CHESS MAFIA 2

Day 1 ends
Day 1 Ends

With massive agreement, one piece in the set in particular is deemed Most Likely To Be A Saboteur, and so is promptly escorted to the capture box.

@hugh_donnetono, a Pawn, has been [captured en mass].

Alas, the group has not found one of their enemies.

Night 1 has begun. To avoid too much drift, night 1 ends in 46~ hours, at
 
Last edited:
approximately 37 hours remain in the night. Make sure you submit your night actions before time runs out, if you have any.
 
Day 2 begins
Day 2 Start

Where fifteen left, fourteen return.

@-Rosen, a Pawn, has been [Royally Beaten].

Three cheers arise for the defeat of a traitor, and all loyal breathe a sigh of relief they are still in the game.

Day 2 has begun. In order to avoid too much drift, day 2 ends in 70.5~ hours, at . If any player needs more time, the day can still be unilaterally extended by twenty four hours.
 
Okay, either last night was profoundly bizarre or the black queen is in play. The latter is realistically the one that makes sense. A bit surprised tbh, I think I'd have tended toward grabbing queen as white just to stop the unlimited vig from being a concern if nothing else.

OTOH, I was worried there'd be a push on me here from this:

Something to note at this stage is a contrast between the votes on hugh from OriginalName, Projject_Delta, Usili 2.0, and Shadell, and the votes from hailcapital, Nictis, Shalmoa, QTesseract, and myself. It's not something I have any information on myself, but I think it's important to note that these feel like effectively two separate wagons, despite being on the same person, mostly because of the way the votes came about in each stage of the Day.

But, in retrospect that's looking fairly good atm.


Anyone want to push a further delay on starting to talk about white's picks now?
 
Okay, either last night was profoundly bizarre or the black queen is in play. The latter is realistically the one that makes sense. A bit surprised tbh, I think I'd have tended toward grabbing queen as white just to stop the unlimited vig from being a concern if nothing else.

OTOH, I was worried there'd be a push on me here from this:



But, in retrospect that's looking fairly good atm.


Anyone want to push a further delay on starting to talk about white's picks now?
I would, but I'm about to go to bed. I just stayed up late enough to see if I got killed during the night.
 
Wow, I was so sure this scum game was going to be easier than the last one but my fellow vet godfather has to go die cycle 1 again. Sad, and there's not even a comiturtle to lynch. Alas @-Rosen , we'll do better next scum game we play.
 
Actually, hmm

-Rosen is a scum pawn, does that mean the quick-topic that's now missing one is effectively a cleared player?
Yes, as given that there were no town pawn deaths last night, whoever was in a quicktopic with them is now cleared, as is the queen unless a knight wants to claim redirecting onto -Rosen.
 
Don't actually come forward until people comment on that/you've had a chance to see your quick topic actually go silent, I'm probably underthinking things.
Also claiming blindly could just let two townies counterclaim each other on it by both going quiet which is not ideal, the play probably isn't to claim it today unless you're up for a lynch. Correspondingly tho if you are a town you should talk in your qt at least once today.
 
Actually, I can see one very compelling reason to claim.

Yes, as given that there were no town pawn deaths last night, whoever was in a quicktopic with them is now cleared, as is the queen unless a knight wants to claim redirecting onto -Rosen.

Also, please don't say anything that'd encourage whichever town pr did this to come forward just yet..
That would basically out every scum to their QT partner given this discussion, though.

With two contrary voices, we'd basically know which pairs had scum, but now who scum was.

@Nictis I'm still leery to jump into discussing white's line-up, but how likely do you think 4-pawns are?
 
Giving every power role to town N1, for a total of like 6 potential investigative powers, many of which are tracking or watching, whereas their only available night action ends with a corpse seems... really, really weak IMO.
 
Uhh, problem I have with declaring us Pawns safe- that assumes one scum pawn versus multiple...Hrrm.
Well, either way my QT should remain silent...
 
Back
Top