[X] Plan Going To Monday Church
-[X] Ask Mikuni Oriko what she would prefer before making a decision for her
-[X] What needs to be discussed at the meeting?
--[X] Archer's discoveries about the Church, first and foremost. Discuss the possibility that either this Father Despair or this Sister Hope may be the key to the Church awakening whatever it is they're going to summon, particularly this Sister Hope due to the connotations between her status in the Church and the Church's namesake, "of the Righteous Sister". Try and deduce a way, between Caster's treasures and Archer's ability to project Noble Phantasms, to somehow block or cut off this other layer of reality that's influencing the Church's members, even if it's only a stopgap measure. Ask Caster if he can divine any more information about this other layer of reality, such as it's purpose (if any), it's name, it's general relationship between their own layer of reality, etc, in case it'll help them either seal away it's influence or somehow attack whatever's influencing the Church's members at the source.
 
Day 20 Chapter 12
[X] Plan Going To Monday Church


"Would it be better if I told Mikuni-san to get on the train and meet us at my apartment; or if we picked up Sakura-san from my apartment and then took the train up to Mikuni-san's place?"

"My apartment is another option," you say. "It's right off of the station so it wouldn't be too difficult for Mikuni Oriko to meet us there."

"No, that won't do," Tomoe-san shakes her head. "You hosted us all yesterday. It would be unfair to ask that you host everyone again."

"Um, aren't you forgetting someone?" Kure Kirika speaks up with irritation in her voice. "Because frankly, if you're going to be involving Oriko in all of this, then isn't it only fair to, you know, ask her first, before deciding?"

Kure Kirika makes a valid point, one which you admit you might not have thought of without first being prompted to consider it. "You're right, if we're going to make a decision that could impact Mikuni Oriko, we should ask her first before imposing ourselves on her."

"That's what I like to hear." Kure Kirika smiles as she takes out her phone, bouncing her head back and forth as she dials, and waits. "Hey, Oriko, how's your day going? ... Mhm, I'm doing fine... Nope, no problems with them at all! Does that mean I get a reward when I get home? ... Hey! Don't tease me like that; I'm being serious! ... Uh-huh... Um, sure; yeah, I guess that's alright... So anyway, I just wanted to ask you something... You already knew? Oh, right, duh! Of course you would! ... Are you sure? Okay, I'll let them know... Love you too. Bye!"

Kure Kirika hangs up the phone, pocketing it before saying "She says she's fine hosting everyone tonight. So, I guess we'll go grab that redheaded girl, and then take the train up? Is that the plan?" You and Tomoe-san nod.

"If that's what Mikuni-san is willing to offer, then that's what we'll do."


The train ride north after picking Kyouko up from Tomoe-san's apartment is - thankfully - uneventful. Tomoe-san and Kyouko make small talk amongst themselves, while you mind the wheelchair-bound Kure Kirika in silence, pondering to yourself on the nature of her relationship with Mikuni Oriko.

While it's clear to you that the two most certainly love one another, you have to wonder what could have put into Kure Kirika's head the idea that Mikuni Oriko would stop loving her if she ceased to be useful. You have no frame of reference for what either of them were like prior to their contracting with the Incubator, and you don't know what their relationship with one another was like prior to their contracting, either. Kure Kirika mentioned a divorce earlier; you don't know how long ago that was, what her parents are like, or the circumstances surrounding the divorce to make any definitive statement, but it seems as good a starting point as any if you ever have the chance to inquire further.

Is it any of your business to inquire further?

What responsibility do you have to ensure Kure Kirika's good mental health?


The signboard overhead turns green, announcing "Last Stop: Mitakihara Northwest/Shirome East Station" and the four of you make ready to depart. It will be another twenty minute walk from the station to Mikuni Oriko's mansion, after an already forty-five minute train ride; suddenly, you find yourself having greater respect for Kure Kirika's time-management skills, now that you're seeing for yourself the commute she has to take every day.

Mikuni Oriko is waiting at the station for your arrival, and her weary expression wanes as soon as Kure Kirika is in her sight. "Hello everyone," she says, smiling as she takes Kure Kirika's wheelchair from you, kissing the top of her head as she does so. "I trust the train ride wasn't too bad."

Tomoe-san shakes her head, speaking for your group as she says "Everything went fine, Mikuni-san. Actually, I'm impressed; it's quite a long commute for Kure-san to make, and yet I don't think I've ever seen her be late to class, not once."

"It would be shorter if she still lived with her mother, but Kirika insisted on staying with me as soon as I first broached the subject of cohabitation."

"Of course I did! I'd go anywhere for you, Oriko!" Kure Kirika turns her head up, and amber eyes meet emerald with a smile. "Anywhere..."

Their conversation turns to the mundane at this point, and you opt to tune the pair out as they lead your group back to their mansion home. Watching them interact with one another in their natural habitat, without the threat of puella magi politics or impending battle over their head, Mikuni Oriko and Kure Kirika look remarkably similar to how you imagine that you and Madoka must look when you're walking together. Watching them right now, they aren't the pair of enemies who gave you no end to trouble in countless timelines before; rather, they're just an unassuming young couple, and if you didn't know who they were beforehand you'd likely have thought nothing of them if you saw them around town.

You thought nothing of them once before.

You haven't been able to afford to think nothing of them since then.


Lancer is waiting by the front gate as the five of you arrive, and Mikuni Oriko peels back her Bounded Field just enough to allow you entry, before returning it to its proper place once Tomoe-san and Kyouko are inside. "Tomoe-san, you've only ever been in the garden around back, correct? And Sakura-san hasn't been here before at all. So, on behalf of my dearest and I," Mikuni Oriko performs a graceful curtsey "I would like to officially welcome you both to our humble home."

"It don't look so 'humble' ta me," Kyouko immediately says. "This place is, like, the fanciest getup I've ever seen."

Shooting the girl an annoyed expression, Tomoe-san nudges Kyouko with her elbow. "Thank you, Mikuni-san. You have a beautiful home, and it's wonderful to be here now that we don't have to fight anymore."

You choose to say nothing as you take your shoes off at the door. You've spilled their blood in nearly every room you can think of. You've lost the right to make comments about their residence.

Mikuni Oriko leads your group into her living room. While your living room is made to appear bigger than it really is through the use of holograms, Mikuni Oriko's living room is in reality as big as yours appears. The walls are painted in a light grey, while her couch, a loveseat, and a single-person chair are a rich dark brown leather, surrounding a heavy table of imported walnut stained in the same dark brown shade. Two large glass doors open out to a patio and the rose garden, while also serving as east-facing windows. The view of the rising sun from here as it crests over the city skyline must be breathtaking, you think.

Gently, Mikuni Oriko lifts Kure Kirika out of her wheelchair, setting her down in the loveseat before taking a seat beside her. You opt for the single-person chair, while Tomoe-san and Kyouko share the couch. Just as everyone is seated, Lancer enters, carrying a silver platter with five teacups, a steaming pot of golden-brown liquid, and various other accoutrements necessary for one to customize their tea to personal preference.

"My, Mikuni-san, you sure work fast," Tomoe-san says, as Lancer disassembles her cargo and sets places for everyone. "You must have asked Lancer to prepare everything ahead of time."

"Of course. You are my guests, and I wanted to be as hospitable as possible." Turning to Kure Kirika, Mikuni Oriko asks, "Dearest, how would you like your tea?"

Kure Kirika pouts, replying "Three sugars and three scoops of jam. Come on, Oriko, you know that."

Mikuni Oriko nods, dutifully turning her lover's tea into a brightly-coloured fruit-scented sludge. "It's important to me that I give you your agency. What if one day you decide you want to try something different?" Taking her tea in silence, Kure Kirika licks clean the spoon that had been used to stir in the sugar and jam, before handing it back to Mikuni Oriko for the latter to use in her own tea.

The next several minutes are spent engaging in pleasantries, an exercise you do not feel entirely comfortable in doing while there is business requiring action; but Tomoe-san and Mikuni Oriko have taken a liking to one another and, thinking of your own unexpected friendship with this timeline's Sayaka, you elect not to interfere as the pair build their social capital with one another.

None of this will matter in a month, anyway.


"... That's the gist of what Archer and McRemitz-san have found out so far about the Church. So far, there's nothing conclusive as of right now, but what little information we have from the inside is definitely suspicious enough to warrant further investigation, even without the threat posed by the 'black mountain'."

Four heads nod in agreement with your statement, and Mikuni Oriko speaks first. "Those names do sound suspicious. Both of them, certainly, but especially Sister Hope. Do you think there's a connection between her name, and the 'Righteous Sister' being worshiped by the Church?"

"I think it's highly likely that she has something to do with all of this; either that she has some connection to the 'Righteous Sister' or that she is the 'Righteous Sister' herself. Unfortunately, we'll probably have to wait until after we've heard McRemitz-san's report on Wednesday night to know for sure whether we're on the right track."

"Is it possible that she's controlling her dad?" Kyouko asks, hesitantly, and with more than her fair share of distress painted on her face. "Whether she means ta or not, I think that's something we should consider."

Tomoe-san's hand finds its way atop Kyouko's own, squeezing it, an action which noticeably calms Kyouko down. "Do you think she could be a puella magi, Sakura-san?" Kyouko nods.

"I think it'd at least be worth checking out. Maybe... Maybe we can even save them before they do something stupid they can't take back."

"But, if we're thinking she's a puella magi, and is somehow controlling her dad..." Kure Kirika speaks her thoughts out loud, drumming her fingers against the armrest of the loveseat as she talks. "... Then how does that 'black mountain' figure into all this? I thought whatever that thing was was doing the controlling, not her? That's what Caster said, anyway."

"It's almost as if we're trying to solve a puzzle, but we're working from both ends and don't yet have the middle finished," Mikuni Oriko says. "Both Caster and I looked too far ahead to see how things get to that point, and on my second try I didn't look far enough... I don't have the same precise control over my sight that Caster has, and it would be harder for me to pinpoint a precise moment or event as easily as he could, but from the way he described his findings, it... It almost sounds to me like we could be on to something with this line of thinking. Think about it for a moment- All his talk of an 'egg' and how it's an 'object that doesn't exist', it sounds like a witch hatching and creating a labyrinth, in a manner of speaking. Could it be possible that Sister Hope is a puella magi, is controlling her father, whether intentionally or not, and that the 'black mountain' is her witch?"

"It's possible, but then again we could just be thinking that because of our own knowledge biases. I doubt any of us would have thought up something like a servant without first encountering one; and McRemitz-san, who comes from a completely different magical background, still hasn't wrapped her head around what's really going on in this city. It's possible, but it's also possible that we're dealing with something we can't even begin to understand." You don't like that idea. You don't like having to accept that there are still more complications about this timeline that you haven't yet figured out.

That, and the fact that, if Mikuni Oriko is right, there will be no way to stop this tragedy without first killing the puella magi whose witch will be responsible.

But wouldn't that make you no better than Mikuni Oriko, if you killed this girl just to prevent her witch from killing others?

"I think, before we try to solve any more of this puzzle, we should ask Caster if there are still pieces that we're missing. Whatever the 'black mountain' or its 'egg' really are, if we can find a way to cut them off from the real world we can disable their influence on others, or at the very least stall them and give us enough time to find more a permanent countermeasure."

You turn to Tomoe-san, but fortunately she's already two steps ahead of you. Unfortunately, "I apologize, Akemi-san, but Caster says that we have all the information that we need to figure this out on our own. I'm afraid we'll be hard-pressed to get any more out of him."

Caster... He's a temperamental servant, helpful just as often as he isn't; you should have seen this coming. "Alright, then we'll have to-" just then, your phone rings. The number is unlisted, but a familiar one all the same.

You don't want to be rude to your hosts, but Mikuni Oriko nods, saying "It's okay, Akemi-san; you can take the call."

<Akemi, this is McRemitz. This is going to sound like a strange question, but I honestly don't know the answer. Are there snakes in Japan?>

[ ] Wat do?​
 
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[X] Plan No One Expects The Puella Magi Inquisition!
-[X] Answer that yes, there are plenty of species of snakes in Japan and most of them aren't poisonous.
-[X] Have Mikuni try and narrow down a more accurate time-frame in which this Black Mountain will be released upon the world, in order to see if they can afford to wait on Bazett to investigate the Church more thoroughly in a couple days. Also see if she can't try and narrow down the Black Mountain's general influence in a similar way to how to tracked down Assassin, centering around this Church of the Righteous Sister to begin with, if only to see where it would begin to spread out from if/when it finally appears.
-[X] Suggest that regardless of how long they have, they should probably have Archer continue to watch over Father Despair and specifically Sister Hope in order to confirm if she's a Puella Magi or not, and possibly see if they are doing anything suspicious later in the day after-hours.
-[X] Also suggest that they could use this time in-between now and finding out what Father Despair and Sister Hope are doing when not communing at the Church to practice their Runes. If everyone agrees to this, pop everyone's notes out of your shield and get to work.
-[X] Thank Mikuni for the refreshments while they work.
-[X] Ping Archer to ask if he knows anything that will help

You know, looking back through a large chunk of this quest (including a good portion of the previous thread) I realize that I'm the only one who's bothering with the whole Communication part of the quest, so I'm requesting to all of you other voters to give it a try (not necessarily now) and commune with Archer using whatever facade you want Alaya to communicate with him with, be it mundane like mine or Alaya using the guise of people he may or may not know. It would certainly shake things up a bit and allow its inclusion during times that it's not a complete deus ex machina or a rehashing of the wiki. It could even be just advice to Archer or possibly showing him images of weapons and what-not (depending if SVS allows such a thing to allow Archer to copy such a thing), or perhaps even videos of things like from the F/SN movies/anime/Apocrypha (though not PMMM due to that not actually have happened as of yet).

EDIT: Plan ahoy!
EDIT2: Astra Add-on
 
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jam in tea is a thing?

You know, that communication sounds cool but uhh, fate. :V

[X] Plan No One Expects The Puella Magi Inquisition!
-[X] Answer that yes, there are plenty of species of snakes in Japan and most of them aren't poisonous.
-[X] Have Mikuni try and narrow down a more accurate time-frame in which this Black Mountain will be released upon the world, in order to see if they can afford to wait on Bazett to investigate the Church more thoroughly in a couple days. Also see if she can't try and narrow down the Black Mountain's general influence in a similar way to how to tracked down Assassin, centering around this Church of the Righteous Sister to begin with, if only to see where it would begin to spread out from if/when it finally appears.
-[X] Suggest that regardless of how long they have, they should probably have Archer continue to watch over Father Despair and specifically Sister Hope in order to confirm if she's a Puella Magi or not, and possibly see if they are doing anything suspicious later in the day after-hours.
-[X] Also suggest that they could use this time in-between now and finding out what Father Despair and Sister Hope are doing when not communing at the Church to practice their Runes. If everyone agrees to this, pop everyone's notes out of your shield and get to work.
-[X] Thank Mikuni for the refreshments while they work.
 
[X] Plan No One Expects The Puella Magi Inquisition! Astra add-on
-[X] Answer that yes, there are plenty of species of snakes in Japan and most of them aren't poisonous.
-[X] Have Mikuni try and narrow down a more accurate time-frame in which this Black Mountain will be released upon the world, in order to see if they can afford to wait on Bazett to investigate the Church more thoroughly in a couple days. Also see if she can't try and narrow down the Black Mountain's general influence in a similar way to how to tracked down Assassin, centering around this Church of the Righteous Sister to begin with, if only to see where it would begin to spread out from if/when it finally appears.
-[X] Suggest that regardless of how long they have, they should probably have Archer continue to watch over Father Despair and specifically Sister Hope in order to confirm if she's a Puella Magi or not, and possibly see if they are doing anything suspicious later in the day after-hours.
-[X] Also suggest that they could use this time in-between now and finding out what Father Despair and Sister Hope are doing when not communing at the Church to practice their Runes. If everyone agrees to this, pop everyone's notes out of your shield and get to work.
-[X] Thank Mikuni for the refreshments while they work.
-[X] Ping Archer to ask if he knows anything that will help
 
Day 20 chapter 13
[X] Plan No One Expects The Puella Magi Inquisition!


<Akemi, this is McRemitz. This is going to sound like a strange question, but I honestly don't know the answer. Are there snakes in Japan?>

"Yes, Japan is home to many species of snake," you say. "I know I've seen a few in the park and in the woods by the banks of the river from time to time. Fortunately, none of the more common snakes in this area are venomous, if that's what you're worried about." Your four allies look at you; your answer to McRemitz-san must have them confused. Why would you need to answer a question about snakes?

<No, that isn't it. Earlier, I set a familiar to watch over the Church, but it was eaten not too long ago. I was only able to see the perpetrator's shadow, but it looked like a snake, so I wanted to make sure that Japan actually had snakes.>


"A familiar?" Your questions garners you more than a few concerned looks from your allies, but you wave them off. "I wasn't aware that regular mages had the ability to use familiars."

<Uh-huh. It's a nifty little trick to have when we need to spy on something of interest.>

"So, you think a snake ate your familiar?"

<Like I said, I could only see their shadow, and then my visual feed was cut, but the shadow looked and moved like a snake so that's why I wanted to make sure that Japan actually has snakes.>

"I see. It probably was a snake, then."

<Thank you, Akemi, and don't forget that I still need to meet with the elder Sakura daughter.>

"I'll let Kyouko know you wish to speak with her, then." You hang up, but before you talk to Kyouko, there is one more person you want to check with about McRemitz-san's snake problem. "Archer, are you still watching over the Church?"

"I am indeed, master. Did you need something?"

"McRemitz-san called me, asking about snakes, because she thought that a snake had eaten her familiar. I just wanted to verify with you whether or not you saw it happen."

"She's not lying. A few minutes ago I saw a long black shadow slither up to her familiar and chow down."

"And you didn't think to inform me of this, why?"

"Because there wasn't anything to report. I saw a snake, eating what it thought was a small bird. That's hardly noteworthy enough to bother telling you about."


Right, well, that is at least, a logical reason for why you didn't hear anything about this from Archer... Unfortunately, knowing that a snake ate McRemitz-san's familiar doesn't exactly help you in this situation. What will help you, however, is a more precise view of the time in which you have to act. "Mikuni Oriko, if you can, try to narrow down the time frame in which the 'black mountain' will be released on the world, as well as the location at which it's most likely to first appear. We need to know how much time we have and where we need to focus our attention if we want to come up with an effective and timely plan."

"Right." Mikuni Oriko sets her tea down, and with Kure Kirika taking her hands, enters her trance state. "On the... Fourteenth... I think. It might be the fifteenth... So, we've got about ten days to come up with something effective... I can see the black mountain... It's breaking free from its 'egg', and appearing at the river where it forks... I see flashes of... Black, and white; I don't know what they are..." You recognize the sound on her voice as she speaks; it's fear. "... I don't want to see anymore."

Kure Kirika squeezes Mikuni Oriko's hands tight. "You don't have to," you say, allowing the pair to breathe easy. "At least now we know how long we have, and where we have to focus our preventative efforts. Well done, Mikuni Oriko."

Mikuni Oriko looks surprised by your words, but still manages to sputter out "Thank you, Akemi-san."

Ten days to mount a successful defense against an enemy about which your knowledge is threadbare, at best. Still, ten days is better than what you had been expecting, and it means you have enough time for McRemitz-san to move forward with her own investigation of the Church. Maybe when she attends the meeting on Wednesday night, she'll find some information of value for you. "In the meantime, I'll continue to have Archer monitor the Church, as well as Father Despair and Sister Hope. If she is a puella magi, or if she's otherwise engaged in suspicious activity when she's not at the Church, we'll know about it."

"While we wait for Archer to give me his update, perhaps our time would be best spent continuing to practice our runes?" Four heads nod, and four voices ring out in support of your idea. Without delay you deploy your shield, retrieving from within the stored practice sheets left by your allies yesterday.

The tea is long gone by the time anyone has made headway in their practice, but as soon as you feel your thirst returning Lancer enters, bringing with her a fresh pot to replace the empty one, which she takes with her as she leaves. "Thank you," you say, quenching your thirst with a warm, fresh cup. "The tea is quite good."​

Practice Isa
[ ] Freeze 2/1 -> Freeze 2/2
[ ] Drain 1/0 -> Drain 1/1
[ ] Stasis 1/0 -> Statis 1/1

[ ] Wat do?
 
[X] Freeze 2/1 -> Freeze 2/2
[X] Ask Lancer if it's possible to use runes to create familiars, and if so then what kind.
[X] Continue to work on Runes until nightfall. While Archer tails Father Despair and Sister Hope, suggest that they all, excluding Kirika and probably subsequently Oriko, split off to hunt down a Witch or two each, if only to cull the local Witch population before it begins to become a problem while they focus on Assassin and the Church. If this proposal is accepted, press that if any of them happen to come into any immediate trouble to telepathically inform you and you'll do your best to extract them via your ability.

SVS, is there a specific amount of hours it takes to progress by 1 when practicing Runes, or is it all tied to the narrative?
 
SVS, is there a specific amount of hours it takes to progress by 1 when practicing Runes, or is it all tied to the narrative?
It's tied to the number of practice sessions* we have, with each sessions pushing us up by 1. Assuming your vote goes through, once we reach Freeze level 2 we'll need 3 practice sessions before we reach Freeze level 3, versus the 1 sessions we would need to reach Drain 1 or Stasis 1.

*Specifically, to the number of [x] practice votes we get. We can "practice" as much as the narrative will allow us, but if you guys aren't actively voting for progress to be made all that "practice" won't amount to anything.
 
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[X] Freeze 2/1 -> Freeze 2/2
[X] Ask Lancer if it's possible to use runes to create familiars, and if so then what kind.
[X] Continue to work on Runes until nightfall. While Archer tails Father Despair and Sister Hope, suggest that they all, excluding Kirika and probably subsequently Oriko, split off to hunt down a Witch or two each, if only to cull the local Witch population before it begins to become a problem while they focus on Assassin and the Church. If this proposal is accepted, press that if any of them happen to come into any immediate trouble to telepathically inform you and you'll do your best to extract them via your ability.
 
[X] Hey Archer, here's a little test to see if you can copy a Noble Phantasm if we send it to you through our bond.
This Noble Phantasm is called Azrael: The Angel That Announces Death, and it belongs to the first Hassan-i-Sabah, King Hassan, otherwise known as Grand Assassin. Its edge can potentially impose the termination of life with the slightest cut. Though the probability is low, the imposition of death can affect an opponent of any strength or stature. This is a weapon that you've most certainly never seen before due to King Hassan's Grand status, and therefore makes a good test in seeing if you can add Noble Phantasms sent by us to your Reality Marble.

//alright, so this may or may not work. I know that EMIYA is able to copy NPs and Mystic Codes from memories (such as when Emiya Shirou copied Caliburn in the dream cycle from Saber's memories), so maybe it'll do.
EDIT: No longer Phantasm Punishment, now Azrael
 
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[X] Hey Archer, here's a little test to see if you can copy a Noble Phantasm if we send it to you through our bond.
This Noble Phantasm is called Phantasm Punishment: Mystery Bisection, and it's one of the Noble Phantasms of Counter Guardian EMIYA (as in your adoptive father Emiya Kiritsugu) in an alternate timeline where he never attended the 4th Holy Grail War on behalf of the Einzberns, while he ended up contracting with us. This knife has Kiritsugu's double Origin of Severing and Binding and it inflicts fatal damage towards enemies that possesses magic circuits and magic crests or anything similar inside their bodies.

//alright, so this may or may not work. I know that EMIYA is able to copy NPs and Mystic Codes from memories (such as when Emiya Shirou copied Caliburn in the dream cycle from Saber's memories), so maybe it'll do.

So, it's an Origin Round... But in knife form? Is that what I'm getting from this?
 
So, it's an Origin Round... But in knife form? Is that what I'm getting from this?
Yep, and if you couldn't tell, it's from Counter Guardian EMIYA/Assassin from Fate/Grand Order. It's possible it may be even more effective than an Origin Round due to the wording of the NP. It may completely wreck Witches (or maybe not) and it can be altered into an arrow by Archer.
 
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Yep, and if you couldn't tell, it's from Counter Guardian EMIYA/Assassin from Fate/Grand Order. It's possible it may be even more effective than an Origin Round due to the wording of the NP. It may completely wreck Witches (or maybe not) and it can be altered into an arrow by Archer.
Origin Rounds were one of the only two things I said early on that I had to nix, for much the same reason as Rule Breaker. Unfortunately for this knife, Kiritsugu-derived weaponry will remain nixed.
 
Origin Rounds were one of the only two things I said early on that I had to nix, for much the same reason as Rule Breaker. Unfortunately for this knife, Kiritsugu-derived weaponry will remain nixed.
Ah, gotcha. I'll be changing it to something else soon.
EDIT: Done
 
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Day 20 Chapter 14
[x] Enetious


The last light of the setting sun has fallen below the horizon, and the city is dark when you and your allies collectively decide that your minds cannot bear to draw another rune on your practice sheets. For them, improvements are varied in their pace; Mikuni Oriko shows a marked improvement in her ability to not only create barriers, but to move them as well. She serves as an example of significant progress, while on the other side of the spectrum, Kure Kirika shows little. In fact, from what you can tell, she's trying to juggle practicing two runes at the same time, having added Gebo to her practice sheet alongside Fehu.

Why?

What sort of plan does she have, switching to another rune when she's barely gone beyond a beginner's level of understanding for her first?


In addition, Tomoe-san and Kyouko are progressing at a steady pace, but are neither outstanding in the results of their effort nor are they languishing behind. But you, on the other hand...

It began as nothing more than an empty gesture, that surprised you when it produced results. You tried again, experimental and deliberate in your actions this time, to the same effect. A thin trail of frost follows your fingertip as you trace shapes in the air. I doesn't linger for any stretch of time, and it's barely enough with which to write out your runes in the air as Lancer does; but it's clearly a start.

"That's quite impressive, Akemi-san," Tomoe-san says, carefully studying the frost that trails after your outstretched finger, tracing the thin and quickly-fading lines with her eyes. "Have you been practicing much by yourself?"

"No more than any of you." It may have only been a day, but you hope the others have been just as diligent as yourself in their practice. "I just happen to have chosen a good rune for this ability."

A good rune for this ability... McRemitz-san, you remember, had a way of calling on her runes without having to draw them. They were inscribed on her gloves and her shoes, and shone in green when she called on them. You can make ice, but she was able to strengthen her body, increase her speed, hit harder, heal faster, and now, according to Archer, you know that she can also make familiars, likely as well through the use of runes. Until today you had not been aware that other entities besides witches could make familiars.

Lancer enters to relieve the empty teacups and other assorted snack dishes from the five of you. Now is your chance; you ask "Lancer, what runes would I need to use in order to create a familiar?"

"A familiar?" Lancer brings a finger to her lips, saying "Let me see... For creating the familiar itself, Ansuz is the rune you would use; while Hagalaz and Ehwaz can be used as partner runes, to aid in the reconstructing of base matter into the familiar's components. In addition, Ehwaz can be used to establish a sensory connection to the familiar, allowing it to operate independently over longer distances."

Ansuz, Hagalaz, Ehwaz. For a novice such as yourself, Lancer's explanation is a lot for you to take in at one time, but you'll try your best to remember everything should the need and opportunity arise in the future. In the present, however, there are other things you need to concern yourself with. Not enough time has passed yet for you to know if Assassin is still in hiding after last night's defeat, and there is yet plenty of time before the "black mountain" shows itself and must be dealt with. That leaves witch hunting as the most logical agenda for the night.

Despite Mikuni Oriko's earlier actions, you are almost certain that a few witches still remain in Mitakihara, and with all that has happened recently you have let them linger in place for too long. "If there is nothing else we have to discuss, and clearly we're all tired of practicing, might I suggest that we fan out and hunt down a few witches to close out the night?"

Tomoe-san nods, speaking up first. "I agree. While there's nothing wrong with the time we've taken to address other threats, we do after all have... A specific purpose. We are, after all... Just another part of this city's food chain... We need to eat at some point, too." Her hands clench and tremble, and Kyouko is only just barely able to stop them and keep Tomoe-san calm as she lays her own hands on the blonde.

"I agree," Mikuni Oriko says. "Even common witches are a threat to the people of this city. I'll go with you as well, Akemi-san."

You can already guess what Kure Kirika will say upon hearing that her lover is taking action. "So will I! If Oriko's going, then so am I!"

Your eyes dart immediately to Kure Kirika's legs. "No. Until your legs have regenerated, the only thing you will accomplish on the battlefield is slowing down whoever is minding you. You would serve best and be served best by staying here." From her, your eyes turn to Mikuni Oriko, and you say to her "You should probably stay as well, if Kure Kirika is going to be this insistent about following you that she drags herself into combat before she is ready."

Mikuni Oriko looks at Kure Kirika, who says in a low voice "Please... Don't leave me here by myself... I need you..." As she speaks, Mikuni Oriko's eyes fill with guilt.

"I... I'm sorry, dearest. With as many sins as I have, I cannot in good conscience afford to choose my love over my obligations." Leaning over, Mikuni Oriko kisses the top of Kure Kirika's head. "I'll be back soon, I promise."

Kyouko rolls her eyes as the two lovers' display, saying "Yeah, yeah, whatever. Let's just get this over with, okay? 'Sides, I'm kinda looking forward ta taking one down without Rider's help; been awhile since it was just me doing the fighting myself."

You have to agree with Kyouko on that point. You haven't forgotten how to kill a witch, but every method you used previously is no longer effective in this timeline, leading you to have relied heavily upon Archer to do your job for you, and you've only recently been able to step back into the role of an active participant in combat.​

Do you
[ ] Have everyone work by themselves
[ ] Split up into teams of two
-[ ] Who do you choose as your partner?
[ ] Other (write-in)

[ ] Where do you go to hunt? (write-in)
 
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[X] Split up into teams of two and try to hunt a Witch per hunting Puella Magi
-[X] Mami and Kyoko
-[X] Homura and Oriko
[X] Where do you go to hunt?
-[X] Northern Mitakihara

Best to team Mami and Kyoko up, as Mami's the best person to reign Kyoko in in case anything happens. Also searching around the many skyscrapers and office buildings, because Japan (unless Japanese Dubai has better mental health programs or better working conditions).
 
Hagalaz and Ehwaz can be used as partner runes, to aid in the reconstructing of base matter into the familiar's components.
Not as much of a concern for Homura, who can slowly construct a few dozen and store them in her shield.
Considering that, Ansuz and Ehwaz should be enough, since those are the runes used for actually making a construct into a familiar.

[X] Enetious
 
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