Day 47 Chapter 6
- Location
- Around here
[X] Jefardi
The overall tide of battle has taken a downward track with Kyouko's wounding, and despite keeping your eyes peeled when you can you've yet to see any openings to be exploited against Walpurgisnacht. But at least that's another two familiars Assassin has managed to put down. The enemy horde has finally fallen below twenty in number; you don't feel comfortable saying you have only nineteen familiars to deal with, but it's better than what you started with.
So of course there's no way it could last; and here comes another city block.
The sound of steel and concrete being ripped from their foundations replaces the ear-piercing laughter of Walpurgisnacht as the loudest sound in the sky. Entire sidewalks fall like snakes of stone losing their grip on the trees of their concrete jungle habitat. It's a miserable chorus your ears are subjected to, made all the worse by the knowledge that those uplifted buildings will soon be making their way towards your position.
You briefly see Kyouko rolling her eyes as Mikuni Oriko breaks from the attack to tend to her wounds. "Just how much more'a this city is that bitch gunna throw at us?" she asks, wincing as shards of glass and steel is removed from her body.
"I imagine it won't stop until it's thrown the entire city at us," Mikuni Oriko responds. Having abandoned her railgun to tend to the wounded redhead, her drones now take the shape of a defensive barrier standing between herself, Kyouko, and the familiars. "Just hold still, Sakura-san; this is going to hurt."
You say nothing as Mikuni Oriko removes the piece of rebar piercing Kyouko's shoulder, preferring instead to lend your support to the fight with another volley of Isa arrows lobbed towards the approaching familiars.
; you know Mikuni Oriko is correct. Walpurgisnacht won't stop until everything in its path is destroyed; and that's just the normal Walpurgisnacht. There's no telling what level of destruction this timeline's version will stop at.
By now, at least Saber and Caster don't need their masters prodding them to act. Saber's shining blue swords flashes, and she swings it wide to send torrents of water crashing into the oncoming buildings. They shatter, as always, before Caster's swords turn the largest shards of steel and concrete into fine rubble. But this time, there are to be no injuries from falling debris. With her drones already in formation, Mikuni Oriko forces her barrier to expand, blocking the rubble from falling onto you or any other member of your team.
The thunder of cannons rings out, just barely drowning out the "Tiro Finale!" of Tomoe-san's voice. She's performing double duty in Mikuni Oriko's absence, firing with two cannons instead of one. But there's another who isn't joining TOmoe-san this round.
"Berserker! You're using too much mana!" Kirika calls out. She's just recharged her Soul Gem, so naturally the issue would be at the forefront of her mind more so now than before. "I need you to give me a break for awhile, okay?"
"Understood, master!" Berserker retracts the black tendrils which had connected his form to your missile launchers, and they revert back to their original colours. The commandeered Tiro Fulmine pairs, now freed form his control, vanish as their black colouration leaves them. "A blade- I require a blade."
"Archer!"
"Already on it!" A pair of the same short swords find their way to Berserker's feet. "Assassin's done good work with those; let's see you do the same," Archer says, sparing not even a second before returning to his task of hammering away at Walpurgisnacht. "Caladbolg!" he cries, sending his spiraling gold and blue projectile screaming towards Walpurgisnacht.
Berserker picks the two blades up, and their forms are overtaken by black and crimson as they become his weapons. "I shall do no worse than her, to be sure," he says, before flinging himself into the thick of battle with such ferocity that it causes the familiars to flee from his reach. If that's not a good sign... Berserker needn't worry about familiars fleeing from his reach; he has his master their to corral them. With claws and chains, Kirika rings a perimeter around the field of battle, almost like a wrestling arena, while emerald bolts of electricity from Nagatsuki Miyuki's pistol sandwiches the familiars in place between Berserker and his prey. Though their combination is ineffective at putting down any approaching familiars permanently, the pair's electrified barbed wire-substitute is enough to keep a pair of fleeing familiars in place long enough for her servant to tear them to shreds.
With Berserker having joined the battle against the familiars, and Kyouko soon to be on the mend, "We need someone else hitting the big one," McRemitz-san says. The order of battle has broken down to the point where no one of you is 'in charge,' but McRemitz-san looks to you as if asking for permission. A split-second's nod of the head as you loose another volley of arrows is as close to your permission as she needs, and she breaks from the crowd to join the long range contingent of the team. "Flash, silver-coloured arm! Claíomh Solais!"
The sword of light pounces as McRemitz-san's arm erupts, joining the flashes of light already battling Walpurgisnacht in the sky above.
"Brynhildr Romantia!"
"Troias Tragōidia!"
"Gáe Bolg!"
You know Mikuni Oriko can take the extended strain placed upon her by her servant, but you find yourself worrying about Lancer, when your mind gives you the freedom to worry. For most of the battle, Mikuni Oriko's servant has been swinging away at Walpurgisnacht while under the impression that the devil is her beloved - behated? - Sigurd. You can't imagine what that sort of continuous madness must be doing to her mind, and you don't want to imagine how long it will take for Lancer to come down after the end of this.
Assuming Lancer survives until the end, that is.
A flash of gold drives a barrier between Assassin and her prey, as Nagatsuki Miyuki's earth technique takes advantage of the massive amounts of concrete lining the battlefield, before several smaller shots stuns the familiar long enough for Assassin's blade to meet its mark. Between Assassin and Berserker, another four familiars have fallen permanently silent, from nineteen all the way down to fifteen; all told, that represents almost two-fifths of the enemy familiars permanently removed from the battle. Their fallen forms leave behind pools of black ichor, the mere existence of which is a corruption you can feel encroaching on your soul with each passing turn of their master's form.
Caster's fetters have done their job preventing Walpurgisnacht from moving further inland, but the devil's body continues to turn at a constant pace. You have no idea what will happen when it reaches the full upright position. You wouldn't be stupid enough to presume the battle will get any easier from here, and every passing second is one second closer to the doom of the unknown; and look- Now you've got two city blocks being thrown at you to contend with. Fun.
[ ] Wat do?
(4)
The overall tide of battle has taken a downward track with Kyouko's wounding, and despite keeping your eyes peeled when you can you've yet to see any openings to be exploited against Walpurgisnacht. But at least that's another two familiars Assassin has managed to put down. The enemy horde has finally fallen below twenty in number; you don't feel comfortable saying you have only nineteen familiars to deal with, but it's better than what you started with.
So of course there's no way it could last; and here comes another city block.
The sound of steel and concrete being ripped from their foundations replaces the ear-piercing laughter of Walpurgisnacht as the loudest sound in the sky. Entire sidewalks fall like snakes of stone losing their grip on the trees of their concrete jungle habitat. It's a miserable chorus your ears are subjected to, made all the worse by the knowledge that those uplifted buildings will soon be making their way towards your position.
You briefly see Kyouko rolling her eyes as Mikuni Oriko breaks from the attack to tend to her wounds. "Just how much more'a this city is that bitch gunna throw at us?" she asks, wincing as shards of glass and steel is removed from her body.
"I imagine it won't stop until it's thrown the entire city at us," Mikuni Oriko responds. Having abandoned her railgun to tend to the wounded redhead, her drones now take the shape of a defensive barrier standing between herself, Kyouko, and the familiars. "Just hold still, Sakura-san; this is going to hurt."
You say nothing as Mikuni Oriko removes the piece of rebar piercing Kyouko's shoulder, preferring instead to lend your support to the fight with another volley of Isa arrows lobbed towards the approaching familiars.
; you know Mikuni Oriko is correct. Walpurgisnacht won't stop until everything in its path is destroyed; and that's just the normal Walpurgisnacht. There's no telling what level of destruction this timeline's version will stop at.
By now, at least Saber and Caster don't need their masters prodding them to act. Saber's shining blue swords flashes, and she swings it wide to send torrents of water crashing into the oncoming buildings. They shatter, as always, before Caster's swords turn the largest shards of steel and concrete into fine rubble. But this time, there are to be no injuries from falling debris. With her drones already in formation, Mikuni Oriko forces her barrier to expand, blocking the rubble from falling onto you or any other member of your team.
The thunder of cannons rings out, just barely drowning out the "Tiro Finale!" of Tomoe-san's voice. She's performing double duty in Mikuni Oriko's absence, firing with two cannons instead of one. But there's another who isn't joining TOmoe-san this round.
"Berserker! You're using too much mana!" Kirika calls out. She's just recharged her Soul Gem, so naturally the issue would be at the forefront of her mind more so now than before. "I need you to give me a break for awhile, okay?"
"Understood, master!" Berserker retracts the black tendrils which had connected his form to your missile launchers, and they revert back to their original colours. The commandeered Tiro Fulmine pairs, now freed form his control, vanish as their black colouration leaves them. "A blade- I require a blade."
"Archer!"
"Already on it!" A pair of the same short swords find their way to Berserker's feet. "Assassin's done good work with those; let's see you do the same," Archer says, sparing not even a second before returning to his task of hammering away at Walpurgisnacht. "Caladbolg!" he cries, sending his spiraling gold and blue projectile screaming towards Walpurgisnacht.
Berserker picks the two blades up, and their forms are overtaken by black and crimson as they become his weapons. "I shall do no worse than her, to be sure," he says, before flinging himself into the thick of battle with such ferocity that it causes the familiars to flee from his reach. If that's not a good sign... Berserker needn't worry about familiars fleeing from his reach; he has his master their to corral them. With claws and chains, Kirika rings a perimeter around the field of battle, almost like a wrestling arena, while emerald bolts of electricity from Nagatsuki Miyuki's pistol sandwiches the familiars in place between Berserker and his prey. Though their combination is ineffective at putting down any approaching familiars permanently, the pair's electrified barbed wire-substitute is enough to keep a pair of fleeing familiars in place long enough for her servant to tear them to shreds.
With Berserker having joined the battle against the familiars, and Kyouko soon to be on the mend, "We need someone else hitting the big one," McRemitz-san says. The order of battle has broken down to the point where no one of you is 'in charge,' but McRemitz-san looks to you as if asking for permission. A split-second's nod of the head as you loose another volley of arrows is as close to your permission as she needs, and she breaks from the crowd to join the long range contingent of the team. "Flash, silver-coloured arm! Claíomh Solais!"
The sword of light pounces as McRemitz-san's arm erupts, joining the flashes of light already battling Walpurgisnacht in the sky above.
"Brynhildr Romantia!"
"Troias Tragōidia!"
"Gáe Bolg!"
You know Mikuni Oriko can take the extended strain placed upon her by her servant, but you find yourself worrying about Lancer, when your mind gives you the freedom to worry. For most of the battle, Mikuni Oriko's servant has been swinging away at Walpurgisnacht while under the impression that the devil is her beloved - behated? - Sigurd. You can't imagine what that sort of continuous madness must be doing to her mind, and you don't want to imagine how long it will take for Lancer to come down after the end of this.
Assuming Lancer survives until the end, that is.
A flash of gold drives a barrier between Assassin and her prey, as Nagatsuki Miyuki's earth technique takes advantage of the massive amounts of concrete lining the battlefield, before several smaller shots stuns the familiar long enough for Assassin's blade to meet its mark. Between Assassin and Berserker, another four familiars have fallen permanently silent, from nineteen all the way down to fifteen; all told, that represents almost two-fifths of the enemy familiars permanently removed from the battle. Their fallen forms leave behind pools of black ichor, the mere existence of which is a corruption you can feel encroaching on your soul with each passing turn of their master's form.
Caster's fetters have done their job preventing Walpurgisnacht from moving further inland, but the devil's body continues to turn at a constant pace. You have no idea what will happen when it reaches the full upright position. You wouldn't be stupid enough to presume the battle will get any easier from here, and every passing second is one second closer to the doom of the unknown; and look- Now you've got two city blocks being thrown at you to contend with. Fun.
[ ] Wat do?
(4)