In addition, your calculations failed to take into account something that, in hindsight, you had no way of knowing about because it was only mentioned offhandedly once before in a non-story post, and that is the discrepancy between magical girls as PMMM entities, and magical girls as Nasuverse entities.
Okay, see, this is something that should probably be threadmarked as informational or something because that changes stuff
I wouldnt even burn a command seal on Excalibur unless walp starts pressing us. Pull back and begin sniping.
Let me ask this question;
Why?
What do we gain by doing that and what do we lose by moving the distance?
Walpurgisnacht is not exactly close by. Moving would only weaken our DPS for a time and prolong the fight. Without Caster we aren't holding the damn thing in place any longer so it'll start advancing towards the shelters, towards Madoka which is a hard game over. The longer the fight goes on the more corruption is in the air and the worse we are and it'll get to a point where we can't have the Puella Magi use their more powerful abilities. Prolonging this fight goes against our best interest.
Worse yet, several of the more powerful things that Archer can do require him to be close. The combo that he used last turn wouldn't have worked if he was far away.
What do we gain from this? Cover? Doesn't matter. Distance? Just means that several of our Puella Magi can't attack it and can still be hit since it's already attacking from a distance of several kilometers away... a few more won't matter much to it.
I'm trying really hard to not start ranting but I can't see any logic in it.
We should start being more cautious, it'll make the battle take longer but it's either that or we start losing magical girls and that cannot happen.
I don't know how we could be more cautious; we can't dodge the attacks as there is no pattern, we have only one thing that can block it and it is being used. The longer the fight goes on the worse it gets for us because corruption will just seal off abilities else we will witch out instantly.
So if Archer gets killed, does the Avalon that Kirika's been protecting us with go as well?
50/50. Projections that are made will stick around for the most part and since this is the one perfect projection Archer can do, I suspect it'll stick around. However the power it has will weaken when not in his immediate vicinity.
Caution is all well and good, but you guys DO realize that if we start playing the long game right now, we
WILL lose? It's not a maybe, its not a possibility it is we
WILL lose. Unless you consider the Puella Magi deaths to be non-deal breakers for winning. Every turn Walpurgisnacht kills someone. It happens without fail. Given the accuracy, I'd bet that its part of it's abilities to just cause a death no matter and there are no dice involved, no chance. If we prolong, it'll kill Archer and then start going through the girls. Every turn we take longer the worse the corruption is around us and the less we can do. So yes, lets play the long game while we're currently being gassed and picked off one by one. Reducing our damage sounds fucking great.
*deep breath in. deep breath out*
Caution was great when we had more characters. We don't anymore. Also I literally can't see why any of you guys are saying to do caution right now. It sounds incredibly risky to try and prolong the fight vs ending it now.