Should the world be a Low Fantasy setting?

  • Yes

    Votes: 63 70.0%
  • No

    Votes: 27 30.0%

  • Total voters
    90
  • Poll closed .
Not enough gender inequality yet for that so it would be the Sea People or the Sea Folk or perhaps the Sea Hunters given your initial meeting with the Lowlander Tribes, which, depending on how much contact you have, would become one of the former two over time.
I can't tell if you missed it or you're just refusing to acknowledge the joke.
 
I can't tell if you missed it or you're just refusing to acknowledge the joke.

I'm more using the opportunity to spread some worldbuilding and the current level of gender equality.

Right now, a gender has yet to achieve a level of dominance over the other for the most part so there is no patriarchies or matriarchies in place. As time goes on and civilisations advance, that will change, but how much has yet to be determined. For example, the Lowlander Tribes that the People just met are likely to get a male dominated society as per most societies in real life due to being martial-oriented. Meanwhile the People have a shot at retaining gender equality depending on player actions and what you do with the Born Equal value.

I like to spread information, but I don't want to inflate the post count by just randomly posting bits of information so I take the opportunity to share information when replying to other posters when I have the time to do so.
 
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Vote is closed.
Vote Tally : Chronicles of Nations - Civ Quest - Original | Page 16 | Sufficient Velocity [Posts: 389-450]
##### NetTally 1.9.7
Task: MAIN
[X][MAIN] More Fishing.
No. of Votes: 17
[x][MAIN] New Settlement.
No. of Votes: 10
[x][MAIN] Trade Mission = Lowlander Tribes
No. of Votes: 1

——————————————————————————————————————————————Task: SEC
[X][SEC] Explore Lands.
No. of Votes: 1
[X][SEC] Trade Mission = Lowlander Tribes
No. of Votes: 1
[X][SEC] More Fishing.
No. of Votes: 1
[X][SEC] More Hunting.
No. of Votes: 1
Total No. of Voters: 30
 
I don't feel particularly comfortable with making a settlement when we still know so little about our surroundings.

For all we know we might be expanding towards some warmongers like the Zealots or something.
I would want to get at least another explore lands out first and map out the area nearby some more before really getting behind any plan for new settlement.
 
I wonder why people wanted to make a settlement right in the middle of 4 different people some of who are openly hostile to any and all outsiders. We're practically asking for war at that point and we're not at all equipped for one.
 
I don't feel particularly comfortable with making a settlement when we still know so little about our surroundings.

For all we know we might be expanding towards some warmongers like the Zealots or something.
I would want to get at least another explore lands out first and map out the area nearby some more before really getting behind any plan for new settlement.
I wonder why people wanted to make a settlement right in the middle of 4 different people some of who are openly hostile to any and all outsiders. We're practically asking for war at that point and we're not at all equipped for one.

The People have a good idea of local area and where they can safely expand. It will take some significant amount of expansion by the People to reach the borders of any other civs.

Next turn, I will put into some target directions for the Explore action and some target locations for the New Settlement action.

On the bright side, you got straw rope and fishing nets this turn.
 
The People have a good idea of local area and where they can safely expand. It will take some significant amount of expansion by the People to reach the borders of any other civs.

Next turn, I will put into some target directions for the Explore action and some target locations for the New Settlement action.

On the bright side, you got straw rope and fishing nets this turn.
Cool, thanks for the info!
I guess I've just always been picky about expansion in civ games :V

On the subject of that, I would recommend expanding further along the coast to take advantage of our (to our neighbors) unique advantage in the form of the ocean. Getting a monopoly on future trading goods will be advantageous in the long haul.

...still wanna check out those sky beasts, but that will come in time (hopefully) :p
 
....

:o

DRAGONS!!!!

Want so bad... either for killing, or taming. I don't care which, but I want.

I forgot to reply to this, but Winged Beasts don't automatically mean dragons. It could manticores, pegasuses, sphinxes, griffins, hippogriffs or rocs, some more than others as you know about them is that they are extremely dangerous beasts that have wings which let them fly.
 
I forgot to reply to this, but Winged Beasts don't automatically mean dragons. It could manticores, pegasuses, sphinxes, griffins, hippogriffs or rocs, some more than others as you know about them is that they are extremely dangerous beasts that have wings which let them fly.
The first thought that came to mind for me was a griffin or hippogriff, since if it was something with some sort of unique natural weapon (fire for dragons, projectile spikes for manticores, etc.) it likely would have been mentioned as a defining feature.

Now I of course could be way off the mark, but half the fun of a mystery is rampant speculation.
 
Cool, thanks for the info!
I guess I've just always been picky about expansion in civ games :V

On the subject of that, I would recommend expanding further along the coast to take advantage of our (to our neighbors) unique advantage in the form of the ocean. Getting a monopoly on future trading goods will be advantageous in the long haul.

...still wanna check out those sky beasts, but that will come in time (hopefully) :p

There was a poster earlier in the voting, that mentioned a possible spot, which was the other known river to the west that drains into the sea and somewhat close to the western mountains. I concur with most of the reasoning of both posts, with the addition that everyone who wants to get to the ocean from those rivers and vice versa has to come through us. Water transport also happens to be the most cost effective way to carry bulk goods, especially in the time before trains are thing, and a settlement on that spot is going to encourage coastal shipping with riverine shipping coming later if we choose to build more settlements and/or trade with the other peoples upriver.

This is why I've been pushing for naval tech so hard, and with the new techs, I can ease on that front for a while. What to choose next is still up for discussion of course.
 
This is assuming we are the only ones with coast to hog
As far as we know there is coast just outside our mappings.
I can easily imagine there being a coast past the tree folk.
Securing the coast on our side is good and all
But my main point is that we shouldnt neglect expanding inland afterwards.
 
This is assuming we are the only ones with coast to hog
As far as we know there is coast just outside our mappings.
I can easily imagine there being a coast past the tree folk.
Securing the coast on our side is good and all
But my main point is that we shouldnt neglect expanding inland afterwards.
That is kinda my plan, we secure that other river and then we can go inland through both rivers. Basically my plan is to expand along the coast of the sea and inland through rivers.
 
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Oh that reminds me.
Hey op
Y'know how we had a turn with sec fishing and hunting
Considering we did fishing main just now
If we were to do another sec fishing and hunting
Would that make it 1 main hunting and 2 main fishing?
Just need some clarification
 
Hey op
Y'know how we had a turn with sec fishing and hunting
Considering we did fishing main just now
If we were to do another sec fishing and hunting
Would that make it 1 main hunting and 2 main fishing?
Just need some clarification

No, it would be a Sec Fishing & a Sec Hunting, a Main Fishing and a Sec Fishing & a Sec Hunting. Secondary actions only double up to make a Main action if they are done in the same turn at the same vote.
 
[X] [MAIN] More Fishing.

I just figured out something.
We might be living next to the biggest meat deposit around (assuming you consider fish meat).
Now we just gotta find a way to properly store all these fishes so they won't spoil before we eat them...
And imagine how much we would gain on trading fishes with our neighbors during the winter.
Once we figure out how to fish during the winter, we will be one of the best food suppliers in the whole land.
Unlike other we won't have to worry about plants being dead or game being asleep.
And as we all know, food is one of few goods that is always on high demand in this world.
(Unless this fantasy setting adds animals and plants that are active during winter as if it was summer)
Imagine how much tribes will depend on us during winter.
Imagine the respect,
the fame
the wealth
THE POWER.
It's true what they say:
"The one that controls the seas, is the one that controls the lands."
(Or was it "that one that controls the skies..." never mind...)

So that's why I think that mastering the art of fishing and hunting larger aquatic animals should be our second highest priority, right after the community.
 
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rip the vote is closed my dude
on another note
that would be true, if no one else had any coast either. which is improbable.
that is not to say we wouldn't get any neat benefits out of owning our own coast.
 
rip the vote is closed my dude
on another note
that would be true, if no one else had any coast either. which is improbable.
that is not to say we wouldn't get any neat benefits out of owning our own coast.

Well, if we expand fast enough and we polish our skills further there is a chance that other coastal villages will depend on us too.
Who knows, we might just turn them into vassals or just supply them with equipment such as high quality fish nets or maybe sharing newest ship designs or straight up manufacturing ships and boats.
Of course, this is a really distant future, but idea is to keep on improving, so we will become number 1 out of many.
 
I forgot to reply to this, but Winged Beasts don't automatically mean dragons. It could manticores, pegasuses, sphinxes, griffins, hippogriffs or rocs, some more than others as you know about them is that they are extremely dangerous beasts that have wings which let them fly.

Could even be swans.
People don't realise they can break bones when aggressed.
On the bright side, you got straw rope and fishing nets this turn.

Nice. That'd up fishing yield ENORMOUSLY(like 10 times per manhour) compared to our present...spearfishing?
 
Being a thalassocracy doesn't sound that appealing tbh. It works but if we tried doing it this early we'd be like athens and get sacked by whoever is the persian equivalent in this if we're unlucky
Us being a navel power is one thing but we shouldn't make it our primary trait and our key advantage when its entirely possible someone might outclass us or at least be on par (assuming at least one other faction has its own coast). Especially when most of the other factions are inland and chances are the magical mountain is as well.
In short: we shouldn't over spec into water, enough to get the advantages we can use now and head for expansion and steel etc.
 
Nice. That'd up fishing yield ENORMOUSLY(like 10 times per manhour) compared to our present...spearfishing?

Yes, but don't expect to see mechanical benefits. It will be more of a narrative benefit and just generally having higher tech to help you get even more tech.
 
Being a thalassocracy doesn't sound that appealing tbh. It works but if we tried doing it this early we'd be like athens and get sacked by whoever is the persian equivalent in this if we're unlucky
Us being a navel power is one thing but we shouldn't make it our primary trait and our key advantage when its entirely possible someone might outclass us or at least be on par (assuming at least one other faction has its own coast). Especially when most of the other factions are inland and chances are the magical mountain is as well.
In short: we shouldn't over spec into water, enough to get the advantages we can use now and head for expansion and steel etc.
We just learned how to make nets my man.

Talk about naval empires and steel are very, very far off, and will have little relevance for a long time.
 
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