Confringentur 2; a Madoka Magica / Fate/Stay Night sequel

[X] Plan The Mystical Arts... And Bears
-[X] If the museum is accessible to the public, it makes sense that the Pleiades Saints would have someplace within it that isn't that they could use as a proper base of operations. It's quite likely that whatever's down there is where their true base of operations is, and therefore would be heavily defended by their Servants, probably primarily by whoever their Caster is. Unless they're willing to go all-in to assault them on their home turf, it isn't wise to investigate it as of now.
--[X] Inform Archer of it anyways just in case the information is pertinent during his overwatch of the museum
-[X] Practice runes/magecraft
--[X] A refresher of everything you've mastered so far
-[X] Aside from base construction, is there anything else you need to address at the meeting tonight?
--[X] What you've discovered and theorized about this teddy bear museum - Angelica Bears is was called - and the mystery elevator that likely leads down
--[X] The possibility of Archer handing out copies of Carnwennan to the builders - or Servants in general to keep on them - to be more undetected in regards to the enemy Servants should they try to find them via their Servants sensing the presence of others
--[X] Handing off a Sword of Paracelsus for Assassin to utilize in exchange for her aid
Turns out Archer's Projections, even Noble Phantasms, don't really disappear unless used in some way (True Name releases, blocking with them, etc.), though since it's not absolutely perfect they will disappear eventually depending on the Projection. Rereading stuff from the VN, Rin nearly has an aneurysm when shown Shirou's capabilities in Projecting calling it True Magic and then backpedaling from it without further elaboration, mostly due to the fact that the Projections in his workshop don't really fade all that much while in disuse. It should be noted that he's not capable of keeping out an unlimited amount forever, as if his confidence in them is put into question they will start to disappear; a few/seven daggers should be fine as he could keep track of them. 30, 50? Most of them aren't long for this world - at least outside of his inner World.
Practicing with a refresher so that everyone - also newer readers - will better know Homura's capabilities when it comes to Runes/Projection/Reinforcement. Anything else anyone can think of for the team meeting topics?
The winning vote seemed to assume that we would have our new base up and running by the end of the update. This wasn't exactly possible, as it took Lancer and Caster a few days to set up the vastly-less-complicated barricade along the southern seaboard in preparation for Wallyworld, meaning it'll take us at least that long to have our new base up and running. We do, however, have the groundwork laid for getting base construction underway; we've addressed getting the requested people on board, and I've even thrown in a little bit of us looking up Angelica Bears since.
Don't worry, I had no intention for them to complete it all in a single day, just the groundwork/picking out a suitable location for the most part. Just a general game plan for that vote, and getting into the details of what the base should have at another time - like this team meeting talking about base building. ^^

EDIT: @SVS how about this? I'll be keeping a copy of the leyline and regular map of course, since the leyline one is quite cluttered.
 
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Can we wait a bit longer, @NMS ? I don't like hitting workers by accident. Also, I think it is a bit too soon for this kind of (publicly noticeable) action.

Also, have local media picked up on the destruction of the church? I don't want another visit from the Clocktower.

And could we bribe Aoife with some proper horses? Revenge against Cu would be good for her as well, but I'm not willing to go there.
 
Also, have local media picked up on the destruction of the church? I don't want another visit from the Clocktower.
You've been speed reading, haven't you?
in comes Sayaka to ruin everything. "So like, what the hell's going on, Homura?" are the first words to leave her mouth as she sees you. "The news said a huge gas explosion wiped out the old church and, like, a couple blocks of downtown Kazamino. What the hell happened last night?"
Emphasis added. This was from 3-2.
And could we bribe Aoife with some proper horses?
No, because they wouldn't be her horses. She doesn't want just any horses, she wants her horses, and that's not something we can give to her.
Hey, look, someone else is doing the voting thing I always ask for, unlike a certain other someone.
[][Archer] As soon as the museum closes, Caldabolg 2
-[] Leave a message for the Saints: "That was for the church."
Whose vote doesn't count.

Speaking of votes, where the heck did everyone else go?
 
Day 3 Chapter 7
[X] Plan The Mystical Arts... And Bears (part 1)



The website for Angelica Bears is kind enough to give you a floor plan of the museum; three floors and a basement, with the bulk of the exhibits being located on the first and second floors. It doesn't appear that anything is amiss with the floor plan; until you notice a strange irregularity.

Similar to the Mitakihara aquarium, the basement floor is attached to a subway station, with a rear entrance serving as an additional point of entry to the subway station. On the floor plan you count four elevators, clustered into two groups of two on either end of the museum's wing exhibits; but there's a fifth elevator located near the rear entrance that doesn't appear to actually go to any other floor of the museum. As if it goes down instead of up. Is that access for subway workers; a blueprinting error; or is there something else at play here?

You print out a copy of the museum's floor plan, circling the location of the mystery elevator with a red marker. With the cap back on the marker, you tap it against the printout as your mind mulls over the possibilities. If the museum is open to the public, which it apparently is, then there's no way the Saints could be using it as their base of operations, not without unwanted attention noticing a gang of girls who were otherwise uninterested in the museum's offerings. But what if it weren't? What if the museum were only a cover, and the Saints had a proper base of operations located underneath the museum? An elevator that isn't connected to the rest of the museum would be easy for them to block off to unwanted foot traffic, giving them a perfect means of accessing their true base of operations below.

"If that's the case, then whatever is down there is probably being heavily guarded by their servants," you say to yourself with a sigh. Amy looks at you, almost as if she were concerned, so you reach over to scratch her behind the ears. "Don't worry. I'm not stupid enough to go charging into the enemy's stronghold without a plan," you say to her. But even with a plan, you aren't sure launching an impromptu investigation of their underground base would be a good idea. You still only know roughly half of what their fourteen-strong team of masters and servants is capable of, and what you've already seen inspires middling confidence in your ability to come out on top as you are now. Unless you were willing to commit all of your team's resources to a full dive and sweep of their hideout - their home turf - then the smart move would be to postpone the investigation for later.

Still, there's no point in sitting on this information for yourself, not when you've got a man on the ground who might appreciate what you've found. "I've got some interesting news," you say to Archer. "I was looking at the floor plan for the museum on their website, and there's an elevator located near the rear entrance that looks like it goes down instead of up. I think that's the entrance point for the Saints' true hideout underneath the museum."

"By the rear entrance?"

"Yeah. There's a subway station connected to the basement floor, and the rear entrance leads to it. But it also leads to this elevator that isn't connected to the rest of the museum."

"That makes sense. I saw her going in through the back door."
There's your confirmation. "So what do you want me to do now? Should I go in and take a look around?"

"Don't bother. The place is likely crawling with servants. Not to mention whatever other security measures they've put in place."
Now that you think of it, there might not even be a way for Archer to get in, if security is especially tight at their most public choke point. "I think you're good to pull out now, unless you've got a reason to stick around."

"What about you? What are you going to do now that you've found this?"

"I was thinking I'd get in some practice before we all get together later for tonight's team meeting;"
and so you do. Immediately after ending your conversation with Archer you get to work, but not before giving the muscles in your back a quick stretch. You've been sitting for far too long. Amy lets out a soft "Mew" as you scratch her behind the ears one last time before getting to work.

Your skills in Projections and runic magecraft are not a natural part of your skills as a puella magi. Barring limited applications of the three fundamentals of magecraft - two in your case, as Alteration is almost completely impossible for you - your magecraft was something you had to teach yourself. As such, without regular practice your skills will atrophy, and as you possess no other way of fighting, now that your ability to stop time has been lost, letting your skills atrophy is not something you can allow.

First, you Project your bow, your primary weapon against all manner of threats. As you run your finger along the length of the bow, you take a moment to consider its material composition. Your bow, a slightly scaled-down version of your kyūdō bow with elements lifted from your image of Madoka's rosewood bow, is primarily composed of ebony, but also features diamond-cut amethysts studding the hand guards. The weapon is unusual, being given shape by the image of it in your mind and existing nowhere else, but that suits you just fine. Without you to imagine it, your bow cannot exist; and without your bow, you cannot fight. You and it exist as two sides of the same being.

Next, your Project a handful of arrows. When you first attempted to learn Projection magecraft, arrows were a source of irritation for you; too little and they are no good for combat, but too much and they shatter in your hand. With their heads Reinforced and imbued with the Isa rune they, like your bow, exist only as constructs of your mind and nowhere else.

The Isa rune was the first rune you mastered. A line of frozen water vapour follows your finger as you invoke the rune; Isa is the rune of ice, and imbued with its power your arrows can splash ice over large swathes. When invoked as its own power, you can use Isa to create walls of ice, platforms of frozen vapour which float in place, or freeze liquid water to walk on its frozen surface; not that you would ever flaunt that last ability in front of Oriko.

Last is the Inguz rune. Inguz is a rune which, by using yourself as the conduit to invoke the rune's power, either transfer energy into and away from you, or through you from one person to another. It is the rune which Lancer uses, in conjunction with one of Archer's Projected short swords, to draw Grief out of your spent Grief Seeds, replenishing them at no additional cost and leaving you and the others free to use them again without needing to turn them over to the Incubator. Not that you could even if you wanted to; the little white bastard has been missing ever since Walpurgisnacht was defeated. Inguz allows you to take the mana of your allies into yourself, fueling powerful finishing moves like the Quintett Fuoco you used to finally defeat Walpurgisnacht, and it allows you to expel in short bursts the corruption which forms inside your Soul Gem, spitting it out in the form of a bullet of dark energy.

"Do you want a snack?" Your practice has taken you quite some time, and you must have been so engrossed in what you were doing that you didn't notice Archer returning home. "I brought cookies." You take one of the offered cookies from the plate Archer has, and he asks "You been working hard?"

"Yeah." Your dad makes a really good chocolate chip cookie. "What time is it?"

"A little before eight, actually. Minako should be home soon, if you want to stick around to say goodbye."

Usually a basic practice session only takes you about an hour, maybe a little more if Amy causes you to get sidetracked; as you munch on another one of Archer's cookies, you check the time on your phone, wondering what could have stolen the time away from you this time. "Yeah, I can stick around to say goodbye to mom." You finish your second cookie, as Archer leaves the plate on your desk beside your laptop. "So, we know the Saints have a base of operations now, and I was thinking we should go about putting up one of our own. That way, if they attack and level our base, it's not someone's residence they're leveling."

"That's not a bad idea."

"I figure we can get Oriko and Caster to plot out a good location, one that's not too far from any one of our residences, and then have Caster and Lancer do the actual construction and magical reinforcement." You reach for a third cookie, but instead have to swat Amy away as she leans in. "Assassin is also knowledgeable in the runes, so I was thinking she might be able to help us as well; except she's, well..."

"A bitch?"

"I was going to say that she has an attitude problem, but I suppose yours gets the point across too." You have to move the plate of cookies to the other side of your laptop, as you pick Amy up and set her down on the floor. "Either way, I was wondering if you had something you could give her that, I don't know, bribe her into helping us, but I don't know enough about her to suggest something she might be interested in."

Archer ponders your request for a moment, before settling on "How about one of these?" as he Projects one of his short swords, the same kind as the one he and Lancer use to eliminate the Grief from your refreshed Grief Seeds. "She's angry at being shoved into a class she doesn't belong to, right? If we hand over one of these bad boys, it'll help seriously beef up her magic and give her a decent weapon to fight with. It's not a perfect solution, but it'll help alleviate some of the problems she's having as an Assassin."

Archer gives the sword to you, and you set it down on your desk as you hear the front door unlocking. The sound causes Amy gives up her pursuit of cookies in order to investigate. "That'll be Minako now," Archer says, as you follow him to the front door.

She didn't give birth to you, but as soon as Minako is done embracing Archer as he welcomes her home, she leans down and gives you a kiss on your forehead. "You're not going out to see the others tonight?" she asks, remaining at your height for a little while longer as she takes her shoes off at the door.

"Actually, I was just about to head out," you reply. "I was just waiting for you to come home so I could say goodbye."

"Aw, that's so sweet of you," Minako says, giving you another kiss, this time on the cheek. "Be safe out there, okay? I worry about you girls when you're out late at night."

"Don't worry, mom, I've got my big sis to keep me safe."

"That's my girl." Minako smiles, taking her first - and unexpectedly pained - steps on her way to the living room. "Stupid heels..." you hear her mutter to herself. "Hey Archer, do you think you can give me a foot massage when you and Homura get back? Those heels are killing my feet." With a smile and a seductive wink, Minako adds "I'll make it worth your while if you do."

You need to get out of here before things get really awkward.​
 
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Apparently, I didn't need to ask us what needed to be addressed at the meeting because what I already had was plenty to get a post out of. The prompt is being relisted just in case we have anything additional we want to say to our teammates, or that we want to hear them saying to us.
 
The website for Angelica Bears sis kind enough to give you a floor plan of the museum
It is the rune which Lancer uses, in conjunction with one of Archer's Projected short swords, (???) out of your spent Grief Seeds, replenishing them at no additional cost and leaving you and the others free to use them again without needing to turn them over to the Incubator.
I think something's missing here?
Archer ponders your request for a moment, before settling on "How about one of these?" as he Projects one of his short swords, the same kind as the one he and Lancer use to eliminate the Grief from your refreshed Grief Seeds. "She's angry at being shoved into a class she doesn't belong to, right? If we hand over one of these bad boys, it'll help seriously beef up her magic and give her a decent weapon to fight with. It's not a perfect solution, but it'll help alleviate some of the problems she's having as an Assassin."

You hear the front door unlocking, and Amy gives up her pursuit of cookies in order to investigate. "That'll be Minako now," Archer says, as you follow him to the front door.

She didn't give birth to you, but as soon as Minako is done embracing Archer as he welcomes her home
Try not to get cut on that sword while hugging Archer, Minako :V
 
If anyone is interested, here is a thing I made in a tired rampage that I thought I could make to help us plan out rune learning a bit more. I'm embarrassed about it's general existence, so unless anyone wants to say anything about it or laugh at my 11:00 PM ramblings, let's move on.

"Hey Archer, do you think you can give me a foot massage when you and Homura get back? Those heels are killing my feet." With a smile and a seductive wink, Minako adds "I'll make it worth your while if you do."
Minako needs to go to Horny Jail.
 
The first one was just a typo, and I'm pretty sure there actually was something there in the second one but that it got cut out and was never put back in, for one reason or another. The third one, yeah, I just forgot to mention that Archer wasn't holding the sword when he hugged Minako.
Been debating with myself. I am still pissed at the Pleiades for levelling the church and not even properly talking to us. Bad headspace, that. I think I'll skip this vote, or else I'll vote for NMS's plan in truth.
For as much as I may have drawn inspiration from Symphogear when planning the sequel, Symphogear this is not. Our enemies aren't going to just sit down and have a chat with us because the plot needs them to; we'll have to force it out of them if we want answers.
Minako needs to go to Horny Jail.
Not even a maximum security cell could contain her ladyboner. She's GAR for Archer.
 
For as much as I may have drawn inspiration from Symphogear when planning the sequel, Symphogear this is not. Our enemies aren't going to just sit down and have a chat with us because the plot needs them to; we'll have to force it out of them if we want answers.

Fair, and quite true to the source material, but I tend to game theory and tit-for-tat strategies. And that makes me probably a bit too hardcore right now.

Say, do we know how stable the foundations of the museum are? Or can we repeat Kayneth's folly?
 
Say, do we know how stable the foundations of the museum are? Or can we repeat Kayneth's folly?
In-character, we have no way of knowing this. However, in a meta context we know the museum exists because Mirai wished for it, and on top of that it has an entire underground base attached to it. Essentially magical construction plus the structural need to not collapse into the underground base would both necessitate and likely cause the museum to have a strong foundation, if not a magically-reinforced one. That's not counting whatever additional magical supports are also in place for defensive purposes. So no, realistically we cannot do what you are suggesting, although we (Homura) have no way of knowing this.
 
Say, do we know how stable the foundations of the museum are? Or can we repeat Kayneth's folly?
Inb4 Avicebron turns out to be their Caster, and they find out that he can use his senses through materials like what the museum is made out of in a decent range around him. Kabbalah OP. :V
If their Caster is Avicebron, then he'll deeply regret having murdered a child from his previous summoning, and would likely be with Atalanta in hating his employers - especially so since they're the aggressors, not to mention their inhumane experiments in creating life which also happen to be children. Don't worry about the length of the video, it's right at the beginning.
[X] What needs to be addressed at the meeting tonight?
-[X] Any other information Caster or Oriko are able to discern about their enemy based off of what they know now (based off their identities - Puella Magi and Servant alike - and what potentially appears to be their base of operations; maybe Caster can postcog some things about them since they know who some of them are if he can't precog them?)

Only thing I could think to add at the moment.
 
-[X] Any other information Caster or Oriko are able to discern about their enemy based off of what they know now (based off their identities - Puella Magi and Servant alike - and what potentially appears to be their base of operations; maybe Caster can postcog some things about them since they know who some of them are if he can't precog them?)
And what do we do if not even CasGil can find out who our unknown enemies are?
 
And what do we do if not even CasGil can find out who our unknown enemies are?
I never said anything about finding out about the unknowns on their team, just anything about their lives that he can postcog (such as the lives of the Puella Magi they can identity). Even that would be quite useful to know, possibly getting an insight to their motivations and how they act in more detail. ^^
 
And what do we do if not even CasGil can find out who our unknown enemies are?

Pick a god and Pray?


[x] Team Meeting
-[x] What needs to be addressed at the meeting tonight?
--[x] Inform the rest of our team that we may have found the enemies base.
---[x] Hash out a plan of attack.
----[x] No, Kyoko. We can't just 'nuke the fuck out of it.'
 
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