First of all, it has not been wasted. Even if you canceled right here, right now, people have read up to this point. They have enjoyed the story. They were worried about the consequences.

Sorry for not voting more often; but somehow, I can't help but feel that we're more of a tabletop RPG group, deciding what we're roughly going to do, and the plan's more of a group consensus thing. That being said:
More building means either we defend in detail - mass up, and pray for our point defense. Or we disperse. Make the witch work for her targetting. The biggest problem, I think, are our less-than-mobile assets - Oriko, for example. Also, I am worried about Lancer. I like Brynhildr, and she would have been my main Lancer if the Gacha hadn't given me two Sigurds and two Valkyries instead.
 
I don't want to sound ungrateful for your willingness to step up, but after working with him for the better part of this quest's life it's not so easy for just anyone to come in and replace him.

You aren't being ungrateful. I don't think I could replace him even if I wanted to. I have a spine of a cooked wet noodle and don't know Nasu-ese enough to be able to stand up for what I actually have evidence for most times unless it's something overwhelming. Almost all of my knowledge comes from the visual novels Tsukihime, Fate/Stay Night and Fate/Hollow Atarxia plus Fate/Apocrypha and Fate/Last Encore... I don't exactly know a great deal of the greater Nasu-verse. Nor have I been around for the better part of two years of the quest.

I also have to agree with @Swedish15 that for me this hasn't been a waste for me. When I was binging the series, I was liveblogging it to a friend on discord and having a pretty great time. All that being said, I'm going to invalidate it by saying that's merely my own personal opinion.


Sorry for not voting more often; but somehow, I can't help but feel that we're more of a tabletop RPG group, deciding what we're roughly going to do, and the plan's more of a group consensus thing.

I think it might be because we are in combat and its just optimal movements that we are going for.

Now! Back to the vote on hand!

So for all the actions we've done, I'm fine with them sticking. There are only two points of concern, one of which Swedish15 brought up;

I am worried about Lancer.

It might be the case that she is starting to lose herself to the battle mania. I'd like to not lose her either as she is the best magic teacher that we have for the girls and can trust. She also has one of the last resort moves to use if shit truly gets bad, namely the Rune of Origin, which can wipe out something the size of Tokyo but will bust her spirit core. The other point of concern I have is when to activate UBW. The longer we hold off, the better we will be positioned when shit hits the fan at the end of the countdown. The trade off is that because we aren't in a reality marble, Walpurgisnacht has buildings to throw at us.

While I'm still holding true to my plan for holding off UBW for as long as possible, I'm concerned all the same.

Right now the vote is unchanged. But, BUT, I think we should decide on what to do with Lancer before deciding on a vote... should we leave her as is right now or should we alter her action?

The pros and cons of it are pretty simple. She is one of our main damage dealers at the moment. We've already pulled off both Oriko and Lancelot from offense so at this point pulling her off will most likely continue to hamper our ability to deal damage. I have no doubts that if we keep pulling more off, that we will stop breaking a bar every turn. But on the other hand, this will end poorly for her if we don't make adjustments.

Thoughts?
 
First of all, it has not been wasted. Even if you canceled right here, right now, people have read up to this point. They have enjoyed the story. They were worried about the consequences.
I also have to agree with @Swedish15 that for me this hasn't been a waste for me. When I was binging the series, I was liveblogging it to a friend on discord and having a pretty great time. All that being said, I'm going to invalidate it by saying that's merely my own personal opinion.
You ever read a good, and I mean really good fanfic, but the last update was several years ago and the author's dropped off the face of the earth? Or maybe there's a manga or anime that you really enjoy, but it gets cancelled right before the end? Maybe you still enjoyed it, but if I leave hanging all the people who enjoy my work right at the end and never finish, then to me that's time and effort wasted. I have probably two-dozen assorted pieces of whatever clogging up my laptop because they're unfinished, I know they'll never be finished, and regardless of the quality and whether people will enjoy them I don't want to put them out there because I don't want to be the guy who leaves his work unfinished. Hell, I've had two other quests that have died during this one's lifetime and that frustrates me because I don't like leaving my work unfinished.

Make no mistake- I'm grateful that people have enjoyed what I've put out. If they like my work, that's good for them and there's nothing I can say to make them un-enjoy my work. But if I don't finish it, then I will feel like I have wasted the time I put into my work.
The other point of concern I have is when to activate UBW. The longer we hold off, the better we will be positioned when shit hits the fan at the end of the countdown. The trade off is that because we aren't in a reality marble, Walpurgisnacht has buildings to throw at us.
Wally still has lots of flames she can throw at us, and only some of us aren't harmed by fire.
Right now the vote is unchanged.

We've already pulled off both Oriko and Lancelot from offense
Also, I am worried about Lancer. I like Brynhildr, and she would have been my main Lancer if the Gacha hadn't given me two Sigurds and two Valkyries instead.
With Kyouko healed, the only reason for Oriko not to go back to hitting Wallyworld is because we'd rather have her on falling debris defense instead. As for Lancer, if we're terrified of losing her to battle mania, or worse, losing her entirely, we can call her off, put her on familiar duty, and pray to Buddha that Bazett's damage output is enough to replace her until her head is cooled.
 
Using UBW when Walpurgisnacht turns over might stop her from annihilating the city, but i also doubt we would actually survive that. I'm also perfectly fine if you don't want to run a sequel quest.
 
Hm.
[X] Let Lancer withdraw and regain her mental footing
[X] Saber, Archer and Caster are on anti-building-duty - all three have mass-destructive potential, and if Walpurgis ups her offensive, we need to up our defense.
-[X] Archer summons a Sword of Paracelsus for Miyuki
[X] Berserker and Assassin kill familiars
[X] OG Lancer and Rider continue to do damage to Wallyworld. They're quick enough not to be hit.
[X] Tomoe and Oriko continue to railgun
[X] Bazett does Claíomh Solais
[X] Kyouko, if healed, joins Rider and Lancer
[X] Homura continues to be on Surveillance and Cleansing duty.
[X] Kirika does bodyguard duties and tries to cleanse her soul gem
[X] Miyuki supports anti-Familiar duty w/ Sword of Paracelsus
 
[X] TURN 6, VOTE V1.0: WALPURGISNACHT

--[X] Defense:
----[X] Caster
------[X] Primary is mulching the debris from whatever buildings Saber mulches.
------[X] Keep holding down Walpurgisnacht from advancing into the city.
----[X] Saber
------[X] Book of Water and uses that to chop incoming buildings and fire attacks from a distance.

--[X] Offense:
----[X] Bazett
------[X] Range attacking Walpurgisnacht with Claíomh Solais
----[X] Archer
------[X] Keep blasting Walpurgisnacht. Caladbolg II or Hrunting (open to suggestions)
---[X] Mami & Oriko
------[X] Railgun & keeping barriers in place to protect from errant rumble.
----[X] OG!Lancer & Rider make another attack run. Gae Bolg while Rider continues to use Akhilleus Kosmos.
----[X] Lancer keeps doing her thing but not to the point of death. Noble Phantasm again since Oriko can take it and the commands are still valid for her.
----[X] Kyouko
------[X] Giant Spears at Walpurgisnacht

--[X] Familiars:
----[X] Lancelot
------[X] Sword Blender
----[X] Assassin I'm so proud of her
------[X] KEEP DOING THAT THING AND KILLING FAMILIARS!!! DO NOT GET HIT, USE THAT A+ RANKED AGILITY YOU SPIFFY POISON GIRL, USE IT WELL!!!!
----[X] Kirika:
------[X] Continues doing her job, protects the waifu and sisteru; may create chains of claws to help out familiar fight.
----[X] Miyuki
------[X] Primarily is going to be helping out Assassin and Lancelot while they kill them.

--[X] Other
----[X] Homura
-----[X] Specifically watch for new tricks emerging or new attack patterns (highest priority)
-----[X] Secondary, help out with familiar fights with Isa arrows if needed.
-----[X] Cleanse when appropriate. time stop and force a meguca to cleanse if necessary (it shouldn't be).

Kyouko got healed, so that frees up some stuff, but other than that... I don't think at this time that we really need to change anything. Oriko has something akin to 50+ remaining command seals for calming down Lancer. I'm going to have UBW deployed in... two turns.

The other thought is to have Oriko calm Lancer down with a command seal only to re-engage it. The problem is at that point we are burning command seals and would need to make up for that amount of damage we are missing.

I got nothing else. Nothing new or ground breaking.

Questions, concerns, comments or suggestions?
 
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Just a reminder, people; it's been 30 hours since the last update, 12 since I last solicited votes, and we've only got a 1-1. We need more of the good stuff.
 
Day 47 Chapter 7
[X] Jefardi



Caster's fetters have done their job preventing Walpurgisnacht from moving further inland, but the devil's body continues to turn at a constant pace. You have no idea what will happen when it reaches the full upright position. You wouldn't be stupid enough to presume the battle will get any easier from here, and every passing second is one second closer to the doom of the unknown.

Oh and look- Now you've got two city blocks being thrown at you to contend with. Fun.

For as horrific a sight as it is to see two entire city blocks ripped from their foundations, the deep scars dug into the land where foundations no longer rest and the rain of steel and concrete which pelts everything underneath, you find that it's all becoming so routine. You've seen this before, countless times, and the only thing this iteration of Walpurgisnacht has done differently is increase the scale of its destruction. It's still terrifying to bear witness to such raw displays of power from a devil you've never been able to defeat before, but at the same time it's all so uncomfortably familiar.

"No time for staring, beautiful!" Saber quips, forcing you to realise that you've been slack in your duty assisting with familiar control. Her sword swings, as wide as she can swing it, and building after building is torn asunder on the waves of her Noble Phantasm. You can't afford to stare, nor can you afford to stare as Caster steps up to the plate, pulverising the falling rain of concrete into rubble with his golden swords.

You have to help the others deal with the familiars, of which there are still fifteen. Soon to be fewer, you hope, if Berserker and Assassin keep their pace. Your arrows fly, blocking the path of escape for a familiar as it tries to flee from the dervish of violence that is your big sister's servant. Fourteen. You can afford a moment's smile in the face of some small success.

"You're good as new, Sakura-san," Mikuni Oriko says as her healing of Kyouko concludes. "Can't do anything about your clothes, I'm afraid." You don't know if the falling debris was something her precognition didn't catch, or if she was so focused on hitting Walpurgisnacht where it hurt that she forgot to keep her mind open, but you hope it won't happen again that something like that slips Mikuni's Oriko's mind, now more than ever. But with barriers up and her mind open, Mikuni Oriko gets to work, shielding you and your allies from whatever small but still hazardous shards of debris remain after Saber and Caster put their swords into it; and with two entire city blocks being thrown your way, that comes out to equal a lot of debris shards.

By the time the rain of stone and steel has finished falling, the area around the battlefield is scarred and littered with ruin. An outstretched arm conjures a barrier against an incoming familiar, which is soon skewered through with a length of clawed chain. "Thank you, dearest," Mikuni Oriko says. Her head was turned the other direction the entire time. Smiling at the recognition all the same, Kirika launches herself back into the thick of the fray, looking none the worse for it.

Fire and electricity flash past your vision in rapid succession, scorching nearby familiars, and Nagatsuki Miyuki calls out to Kyouko "You going to get back on it now that you're all healed up?"

Kyouko shakes her head as her spear carves a path towards the firing line. "Nah, she says. "Thinking I might try taking a crack at the big one, seeing as I'm all clean. Might as well see what kinda damage I can do ta it."

Were you close enough, or willing to pay attention, you might have noticed Nagatsuki Miyuki cock her eyebrow at Kyouko's remark. Thought maybe that was just her taking aim, before setting fire to another nearby familiar. "You? You can hit that thing?"

"Sure as shit can, Four-Eyes." Kyouko wags her finger in the shape of her Sowilo rune, wreathing her body in flames as she slams the pommel of her spear into the ground. "Big White, cover me!" she calls out, taking a knee as Mikuni Oriko throws up a barrier between her and any familiars who might take their chance. The ground splits, and the head and shaft of a massive crimson spear emerges from the shattered earth. As if acting with a mind of its own, the spearhead angles itself into position, aligning the tip of the spear with the form of Walpurgisnacht in the distance.

If Kyouko has a name for the terrible weapon you've only seen her employ a scant few times, you don't hear it. The roar as the spearhead splits apart to unleash its devastating blow drowns out her voice; and almost drowns out the familiar cry of a "Tiro Finale!" fired in unison with the crimson weapon. Kyouko breaks from her prayer stance, saying to herself "Been awhile since I gave that a try... Takes a lot more outta me than I remembered it doing..." as she cleanses her Soul Gem.

Two cleanses; that's one Grief Seed of Kyouko's that can't be used again until the battle is done.

Your own Soul Gem is looking to be in need of a cleaning. You do so when the moment in-between loosing your arrows presents itself. With two cleanses under your own belt, that makes one Grief Seed of your own that you can't use.

"Brynhildr Romantia!"

"Troias Tragōidia!"

"Gáe Bolg!"


You can barely make out the trio of servants doing battle high above you. Rider's chariot moves like the lightning it leaves in its wake, and against a form as massive as Walpurgisnacht Lancer is but a speck in the air, even as she repeatedly collides with the devil at full force with her massive burning spearhead. Walpurgisnacht is simply too large, its figure blots out all else around it. You can see McRemitz-san, however, repeatedly jabbing her kilometers-long blade of light into the heavens; and you can see Archer beside her. Your eyes meet his for just a moment; cold and steely, focused and determined, the only word he speaks when your eyes meet is the cry of "Caladbolg!" leaving his mouth as he looses his screaming projectile.

"How much longer do you expect for this battle to go on?"

A short sword embeds itself in the head of an approaching familiar. That leaves just eleven familiars left to be dealt with. Assassin is careful to retrieve the weapon from the puddle of corrupting ichor left behind. "Getting tired?" you ask.

"No, but I am worried for you, master."

"Don't be," you say. You hope another pair of city blocks is nothing to be worried about. "We'll have plenty of time to worry when that thing finishes righting itself."

[ ] Wat do?
(3)
 
I'd really like to strengthen our defense. I'd also really like to take Bryn out for a turn.
My suggestion: Get Bryn offline, get Archer on defense. That still ought to be enough offense to pressure Walpi, especially with Kyouko being on the offensive warpath. Let Bryn maybe buff herself with some runes?

Also, get a Sword of Paracelsus to Miyuki.
 
[X] TURN 7, VOTE V1.0: WALPURGISNACHT, Swedish15

--[X] Defense:
----[X] Caster
------[X] Primary is mulching the debris from whatever buildings Saber mulches.
------[X] Keep holding down Walpurgisnacht from advancing into the city.
----[X] Saber
------[X] Book of Water and uses that to chop incoming buildings and fire attacks from a distance.
----[X] Archer
------[X] Help mulching down the debris
------[X] If there's an opportunity, launch attacks
------[X] Project a Sword of Paracelsus for Miyuki
------[X] Get ready to unleash UBW next turn

--[X] Offense:
----[X] Bazett
------[X] Range attacking Walpurgisnacht with Claíomh Solais
---[X] Mami & Oriko
------[X] Railgun & keeping barriers in place to protect from errant rumble.
----[X] OG!Lancer & Rider make another attack run. Gae Bolg while Rider continues to use Akhilleus Kosmos.
----[X] Kyouko
------[X] Giant Spears at Walpurgisnacht

--[X] Familiars:
----[X] Lancelot
------[X] Sword Blender
----[X] Assassin Best non-Madoka Waifu
------[X] KEEP DOING THAT THING AND KILLING FAMILIARS!!! DO NOT GET HIT, USE THAT A+ RANKED AGILITY YOU SPIFFY POISON GIRL, USE IT WELL!!!!
----[X] Kirika:
------[X] Continues doing her job, protects the waifu and sisteru; may create chains of claws to help out familiar fight.
----[X] Miyuki
------[X] Primarily is going to be helping out Assassin and Lancelot while they kill them.
------[X] Checks shiny new Sword of Paracelsus

--[X] Other
----[X] Homura
-----[X] Specifically watch for new tricks emerging or new attack patterns (highest priority)
-----[X] Secondary, help out with familiar fights with Isa arrows if needed.
-----[X] Cleanse when appropriate. time stop and force a meguca to cleanse if necessary (it shouldn't be).
----[X] Lancer withdraws for a turn.
-----[X] If possible, buff /w runes
 
----[X] Miyuki
------[X] Primarily is going to be helping out Assassin and Lancelot while they kill them.
------[X] Checks shiny new Sword of Paracelsus

The problem with that, I feel, is its an entirely different type of sword than Miyuki knows how to fight with and will hurt far more than help.


----[X] Archer
------[X] Help mulching down the debris


I don't think we need to send Archer to do this just quite yet; we've actually been holding off and doing defense without real issue since we have barriers and Caster & Saber going at it. There is also the fact that Archer can't quite do rapid high damage on multiple targets and is better on high damage single target. We also need to have more damage on Walpurgisnacht if we want to get it to have no more break bars.

There is also the fact that moving Lancer off of offensive at this point is... not great. We are going to have to calm her down but I'd rather do it later in the fight, the turn before we hit zero if at all. Right now she is primary DPS and probably doing the most damage out of anyone.

With the only thing that truly matters in this fight is honestly how much damage we are doing. Everything is just in service of doing more of it. Hell, I'd still rather have Lancelot on offense but Kirika needs a break and less familiars the better. That is the primary bottleneck we are having to deal with. If we aren't doing damage we aren't really progressing, only getting further into trouble. Moving Archer and Lancer off of offensive is counterproductive to this point. To the point where we might be slowly down the damage to the point where we aren't removing a break bar this turn.

There is also the fact that without a doubt, we are going to have to burn more command seals to peel her off at this point. I suspect two since we used two to get her to this point and we would need two to get her back to this point. More so probably because she is in the middle of her battle mania and I have no idea how deep she is in. Her spear is probably massive from right now as well.

I don't mean offense with these critiques, it's just I realized that you made the suggestion last vote and I didn't respond to them. I was actually writing a response to them and a vote when you posted so I figured it'd be easier to just post my response to the differences.

I can put a vote up, but it's literally the same as yesterday's. I'd rather use Swedish15's vote after we discuss.
 
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What are the consequences of not pulling Lancer off offense?
Worst case? She goes absolutely apeshit, burns herself out, and decides to end it all so that she and "Sigurd" can be together in Valhalla, completely unaware that it isn't Sigurd she's fighting and that Wally won't go down in one hit from even her strongest suicide attack.

In short, the worst that can happen is we lose one of our strongest servants and our best magical teacher.
 
Wally won't go down in one hit from even her strongest suicide attack.

Huh

"the Runes itself is so potent that it could be classified as her third Noble Phantasm, and it could destroy Tokyo when fully powered. "

Oriko does have a lot of mana...

Alright, you convinced me.

[X] TURN 7, VOTE V1.1: WALPURGISNACHT

--[X] Defense:
----[X] Caster
------[X] Primary is mulching the debris from whatever buildings Saber mulches.
------[X] Keep holding down Walpurgisnacht from advancing into the city.
----[X] Saber
------[X] Book of Water and uses that to chop incoming buildings and fire attacks from a distance.

--[X] Offense:
----[X] Bazett
------[X] Range attacking Walpurgisnacht with Claíomh Solais
----[X] Archer
------[X] Keep blasting Walpurgisnacht. Caladbolg II or Hrunting (open to suggestions)
---[X] Mami & Oriko
------[X] Railgun & keeping barriers in place to protect from errant rumble.
----[X] OG!Lancer & Rider make another attack run. Gae Bolg while Rider continues to use Akhilleus Kosmos.
----[X] Lancer
------[X] Oriko uses a command seal to calm her down/dispell the one ordering her to see it as Sigurd. Two if necessary when Bryn is at the the furtherest distance of her attack run. Have her move away from the fighting for a moment and then start using normal elemental rune attacks.
----[X] Kyouko
------[X] Giant Spears at Walpurgisnacht

--[X] Familiars:
----[X] Lancelot
------[X] Sword Blender
----[X] Assassin I'm so proud of her
------[X] KEEP DOING THAT THING AND KILLING FAMILIARS!!! DO NOT GET HIT, USE THAT A+ RANKED AGILITY YOU SPIFFY POISON GIRL, USE IT WELL!!!!
----[X] Kirika:
------[X] Continues doing her job, protects the waifu and sisteru; may create chains of claws to help out familiar fight.
----[X] Miyuki
------[X] Primarily is going to be helping out Assassin and Lancelot while they kill them.

--[X] Other
----[X] Homura
-----[X] Specifically watch for new tricks emerging or new attack patterns (highest priority)
-----[X] Secondary, help out with familiar fights with Isa arrows if needed.
-----[X] Cleanse when appropriate. time stop and force a meguca to cleanse if necessary (it shouldn't be).

Calm down Lancer is the only real change from last time.

Questions, concerns, comments or suggestions?
 
Gameplay and story segregation, son. Not to knock Lancer - Bryn is actually my favourite Lancer, as a matter of fact - but a fully powered Wally has wa~at more HP than Tokyo has buildings. Now granted, a lot of that "HP" is tied up in break bars, and once we've plowed through all of them everybody hitting Wally with each of their strong enough attacks should do the trick, but still, Wally isn't the final boss because she's easy to beat in one hit.
 
I understand that it won't kill Walpurgisnacht... but we are all in the range Tokyo distance (or less) of Wallyworld so we might be caught up in the blast and not everyone (or most) would survive THAT, is my thought :p
 
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