With how well the orbital cleanup went, we can now deploy low-orbit support satellite arrays.
 
Are there "standard" success tiers? Like a difference of twenty or ten or something else?

What I mean is if for example one side has rolled higher after modifiers, it is a success, 20 higher than the other is second tier success, 40 third tier and so on. Is this the case here?
 
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Friendliness: 38
Stability: 12
Capability: 27
So, did we give Erewhon a kitty?

Taken off because we were clearly never going to build it.
Well I thought it looked decent. I hope the private sector is building stuff as good as we could have.
Now we have to wait for the new chip technology to deal with most of our chips being made in one place.

Again, real talk, we just can't USE the Capital Goods that fast in Military.
Ithillid has previously mentioned that having large excesses of something opens up new opportunities.
I'd be surprised if pouring Capitol Goods into general war factory expansions wasn't one of them.
We've never had a real excess of Capitol Goods to find out.
 
Are there "standard" success tiers? Like a difference of twenty or ten or something else?

What I mean is if for example one side has rolled higher after modifiers, it is a success, 20 higher than the other is second tier success, 40 third tier and so on. Is this the case here?
AFAIK, Ithillid uses a system where the difference between the two rolls(+modifiers) is compared to the size of the losing roll to determine consequences, instead of flat tiers of success.

In most systems a final result of 15 vs 35 would have the same outcome as 45 v 65, but in this system the 15 v 35 is significantly worse for the side that rolled the 15.
 
AFAIK, Ithillid uses a system where the difference between the two rolls(+modifiers) is compared to the size of the losing roll to determine consequences, instead of flat tiers of success.

In most systems a final result of 15 vs 35 would have the same outcome as 45 v 65, but in this system the 15 v 35 is significantly worse for the side that rolled the 15.
It kind of makes sense.

Very often in military conflict, doing a mediocre job is all it takes to keep even excellent enemy actions from dropping you into a disaster. A commander who just keeps their head and keeps fighting when the enemy springs a trap, a security chief who just doesn't leave any glaring holes in their patrols and makes sure all the surveillance systems are in order... a workmanlike battle plan is often all you need.

By contrast, if you do a truly bad job, even mediocre enemy efforts may rip you apart.

So it makes sense that a 25 gets hurt more by a 50 than a 50 does by a 75.
 
With it's stats like this and how it started by rolling them out of d100s, is it really worth the dice spent on trying to fix it vs simply making a new one? The entire effort feels more like a sunk cost fallacy, especially if rerolls could be spent on d100s while making a new one vs d8s for individual steps to fix it.

But eh, not my rerolls so not really my concern. It just seems Advanced EVAs look much more useful and practical to invest the dice and resources in by comparison than to fiddle with this thing.

In universe our scientists don't actually roll dice to create a random result. Erewhon is the best result they can obtain with current tech and knowledge.

Minor improvements may be possible, but they are by their very nature, minor.

Further improvements are likely to only come from studying the existing AI, developing and upgrading it to make improvements. And possibly finding new breakthrough tech, either from years of GDI research, sudden lucky breakthroughs we don't have currently. And possibly gaining nod/scrin AI techs.

Regardless.

Our current production method isn't. 'create randomly statted AI' It's create an AI. of which, those are the stats we have, and any more current AI's are likely to be similiar since as far as we can tell the scientists A, don't know what they did 'wrong' and B, don't have that much idea where to start on how they would go about improving AI creation.

So, did we give Erewhon a kitty?

Erewhon notably thought it cruel to bring kittens in the world to be doomed to die. While it may or may not like cats. I feel giving it a cat of it's own would not be met with gratitude or happiness. Unfortunately.
 
Erewhon notably thought it cruel to bring kittens in the world to be doomed to die. While it may or may not like cats. I feel giving it a cat of it's own would not be met with gratitude or happiness. Unfortunately.

To be fair, Erewhon does seem a bit happier and more friendly now. I still wouldn't trust it to take care of a cat with that stability though. Maybe a tamagotchi
 
What about a virtual pet program? Like a Digimon? They live and die and then are reborn.
 
Again, real talk, we just can't USE the Capital Goods that fast in Military.

It's not ideal, but we can manage with just the Capital Goods projects in the pipeline while we sprint for North Boston, though doing some spider cotton or something (if we can handle the current refugee waves on our current Food production as of 2060Q1 end) would be welcome, as reflected in my current draft plan.

Not just the Military no. Although Service currently has collectively -58 cap goods and getting some of those +3 dice roll bonuses would be extra nice. Infact, we should decide what category is going to get most of our free dice in the short term and then grab whichever AEVA that falls under. I have a bit of preference for HI just because it looks like we're going to start slamming alot of dice into those projects.

Next plan when the army goes "ok now we want next gen systems. Also ALL of the Zone Armour", that is when we'll be looking at alot of cap good projects. And I suppose the incoming shipyards too.
 
I have a funny feeling that these two are going to combine.

[ ] Automatic Medical Assistants
GDI's medical system is extensive, however it is also significantly overworked. By supplying a number of automated assistants to conduct routine procedures the valuable manpower can be concentrated working on more important and skill based fields.
(Progress 0/300: 20 resources per die) (+2 Health, +4 Labor, -4 Capital Goods, -2 Energy)

[ ] Neural Interfaced Operating Theater Development (New)
Advances in neuro helmets make it possible to improve upon current generation remote controlled operating theaters by permitting greater precision with the equipment. Rather than reading the inputs from gloves, buttons and joysticks, the neuro helmet will permit the machinery to read the intent of the surgeon and cut only what needs to be cut without needing to risk delays by the microtremor suppressing algorithms.
(Progress 0/80: 20 resources per die)

What do you guys think?
 
Wow those battle rolls I'm sure some of our modifiers will make it so it's not as bad a defeat but most will still be defeats.
 
Edit:
And returning to the necessity of having a much larger capital goods overflow - we were basically told last update that the cooperatives are having trouble acquiring capital goods, thus taxes rising this slowly and we are not ready to improve our fusion power plants design because of capital goods lack as well. So an overflow of 15+ capital goods is probably what we should aim for.
The big obstacle for the fusion plants was specifically superconductors, as I understand it- though you're not wrong that we want a bigger surplus.

If we one did intend to build a great tower of silicon in Boston then there's probably an argument to fund the SADNs as well in that case. Since that is oh so many eggs.
The new eggs aren't really more critical than the old ones; we're not more screwed if the place gets nuked just because it's twice as large. Since we no longer have the opportunity to build a second fabricator for redundancy's sake, I dunno what to do. Maybe we'll get that option when isolinear chips come out.

It still strikes me as an odd choice given the 4th tib war just kicked off, I am far more interested in Nuuk 3 and 4 and fusion plants to power any needs we have to roll out war materials. This is even more so with new tech progressing in the background that will need a different plant from the current chips (Boston and the now gone Tokyo projects).
I understand the logic.

My Boston Plan was mostly about saying "this is what it would take, if we really wanted to complete North Boston Phase 5 in hopes of making things much better for Erewhon," not about saying "this is the thing we must do to go forward, there is no other or better way."
 
Doubt it, since they although they are both methods to address the growing demand for medical experts, they approach it in opposite ways. The latter seeks to augment our existing doctors and surgeons, while the former replaces them outright.
Well, I expect that neural interface will make telepresence surgery a lot more viable, so I can see a combination where automatic medical assistants take over the regular situation, while an on call surgeon takes over via neural interface in case of complications.
 
So, overall, I have good news, better news, and bad news.

Good news, most of the fighting happened in the Yellow Zones.

Better News, Space Force is arguably the first organization to commit a hijacking from space.

bad news, even with your modifiers, you don't get better than 50/50 wins this quarter.
 
makes sense given how big the margins were in the ones favoring NOD. And they really rolled well so hopefully rolls are much closer overall next time so we can use modifiers to pull ahead

but hijacking from space? I cant wait for it,
 
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