Confringentur 2; a Madoka Magica / Fate/Stay Night sequel

Day 28 Chapter 24
[X] Plan: Normal Nightly Excursion



"So, that's the plan. I was hoping you could put Scáthach on for a few moments so I could talk to her about something."

You aren't wandering. You're walking with purpose towards a destination you still haven't decided on. But while you're walking, you have Kazumi on the phone and are explaining your plan to her, in the hopes that she might have something useful in mind for you. Or rather, that her servant will, because you'd like to try again to make familiars of different shapes besides these birds. Of course, it's all on Kazumi and her servant if they'll even help you out.

They probably will. For all her hesitation at your experiments, Scáthach has been far and away the more helpful of the two sisters, and Kazumi seems to like you.

"I'll go talk to Lancer and see what she says."
Speaking of Kazumi, you're getting somewhere now. "Just give me a second."

You hear a muffled shuffling as Kazumi steps away from the phone – she's likely put her hand over the mouthpiece so she doesn't disturb you – and you hear her talking to Scáthach, though you can't make out what they're saying to each other. But eventually, "Master of red Archer, good evening. My master tells me you wish to bother me again about familiar creation?"

"I'm sorry," you say. "I don't mean to be a bother to you. I know you're uncomfortable about the idea of me experimenting with my Grief. But you're the only person I know who knows enough about this to be able to help me."

"Actually, based on your previous success, I believe you already know what you need to know in order to accomplish your objective," Scáthach says. "Tell me, first of all; what is a witch, and how does a witch decide to create its familiars?"

The answer isn't one you even need to think about. "A witch is a puella magi who has succumbed to her Grief and been consumed by it," you reply. "As for how they create their familiars…" That one is a bit tougher to describe, but you think you have the answer. In every timeline where she makes a contract, Miki Sayaka becomes a witch. You've seen Tomoe-san and Kyouko become witches before. You've seen Oriko and Kirika become witches before. You've seen Madoka become a witch before. Too, far too many times to count. Thinking back on it, with a new understanding of how much your friends have come to mean to you in this timeline, their losses in any previous timeline sting your heart, but for Sayaka in particular, you were able to notice a consistent pattern, because Sayaka always turns; and that means valuable data on what it means to become a witch.

Sayaka's familiars always, always take on the form of Shizuki Hitomi and Kamijou Kyousuke; the two people who always occupy her thoughts the most when her soul finally blackens and her inner self is awoken. "A witch creates their familiars based on the strong memories they have of the people or things that are most important to them, or that were the reason they turned," you say.

"Good answer," Scáthach replies. "My own familiars once took on the shape of my sister, my daughter, and my prized pupil. Your birds; what memory inspired their shape, do you think, and what thoughts occupy your mind that could cause you to turn? Answer those questions, and you'll have the answer you need to create your other familiars."

"The bird was inspired by a stuffed bird I won for my girlfriend on our very first date," you say. You can't bring yourself to call her your ex. It still hurts too much. "Madoka is… Precious to me, and that memory is one I've cherished ever since."

"Then you have your answer. Would losing her cause you to become a witch?"

In the past, you could have confidently responded to Scáthach's question with a "No," because the option always existed to turn back the clock and try again. But you can't do that anymore. This is the last timeline. "Not just her," you say. "There are so many people I'm terrified of losing; my family, the rest of my team, my friends who aren't puella magi…" You've already lost your father once. You don't know if you'd be able to get him back again if you lost him a second time. "If I lost any of them, I think that would also be enough for me to turn."

"Then they are who you should focus on," Scáthach replies. "Focus on memories you have of your friends and family; the memories that would haunt you the most if you'd lost any of them. Those will be the memories that give your other familiars life."

"Thank you," you say. "That's… Well, I guess you were right; I did have the answer this whole time. But thank you for pointing it out to me." You feel stupid for saying this, but "I'm not sure I would have figured that out on my own."

"I'm sure you would have, eventually. You're a smart girl, Akemi. You just need to get better at applying yourself proactively." That has always been a problem for you, hasn't it? Before Archer came along, you'd all but given up trying to reach other people, so you eventually stopped being proactive about forming relationships with the people around you. Archer's presence forced you to change, but it feels like you've fallen right back to square one with everything that's happened this time around. "Anyway, if that's all you needed from me, I'm going to return to my master now. She needs me to help pry Niko away from work so they can do something relaxing together."

"That sounds nice," you say. "I'm glad you're all at least trying to help her, even if she's being stubborn about it."

"Less that she's actively stubborn, and more that she hates herself so much that she doesn't know how to help herself without someone else standing over her shoulder nagging her on what to do. But… She'll get there, eventually. Kazumi is convinced of that."

Scáthach hangs up after that, and that's where you're left to your own devices. Your wanderings have found you atop the roof of a tall building overlooking the northernmost edge of Mitakihara. It's not a perfect location since it's too far north of where Sidonia usually operates, but your birds can migrate to places closer to her usual range, and a few static familiars placed here, where the view over the city is quite generous, should be enough to warn you if Sidonia is sending any of her familiars to assail Oriko's mansion.

You hope she doesn't know where Oriko's mansion is. You hope, but you're still going to make sure that mom gets sent away somewhere safe. You can't take that risk.

You bleed your Grief slowly, letting it take the familiar shape of a stuffed bird. It flaps its tiny wings, perching itself atop your shoulder as it stares out at the city alongside you. "Now then," you say, as much to the bird as to yourself. "What should I try next?"

The answer is an obvious one. If your first familiar represents your deep-seated feelings of affection for Madoka, then it only makes sense that your next familiar should be representative of your feelings for Archer. Madoka comes first; she's the person who introduced you to the world of magic, who inspired you, who set you on the path you spent so long walking; but Archer should come second. After Madoka, his presence has inarguably made the biggest impact in your life. He forced you to become who you are now, who gave you a family you'd been so long without, who helped you grow in so many ways even when neither you nor he fully trusted one another.

So you concentrate on those feelings, on how the time you've spent with your father makes you feel. You focus your thoughts on some of your earliest memories with Archer, his lessons on magecraft that helped you overcome your weaknesses when the witches of this timeline proved to be too strong. On how he forced you to open up to Sayaka, Hitomi, and Tomoe-san. How he was there for you whenever you felt broken and in need of a hand to guide you.

On how safe his presence makes you feel.

A popping sound rings in your ears, and you look down when you feel something poking you in the leg. It's you. Or rather, it's a miniature version of yourself that isn't quite; it's made of some thin metallic-looking material that's been painted to make it look like you, only this you is also wearing Archer's red shroud over the white and purple-grey of your tunic. It's unnerving, seeing its thin, spindly limbs moving with all the grace of a spider, and you aren't sure what to think of the miniature toy weapon in its hand. Is that a sword? Spear? A really badly malformed bow?

Regardless, the familiar you've made in the image of your feelings for Archer stands at attention, staring up at you with beady black eyes hidden behind red-framed glasses. A mocking nod to how weak you are on the inside? Or just another way to tie your own colours together with Archer's?

"Now, you just sit tight here, okay?" you say to the second familiar. It nods its head; the motion makes no sound, despite the metallic creaking you would have expected to hear from the tiny thing's construction. Maybe it's not actually made out of metal after all? Turning to the bird on your shoulder, you say "All right, I'm going to send you out to look for stuff. Do you know where I live?"

The bird responds by nodding its head. At least, you hope it knows where you live, because where you live and where you're currently staying are two different places. But it's your familiar; it's made from your memories, and can understand and obey you when you speak to it, so you'll trust that it actually knows where it's going. "All right," you say. "In that case, I want you to head towards my apartment building, and make a few loops around that area. I'll be watching from my phone, so once you think you're in a position to see a good chunk of Downtown Mitakihara, just find a perch somewhere and keep watch. Got it?"

The bird nods its head, and flies off with the flap of its tiny wings. As soon as it's out of sight, you take your phone out of your pocket, and pull up the app Kanna Niko programmed for you. Immediately, you're treated to a bird's-eye view of the Mitakihara-Shirome border, which quickly turns into northern Mitakihara, which quickly turns into Midtown Mitakihara as it passes over the northern residential slums. From up above, you can even spot the dingy, four-storey apartment building where the Kures used to live, before Kirika and Minako moved in with you and Archer permanently. Your bird passes over that building in a blur, and you spare it no good thoughts.

That building was no place for a family to live.

Soon, your bird familiar has a decent view of Downtown Mitakihara, and you settle in, taking a seat beside your other familiar as you keep watch on your phone for anything unusual. This is so relaxing, you think to yourself. It's like being out on patrol, except you only have to put yourself in danger if and when you actually see something dangerous. You don't have to go wandering blind into anything anymore.

Maybe that's a benefit you could take back home to convince your mother to lighten your punishment with…


After a few minutes of watching, you're about to give up, when you see something; there's movement. You can't identity what it is, but-
[ ] You'll leave it be, and keep that spot in mind to be investigated tomorrow
[ ] You'll call in some reinforcements and go and investigate it right now
[ ] Other (write-in)
 
Well, here we are, running into something unexpected. What is it? Do we want to investigate now, or keep that spot in mind and leave it for tomorrow? Either way, here's our new familiar, based on our memories of and our affection for Archer. Maybe we stick it here on this roof, and it lets us know if Sidonia's about to send something to attack us at Oriko's mansion. Hopefully she doesn't. Hopefully she doesn't know where Oriko lives.
 
[X] Spend a minute or two watching it; if it's something of Sidonia's then call in reinforcements, and if not, go in yourself to investigate.

I was about to post a huge response to this, when it hit me that I didn't agree with the premise at all and was trying to argue a position based solely on your claim, rather than on it being anything I actually believed or wanted to say. I know what you're referring to, but honestly, I've seen more complaints from people who think casters are too OP and that martials should be allowed to do supernatural stuff, than I have the reverse. I've even seen "Why do people get upset at martials doing supernatural stuff when casters are allowed to break reality" more times than I've ever seen anyone actually getting mad at a martial trying to do something supernatural.

If I had to guess, I'd say the "complaint" is one that only exists in the cultural consensus, but is one that isn't actually perpetrated as much as its claimants think it is. Based on my own experiences, the exact opposite is true, and people dislike caster supremacy more than supernatural martials.
Fair because people are actually starting to realize the disparity nowadays; however, I don't think there's actually been any attempts to actually solve it outside of just 'have the DM give favoritism to the Fighter'. That, and not a lot of DMs actually get creative enough with homebrews or games to actually resolve this at all. So ultimately I think the problem is recognized, and unlike 'Weaboo Fightan Magic' isn't getting shat on immediately, but the recognition isn't enough for anyone to actually do anything.

Also as I said before the balance in D&D is mega-fucked; because Wizards of the Coast don't give a fuck, and also as I said before most DMs aren't usually willing to homebrew, this problem probably isn't getting solved soon.
 
Just let the Paladins uses swords!

That is all I have for the D&D discussion.


[X] Spend a minute or two watching it; if it's something of Sidonia's then call in reinforcements, and if not, go in yourself to investigate.
 
[X] Spend a minute or two watching it; if it's something of Sidonia's then call in reinforcements, and if not, go in yourself to investigate.
 
Day 28 Chapter 25
[X] Spend a minute or two watching it; if it's something of Sidonia's then call in reinforcements, and if not, go in yourself to investigate



Soon, your bird familiar has a decent view of Downtown Mitakihara, and you settle in, taking a seat beside your other familiar as you keep watch on your phone for anything unusual. This is so relaxing, you think to yourself. It's like being out on patrol, except you only have to put yourself in danger if and when you actually see something dangerous. You don't have to go wandering blind into anything anymore.

Maybe that's a benefit you could take back home to convince your mother to lighten your punishment with…


After a few minutes of watching, you're about to give up, when you see something; there's movement. You can't identity what it is, but it looks like it's moving on foot; a person, perhaps, or something or person-shape. You know that Sidonia has familiars that are roughly the size of a person, so you remain on edge until you can get a better picture. If it's one of hers, like one of the larger vampires, or one of the upright wolves, you'll need to be quick about calling in reinforcements.

You don't want to think about how much damage even one of those things could do if it slipped into an urban area where no one was around to stop it.

You aren't sure if your bird can understand you from all the way over here, but under your breath you whisper "Go around and try to get a better view of whatever that is," and pray for the best. But as a precaution, you reach out to your reinforcements. "Archer, Kirika, Kyouko, I need the three of you on standby. I've got eyes on something moving through back-alleys in Downtown Mitakihara, and in case it's one of Sidonia's I'll need some backup. Kyouko, if I give the signal, I'll need you and Rider to come grab me so we can intercept it."

"Can do, Spooky,"
Kyouko says. "Killer's been getting pretty bored on account'a there being nothing fer him ta do lately. Letting him go a few rounds with one'a that bitch's baddies'll do him some good."

"Are you crazy, Homura?"
Archer asks. "If you see something of Sidonia's, don't just assume that Rider and myself will be enough to handle it."

"It's on the smaller side,"
you say to Archer. "If it looked like one of her bigger familiars, I wouldn't hesitate to call in as many people as I thought I'd need to deal with it. But if we're just talking a lone, person-sized familiar, I think you and Rider would be enough to handle it with backup from the three of us."

"What about mom?"
Kirika asks. "Sure, dad and I can leave and get there pretty fast, but if we leave then it's just Oriko, Lancer, and Berserker watching over her. What if it's a trap and getting us out of the way is the whole idea so Sidonia can come in and hurt mom?"

You bite your tongue, recalling the threat Sidonia made against your mother that day. "All right, you and dad can stay behind," you say to Kirika. "If this is a trap, we'll need as many hands on deck defending mom as we can get." You know there's a powerful Bounded Field set up around Oriko's mansion, but based on what you've seen you doubt that'll be enough to even slow Sidonia down. "Kyouko, it looks like you and Rider will just have to hope that it doesn't turn into anything bigger than this one bogey."

"Fuck, Spooky, don't tempt me with a good time if yer just gunna take it back."


You make sure to cut off communications with Archer before relaying your response to Kyouko. "If you're still looking for a good time after this, I'm sure Sayaka would be more than willing to give you one if you asked her." Only too late do you realise that you didn't also remember to cut Kirika off, and you're treated to her insidious snickering while you're left saying to the pair of them "Not like that. Idiots."

"Sure, sis, I'm sure you didn't mean it like that~"

"Anyway, Kyouko, just be ready to have Rider move out if I give the signal, okay?"
You bash your head against the palm of your hand, repeatedly, furious at yourself for having given your sister the ammunition that you did, and wanting this to be over and done with as soon as possible. "I'm about to get visual confirmation any minute now."

Any minute now
rolls around, and your bird has finally managed to get you a good shot of your moving target; and you'r ejust going to say, you were not expecting to see that.

Hidden away in the back alley, away from sight of the almost-deserted street – which you will silently thank Sayaka, and Kyouko for – you see Hijiri Kanna. You can't get a good look at her from this angle, but she's huddled inside of a discarded cardboard box. You hope she looks miserable. That girl betrayed your trust and sold your family's location out to Sidonia, and for what? What did Sidonia even offer her to earn her allegiance? It certainly wasn't a place to stay, or else she wouldn't be curled up inside a cardboard box. Did she offer her the chance to kill Kanna Niko? You hope she feels miserable.

Still, even a broken-down, discarded asset of Sidonia's is still an asset of Sidonia's, and so you make the call to Kyouko. "Get ready to move out," you say to her. "I'm on a rooftop near the Mitakihara-Shirome border. You won't miss me if Rider is coming in from above."

"Got it, Spooky,"
Kyouko responds. "Killer incoming in T-minus whenever the fuck he gets his ass in gear. What's our target?"

"Hijiri Kanna."


You can almost hear the sound of Kyouko cracking her knuckles from across your telepathic connection. "That little homunculus bitch who sold us out ta Sidonia?" she asks, if only for confirmation. "Good; fuck'er. I've been meaning ta give her an ass whooping even since we learned she was working for Sidonia. Hang tight, Spooky, we're on our way."

As Kyouko disconnects from your conversation, you turn to your other familiar and say to it "Hold your position while I'm away." You know your birds can understand you, but their responses to your orders are to simply do them. So when the miniature you but also not quite you gives a salute, you don't know what to think. Maybe it's a sign of good things to come.

Or maybe, as you look at the Grief slowly churning inside your Soul Gem, it's a sign that you've been meddling in something you maybe shouldn't have, and that your parents were right to worry. You don't spend a Grief Seed to clean yourself up, however; there's still more than enough of a buffer before the amount of Grief inside you becomes dangerous, and you want to keep a small amount in reserve just in case you really need it.

Moments after – and with only moments to prepare yourself for their arrival – Kyouko arrives in Rider's chariot. The peal of emerald lightning splitting the cloudless night is sure to draw attention, were the city not emptied enough that anyone who would likely have stared is now long gone, and Rider pulls up alongside the roof on which you stand. "Hop in, Spooky," Kyouko says, gesturing for you to take the space on the opposite side of Rider from her.

You do so, noting how less ill Kyouko appears. Rider's chariot moves at blistering fast speeds, enough to make even a hardened stomach violently ill their first time riding with him. But Kyouko is looking fine; fine enough to be munching on a stick of Pocky as you hop in. She offers you one, giving you a grin as she asks "Want one?"

You decline her offer. Not out of disrespect, but because "I'd rather if someone didn't have to tell my family I choked on Pocky when Rider's chariot made a sudden stop."

Kyouko shrugs, and takes back the offered stick of Pocky, inserting it in her mouth in place of the one she'd just finished eating. "More fer me, then," she says. "All right Killer, let's kick off."

Rider's smile is practically infectious as he says "On it, master!" He really looks glad to be getting some action, so much so that you almost don't want to tell him that you're going to intercept Sidonia's mole, and not one of her familiars. He gives the reins of his chariot a shake, and with "Ki-yah!" his horses kick off, galloping across a path made of lightning as they clear the gap between the border and Downtown in seconds. Crossing over the hospital down below, Rider shakes the reins again, and with a "Whoa~!" he commands his horses to slow. He urges you o take a look down at the city from the side of his chariot, and asks "All right, where should we be looking?"

You check your phone, and not the city down below. As a puella magi you're no stranger to high places, but this is so far above the city as you've seen it that you feel vertigo oncoming if you stare overboard for more than a second or two. With your phone, you can see the world through your bird's eyes, without having to be there yourself. Though it's arguable that you're there yourself, now, being this high up.

"Here," you say, gesturing to Rider to get him to look at your phone screen. "My familiar spotted her right around here."

"Hm…" Rider stares at your phone for a few moments, before glancing down at the city beneath you. "All right, I think I see the place." You withdraw your phone from Rider's field of view, and keep an eye on things for yourself as Rider gives his orders. "Take us in slow," he says to his horses. "We've got the element of surprise like this. No need to ruin it by coming in with a bang."

The horses do just that, coming in with a much slower descent than you've ever seen them perform before, until you find yourselves perching atop a building you recognise from your phone. You recognise this building from the street level, too, but this is the first time you've ever stood atop the roof of this building in particular. There's your bird, too, perched just over the ledge, keeping watch on your target down below. It turns when it hears you approaching, and animatedly opens its beak, silently chirping that it's glad to see you've arrived.

As much as you'd like to congratulate your familiar for finding the target, you do want to retain the element of surprise, so you shush yourself. You'll congratulate the bird later. For now, "Let's move out. Weapons at the ready in case she tries to attack. Remember, this girl's strong enough to rip a puella magi's arm clean out of her shoulder, so don't let her grab you."

"Got it."


You and Kyouko quickly manifest your weapons, and when Kyouko jabs Rider with her elbow he joins you, taking out his spear and following behind in an combative stance. You and Kyouko leap down from the roof into the alley below. The sound draws her attention, and Kyouko reaches her arm out to aggressively slap at the "roof" of the cardboard box being called Hijiri Kanna's home. "'Sup?" she says. "Thought we'd forgotten about you, didn't ya?"

That's when you get a good look at Hijiri Kanna. Her platinum blonde locks are dirt-caked and stringy, like she hasn't taken a shower in ages – probably not since she last ran away from home – and her clothes are rumpled and stained with mystery splotches. You'd expect her to look a little beaten up if she's living out of a cardboard box, but it's her face that strikes you the hardest. Her cheeks are sunken in and her lips are cracked and thin, like she hasn't eaten in days; and her eyes…

The real Hijiri Kanna's eyes are a bright, sky-blue, while her homunculus double's eyes were an equally bright blood-red. But now, a pair of sickly golden irises stare back at you, set against black-veined sclera and ringing blown-out pupils. Accompanying this change in her eye colour, thick black veins snake their way up the sides of Hijiri Kanna's head, originating from a neck that's coloured completely black from the chin down.

"What the fuck…?" Kyouko's voice fails her. "Spooky, yer seeing this, right?"

Do you
[ ] Leave; tell no one what you've found, and forget this ever happened. You didn't see anything
[ ] Get in contact with the rest of your team and let them know what you've found
[ ] Interrogate her
-[ ] Interrogate her here; use the promise of better shelter as incentive to get her talking
-[ ] Take her to a secure location to interrogate her; use getting her off the streets as leverage to get her talking
[ ] Put Hijiri Kanna out of her misery
[ ] Check her arm; if she's still got any of Niko's Command Seals when the corruption is that deeply-set, it could be bad for Nightingale
[ ] Offer to get her cleaned up
-[ ] Take her to a more secure location, and enlist additional help getting her cleaned up
-[ ] Clean her up here; you're not going to risk revealing any additional locations to her after what she's done
-[ ] Only offer to clean her up if she'll first patch things up with her creator
[ ] Other (write-in)
 
Surprise motherfuckers.

Bet you weren't expecting to ever see her again. Still, as lowly an asset as she is, she's still one of Sidonia's assets, so I thought calling in reinforcements was the more prudent option here. Where we go from here depends entirely on how merciful we're feeling, knowing that this is the reason Sidonia knows where we live. So, what's our strategy?
 
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[X] Plan: Little Room For A Rat
-[X] First interrogate her right here about everything she knows about Sidonia and her plans, what she told Sidonia, what happened to Niko's Command Seals, and anything else she might know while she's corrupted and in a less-than-clean mental state, with the threat of death well known. If she's compliant, you might give her a good night's sleep and a nice meal, and will vouch for her when you bring her to the Saints later.
--[X] If she is being compliant, then meet Archer halfway to clean her of grief and help her out when you get back; with Brynhildr using Nauthiz to simply restrain her supernatural abilities or anything Sidonia put on her instead of restraining her as a whole, and keeping an eye over her in case she tries to pull something. Make sure she knows that the nice treatment immediately becomes bad treatment if she pulls something, and will become worse treatment if she tries to take advantage of your kindness only to turn on you again.
--[X] If you aren't getting much out of her, then have Archer meet you halfway to clear her out in case she's a suicide bomber (and to give you more power in case she gets aggressive), have Brynhildr use Nauthiz to restrain her and possibly take out any secondary effects Sidonia's put on her, and bring her back all the way for full interrogation without her mind being clouded by grief.
---[X] If she still isn't giving you much, then bring her over to the Saints. This little rat may have sold out your family members, she may have almost killed you all, but that's their decision. Just let the Saints know that you are vehemently against her just returning to a normal life, and make them absolutely know why.
 
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-[X] First interrogate her right here, while she's corrupted and in a less-than-clean mental state, with the threat of death well known.
[X] Plan: Little Room For A Rat
You know you two, it dawned on me that I should have been a bit more specific about what we ask to interrogate Hijiri Kanna. Because after letting that sit for a while, I realise there's a lot we could ask her, and I"d like to know what we'd prefer to focus on. Unless we don't care and want to focus on everything.
Just let the Saints know that you are vehemently against her just returning to a normal life, and make them absolutely know why.
Though I do have to ask what we think a "normal life" for her could even look like at this point or how we think she could return to one. She's burned all her bridges, many of them while she was still standing on them, and with the possibility of getting their real daughter back I don't even imagine the Hijiris would want her, not after how rude she's been to them and how much trouble she's caused them and their real daughter.
 
You know you two, it dawned on me that I should have been a bit more specific about what we ask to interrogate Hijiri Kanna. Because after letting that sit for a while, I realise there's a lot we could ask her, and I"d like to know what we'd prefer to focus on. Unless we don't care and want to focus on everything.
Added to the vote. Also realized that I didn't account for what would happen if she did comply with us, so I added that to the vote. Essentially the same, but we act a lot nicer towards her and let her stay the night to recuperate (of course, under watch, with her supernatural abilities restrained, and with any of Sidonia's effects removed).

Though I do have to ask what we think a "normal life" for her could even look like at this point or how we think she could return to one. She's burned all her bridges, many of them while she was still standing on them, and with the possibility of getting their real daughter back I don't even imagine the Hijiris would want her, not after how rude she's been to them and how much trouble she's caused them and their real daughter.
I more or less meant unpunished, but I think my meaning still comes across. This is also why I thought she wouldn't be the one to rat us out until she ripped off Niko's arm; she must've realized somewhere along the way that there would be nothing left for her if she did that. I guess she didn't realize.
 
Added to the vote. Also realized that I didn't account for what would happen if she did comply with us, so I added that to the vote. Essentially the same, but we act a lot nicer towards her and let her stay the night to recuperate (of course, under watch, with her supernatural abilities restrained, and with any of Sidonia's effects removed).

I more or less meant unpunished, but I think my meaning still comes across. This is also why I thought she wouldn't be the one to rat us out until she ripped off Niko's arm; she must've realized somewhere along the way that there would be nothing left for her if she did that. I guess she didn't realize.
Fair enough. And fair enough again, but now I have to ask what sort of punishment do you think should be levied against her for acting this way? It's not like we can bring her to the police and try to explain what the heck is going on and expect them to believe us. Do we leave her on the streets after this? Let the Saints decide what an appropriate punishment might be? Find some way to hypnotise the legal system and get her stuck in jail for an indeterminate amount of time? Fudge something so the police take her in anyway?
 
Fair enough. And fair enough again, but now I have to ask what sort of punishment do you think should be levied against her for acting this way? It's not like we can bring her to the police and try to explain what the heck is going on and expect them to believe us. Do we leave her on the streets after this? Let the Saints decide what an appropriate punishment might be? Find some way to hypnotise the legal system and get her stuck in jail for an indeterminate amount of time? Fudge something so the police take her in anyway?
I'd leave it to the Saints, but I'd be cool with essentially locking her in a box and shoving her underground or something when Sidonia gets here.
 
Day 28 Chapter 26
[X] Plan: Little Room For A Rat



You and Kyouko quickly manifest your weapons, and when Kyouko jabs Rider with her elbow he joins you, taking out his spear and following behind in an combative stance. You and Kyouko leap down from the roof into the alley below. The sound draws her attention, and Kyouko reaches her arm out to aggressively slap at the "roof" of the cardboard box being called Hijiri Kanna's home. "'Sup?" she says. "Thought we'd forgotten about you, didn't ya?"

That's when you get a good look at Hijiri Kanna. Her platinum blonde locks are dirt-caked and stringy, like she hasn't taken a shower in ages – probably not since she last ran away from home – and her clothes are rumpled and stained with mystery splotches. You'd expect her to look a little beaten up if she's living out of a cardboard box, but it's her face that strikes you the hardest. Her cheeks are sunken in and her lips are cracked and thin, like she hasn't eaten in days; and her eyes…

The real Hijiri Kanna's eyes are a bright, sky-blue, while her homunculus double's eyes were an equally bright blood-red. But now, a pair of sickly golden irises stare back at you, set against black-veined sclera and ringing blown-out pupils. Accompanying this change in her eye colour, thick black veins snake their way up the sides of Hijiri Kanna's head, originating from a neck that's coloured completely black from the chin down.

"What the fuck…?" Kyouko's voice fails her. "Spooky, yer seeing this, right?"

A tense "Unfortunately," is all you can say. "Archer, keep watch through my eyes if you can. I found a rat, but she's in pretty bad shape. Regardless of whether things go well for us or not, I'll probably need some assistance getting her cleaned up."

"Understood,"
Archer replies. "I'll speak to Oriko, and have Lancer and myself on standby in case you need us."

Hijiri Kanna barely makes a move as you approach, but when you ask her "What happened?" in a less-than-pleased tone, she recoils, curling her body up against the edge of her cardboard box. "You don't get to stay silent, not after you sold my family out to Sidonia." The hand that isn't holding your bow balls into a tight fist, and it takes more restraint than this girl deserves to hold it back from striking her as you say "I let you stay in my home when I thought you weren't safe. Tomoe-san let you stay with her for weeks. You spat on the trust we both showed you, and for what? What did you get out of this? You don't get to be silent anymore. Now speak."

"What do you want to know?"

Hijiri Kanna's voice is soft, lifeless, almost the way it was when you first found her, before she let her deep-seated anger show itself. "Tell me everything you know about Sidonia. What's her plan? How did you come to work for her? How long were you working for her? What did she offer you in exchange for your loyalty?"

There's one more thing that you need to know, but you'll have to be forceful about it if all she's going to do is cower in a cardboard box. "Kyouko, restrain her," you say, to which Kyouko flashes you a thumb's up. "I need to know what she's done to Kanna Niko's Command Seals."

Hijiri Kanna barely puts up a struggle as Kyouko restrains her. She tries, but there isn't any further into her cardboard box that she can sink to hide from Kyouko, who overpowers her and drags her out into the open. "It was her right arm you tore off, correct?" Your question is rhetorical; you saw through Archer's eyes the damage this girl did to Kanna Niko. But Hijiri Kanna nods her head anyway, as though you were actually expecting an answer. Quickly, you tear her arm free from her stained, faded-green hoodie. You don't think much about the lack of resistance Hijiri Kanna's arm is putting up as you jostle it free from her sleeve, until you see it.

Her right shoulder is a mess of bright scar tissue, as though the skin of her shoulder had been set on fire. Then it hits you. She wasn't putting up any resistance because she can't move her right arm. "What happened?"

"I asked Sidonia to put her arm onto me in place of my own," Hijiri Kanna replies. "I didn't expect her to be so… Violent, about it. Or for her to take the Command Seals when she did."

Then that's not even her arm. That's the arm she took from Kanna Niko. Sidonia grafted it onto her after tearing the Command Seals off of it.

"Then why are you out here, hiding in a cardboard box?" you ask. "Why aren't you with Sidonia in her workshop if you were working for her this whole time?"

"She decided that I'd just be a liability after I'd done something to draw that much attention to myself," Hijiri Kanna replies. "She was upset, and didn't need me anymore by that point. So she told me I was on my own."

"What did she need you for before?"

"It was my job to take the Evil Nuts she gave me, and plant them around Asunaro so she could soften the Pleiades Saints up enough to walk over them and take the spare Kazumis," Hijiri Kanna says. "She'd leave them in a paper bag in a McDonald's trash bin, and I'd pick them up and plant them according to where she'd instructed me to. Later, once she realised how powerful the leylines in Mitakihara were, she had me planting them there as well in order to probe for potential weak points she could exploit."

This one. All this time, this little rat has been the one keeping Sidonia's attacks going. Your hand clenches into a tight fist, and your stomach churns as you stare at Hijiri Kanna. Everything that's happened so far could have been avoided if she'd never joined up with Sidonia. "Well, she sure managed to find one," you say.

"You girls were never her objective," Hijiri Kanna says, without you even needing to prod her to speak. "She thought you were nuisances at best, the way you'd constantly manage to stop her familiars before they could make it to the city's leylines. You weren't supposed to be involved in any of this. Not until she'd had enough of you breaking into her workshop and wrecking up the place."

"This is our city," you say. "Of course we were going to be involved. Your boss is an idiot if she honestly didn't see how her actions would cause us to get involved." You have to hold yourself back from kicking Hijiri Kanna; she's talking, and hurting her when she's being more compliant than you expected her to be would just be counterproductive. But good lord, do you want to kick her so badly. Kicking her while she's down would be the least she deserves.

"She wasn't even comfortable with the thought of killing the other Saints before I came along. Said she'd rather not be responsible for the deaths of more of her kind if she could avoid it. I told her she couldn't; that there was no way the Saints would willingly give up the spares as long as they were alive."

Hijiri Kanna hangs her head; it's almost as if she knows that what she's done was wrong, and feels some semblance of remorse over it. She had better, after all the trouble she's caused you. "I still can't decide if I said that to her because I thought it was true, or if I was just so filled with anger that I'd talked her into killing them when it didn't have to be an option."

Scratch that. Kicking Hijiri Kanna is too good for her. She deserves much, much worse.

"Akemi-san, do not be so eager to deal out death and judgement,"
It's almost as if you can hear Oriko's voice inside your head, chastising you for wanting to inflict harm on a cornered, defenceless wretch. "Even the very wisest cannot see all ends."

Wait, no, that isn't just your imagination. That's actually Oriko speaking to you. "That's rich, coming from you," you say. "You actually can see the future. Besides, you stole that line from a movie."

"That doesn't make it any less true,"
Oriko responds. "Nor is my precognition perfect. I can see a path which the fuure might take, that is all."

"Oi, Spooky-!" Kyouko's voice tears you away from Oriko's, and she asks you "Do I still need ta be holding this bitch? Or can I let her go?"

"Let go of her," you say. Kyouko does so, and Hijiri Kanna stumbles forward a few steps, only to retreat back into her cardboard box soon afterwards. You crouch down, meeting her at eye level, and say to her "You've been more cooperative than I expected you to be. If you keep this up, there might be a hot meal and a shower in your future." If her eyes weren't already completely blown out from the heavy corruption seeped into her body, you imagine you might have seen Hijiri Kanna's eyes go wide with anticipation. "On the other hand, if you decide to fuck with us, in any way, only does that offer go out the window, but so do you. I will not spare mercy for someone who puts my family in danger; do you understand?"

It takes her a few second, but eventually Hijiri Kanna nods her head. "Good. I'm glad we're on the same page." You nod your head in Kyouko's direction, and she and Rider take up positions on opposite sides of Hijiri Kanna. If she tries to run, one of them will stop her. "Now, I want you to tell me everything. Tell me when you first met Sidonia. When you decided to join up with her, and what she said to convince you to go along with her plan. Tell me everything you know about her and her plan."

"Okay," Hijiri Kanna says. "I'll tell you everything I know."


6 August, 2012

Hijiri Kanna occupied an otherwise empty bench in the middle of the Asunaro train station. She didn't know why she was there; watching the people funnelling in and out of the train cars gave her some measure of comfort, perhaps; a way to see a world that was just as hectic and busy as the tangled and conflicting memories swirling around inside her head.

It had been more than half a year since she had woken up in her bedroom, and still, those thoughts, memories that were both hers and not hers all at once, continued to trouble her. She had graduated high school in the spring, but asked her parents if she could abstain from going to university until she was ready. They had agreed, but now, months later, they were growing impatient, and she wondered; if she really were the fake, if those memories she had were not her own, did the real Hijiri Kanna leave because she felt just as stressed out by her parents?

Her hands clenched into fists. It wasn't fair. It wasn't fair that she'd been left behind to deal with everything her creator had run away from. She'd never asked for any of this. She'd never been asked if she wanted any of this.

"Now arriving, track 9 from Yokohama," came a voice over the PA. "I repeat; now arriving, track 9 from Yokohama."

The train pulls into the platform, gliding to a stop with much less noise and fanfare than a vehicle of that size should be capable of. Several seconds later, after coming to a complete stop, the car doors slid open, and passengers filed out, like the innards being pulled from a gutted fish. One by one, Hijiri Kanna watched them exit, only stopping her count when one woman in particular caught her eye.

She was dressed in all black – highly unusual for the middle of summer, but who was she to complain? She wore a long-sleeved hoodie year-round – and carried herself with a poise and confidence Hijiri Kanna could only dream of. This was a woman with purpose; someone who knew what they wanted, and more than that, knew how they wanted it to be achieved.

For a brief moment, the woman looked around the station, her eyes settling on the benches as she checked the time on her watch. She walked over, dragging a black rolling tote in one hand, and carrying a slim but heavy-looking metal briefcase in the other, as the coat-tails of her long black duster waved behind her. Her eyes were bright lime, and her hair, poking out from underneath the brim of her wide, pointed hat, was a pale pink, cropped short just below her ears.

Surprising Hijiri Kanna, she approached, and asked in perfect Japanese "Do you mind if I sit here? The train to the next city over doesn't arrive for another forty-five minutes."

Hijiri Kanna nodded her head, and scooted over, giving the other woman space to sit down. After several seconds spent in silence, she spoke up. "Forgive me if this comes across as rude, but where are you from?" Hijiri Kanna asked. "You aren't Japanese, but you speak without an accent, so I guess I'm just curious. I've never met a foreigner who could speak perfect Japanese before."

"Poland," came the woman's reply. "I was born in a small village in what is now part of Poland. Of course, it wasn't so small at the time, but time has a way of changing what was once so familiar to us…" The woman's voice trailed off, as if her thoughts were elsewhere, but she soon righted her course. "I'm not offended by your question, by the way. It's understandable, from your position, that I might be somewhat of an oddity. But I've always had a knack for linguistics, I suppose. By the time I was twenty, I could read and write fluently in almost a dozen languages. I've got some business in the next city over, so picking up Japanese was… Just a matter of course."

"That's really impressive, actually," Hijiri Kanna said. "I only know English and Japanese, myself. Was it hard, learning so many different languages?"

"Not particularly. My mother made sure that my siblings and I had the best education possible."

Hijiri Kanna nodded her head. Judging by her manner of dress and by the way she carried and composed herself, she guessed that the woman came from a fairly well-off family. "Where are you coming from?" she asked. "Poland, or…?"

"Denmark, actually," the woman said, and suddenly her manner of dress made sense to Hijiri Kanna. If she were coming from somewhere cold like Denmark, then it would make sense that she'd dress warmly. She probably didn't have time to change into something more appropriate for the Japanese summer. Patting her metal briefcase, she added "I spent a few months there picking up something that's rather important to the work I'm trying to get done."

For a few moments, there was again silence between the pair, until the woman asked "So, what about you? What's a school-aged girl doing sitting in a train station watching the world go by? Shouldn't you be in school right now?"

Hijiri Kanna shook her head. "I finished school in the spring, but I'm not ready to go to university yet. There's… A lot on my mind."

"I understand," the woman said. "When I was younger, I spent years travelling the world, looking for knowledge. I didn't have the desire to sit around at home being a 'good girl' to appease a brother I'd never been able to appease before. If you've got other things on your mind, there's no shame in pursuing them, or whatever it is you need to do to be okay with yourself."

Hijiri Kanna nodded her head. "Thanks," she said, when something occurred to her. "I'm sorry, but I don't believe I got your name."

"Sidonia von Borchk," the woman said; "And you are?"




"… The next time we met was after the first time I'd snuck into the workshop where the spare Kazumis were being made. When I let it slip what I'd been doing, and what I'd seen, she seemed intrigued, and asked me if I wanted to help her with the thing she was in Japan to accomplish. After that…"

You prod Hijiri Kanna to continue speaking; based on her testimony, it sounds like Sidonia didn't originally know about the spare Kazumis, so whatever her plans are, she must have changed them then to accommodate whatever she thought they could do for her. "What did she want the spares for?" you ask. "What was she originally planning on doing, and what did the spares do that would have helped her?"

"She wanted the spares to be boosters for a ritual she was planning," Hijiri Kanna says. "She said she could have done the ritual without them, but the presence of the twelve spares – specifically because there were twelve of them – would have made the ritual that much more powerful. I wasn't exactly sure where that logic came from; she tried explaining it to me once, but I didn't care. I was just concerned with the thought that I'd eventually get to have my revenge on the one who'd made me."

"What was the ritual, exactly?" you ask. "Was she going to summon a servant using the shard of Dáinsleif?"

Hijiri Kanna shakes her head. "No," she says. "That was one of her plans, but she didn't need the spares to accomplish it. Instead, she said she was going to summon something called a beast. The spares would have made the ritual more powerful, but she didn't outright need them. They just would have been beneficial to her."

"Did she have any other plans?" you ask. "You've mentioned two so far; summoning a Beast, and summoning a servant. Was there anything else she ever mentioned to you, or that you found out by looking at her research notes?"

"Something called a 'blood obrez'," Kanna Niko replies. "She said that, if she succeeded in corrupting enough of the city's leylines, she could use the shard to forcibly wrest control of them and use them to power a massive barrier. That was why she started aiming to corrupt Mitakihara's water and soil tables, as well as its leylines, in the first place."

"Do you have any idea just how much trouble yer stupid ass has caused us?" Kyouko asks, slamming her hand against the top of Hijiri Kanna's cardboard box. "If you'd'a just told us all this shit in the first place, d'ya know how much faster we could'a had this shit on lockdown? Why didn't ya?" Hijiri Kanna remains silent, which only serves to agitate Kyouko. She slams her fist down on the cardboard box again, harder this time, and barks "I asked ya a question, moron! Speak the fuck up when someone's talking to ya! Why didn't ya say anything?"

"I don't have any excuse," Hijiri Kanna says. "I was so angry at her back then, that I didn't care how much trouble it caused all of you, or even if everyone else on earth died because I stayed silent." Hijiri Kanna grabs her right arm, clenching it tightly in a move eerily similar to the one you often see her original perform. "I just wanted her dead, so badly… That I was willing to let the rest of the world burn to see it happen…"

"When it came to killing the Pleiades Saints, she kept saying that she didn't want to kill more of her kind unless there was no other choice, but she would also constantly stoke my anger towards her. She'd use my hatred like a carrot, telling me that if I did what she said she'd let me have my revenge once everything was said and done. She made it sound so casual, like it was something she'd do as a reward for my help, and I was all too willing to accept the praise she'd give me whenever I did what she'd asked me to do."

"So why are you telling us this now?" you ask.

"Because I haven't eaten or slept properly in a week," Hijiri Kanna says. "Because I'm in so much pain that I can barely think straight. Because I can feel the corruption coursing through my veins, and maybe I'd like to have the last laugh before my own idiocy in going along with her plans finally kills me."

Hijiri Kanna bites her tongue, and with eyes that plead for a sympathy both you and she know she doesn't deserve, she says "Because maybe I don't want to die without telling her parents that I'm sorry for deceiving them."

[ ] Wat do?
 
Since the previous vote already goes a pretty long way towards describing where we go from here, the vote I'm asking for now is more of a "Does what Hijiri Kanna told us change anything about the way we proceed according to the previous vote?"

Now, I typed this up last night, because I had wanted today clear so I could type out a extended sequence of Hijiri Kanna and Sidonia's various interactions, but once I started writing I found that, aside from their first meeting, their other interactions didn't really have anything to say that couldn't have just been told to us by Hijiri Kanna directly, so they were cut, and their original meeting was folded into the update.

And can I say, it's been a really hard balance to strike writing those two, because my intention with writing them from the start was that they're both victims, but also that the horrible things they've been through in no way excuse their present actions. Yes, Sidonia's brother was awful to her, and it's awful that she was wrongly executed, but that doesn't excuse trying to kill seven billion people. Yes, Hijiri Kanna has spent the better part of a year confused and tormented by memories that aren't hers, and been manipulated by Sidonia in every way possible, but that doesn't excuse her trying to murder Niko, nor does it excuse her sitting idly by and doing nothing when she had the power to give us vital information about Sidonia and her plans. And I'm just not sure that I've successfully walked that line with the two of them without falling over one side or the other.
 
[X] Proceed as planned... with perhaps a punch or two thrown in there just to make sure she gets how f***ing much you hate her. You'll bring her to the Saints after she's had rest, though it would be prudent to contact them now.

And can I say, it's been a really hard balance to strike writing those two, because my intention with writing them from the start was that they're both victims, but also that the horrible things they've been through in no way excuse their present actions. Yes, Sidonia's brother was awful to her, and it's awful that she was wrongly executed, but that doesn't excuse trying to kill seven billion people. Yes, Hijiri Kanna has spent the better part of a year confused and tormented by memories that aren't hers, and been manipulated by Sidonia in every way possible, but that doesn't excuse her trying to murder Niko, nor does it excuse her sitting idly by and doing nothing when she had the power to give us vital information about Sidonia and her plans. And I'm just not sure that I've successfully walked that line with the two of them without falling over one side or the other.
Ah, so it's Evangelion's themes. Neat. This isn't an insult by the way, I'm just admiring how it's used here. At the very least, the one thing that Kanna has over Niko is that she doesn't sit in her room complaining about how much she screwed up. I can respect that.

On an unrelated note: Becoming lactose intolerant as I get older sucks because 90% of my favorite foods involve dairy. Just wanted to vent about this.
 
Ah, so it's Evangelion's themes. Neat. This isn't an insult by the way, I'm just admiring how it's used here. At the very least, the one thing that Kanna has over Niko is that she doesn't sit in her room complaining about how much she screwed up. I can respect that.
I wouldn't take it as an insult even if you meant it as one. Evangelion is one of my favourite anime series; the TV series and End of Evangelion, mind you. I like but could live in a world without the first two Rebuild movies just fine, and I'd prefer to live in a world where the last two didn't exist. But TV series Evangelion and EoE are some of my favourites, though I also think more people should watch Evangelion's older sibling, Nadia: The Secret of Blue Water because it's a more enjoyable series in just about every way possible.
On an unrelated note: Becoming lactose intolerant as I get older sucks because 90% of my favorite foods involve dairy. Just wanted to vent about this.
Man, I feel you. I could live without ice cream, but I would, honest to god, kill someone if I found out I could no longer eat chicken parm without it destroying my insides.
 
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I wouldn't take it as an insult even if you meant it as one. Evangelion is one of my favourite anime series; the TV series and End of Evangelion, mind you. I like but could live in a world without the first two Rebuild movies just fine, and I'd prefer to live in a world where the last two didn't exist. But TV series Evangelion and EoE are some of my favourites, though I also think more people should watch Evangelion's older sibling, Nadia: The Secret of Blue Water because it's a more enjoyable series in just about every way possible.
Just to clear this up, I clarified because it might be taken as me saying 'these themes were plagiarized by SVS'. Which is a silly stance to take in the first place (nobody has a copyright on themes after all), I thought you'd understand, but I'm bad at wording things and just wanted to make sure. Also, thanks for the anime rec; will watch. Sometime. Maybe. Within the next decade... ah, the curse of the watch-list.

Man, I feel you. I could live without ice cream, but I would, honest to god, kill someone if I found out I could no longer eat chicken parm without it destroying my insides.
Honestly, I just want to be able to eat jalapeno cheddar dip without it destroying my colon.
 
Just to clear this up, I clarified because it might be taken as me saying 'these themes were plagiarized by SVS'. Which is a silly stance to take in the first place (nobody has a copyright on themes after all), I thought you'd understand, but I'm bad at wording things and just wanted to make sure. Also, thanks for the anime rec; will watch. Sometime. Maybe. Within the next decade... ah, the curse of the watch-list.
Nah, I know you didn't mean it that way. But I do strongly recommend watching Nadia. It's really good. And it may just be my personal tastes, but I think that, once the VAs for Jean, Nadia, and Nemo (yes, that Nemo; the show takes loose inspiration from the works of Jules Verne) are able to get comfortable with their accents, that the English dub is better than the original Japanese.
 
*Sigh* Curing this asshole if possible would be preferable because for all that she was used and abused by so many people, letting someone who passed the abuse along die simply because they are a petty asshole would make us massive hypocrites considering that one of the main goals of this quest is getting Archer his humanity/life back.
 
Alright, well there goes the theory that Hijiri Kanna summoned Sidonia.

[X] Proceed as planned... with perhaps a punch or two thrown in there just to make sure she gets how f***ing much you hate her. You'll bring her to the Saints after she's had rest, though it would be prudent to contact them now.


Well, on the plus side. If things go fubar, and Homura somehow miraculously gets sent back in time again, she'll know exactly when Sidonia arrived in the city.

Not something I'd actually bet on happening, but, eh. Trying to find a silver lining.
 
If she's compliant, you might give her a good night's sleep and a nice meal, and will vouch for her when you bring her to the Saints later.
--[X] If she is being compliant, then meet Archer halfway to clean her of grief and help her out when you get back;
[X] Proceed as planned... with perhaps a punch or two thrown in there just to make sure she gets how f***ing much you hate her. You'll bring her to the Saints after she's had rest, though it would be prudent to contact them now.
Just to clear something up- When you say this, particularly about giving Kanna rest and a meal, where are we planning on bringing her? Our apartment building is pretty close by, but the best we could do for her there is a microwaved meal. However, she knows where our apartment is, so if she fucks us over we haven't given up anything she didn't already know. On the other hand, if we bring her back to Oriko's mansion we can make her a proper hot meal, and Minako can slap her because she was right that Kanna would be a danger to their family and she's had this coming for a while. But if we do that, we're revealing to her where Oriko's mansion is, and where Minako is, in case something happens. So, where are we planning on taking her?

@NMS, and @K4lepo whenever you get here; you guys also have a right to chime in with where you think we should be taking Kanna.
 
Personally depends on when Minako is moving out. If she's doing it soon it's probably fine; plus, the plan as laid out before is to explicitly try and remove any magical effects placed on her and keep watch over her, so there's probably not much chance of her establishing some sort of magic link with Sidonia and communicating where we are or anything. If Minako is planning on moving out like, the day before, then maybe we might want to take her to the apartment? I feel like the mansion is relatively low-risk.
 
[X] Proceed as planned... with perhaps a punch or two thrown in there just to make sure she gets how f***ing much you hate her. You'll bring her to the Saints after she's had rest, though it would be prudent to contact them now.
 
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