Yes, but don't expect to see mechanical benefits. It will be more of a narrative benefit and just generally having higher tech to help you get even more tech.
Mmm, yeah its a combo piece before we can expect it to mechanically impact yields.
Net(heh) effect is:
-Fishing yield increases tenfold per man-hour invested. However, you'd run up against the problem that without transport technology you can't get the catch very far, so now instead of being capped by the number of dudes stabbing fish with spears, its now capped by how far your fishers(still shorebound!) can range from your village safely.
-Fishing logistics chain increases to Significant from Nothing. Weaving straw nets is extremely time consuming and they require continual replacement(which means many hours spent gathering reeds, letting them dry out, weaving them by hand into rope and then nets)
We'd probably need Serious boats to MAYBE upgrade Fishing to a Farming equivalent action?
And those boats are going to cost in artisans and woodcutters and toolmakers to maintain. Theres probably a reason naval powers don't arise until the Bronze Age.
Just too hard to make boat.
Mmm, yeah its a combo piece before we can expect it to mechanically impact yields.
Net(heh) effect is:
-Fishing yield increases tenfold per man-hour invested. However, you'd run up against the problem that without transport technology you can't get the catch very far, so now instead of being capped by the number of dudes stabbing fish with spears, its now capped by how far your fishers(still shorebound!) can range from your village safely.
-Fishing logistics chain increases to Significant from Nothing. Weaving straw nets is extremely time consuming and they require continual replacement(which means many hours spent gathering reeds, letting them dry out, weaving them by hand into rope and then nets)
We'd probably need Serious boats to MAYBE upgrade Fishing to a Farming equivalent action?
And those boats are going to cost in artisans and woodcutters and toolmakers to maintain. Theres probably a reason naval powers don't arise until the Bronze Age.
Just too hard to make boat.
We'd probably need Serious boats to MAYBE upgrade Fishing to a Farming equivalent action?
And those boats are going to cost in artisans and woodcutters and toolmakers to maintain. Theres probably a reason naval powers don't arise until the Bronze Age.
Just too hard to make boat.
I'm waiting until you have proper boats and not just rafts or canoes before you can get permanent econ from narratively from regular fishing and mechanically in a Main More Fishing Action. To get technological stat boosts or otherwise increase the current amount of stats, it needs to be major because I wish to avoid number bloat.
Well tbf as far as we know there is nothing that would screw us over in the direction of the north east. at least until we discover the treefolk were elves and the mountains are filled with dwarves that want our heads
Straw was more available and easy to work. Its basically a byproduct from the grain harvest so you didn't even need to task specialists(which means food) to go get more.
Vine and cane fiber usually gets used when rigidity and strength was worth the manpower costs of harvesting it...which fishing nets wouldn't be, too wet to keep long
Straw was more available and easy to work. Its basically a byproduct from the grain harvest so you didn't even need to task specialists(which means food) to go get more.
Vine and cane fiber usually gets used when rigidity and strength was worth the manpower costs of harvesting it...which fishing nets wouldn't be, too wet to keep long
I would also like to point that you may not necessarily have access to vine or cane as not countries had a certain time of plant or animal until it got important. You have straw once the grain has been taken from the wheat and barley grown by your farmers, but you haven't discovered cane or vine and may not discover until it is brought to you from foreign lands, either by trade or conquest.
I would also like to point that you may not necessarily have access to vine or cane as not countries had a certain time of plant or animal until it got important. You have straw once the grain has been taken from the wheat and barley grown by your farmers, but you haven't discovered cane or vine and may not discover until it is brought to you from foreign lands, either by trade or conquest.
I'm using Europe as a basis and while I am willingly call your climate temperate, I wouldn't quite call it continental as that wouldn't count British biomes. So your immediate area is temperate Europe, but like the weather, climate is one of those things I'm not tracking too closely due to lack of knowledge on my part and not having time to research things too extensively. I will generally be using real life as the initial basis and working from there.
Despite the discoveries by Arwyn and his explorers of what existed far upriver of the People, the People choose to focus on their own affairs.
The Lowlanders, the Foresters and whatever people may out there are too far away for the People to concern themselves with. It would take many weeks of travel for someone to travel between the village and the Lowlands and the elders decided it wouldn't be worth the effort.
Not with how savage and violent the Lowlanders are. No, the People ought to keep out of the Lowlands and the dangerous ways of those that live there.
The People concerned themselves with living off the lands and sea as their numbers slowly increased with time.
Where as the hunters had been the focus of the older generations, the newest generations of the People flocked to the sea and river, seeking fish and shell over beasts and new lands.
It was by focusing these areas that the People were able to make two important discoveries. The first was that using the straw, the stalk of the crops grown by the farmers once the grain had been plucked, it was possible to weave into something thick, strong and flexible which came to be called rope.
From there, it wasn't long before someone had the bright idea to weave the rope together, forming nets that could be used to carry stuff by putting things into the net and then carrying the net and everything inside.
While exploring the uses of the new rope and the nets made from it, the fishers came up with the idea of using the nets to catch fish in the sea and river. Rather than wait and spear the fish, the fishers would place the net in the water and attempt to catch the fish by having it swim into the net.
Helping bring in more fishes then before, there was some disagreement amongst the People about whether the nets saved time as while it made fishing easier, it took time and people to weave straw into rope and then rope into net.
Over the generations, life is peaceful amongst the People as the harvests are good, the sea and river are plentiful and the villagers are content.
You have two Secondary Actions. Two Secondary Actions make a single Main Action. No plan voting or write-ins.
Please tag actions as [SEC] & [MAIN].
[] [SEC/MAIN] More Fishing.
S: +1 Temp Econ, Chance of Innovation,
M: +3 Temp Econ, Improved Chance of Innovation
[] [SEC/MAIN] More Hunting.
S: +1 Temp Econ, +1 Temp Martial, Chance of Innovation,
M: +3 Temp Econ, +2 Temp Martial, Improved Chance of Innovation
[] [SEC/MAIN] More Farming.
S: +1 Temp Econ, Chance of Innovation,
M: -3 Temp Econ, +1 Econ (Limited by number of Settlements), Chance of Innovation,
[] [SEC/MAIN] Explore Lands = (Target)
S: -1 Temp Econ, -1 Temp Martial, Chance of new discovery,
M: -3 Temp Econ, -2 Temp Martial, Improved Chance of new discovery,
-Possible Targets: Coastline, Coastal Plains, Forest, Lowlands,
[] [SEC/MAIN] Trade Mission = (Target)
S: -1 Temp Econ, +1 Temp Diplo, Chance of increased relationship, more knowledge about the outside world,
M: -3 Temp Econ, +3 Temp Diplo, Improved Chance of increased relationship, more knowledge about the outside world,
-Possible Targets: Lowlander Tribes,
***
Not much this turn. Hard to find stuff to write about at this level of development whilst you are isolated from everyone else. I ended up writing three different updates before deciding on this impersonal overhead view of what happened.
The People Council of Elders Upper Centralization Limit: ??? Lower Centralization Limit: ??? Admin Strain Free Provinces: ??? Penalty Accumulation: ??? Player Actions: 2 Secondary Actions +1 Secondary Action per 2 Provinces Province Actions: 1 Secondary Action per 2 Provinces Subordinates: ???
Early Ancient Palace Economy Temp Econ Damage: Event, -1 per 1 Centralisation, Wealth Generation: 1 per Dominant, Passive Policies: N/A Additional Actions: None Special: Negative Centralisation or lower than Minimum Centralisation will lead to collapse. Special: Increased polity size will raise the level of Minimum Centralisation required.
Diplomatic Relations
Lowlander Tribes = Minimal/Cautiously Friendly
Forest Folk = None
Freak Folk = None
Lowlander Zealots = None
Values & Legacies
Communal Compassion Loyalty and kindness to one's people is a value thing and even when times are tough or when it is not personally beneficial, one should stick by their community.
Pros: Reduced Internal Discontent,
Cons: Increase stability loss from taking actions which harm the People,
Born Equal While the choices of a person and the world around them can make a person greater or lesser, everyone is born equal to each other.
Pros: Decreased social stratification,
Cons: Decreased social stratification,
Two things. First, you already know of good settlement sites. Second, no write-ins. You can ask for additional options which I might added, but I will only be allowing the options that I have provided in the update.
You have plenty of local trees. You primarily live in grasslands, but there are hills and trees. I just haven't put those in due to the limitations of the mapping everything out.
Rockbay. Each province is roughly three hexagons. You start getting bonuses from provinces once they are halfway to being fully settled at 6 settlements.
So if I've got this right:
Greenbay = our current location
Rockbay = coast to our west
Upriver Plains = southeast along the river
Sunrise Bay = coast to our east
Sunset Plains = southwest between our current location and the forest
Sunrise Plains = plains to our east