Yes, fortress cities will be helpful in securing Green Zones and protecting the Blue Zones, especially the more heavily industrialized areas. That's probably going to wait for 2061, both because we'll want to have at least 1 more phase of Shell factories, and because a lot of people seem intent on working on Karachi in 2060, and then we will want to do the third Arcology plan obligation.
For me it's Karachi, then a round or two Fortress Towns, then Arcologies, because it's likely that Karachi will prompt an immediate response from India and/or an acceleration of NOD's preparations.

Also, as others have noted, we're likely to shove out the remaining two phases of Shell Plants during the Sprint as a cheap thing to do with our military dice.
 
It's been 11 turns since we last reviewed Infrastructure so we might want to do that before finishing ICS.
Maybe. But to be blunt, I want to use Bureaucratic Assistance to finish the Savannah MARV fleet more. And ICS is the kind of project that is difficult to sabotage, because it represents a massive complicated upgrade rather than a single discrete facility that can be manipulated. It's possible that Nod could get a few infiltrators into key positions to be able to divert shipments or something, but I'm honestly not all that worried about it, not enough to delay the project, or even enough to delay the MARV fleet or pull a much-needed Military die off doing something else for the project.

Kind of want this for the added defense for the sites in question. If we had more dice I'd say buy the MARVs for it as well but we got schedules to keep.
Honestly I don't think it's a major priority with everything else going on. The best way to finish it would probably be to spend on a MARV hub somewhere else in North America and let more rollover wash into this one.

BZ-2 was a huge battleground in early Tib War III, but I think that was mainly because Nod was committed to destroying the ASAT hub at GSFC, to the extent of needing to deploy an army capable of busting deep into the Blue Zone anyway even if the initial strike with shadow teams failed. As such, once the GSFC mission succeeded, that Nod army had basically no purpose except to run around causing as much chaos as possible. And it consisted mostly of Nod's low-end equipment, so it was probably mainly a bunch of expendable good ol' boys from the North American Yellow Zones anyway; I doubt Kane cared very much about it.

I suspect that this time around, BZ-2 will not be heavily targeted except possibly for surgical strikes against North Boston.

That dude is still kicking around. It's crazy the old warhorse hasn't kicked the bucket yet.
Death has been informed that Havoc has a present for him, and is sensibly avoiding finding out what it is. :p

I wouldn't use military dice on MARVs unless we are willing to commit at least 5 tiberium dice on them. Military dice are too precious right now to spend on MARVs unless we get a lot of bang for the buck.
MARVs, or MARV hubs?

The thing is, with four dice (two Military, two Tiberium) you have a reasonably good chance of getting two MARV hubs, but to get two MARV fleets you need a lot more than that, because even with the integrated laser defenses, the fleets are well over half again as expensive as the hubs.

Since the hubs are not very useful (and are potentially vulnerable) without their fleets, you don't want to build hubs in batches of more than about two at a time, because otherwise you have no assurance of being able to mass-complete the corresponding fleets in a timely manner.

Depends pretty heavily on what sets it off. It is not an engineered liquid tiberium bomb getting hit by an Ion Cannon, so it is significantly less than @Dheer suggested, but still in the multiton detonation range. Few kilotons with a catalyst device.
Pfft. A few kilotons? No problem. Lots of places we can park something that will avoid a blast that size from seriously endangering innocent bystanders. That mitigates a lot of my concern about building the plants, though I'd still prefer to avoid needing them because trading Political Support for Energy is kind of painful.

Though from another point of view, it's a way of trading Political Support and Tiberium Dice for freed-up Heavy Industry dice, which might not always be a bad thing.

For the tiberium power cells, the update says:

Ours is fifty liters, and puts out three times the input for six months. I'm going with 50 megawatts of output. 6 months by 50 mw gives us about 220 mwh, which is about 780.000 gigajoules, which equals about 190 kilotons of TNT. Obviously, that probably won't happen,, but a few kilotons might? No idea :D
Doing it from my approach...

Fifty megawatts for twenty seconds is one gigajoule. Six hours is roughly 20,000 seconds (to a vague 10%-ish standard of precision), so that's about one terajoule. Fifty megawatts for a day is thus about four terajoules (again, to a vague standard of precision; these errors are partially cancelling each other out), which is about one kiloton of TNT-equivalency. So, yes, six months of output would be around 180-190 kilotons if it happened all at once.

My working theory is that an intentionally engineered liquid tiberium bomb gets nearly all the explosive yield out of the liquid tiberium, whereas this is specifically designed not to be a bomb and there's only so much a catalyst device can do to make it impersonate one.

But if even the worst-case scenario (direct hit by catalyst missile) produces only a single digit kiloton explosion, the solution is just to not put anything other than hardened bunkers and expendable stuff that you probably wouldn't miss if Nod nuked it within a few kilometers of the place. Among other things, Nod could probably produce the same result more effectively by firing a nuclear missile at the liquid tiberium power plant, and the same kind of high-end warlords who has access to catalyst weapons probably also have access to nuclear weapons if they ask nicely.

We can't reasonably use these for the bulk of our power production needs, but knowing that the upper limit of how badly they can go "kaboom" is on the level of "only a horrifying localized disaster like the Halifax explosion or the recent harbor explosion in Beirut," there are places we could put these in respectable numbers.

Say, spread them out all over Greenland at twenty-kilometer intervals and gang them together to power Nuuk. If Nod blows a few up, who gives a shit, it's Greenland; the only single point target of real value there is the robotics factory itself.

The thing is, the lack of BVR missiles due to bullshit stealth means the Apollo has to slow down and maneuver to engage air targets. It has to play on the Barghist's level.

Which is where have a nuclear-tipped AAM would come in handy, in regards to not needing ideal launch conditions--it can be dropped out of a munition sled and still have a reasonable probability of a hit. Which in turn means the Aurora never has to slow down to engage air targets.

Basically, where the Apollo is an air superiority fighter like the F-22, the NAAM-armed Aurora is a hypersonic interceptor, more in the vein of the YF-12.
Hypersonic interceptors are very much designed for an operational regime where BVR engagement is possible. Your idea only works if the NAAM can independently acquire targets. Because in the process of being dropped out of a hypersonic aircraft (which can have air search radar to get firing solutions) on a munitions sled (that can't) and slowing down to a reasonable speed... Well, you see the problem, I imagine. Especially what with Nod being fairly good at stealth and ECCM in general.

In many cases the NAAMs would simply miss the target entirely, I suspect, or rather fail to get/maintain a lock on the target after being dropped from the Aurora. And that would present problems. Does the NAAM know when to detonate in response to missing a target or failing to find one? Does it have a salvage fuze to detonate it in the air comfortably above ground level so as not to cause collateral damage? Do the EMPs from a bunch of NAAMs detonating present any problems with using these things anywhere near GDI's own territory?

Does GDI with all its issues surrounding automation, trust a missile that, when dropped out of a plane, can lock onto any airborne target in a fairly large area in front of itself and autonomously engage that target with a nuclear weapon?

There are good reasons why nuclear-tipped AAMs were phased out in real life. I think those reasons apply in even greater force to the concept you've described.

And doesn't have to. The whole point of the glide bomb is you not only don't have to overfly the target, you don't have to overfly the air defenses either.
A hypersonic bomber isn't going to have a good enough turning radius to reliably turn around short of the target unless it drops munitions from an extremely long standoff range. The downside of penetrating enemy airspace at speeds of over one kilometer per second is that your turning radius is measured in hundreds of kilometers. There is still a considerable risk of overflying defense laser installations (which may not be co-located with the target).

Unless, of course, a hypersonic glide bomb can be reliably designed to have an effective range of a thousand kilometers or more so that you can launch the things from well outside the territory the target warlord controls... But in that case, why did you bother with the Aurora when a hypersonic cruise missile would probably do the same job about as effectively?

Which significantly increases the expense of your air defense grid, because now you don't just need missiles and laser turrets capable of engaging hypersonic aircraft, you need more of them to guard a much wider perimeter.
It absolutely does, mind you- but depending on the effective range of the weapon system, I would caution against anyone developing too firm a conviction that Nod won't be able to find some way to shoot down Auroras.

Another possibility is something like an airborne laser platform, something that stays cloaked in the atmosphere until firing and exploits the low density of the upper air to gain long engagement range against targets that are likewise in or above the tropopause.

@Simon_Jester for the orbital part of your plan I recommend Colombia in place of Novel Material study for now. We get more support and restore hope sooner that way.
I actually agree with you, but we fought a big and rather ugly argument over trying to build any Columbia phases in 2059, and I don't want to refight that battle more times than necessary.

As for agri I advocate Kudzu over Food Stockpiles. We have a fair stockpile already so we can afford to wait a little on that.
I don't disagree, but the stockpile action I'm contemplating is one that explicitly positions food stockpiles forward in the Green Zones, so that we can feed refugees and surviving civilian populations in those areas during the war I'm expecting to break out shortly. Which I consider to be fairly important and at least worth considering, even if we fight it off. Right now, all our stockpiles are deep in the Blue Zones, so moving them forward puts a strain on our transportation assets.

Speaking of strain on our transportation assets in wartime...

I can see going for 6 dice here but do we need this so badly we want to spend free dice we might not need as the odds are:
Integrated Cargo System 207/800 5 dice 75R 10%, 6 dice 90R 46%, 7 dice 105R 82%
...Again, we might experience a global surge in warlord attacks at any time. The ICS provides few or no benefits until completed, and the main reason I'm pushing for it is because the massive improvement in worldwide transportation systems gives us a much more robust ability to move goods around the world. If Bintang busts out that "burn big chunks of my fleet to hit GDI with a temporary -20 Logistics penalty" gambit, if Reynaldo and Mehretu are smuggling everything up to and including nukes into our marshalling yards and ports, if shit on the supply front is in general Going Bad... We will really want the ICS on hand.

Even if the Nod warlords can't dent our Logistics that hard, having a huge Logistics buffer will make it much easier to ensure that GDI's military is liberally supplied with everything they need and everything we can give them, even as civilians are sheltered from the fighting as much as possible and normal economic activity can go on.

...

Thus, I consider the investment of an extra Free die to be well worth the increased security of being fairly sure the system will be fully operational before the 2059Q4 turn starts.

Frankly, I consider this to be a more useful application of the two Free dice I'm assigning to the ICS than any single military project that I could assign those Free dice to.

Because while two dice might complete a single vehicle factory or a single phase of shell plants three months sooner, having reasonable confidence of completing an entire global supply chain upgrade during the opening phase of, or on the eve of, war is far more likely to have decisive impact.

It's not as glamorous as building a factory for Havocs or Aurora bombers, but it's likely to be even more effective.
 
I just read this quest, as I can't bring myself to invest the time to get up to speed on thread planning and world detail necessary to contribute. But I'd like to say, it'd be really nice to just do a bunch of nice things for the Steel Talons for awhile. They've been consistently the second-class citizens of the military this whole quest. I want to see then hit high confidence once.
 
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Personally my main priorities for Military next turn are roughly Auroras, Orcas, Consumables, and Other in that order, maybe swapping Consumables and Orcas, although I'd like to throw the last die at Savannah because there's zero point in leaving it unfinished.
For 2059Q3 I consider starting OSRCT to be a higher priority than consumables. This is because we've at least temporarily alleviated the shell crisis, and while Ground Forces certainly wants ablatives and missiles, the Space Force has been screaming at us for years now.

Furthermore, this is rapidly approaching our last chance to have orbital-deployed troops ready to support the Karachi Sprint, and the Karachi Sprint is a perfect example of a situation where being able to drop large combat units from outer space on short notice could have a huge impact on the battle. The existing defensive dispositions of Nod's Indian warlord almost certainly do NOT factor in that capability, and are unlikely to be revised fast enough to counter it, so having an entire GDI mechanized division or two show up literally from outer space in the most inconvenient possible location could greatly disrupt their defensive arrangements.

I wonder if the bolded is a suggestion to do the neural interface system development project.
Probably. I'm strongly for doing it soon anyway, because it links into both the military pilot thing and the AI research thing.

3 factories, actually.
To be clear, @Lightwhispers , are you saying "the Apollo deployment program consisted of three factories, not two" or are you saying "I have been told by the QM that there will be three Aurora factories?"

I suspect that the most frequent use for them will be "we have a team getting close to a NOD FOB, get in the air and ready to make them regret their life choices."
For a Nod FOB ("Forward Operating Base," wouldn't the usual preferred choice be a much larger and more massive strike from Firehawks? The Aurora is very specifically designed as a deep penetration aircraft.

...Same, actually. We can plink with a die in Q4 on the off-chance it falls through.
I consider, as noted in my previous post, it to be well worth investing one Free die to reduce the odds that we'll NEED to plink the ICS with a die from 54% to 18%. Given that the difference between having the ICS online and not online during the opening weeks of the Great Warlord Dogpile could be very very significant.

I would say this is pretty high since it is a research project which means it will take time to figure out use. And we can instead of using a dice in the next few turns keep that future dice on stations with both the additional settling in bonus and the philly 2 bonus.
There are legitimate arguments for using that one extra Orbital die on this project instead of starting a station.

There are also legitimate arguments for taking that one die and whatever dice we can free up in Q4 to do some early work on Columbia.

My draft plan tries to be agnostic on this issue because it's mostly meant to discuss other priorities, not to be about that specific issue.

I just read this quest, as I can't bring myself to invest the time to get up to speed on thread planning and world detail necessary to contribute. But I'd like to say, it'd be really nice to just do a bunch of nice things for the Steel Talons for awhile. They've been consistently the second-class citizens of the military this whole quest. I want to see then hit high confidence once.
I'm sympathetic, but I also don't want to court the risk of losing major battles because we threw resources to their prototypes and not to things like, for example, major upgrades to GDI's frontline close air support aircraft.
 
What will the Auroras do most of the time because it's not going to be blowing up factory's they are to hidden most of the time so what they just go blow up any big nod gathering or anything else that looks nod most of the time?
 
Where can I find the current plans for the Karachi Sprint?
It's spread around all over the place.

The basic mechanical idea is very simple, though, and can be described as such.
*Planned Cities can take both Infrastructure dice and Tiberium dice, in apparently any proportion.
*After Philadelphia 5, we will have six I dice, seven T dice, and seven or eight Free dice.
Therefore,
*We can throw six I dice, seven T dice, and seven Free dice at Karachi, for a total of twenty dice in a single quarter, handily blowing through the first four phases in a period of, in game, three months at the cost of half our quarterly budget, and repeating that performance in the second quarter to completely wrap up Karachi in two quarters.

The reason why is outlined in uju32's excellent post here, but summarized, it shortens our supply lines to the Himalayas Blue Zone and promises to cut off the NOD holdouts in the Middle East. The reason we're doing it this fast is because embarking on Karachi is very likely to attract India's ire, so we want to be able to present the whole thing as a fiat acompli.
 
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It's possible that I'm misreading the map. But looking at this map, then the old 2050-ish map, we can see exactly why Nod is in so much trouble.

The Red Zones are eating their territory. If you look at South America in the 2050-ish map, then South America now, it's easy to see that Stahl's biggest problem isn't GDI. Most of the central area of South America is now Red, which means that the civilians living in that territory either fled or died. The southern Yellow Zone in Africa is almost gone, while the northern African Yellow Zone is substantially diminished. Even India, which hasn't been fighting GDI, seems to have lost a good portion of eastern territory to Tiberium spreading from China. The old map showed Russia as mostly Yellow, but they've gone Red.

Blue Zones are expanding. Red Zones are expanding. Yellow Zones are disappearing. Nod is constantly losing people as a constant stream of climate refugees flees from the advancing Red Zones.
 
To be clear, @Lightwhispers , are you saying "the Apollo deployment program consisted of three factories, not two" or are you saying "I have been told by the QM that there will be three Aurora factories?"
The first. There were three Apollo factories: Reykjavik, Toronto, and Valparaiso.
What will the Auroras do most of the time because it's not going to be blowing up factory's they are to hidden most of the time so what they just go blow up any big nod gathering or anything else that looks nod most of the time?
Probably doing tactical bombing of relatively stationary NOD targets in high-threat battlespaces. Anywhere we can get a spotter team in, or just get recon on something that is surrounded by AA and needs to go boom.
It's possible that I'm misreading the map. But looking at this map, then the old 2050-ish map, we can see exactly why Nod is in so much trouble.
The old map is probably iffy, and also a Mercator projection which has known issues.
 
What will the Auroras do most of the time because it's not going to be blowing up factory's they are to hidden most of the time so what they just go blow up any big nod gathering or anything else that looks nod most of the time?

Next time we have actionable intelligence on infrastructure? It'll get flattened yeah and that's useful. But like there are a ton of targets of opportunity that will pop up. Locations that traditional strike packages couldn't hit due to air defense. Air defense suppression before normal stuff comes in. I'd hate to be those naval assets that hit us if we ever follow them back to base. The navy could whistle up a strike package to hit the docks.

It'll be another tool in the military arsenal. And I bet the commanders will keep the pilots busy.
 
If we wait a year we'll be in the thick of it. I'd rather it get done now even if it risks waking the sleeping dragon in India.
Well, I'd go for Q4 2060 myself. Stretching our only semi-confident military to build Karachi is just asking for surprise attacks everywhere else. 2-3 quarters isn't going to be enough time to build up our factories.

There are also benefits to performing a counter offensive.
Karachi will change NOD's target priorities meaning that whatever they have built up and planned for becomes less relevant.
If we build Karachi before NOD gets aggressive, then they will have plans to take out Karachi. If we build it after they start a major offensive, they don't have any plans against it.
 
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So as far as orbitals go, what are the priorities?

Finishing Philly next turn, eventually finishing Enterprise, moon mining, and a side push for Columbia? Is that it as far as current goals?
 
On doing Security Reviews, in Q1 next year it'll have been 13 quarters since we reviewed Infrastructure, and 11 quarters since we reviewed Tiberium. Given we're going to do the massive Karachi Sprint using those two departments, and around 12 months often seems about the time it takes for infiltration to sink in, we really want to do Security Reviews for both Infrastructure and Tiberium done by Q4 at the latest.

We'll have 4 Bureaucracy dice in Q4 thanks to the Philadelphia (almost certainly) finishing, so perhaps that's the best time to do so. But it wouldn't hurt to do one of those two Security Reviews next turn.
 
Well, I'd go for Q4 2090 myself. Stretching our only semi-confident military to build Karachi is just asking for surprise attacks everywhere else. 2-3 quarters isn't going to be enough time to build up our factories.
On the other hand, if we don't do Karachi in 2060, we will very likely not have the Pakistan Logistical Corridor during the critical first quarters of the war, which will leave the Himalayas dangling on the end of a very long, delicate supply line and NOD free to supply the Middle East NOD hardliners at will.

Also we're on the hook on Karachi for this Plan anyway, so...
 
If we build Karachi before NOD gets aggressive, then they will have plans to take out Karachi. If we build it after they start a major offensive, they don't have any plans against it.
Something tells me that NOD will have plans to take out Karachi no matter when we build it. It doesn't exactly take a genius to figure out that we are likely to build a planned city in the area. Heck, the benefits are so sizable that even Gideon might have trouble being blindsided.

Admittedly, the plans will likely be less accurate if we wait. However, I would much rather have the Pakistan Logistical Corridor during the start of the war than any advantage we could gain through waiting.
 
On the other hand, if we don't do Karachi in 2060, we will very likely not have the Pakistan Logistical Corridor during the critical first quarters of the war, which will leave the Himalayas dangling on the end of a very long, delicate supply line and NOD free to supply the Middle East NOD hardliners at will.

Also we're on the hook on Karachi for this Plan anyway, so...
I have no idea how I managed to write '2090', or whether that was what you were responding to. XD
 
I like the map, but...

Why are BZ-10 and BZ-19 distinct on that map? They're clearly a single territorial unit. Madagascar, at least, is an island and can reasonably maintain a separate designation, much as the British Isles and Japan are separate Blue Zones from the adjacent Blue Zone territory on the nearby European and Asian continental landmasses. But "BZ-19 South Mozambique" is just territorially adjacent to "BZ-10 South Africa." I understand the desire to avoid conflating the Blue Zone in the southern portion of the African continent with the historical country of South Africa, but it seems like that goal would be better served by naming BZ-10 "Southern Africa," a term with historical support and precedent in the international community.

It's mostly being thrown around on the Discord right now but what I understand of the current plan is as such:
-Q3: Big military buildup, finish Philly and ICS
-Q4: Big military buildup
-Q1: Dump lots of dice into Karachi, up to a maximum of 20, to try and slam out as many phases as possible in one turn
Personally I favor a more genteel 13 dice per turn (all our Infrastructure and Tiberium dice in the post-Philadelphia Phase 5 world), which is still enough to net us a median roll of 13*50.5 + 6*29 + 7*32 = 1054 Progress on the first turn.

That alone gives us an 81.7% chance of finishing Phase 4 in a single turn (Phases 1+2+3+4 require a total of 975 Progress).

Putting one Free die on tiberium on top of that would give us a 95.0% chance of fully finishing Phase 4, and the median outcome would be about 175/1040 points of the way to Phase 5.

That lets us continue to use the bulk of our Free dice for Orbital projects (since we do still have station commitments) and continued military buildup (since the need for that doesn't go away).

And notably, even Phase 3 should be a substantial beachhead that the Indian warlord would be hard pressed to dislodge immediately, requiring major movements of troops, typically the sort of thing we get some advance notice of.

What will the Auroras do most of the time because it's not going to be blowing up factory's they are to hidden most of the time so what they just go blow up any big nod gathering or anything else that looks nod most of the time?
Anything whose location within Nod territory that we can confirm, and that is protected by too much air defense to be an attractive target for Firehawk fighter-bombers, but that is too close to large civilian populations to be an attractive target for an ion cannon, is an attractive target for Aurora bombers.

The military will probably decide it has "enough" Auroras when they can have enough to hit all the targets in the world that they can identify for bombing with Auroras. When they think they have enough, they'll tell us; their current predictions for how many is "enough" will be informing the scale of the deployment project we get to build them. Because Treasury won't want to build enough Aurora factories to make 300 planes a month if the Air Force only wants 500 of them to begin with.

Where can I find the current plans for the Karachi Sprint?
Notably, the other big thing about the timing of the Karachi Sprint is that it's intended to be timed specifically in Q1 and Q2 of some year, preferably 2060, because of the monsoon season.

Because doing gigantic construction and civil engineering projects in what is now Pakistan during the monsoon season, while under attack from the Indian Nod warlord and also dealing with tiberium, would be very unpleasant, so we're trying to have the project pretty well done and self-sustaining by 2060Q3 (or, in theory, 2061Q3).

The first. There were three Apollo factories: Reykjavik, Toronto, and Valparaiso.
Ah. Thank you. I somehow forgot.

Well, three factories in one turn might be more than we can actually produce, not least because the Energy demand is likely to be substantial and we have the Blue Zone Heavy Industrial Zones project to think of. I'm not really willing to invest more than four dice; I know that we want as many Auroras as practical tasked on that mission, but there are limits and I don't want to compromise our overall military buildup too badly in a frantic attempt to overcompensate for delaying a specific project longer than would have been ideal. Ultimately, we'll have to fight plenty of the warlords without the advantage of being able to strat-bomb their main war factories; Krukov is unlikely to be a tougher nut to crack than the others, so I'll take what I can get without completely blowing the budget at the last minute.

Well, I'd go for Q4 2060 myself. Stretching our only semi-confident military to build Karachi is just asking for surprise attacks everywhere else. 2-3 quarters isn't going to be enough time to build up our factories.
I don't know what thread you're reading.

Ground Force confidence is high, and they're the ones doing the bulk of the actual fighting. Naval and Air Force confidence is at least Decent, which is what branches of the military say when they can handle a localized offensive. It doesn't mean they'll win every battle, but it does mean they can fight. The only branches of the armed forces with Low confidence are the Talons and the Space Force, neither of which is heavily/primarily engaged in this project.

The military is ready to go in some reasonable way, shape, or form, and we've been working to increase their readiness rather than decrease it over time (except the Talons and Space Force which are usually neglected). Karachi is a limited-scale offensive as opposed to a global military push, too, which means the military can concentrate assets on a single front that would be insufficient to ensure worldwide total offensive victory.

Also, waiting for Q4 2060 isn't great from a climate standpoint, if you're trying to work around the monsoon season, so at that point you'd want to push it yet another quarter forward and do it in the last year of the Plan.

On doing Security Reviews, in Q1 next year it'll have been 13 quarters since we reviewed Infrastructure, and 11 quarters since we reviewed Tiberium. Given we're going to do the massive Karachi Sprint using those two departments, and around 12 months often seems about the time it takes for infiltration to sink in, we really want to do Security Reviews for both Infrastructure and Tiberium done by Q4 at the latest.

We'll have 4 Bureaucracy dice in Q4 thanks to the Philadelphia (almost certainly) finishing, so perhaps that's the best time to do so. But it wouldn't hurt to do one of those two Security Reviews next turn.
The only obvious thing to do with the four Bureaucracy dice otherwise is one of those high-DC projects, which we really should use all four dice to do. So it makes very little difference whether we have one of the security reviews to do in Q4, or both of them- either way we won't get much else done in Bureaucracy besides security reviews.

Which is why I still favor using Bureaucratic Assistance in an attempt to finish off the Savannah MARV fleet without having to blow another Military die on it.

So as far as orbitals go, what are the priorities?

Finishing Philly next turn, eventually finishing Enterprise, moon mining, and a side push for Columbia? Is that it as far as current goals?
The debate is basically:

Finish Philly -> Enterprise -> Moon mining
or
Finish Philly -> Moon mining -> Enterprise
or
Finish Philly -> Do Columbia up through maybe Phase 3 -> The other two.

Personally I favor the third option because I think the political and public morale and statement-making impact of Columbia Phase 2 or 3 are worth something and will help rally public support behind the space program, while hopefully also winning us enough favors to get our moon mining income protected from reapportionment again the way it was last Plan.

But some people are very, very strongly opposed to doing Columbia "prematurely" for a variety of reasons, and I'm trying to avoid having any big fights with them right now. They can get really, well... exercised about it.



On the other hand, if we don't do Karachi in 2060, we will very likely not have the Pakistan Logistical Corridor during the critical first quarters of the war, which will leave the Himalayas dangling on the end of a very long, delicate supply line and NOD free to supply the Middle East NOD hardliners at will.

Also we're on the hook on Karachi for this Plan anyway, so...
Honestly, the Great Warlord Dogpile may happen in 2059Q3 or Q4 anyway- we're already into the timeframe of the danger zone. It's just that if we wait past 2060Q2, we are nearly certainly going to have fought the Great Dogpile before we get Karachi done.

Something tells me that NOD will have plans to take out Karachi no matter when we build it. It doesn't exactly take a genius to figure out that we are likely to build a planned city in the area. Heck, the benefits are so sizable that even Gideon might have trouble being blindsided.
The Indian Nod warlord's had roughly fifty years to get used to the idea that GDI doesn't attack India in any serious way or try to make significant territorial gains near India.

I won't say they're going to be complacent, but even for Noddies, it's going to be impractical to maintain a constant high pitch of military readiness to spring into action anywhere near their territory, on no more than several weeks' notice.

It's much more likely that India has evolved into a rear area support capacity for other Nod factions, supplying much of the high-end equipment we see shipped around the world in cargo submarines and provided to Kane's personal loyalists. I'm sure they have strong forces and robust defenses, but they just haven't ever needed to be constantly ready to leap into action and react quickly.

Furthermore, no matter how prepared Nod is with plans for something like "GDI starts building in Karachi," it still takes time and logistical effort to transfer major forces there. This is going to be a huge operation for GDI and we wouldn't even have it on our list of options if the military didn't think they could go in and overwhelm the local forces and get a big GDI military lodgement set up.

We're gonna be in for a fight, but the Indian Noddies will need time to deploy the big guns to oppose us; we won't be under immediate attack from the full range of everything Nod's got on the subcontinent starting on Day One.

Getting the city (and its all-important fortifications) set up quickly at a favorable time of year will help a lot with dealing with the increasing level of Nod forces trying to counterattack us.
 
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