After this I definitely think our next settlement should be up river plains.
If we want to colonize east coast towards the mountains we should explore it first to make sure there isnt something there to screw us over. If we are lucky we might find something useful in like ruins or something.
After this I definitely think our next settlement should be up river plains.
If we want to colonize east coast towards the mountains we should explore it first to make sure there isn't something there to screw us over. Of we are lucky we might find something useful in like ruins or something.
Ruins is a little far fetched example since we are at the very beginning of civilizations, so it's bold to assume that there was a society that was living before us, nevertheless it is a possibility.
I would more likely hope for some natural resources that cannot be obtained anywhere near us, like some metals, or perhaps crystals.
Perhaps maybe some useful flora, like medicinal herbs or poisonous ones.
If we want to colonize east coast towards the mountains we should explore it first to make sure there isnt something there to screw us over. If we are lucky we might find something useful in like ruins or something.
Ruins is a little far fetched example since we are at the very beginning of civilizations, so it's bold to assume that there was a society that was living before us, nevertheless it is a possibility.
Thanks for clarifying.
I was also wondering if it will be possible to shape theology in our tribe.
Considering that Zealots seem to have some sort of deity they worship, it would be wise to take our own stand on religion and not risk our potent and unguided People to just adopt the violent religion of those guys.
I know that there is quite a distance between us, but we should work on scouting their lands in the future.
Considering that we do not really have any religious customs as of now, there is a risk of scouts, or maybe people that overhear their reports, to adopt those customs and slowly start worshiping whatever Khorne-wannabe Zealots praise.
Can we make our own violent religion?
If we are going the ship route we should spend an age looting and pillaging using religion as an excuse to give us a valid casus belli to declare war and expand avenue to justify us accepting the fact that maybe the lowlanders have soldiers for a good reason.
Well for religion i really think that all we need to do is wait. After couple of generation stories passed from older generation to younger become legends and then myths. We already have Arth as legend that we can follow.
Basically if you look at Arth he could probably be a god of wisdom( for his wise leadership) and probably fertility as in his times people had lots of food , then there was his wife who could be a goddess of hunt and even evolve in goddess of war over time.
I was also wondering if it will be possible to shape theology in our tribe.
Considering that Zealots seem to have some sort of deity they worship, it would be wise to take our own stand on religion and not risk our potent and unguided People to just adopt the violent religion of those guys.
I know that there is quite a distance between us, but we should work on scouting their lands in the future.
Considering that we do not really have any religious customs as of now, there is a risk of scouts, or maybe people that overhear their reports, to adopt those customs and slowly start worshiping whatever Khorne-wannabe Zealots praise.
Can we make our own violent religion?
If we are going the ship route we should spend an age looting and pillaging using religion as an excuse to give us a valid casus belli to declare war and expand avenue to justify us accepting the fact that maybe the lowlanders have soldiers for a good reason.
Define 'make'. As I mentioned above, you can influence things, but you as always, you will lack precise control.
Right now, the People are leaning towards a mixture of charity/helpfulness and fair/equal treatment due to your values, your lack of involvement with other civs and how the integration of the Outsiders went down. You got Communal Compassion which encourages helping others, especially other members of your community, and looking after the community as a whole. Combined with Arth's strict management and planning and Wyrn spreading stories of how that strict organisation was a good thing, the People are quite collectivist leaning.
However, those would be collectivist tendencies are off-set by your other value, Born Equal, which empathise giving people a chance to prove themselves and not deeming anyone to be worth inherently more or less than anyone else, giving the People egalitarian leanings. Add in the xenophilic/egalitarian old story of integrating the Outsiders, which was ultimately very successful and promoted as a great success by Wyrn, you got some more egalitarian leanings to equal the collectivist leanings. I will also note that because integrating the Outsiders is a major part of the People's history, the People are a lot less xenophobic than they could be as their attitude towards
So right now, you got a weird mixture of collectivist and egalitarian leanings in play which could end up complimenting each other quite well or end up clashing with each other. I will also note that because integrating the Outsiders is a major part of the People's history, the People are a lot less xenophobic than they could be as their attitude towards foreigners is that they are people who are not People, but people none the less and shouldn't be treated as inherently lesser for not being People. While someone might correct me on this, that isn't a common attitude in RL for the time period. It is good for a trade/diplo based civ and potentially useful for a conquering civ if you want to keep loyal subjects happy in a cosmopolitan empire.
Well for religion i really think that all we need to do is wait. After couple of generation stories passed from older generation to younger become legends and then myths. We already have Arth as legend that we can follow.
Basically if you look at Arth he could probably be a god of wisdom( for his wise leadership) and probably fertility as in his times people had lots of food , then there was his wife who could be a goddess of hunt and even evolve in goddess of war over time.
Strangely enough, I was planning to bring up the fledgling religious beliefs of the People now that they have founded a second settlement. It has been several generations/a couple of centuries since Arth and Vryn died so their stories have gotten about and due to their own actions and Wyrn spreading stories about them in addition to leaving a ton of stone-carvings depicting Vryn, Arth and Vryn will major influences in the mythos of the People.
It looks to be a good trading spot to me and gives us a staging point to trade with the Forest Folk if they let us in the future. It might also lead to diversification of resources for the consumption of domestic and foreign markets.
I expect that'd be innovated when we build a new settlement, because straw ropes are cheap and convenient building tools. Currently people don't realize the utility yet.
Can we make our own violent religion?
If we are going the ship route we should spend an age looting and pillaging using religion as an excuse to give us a valid casus belli to declare war and expand avenue to justify us accepting the fact that maybe the lowlanders have soldiers for a good reason.
Wrong era for that.
Looting and pillaging are largely useless in the Stone Age, because portable loot has not yet been invented, food is stupidly hard to transport because most containers and vehicles have not been invented yet and they're bulky, while slavery isn't very effective yet because theres not really enough food going around that you can feed slaves less than full People and still keep them capable of working. Not to mention its not exactly difficult for a slave to overpower the slavers.
What people fight over in this era is basically territorial disputes, or feuds. Not for profit, because getting your hunters injured fighting other people means you lost food production AND tool production for basically no reason.
This changes a lot in the Bronze Age because metal was portable, lasted indefinitely, and each kilo of metal represented hundreds of man-hours in the production chain(bronze required smith, bronze smelter, tin trader, copper trader, shipbuilder, sailor, copper smelter, tin miner, copper miner, charcoal production at every smelter, wood production for ship and fuel, and food production for every single step), on top of the various structural changes which made it much easier to contain an underclass with armed elites they can't overcome, and the increase in production efficiencies which allowed for differential treatment due to rising median quality of life which can be denied to slaves to provide more for Real People.
While someone might correct me on this, that isn't a common attitude in RL for the time period. It is good for a trade/diplo based civ and potentially useful for a conquering civ if you want to keep loyal subjects happy in a cosmopolitan empire.
In the stone age, information on such things is scant, but as far as I'm aware its not super rare or anything. Just tended to get wiped out in the Bronze Age transition whèn elitism became objectively correct.
What people fight over in this era is basically territorial disputes, or feuds. Not for profit, because getting your hunters injured fighting other people means you lost food production AND tool production for basically no reason.
I didn't expand on it before, but from Arwyn learnt, the various groups in the floodplains fought over land to farm or hatred or prestige. The Lowlander Tribes hated most of their neighbours, but not enough to fight them for the sake of hatred. Already settled land or getting to prove yourself as a warrior (and therefore one of the top dogs and earning the right to vote) were considered valid reasons to fight by the Tribes. The Freak Folk didn't so much as attack, but defend against the Tribes whilst according to the Tribes, the Zealots just hated all outsiders and would attack you for not being one of them while who knows what goes in the minds of the Forest Folk.
If you want more information, you will need to send a trade mission to the Lowlanders to make contact with them again (since you never followed up on Arwyn's first contact, you view the Lowlanders as a sort of "here be dragons" on the metaphorical map except replace dragons with people).
By the way, there is a pattern regarding how things end up as they did in the Lowlands and I left enough clues that it should be possible to piece together what happened.
No one was sure what prompted the decision, but one day, the elders decided it was time for a second village to be founded by the People.
Perhaps it was because the original village was becoming too crowded. Maybe it was inspiration from the goddess. It could have been a desire to get multiple villages like those rumoured to live up stream.
So while the People wondered what caused the decision, the largest expedition in the history of the People got prepared and set out to found a new village. Where to set up the village was never in doubt. It was always going to be along the coastline and control of the second river mouth had always been something of a dream by many of the People.
The expedition set out to Rockbay and where Forestriver met the Sea, just as the winter ended and the snow began to melt. The travelling time took them a full season and another season to set up the basics of the new village.
The new village didn't have enough time to get the farms ready for the first winter and without a constant supply of food and resources being sent over from the main village, the new village wouldn't have survived the winter.
Even when they survived the first winter and had a year to get ready for the next, the Rockbay village only had a single person for every six in the Greenbay village. While that would change in time, it is enough to make the People realise how large the main village had grown over time.
The founding of the Rockbay village also brought up some unexpected issues. For starters, the People used to all be located in a single village and the elders could lead all of the People from there. Now that a significant portion of the People were living in location that took several days of travel to reach, well, it was quickly determined it wouldn't be impossible, but it would be harder.
While not quite a problem, the People still needed to decide how the Rockbay village would be governed. In the past, the elders just ruled the People in the village and while that could still be the case, the fact that there is two villages meant that the elders needed to decide how that would still be the case.
There were two main possibilities. One was to have two separate councils of elders in which village, each one running their village just as the original council of elders had done with the original village. The second was for the People's leadership to be located in Greenbay village and for the elders in Rockbay village and any other villages that the People might found to answer the elders of Greenbay village.
Choose how the People shall govern multiple villages.
[] [ELDER] Have a main council of elders in Greenbay lead the other villages founded by the People.
[] [ELDER] Each village shall have its own council of elders to lead it.
Another unexpected issue was making sure that the People stayed connected so that they didn't grow apart. Like with the elders, there was multiple suggestions on what to do being thrown about.
Some favoured the more physical solution of creating a set of trails connecting the two villages, making it easier for the People to travel between the two as they could just follow the trail instead of having to find their own route each time they travelled between one and the other.
Others felt that the People need to play upon their shared heritage. They were the People of the goddess Arthryn and they could stay united via that connection that all People had. While everyone would pray and give thanks to the goddess and had at least one of her stone-carvings, it was suggested that a formal place of worship within each village would be beneficial.
By setting aside a place to dedicated to Arthryn, a member of the People could go there to give thanks to the goddess and offer her pray and tribute. Furthermore, devoting a spot to the goddess should please Arthryn and by doing so, the People could pay her proper respects.
However, some other members of the People felt that the whole problem was a non-issue. The idea of the People growing apart was laughable. So what if they lived several days worth of travel away? The hunters regularly spent many days away from the village and sometimes entire seasons and they remained members of the People.
No, better to devote the efforts of the People to more relevant matters than wasting resources on a problem that didn't exist. Bringing in more food to help feed the Rockbay village would be more useful than attempting to keep the two villages connected when there was already a connection.
The time and efforts of the People could be spent on planting more crops, sending out additional hunters to bring in more prey or having the fishers use their nets to catch more fish.
Rockbay Village has been founded. How shall the People react to this new development?
[] [REACT] Create new trails to connect the two villages. (-2 Temp Econ, +1 Trail)
[] [REACT] Build a new shrine to the goddess Arthryn. (-2 Temp Econ, +1 Shrine)
[] [REACT] More farming to feed Rockbay village. (+1 Temp Econ)
[] [REACT] More hunting to feed Rockbay village. (+1 Temp Econ, +1 Temp Martial)
[] [REACT] More fishing to feed Rockbay village. (+1 Temp Econ)
***
So we have our first mid-turn since the turn system got introduced. As some PoC veterans can tell you, a mid-turn is an opportunity to react to the events that occur after you pick your main turn actions.
For example, if you raid your neighbours as part of your main turn actions, a mid-turn action could give you the opportunity to react to raiding with the options varying on how things turned out. A bad raid might give you the opportunity to turn back and offer up a gift of appeasement to your now angry neighbours or it might give you the chance to do something with your new spoils if the raid goes well.
The People Council of Elders Upper Centralization Limit: ??? Lower Centralization Limit: ??? Admin Strain Free Provinces: ??? Penalty Accumulation: ??? Player Actions: 2 Secondary Actions +1 Secondary Action per 2 Provinces Province Actions: 1 Secondary Action per 2 Provinces Subordinates: ???
Early Ancient Palace Economy Temp Econ Damage: Event, -1 per 1 Centralisation, Wealth Generation: 1 per Dominant, Passive Policies: N/A Additional Actions: None Special: Negative Centralisation or lower than Minimum Centralisation will lead to collapse. Special: Increased polity size will raise the level of Minimum Centralisation required.
Diplomatic Relations
Lowlander Tribes = Minimal/Cautiously Friendly
Forest Folk = None
Freak Folk = None
Lowlander Zealots = None
Values & Legacies
Communal Compassion Loyalty and kindness to one's people is a value thing and even when times are tough or when it is not personally beneficial, one should stick by their community.
Pros: Reduced Internal Discontent,
Cons: Increase stability loss from taking actions which harm the People,
Born Equal While the choices of a person and the world around them can make a person greater or lesser, everyone is born equal to each other.
Pros: Decreased social stratification,
Cons: Decreased social stratification,
[X] [ELDER] Have a main council of elders in Greenbay lead the other villages founded by the People.
[X] [REACT] Create new trails to connect the two villages. (-2 Temp Econ, +1 Trail)
[X] [ELDER] Have a main council of elders in Greenbay lead the other villages founded by the People.
It is only a few days walking between the villages so lets control them from one place.
[X] [REACT] Build a new shrine to the goddess Arthryn. (-2 Temp Econ, +1 Shrine)
Let focus on keeping the culture together for now as making changes to our culture at this point is hard.
Can we build trials and shrines now during the main turn?
[X] [ELDER] Have a main council of elders in Greenbay lead the other villages founded by the People.
[X] [REACT] Create new trails to connect the two villages. (-2 Temp Econ, +1 Trail)