Black Keys at the shadows of any familiars and the Witch if it survives and retreat for now. If either Kirika and Lancer haven't already done so, pulse your Od into the Witch's Kiss in order to disrupt it.
When you fired the broken Caladbolg at the witch, you thought that would have been the end of things. The witch had other ideas, and now it's back, black, and bleating something terrible. Mikuni is unconscious and stuck with a witch's kiss, Kure is damn near useless without her legs, and Lancer can only do so much between her unconscious real master and her crippled substitute master.
Honestly, you can see why your master wanted you to retreat as soon as you had Mikuni. Your tactical position is really poor right now.
You draw Hrunting and allow your quiver to vanish; you won't be needing it after this. "Give me fifteen seconds," you say to Lancer, as you nock Hrunting against your string and pull back. "If you can keep Tweedledee and Tweedledum safe for fifteen seconds, I can deal with the witch."
"Yeah?" Kure shoots you a sour glare. "Isn't that what you said last time? Well, look where that got us. We should-" Thankfully, Lancer cuts her off before she makes you have to gouge your eardrums out to avoid hearing her complaints.
"I do not understand what you mean by calling my master and mistress those names," Lancer says with determination in her voice. "But I shall give you fifteen seconds, if that is what you require." Carefully, she sets Mikuni down on the ground beside Kure, before standing to address the frantic and rampaging witch.
With a wave of her hand, Lancer conjures her rune of fire, using it to draw a fence around the four of you. The familiar, drawn by the light, changes course and makes a beeline for your direction. In response, Lancer bounds over the flame, engaging the witch with her spear and stopping it in its tracks. Their struggle is intense, and far from the fear you had felt at the possibility that Lancer would turn on your master and slaughter her and her friends if she were allowed into your master's home, watching her as your vision turns red from the crackling arcs of mana that surround Hrunting, you feel something else. Watching Lancer, once the enemy of you and your master, fighting valiantly to give you the fifteen seconds you need, you feel, if not respect outright, then at least something approaching respect.
But you're not quite there just yet. Lancer is still Mikuni's servant, and even if your master is working towards making her peace with the girl, you cannot.
Fifteen seconds are up. "Lancer, fall back!" you cry out, and she does so. With its opponent having disengaged from the fight, the witch turns its attention towards you. It charges, bleating loud enough to shatter glass as its silverware hooves tear the knit countryside to ruin. And then you release.
In the blink of an eye the witch is knocked down as Hrunting collides with its target, a massive gash torn through its side and out its back. It bleeds no blood, but the yarn beneath it is dyed dark crimson all the same. Somehow, against the odds, the witch has twice now survived strikes that had brought earlier witches to their knees. Its fallen form trembles, and shakily tries to stand.
That's your cue to leave. "We're going to fall back before this thing can pick itself up again," you say, as Lancer picks up both Mikuni and Kure, each under a different arm. Kure's wheelchair will have to be left where it is. "You get them out of here, and I'll cover our retreat to make sure neither the witch, nor any familiars, are able to harass us while we run."
Lancer is much faster than you, and you've barely managed to fire the fifth of twenty or so newly-Projected Black Keys before she's managed to thoroughly outpace you to the labyrinth's exit. You aren't worried about her outrunning you- Even with a deadweight under each arm, she is still capable enough of handling a few barely-sentient familiars. Soon, the exit is in sight, and the bright morning sun comes into view as you return to the real world.
It's fortunate that the labyrinth was cloistered away in a back-alley, or else you might have stumbled into broad daylight looking like, well, you. You and Lancer have it the easiest, able to dispel your combat attire in exchange for respectable civilian clothes, but Kure and Mikuni are another story. Kure, once out of her costume, is wearing only a loose, dirty tee shirt and underwear, on top of the clearly-visible missing legs capped with wisps of black mist rolling off their ends; and Mikuni is unconscious and wearing pajamas.
You sigh, realizing that explaining this one is going to be a challenge. "Have either of you had any luck waking her up?" you ask as Lancer sets the pair down against the side of the alley, hoping to change the subject to something less awkward to think about.
Kure holds Mikuni close, whispering in her ear words that sound suspiciously like "I'm sorry..." "It's all my fault," she says, cradling the unconscious girl in her arms, her fingers tracing the swirling contours of the witch's kiss on the back of Mikuni's neck. "I... I should have been able to protect her."
"Mistress Kure, I do not believe that you could have anticipated that this would occur." You choose not to weigh as Lancer does her best to comfort Kure.
Well, if neither Kure or Lancer have tried to wake Mikuni, you're going to give it a shot. You interrupt Kure's fingers with your own, earning her ire, as you send a small pulse into the kiss. The hope is that the effect of the kiss will be disrupted, but despite your efforts Mikuni remains unconscious, and Kure remains angered at you.
Your master is going to want to hear about this.
Report back to your master and
[ ] Send Lancer, Kure, and Mikuni home
-[ ] How do you get Kure and Mikuni home unnoticed? (write-in)
-[ ] Shouldn't Kure be going to school, not back home?
[ ] Go back in and defeat the witch
-[ ] By yourself
-[ ] With Lancer
-[ ] Fall back and regroup with Rider and/or Caster before trying again
[ ] Wait for your master's orders before engaging the witch or not
[ ] Change perspectives to Homura
[ ] Other (write-in)