CHESS MAFIA 2

Something interesting might be giving scum knowledge of what a pawn they kill would have promoted to. Perhaps on one of the power roles only. This would help with fakeclaiming a good deal, and the game has felt a bit townsided for one reason or another.

How would Town "KNOW" which roles had back up in play? As I suggested, the only person who would know for sure, is the Pawn who got the role. As it wouldn't reveal it on death.

If I'm not picking up what your throwing down, mind elaborating for me?

Town pawns won't lie, so you rapidly end up with more information as death flips confirm.
 
Something interesting might be giving scum knowledge of what a pawn they kill would have promoted to. Perhaps on one of the power roles only. This would help with fakeclaiming a good deal, and the game has felt a bit townsided for one reason or another.



Town pawns won't lie, so you rapidly end up with more information as death flips confirm.
Fair enough, but at the same time unless all Pawns claim at the beginning, there's gonna be pawns that don't get to claim, due to them dying.

Plus Pawns wouldn't WANT to reveal right away, to protect themselves from getting targeted by Scum. ESPECIALLY if they are King or Queen Pawn. Considering if both King and King Pawn die the game is instantly lost.
 
Fair enough, but at the same time unless all Pawns claim at the beginning, there's gonna be pawns that don't get to claim, due to them dying.

Plus Pawns wouldn't WANT to reveal right away, to protect themselves from getting targeted by Scum. ESPECIALLY if they are King or Queen Pawn. Considering if both King and King Pawn die the game is instantly lost.
As a member of the Forthright Black Army, you'll fight so long as hope remains, ceasing only in total defeat or when all four saboteurs have been rooted out successfully. Morale will hold so long as a King or Queen remains to lead, or more members of the Black Army than there are saboteurs, but should all these conditions no longer be met, despair will fall and the army will have no choice but to admit defeat. You do not have to personally survive to win, willing to spend your life in battle, but it obviously helps.
Emphasis mine. Game continues even if King and King's Pawn and Queen and Queen's Pawn are eliminated, that just means the town will instantly lose as soon as scum acquires a voting majority, whereas the King and Queen can help mitigate that because a town Queen can guarantee town-sided kills at night and the King is a multivoter. Basically, Black loses when it is no longer possible for Black to win by any method.
 
Was looking through the Pawn chats and @Nictis did you never get a response in yours?
the eight ball guy is NinetyNineLies.

Fair enough, but at the same time unless all Pawns claim at the beginning, there's gonna be pawns that don't get to claim, due to them dying.

Plus Pawns wouldn't WANT to reveal right away, to protect themselves from getting targeted by Scum. ESPECIALLY if they are King or Queen Pawn. Considering if both King and King Pawn die the game is instantly lost.
Mass claims break setups when allowed to, and this is a proposition that moves significantly in the direction of mass claims breaking it.

And no, town loses if they lose majority, and have neither king nor queen.

Like, I'm not an expert at mechanics, but I'm sure someone like eg @QTesseract could come up with a proposition for a tactic town can unilaterally execute with mass claiming where scum has to either allow the king to be functionally immortal or the like or get outed that A Certain Piece must be scum when... town has just forced all scum to claim their exact piece.
 
Like, I'm not an expert at mechanics, but I'm sure someone like eg @QTesseract could come up with a proposition for a tactic town can unilaterally execute with mass claiming where scum has to either allow the king to be functionally immortal or the like or get outed that A Certain Piece must be scum when... town has just forced all scum to claim their exact piece.
Yes, there are actually several ways you could do that, although most of the more sturdy ones narrow it down to just two rather than to just 1. If pawns all knew what they promoted into, the resulting setup would be hilariously town sided; not quite impossible, with some smart picks and scum claiming to be each other's roles, but very difficult.
 
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