Eh...
The problem is that MARVs are moderately expensive in terms of both military dice and resources--a single MARV Hub and Super MARVs fleet is collectively equal in progress to some of our largest deployment projects to date.

Even with the new ability to use Tiberium dice, deploying MARVs is very intensive on our military dice at a time when we have in line OSRCTs, LRSSs, Super Orcas, mass Zone Armor, Ablatives, Shells--and those are just our deployment projects.

While it is true that the combination of MARV hubs and fleets is moderately expensive, I think the fact that they are effectively the only way that we, as the treasury department, can dictate strategic deployments is essential to consider. In addition, I believe we may want to consider using the hubs by themselves during the upcoming war turns as a form of quickly deployed stopgap measures in specific areas of the globe that GDI is facing issues in; as stated by Ithillid, the hubs now serve as heavily fortified locations even without the fleets.

To put it more simply, OSRCTs, LRSSs, Super Orcas, mass Zone Armor, Ablatives, and Shells are stacking the deck in our favour while hubs and fleets are the treasury's way of making a play.
 
Yes, but ASAT is the only line of defense we have for our space stuff from any asshole anywhere on the planet who wants to take a shot at it.

Whereas we have forces everywhere on the planet, on every continent. We've fought and won wars without OSRCT before, and our purely local forces have kept each warlord in check, one by one.

There is no clear evidence that we vitally, as in "cannot reasonably expect to win at acceptable cost without this," need OSRCT for the coming warlord dogpile. And if we do need it we're probably screwed anyway because it's not like we're going to complete 4+ phases of it in 2-3 quarters' time. Just doing Phase 1 or Phase 2 can't possibly have that much impact all by itself because we can only space-drop so much STEEL REHN from a handful of stations.
And we have far more evidence of efforts that assholes on the planet, are going to fuck us up on the planet than we do they're going to suddenly out of nowhere fight their way out of the gravity and rip out the heart of all our defenses to do just that... when we are already introducing proprietary tech like Shimmer shields on the Philadelphia. And I think shimmer shields are explicitly more effective against alpha strikes than sustained bombardment. Say a nuclear proximity blast or limited DEW fire before retaliatory orbital fire takes it out.

There is no clear evidence that we vitally, as in "cannot reasonably expect to win at acceptable cost without this," need the ASAT 4 for the coming warlord dogpile. And if we do need it we're probably screwed anyways because a single warlord is likely committing to an exceptional degree of WMD warfare and we're liable to respond with WMDs of our own.

Considering Space Force 100% believes that the OSRCT is the best use of their time and resources... and not guarding Space I 110% believe this is just our personal biases leading us to discard expert opinion. Space Force, the people who have the absolutely highest incentive to prevent a repeat of Philadelphia are screaming for the OSRCT, either we need to sack it's commanding officer because clearly he doesn't understand GDI's priorities... or we have to acknowledge maybe he feels comfortable leveraging the high ground advantage here.

You are wildly dismissive of OSRCT considering it's a drum they've been beating for ages now. Space Force thinks it'll matter. They think it'll matter about as much as the Air Force thinks the A16 Orca matters. Hell, they think it matters nearly as much as Ground Forces thought the PD matters. If they're willing to go to bat for this, if they're willing to put the screws on us sooner than later to try and get this out- than give it to them. Let's stop pretending we know the face of the war to come better than our generals and start giving them the tools we can evidently afford to give them.

The OSRCT is only revolutionary if it can deliver enough troops on target to matter on the scale of the relevant conflict. It's unclear exactly how fast that stacks up, but there's probably a reason the Space Force wants four phases done, and it's not because Phase 1 or 1+2 is enough all by itself to have a decisive impact on a global conflict all by itself.

Among other things, because the OSRCT strategic reserve units can each only be deployed in one place at a time, and getting them back up into space is a major effort, so they aren't just casually teleporting around the globe on a strategic level.

I'm in favor of them, I want them, I'm specifically saying to do them.

But the idea of us doing ASAT Phase 4 as a capstone at the same time we finished the Philadelphia isn't somehow new, shouldn't somehow be shocking. It's just an attempt to reinforce our defenses in good faith to reflect the fact that we've got nine dice and +10 per die riding on a single space station that could in theory be destroyed by a single well placed fusion bomb.
And I'm saying the guys whose jobs are to both manage the ASAT problem and the OSRCT problem are looking at the two of them and saying we need to prioritize the OSRCT. It's not our job to tell our generals they are completely off base when the subject is entirely within their area of specialty. The generals are adamant that OSRCT is more important, and if anyone in GDI is expecting to fight the last war, it's fucking Space Force who got BTFO'd in the opening salvoes.

The Space Force thinks OSRCT is revolutionary, revolutionary enough that even on the brink of war they want us to invest in it, and I think they know full well we're not giving them stage 3 anytime soon considering how reluctant we are to give them stage 1.

As for getting them back up into space, we literally have Leopards we don't need for space lift on tap, the only problem is setting up a long term logistical train exploiting orbital/suborbital shipments of megatons of resources. It's not for us to decide the viability of OSRCT against the ASAT, we pay experts for that- and their verdict is resoundingly clear if you deign to pay attention to it. This isn't like the Zone Armor where we'd have to enormously compromise all other military spending no matter how much they want it- this is just letting Space Force use the budget we intend to give them on the thing they feel is most pressing.
 
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Do the Hubs stretch the military in the same way that YZ Fortress Towns do?
Just because there are defences, that doesn't mean that they man themselves.
 
While it is true that the combination of MARV hubs and fleets is moderately expensive, I think the fact that they are effectively the only way that we, as the treasury department, can dictate strategic deployments is essential to consider. In addition, I believe we may want to consider using the hubs by themselves during the upcoming war turns as a form of quickly deployed stopgap measures in specific areas of the globe that GDI is facing issues in; as stated by Ithillid, the hubs now serve as heavily fortified locations even without the fleets.

To put it more simply, OSRCTs, LRSSs, Super Orcas, mass Zone Armor, Ablatives, and Shells are stacking the deck in our favour while hubs and fleets are the treasury's way of making a play.
This is accurate, to a point. MARV hubs and fleets are one of the few ways we have of actually putting down a regional strongpoint. However, they are tactically defensive installations. We're mostly putting them to establish defensive positions to protect glacier mines. Because a hub+fleet is more expensive than some worldwide upgrades to our forces. Overall, they are not as effective in raising military readiness/effectiveness.

Also, one point that's been raised is that if we actually pushed hard and took out a major warlord, that would get all the others looking a lot harder at unifying.
Do the Hubs stretch the military in the same way that YZ Fortress Towns do?
Just because there are defences, that doesn't mean that they man themselves.
Somewhat, but not as much. Because part of hub is basing facilities for the MARV fleet's escorting forces.
 
I never felt like completing the ICS was gated behind being absolutely sure BZHIS was finished, because we don't need BZHIS to pay for the ICS. We don't even need BZHIS to stop us from having the same size buffer we had in Q1 after completing the ICS.
Except that +3 is considered marginal for cap goods and one good strike takes us to 0 or negative, so same situation as logistics, then again if we are in the 90+% for BZHIS then it is something we can chance. I likely would not put free dice on it since those are dice that can go to income or mil rollouts which reduce the chance of NOD reducing logistics, cap good and other such stats.

Yes, but ASAT is the only line of defense we have for our space stuff from any asshole anywhere on the planet who wants to take a shot at it.
Orbital defense laser and shimmer shields add more lines of defense- note that shimmer shields were being added to philly 2 in the last turn result, not that we should stop ASAT
 
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Personally, I don't think that we should go for both Wartime Factory Refits when BZHIS competes, as it will be a while before we get a significant amount more Capitol Goods.
The buffer is also there for us to spend on small projects.

But we should definitely push BZHIS out next turn.
 
So, while we're continuing discussion on Q4 before Q2 has finished... It's been over 8 hours since SCEDQuest updated, and only 4 people have even voted. I know many more people than that enjoy SCEDQuest, but if we don't even put votes down it's hard for BOTCommander to justify the time and effort it takes to keep writing it.
 
So, while we're continuing discussion on Q4 before Q2 has finished... It's been over 8 hours since SCEDQuest updated, and only 4 people have even voted. I know many more people than that enjoy SCEDQuest, but if we don't even put votes down it's hard for BOTCommander to justify the time and effort it takes to keep writing it.
I actually don't know much about the SCEDQuest, so could you explain it. I'd rather vote when I know what I'm actually voting on instead of going in blind. What are the objectives? What has been accomplished? What resources are there? That sort of stuff.
 
I actually don't know much about the SCEDQuest, so could you explain it. I'd rather vote when I know what I'm actually voting on instead of going in blind. What are the objectives? What has been accomplished? What resources are there? That sort of stuff.
SCEDQuest follows the work of the Space Command Exploration Division, which is a sub-department whose job is Boldy Going Where No Human Has Gone Before. It started out as a somewhat-silly hobby of Admiral Carter, and has since become a more serious group, and is responsible for the discovery of Tiberium on Venus, and also managing the exploration/evaluation of potential resource sites on the Moon, Mars, and the Asteroid Belt. (Pathfinder has helped a lot with that.)

The current goals are to plan a mission to Venus to retrieve a Tiberium sample, build a space laboratory to examine it once retrieved, and also continue exploration, and also expansion of needed infrastructure.

SCEDQuest mostly influences the main quest by opening up mining sites, but has also (through results of a crit) provided a small project to reduce space station progress costs. It's mostly fun, but it does somewhat influence things.

Resources are in the form of Capital (money), Industrial Points (ability to Build Stuff), Launch Capacity (yeeting stuff off Earth), and Pathfinder Days (how much time Pathfinder has to go places to explore/drop off probes/rovers. Oh, and Astronaut/Astrotech teams, which is manpower.
 
So, while we're continuing discussion on Q4 before Q2 has finished... It's been over 8 hours since SCEDQuest updated, and only 4 people have even voted. I know many more people than that enjoy SCEDQuest, but if we don't even put votes down it's hard for BOTCommander to justify the time and effort it takes to keep writing it.

If people wanted to play. They'd play. You can't try and jostle them into it, maybe they're busy.
 
Very cool and very informative. I'm not good at making plans but the current one looks good.

For getting a sample of Tiberium off Venus' surface, I have an idea. Probes have already been to the surface, but haven't been able to get back up. Would it be possible to land a probe on the surface and then change the density to float it back up? A regular balloon wouldn't be feasible because of the pressures involved and it is just a thought. That or have the probe use some of the Tiberium that is on the surface as fuel to get back up since we can't send Tiberium into space.

[X] Preparing for Mars and Venus
 
Very cool and very informative. I'm not good at making plans but the current one looks good.

For getting a sample of Tiberium off Venus' surface, I have an idea. Probes have already been to the surface, but haven't been able to get back up. Would it be possible to land a probe on the surface and then change the density to float it back up? A regular balloon wouldn't be feasible because of the pressures involved and it is just a thought. That or have the probe use some of the Tiberium that is on the surface as fuel to get back up since we can't send Tiberium into space.

[X] Preparing for Mars and Venus

Botcommander has plans for the retrieval mission, but feel free to speculate.

As for tib as fuel; GDI knows nothing of the way tiberium works on Venus, only that it's there. That's kinda the major reason this mission is being launched, to figure out what is going on and if there's anything different about the tib there.
 
Simon, the Space Force won't add any new tools to it's quiver until we complete ASAT 5, so a missile that's ion cannon proof won't care about your fourth node. So either you want to sprint to that completion, or you don't actually want to harden the network, or you just are very mistaken.
Please cut back on the anger, if you read past the post you're quoting you'll note that I already surrendered.

We've historically been on good terms so I'm sorry for whatever I've done to embitter you this much. A lot of people have talked about a lot of things involving space projects, and if you take a moment to try and see it from my point of view, I'm sure you'll understand why "bolster space defenses in a way we promised to do by end of plan anyway" seems like a logical next step immediately as one finishes a gigantic and expensive space megaproject that houses our command and control hub for all of GDI.

I'm not saying I'm wrong, but I hope you can at least stretch far enough to accept that I wasn't being stupid, okay? I am not the only person to suggest the course of action I am only now abandoning.

As for the MARVs, I'm principally opposed to them on the grounds that the fleets are highly regional. Sure, they're practically impregnable to most conventional attacks, and can even no-sell nukes to a certain extent now. But they're also kinda...stuck in one place, while our problems are global. You want to ring Mecca with Marv hubs, but the 'Karachi Rush' team want to build one in the Himalaya blue zone to cover it until we get our superhighway up the Indus river valley, and one near Karachi itself to cover that. We're talking about serious dice expenditure to get all these MARVs as well, and it's unlikely to fall into neat 'two military dice, everything else is Tiberium' boxes. The expense we have to pay for them is the secondary, but still important concern-these are not cheap fortifications or affordable mitigation. Marvs are, to butcher a phrase, borrowing from Peter to protect Paul, and we can in fact protect both of them.
Again, the complication is that they're providing real economic benefits alongside the security. If it were only about the military security, the "rob Peter to pay Paul" aspect would be a big problem. If it were only the economic aspect, then yeah, they're not especially efficient...

Though Yellow Zone hubs' ability to thicken our refugee trickles is arguably unique outside of full-court Yellow Zone Harvesting presses which put a lot more strain on the overall global military and are spectacularly inefficient at using Tiberium dice, economically speaking.

But seriously, for choices of area where we can stack up two Red Zone MARV hubs in a row (say, Beirut -> Istanbul), we have a reasonably efficient project. 335 Progress at 20 R/die for 25 RpT and +3 Red Zone mitigation looks pretty attractive, viewed in isolation, even without the military benefits.

Vein mines have a higher payoff per unit Progress but cost Capital Goods and don't provide Red Zone mitigation. Red Zone Containment Lines can give us the mitigation at roughly equivalent cost in progress per unit mitigation, but cost more per die and provide much less resources. Three rounds of Red Zone Harvesting is more lucrative and not too much more expensive in progress, but involves extending ZOCOM a lot (though the tidy payoff in potential for glacier mining is not to be despised... if we have the Logistics to cover it!)

MARVs aren't optimal and they do burn Military dice which isn't ideal, but they're not that bad just as an economic proposition, and while the military benefits are localized they're at least there, helping to counterbalance the suboptimality.

That said, two dice is obviously the wrong thing to get hung up on OSRCTs for-we need them for Refits instead upon reflection. 3 Orca dice, 3-4 Aurora dice, and 3 Refit dice maybe? We won't know until we see the Aurora's stats in the cold light of day-if it takes Capital Goods, we might need to break the spider-silk glass for an emergency.
I'm hesitant to do the war factory refits in Q3 simply because there is some chance BZHIS won't complete in Q3. I'd rather have the Capital Goods "cash and carry" for this project than risk going net negative on Capital Goods, and even the third phase of the project hits us with a -4 Capital Goods penalty.

As for the Aurora factories' stats, one thought that occurs to me is that they're likely to be closely comparable to those of the Apollo fighter the bomber is based on.

While it is true that the combination of MARV hubs and fleets is moderately expensive, I think the fact that they are effectively the only way that we, as the treasury department, can dictate strategic deployments is essential to consider. In addition, I believe we may want to consider using the hubs by themselves during the upcoming war turns as a form of quickly deployed stopgap measures in specific areas of the globe that GDI is facing issues in; as stated by Ithillid, the hubs now serve as heavily fortified locations even without the fleets.
True, but most of the hub locations are very isolated from support. We'd need to be very judicious about which hubs we try to throw together if we're not in a position to fill them with MARVs quickly.

There is no clear evidence that we vitally, as in "cannot reasonably expect to win at acceptable cost without this," need the ASAT 4 for the coming warlord dogpile.
Others' relaying words regarding ASAT and Space Force's confidence has already convinced me.

As I said to Vehrec, I hope you can, at least, stretch to being willing to accept that my initial wanting to focus on further expansion of space defenses as we finish an extremely expensive and critical space-based megaproject that houses our command and control hubs for al of GDI is...

Well, even if you think I'm wrong, I hope you can accept me as something other than a babbling fool for wanting it and thinking, in the past, that it had been a good idea. I am not the only person to talk of doing ASAT Phase 4 alongside completion of the Philadelphia in the past few quarters of game-time.

As for getting them back up into space, we literally have Leopards we don't need for space lift on tap, the only problem is setting up a long term logistical train exploiting orbital/suborbital shipments of megatons of resources.
It's not the supply of Leopards.

The hard part of getting an orbital strike RCT back into space begins with the part where after they're deployed, to get them back up again, I'm pretty sure you need to move them back to a spaceport. Which is generally going to be deep in a Blue Zone out of range of Nod action, in exactly the kind of place orbital strike RCTs don't drop, so a substantial overland march is involved.

Furthermore, even if Leopards are capable of rough-field landings and takeoffs 'wherever' including hastily seized and prepared fields near wherever the orbital strike RCT happened to be fighting... the RCT will still need to re-embark, launch the formation's space transport in an orderly manner, get back aboard the space station, and reload the station with its drop pods.

It's a big operation, and having ten times more transport shuttles doesn't necessarily make it a lot easier because at some point the spacelift capacity isn't the bottleneck, the bottleneck is all the complexity and pain-in-the-ass factor of "moving house" when the stuff you're moving includes high explosives and you're moving several thousand people and all their military equipment.

Realistically, these units are sort of like paratroopers. They are extremely mobile in their transport planes and can go anywhere, including places no other troops can go. And they can go there fast, potentially on relatively short notice. But fast as they are, the troops lose much of that mobility as soon as their feet hit the dirt; they cannot hop back up into the sky and parachute down again in a distant location. They're more like paratroops who rely on transport assets not part of their own TO&E, and which they cannot bring with them to their deployment zone. They're not so much like helicopter infantry who have organic transport capability to make lightning-fast moves again and again whenever they wish.

Dropping ten or twenty thousand troops via the OSRCT has a lot of potential to decide any single battle, but if you want to decide three battles in the same one-week period, you're probably going to need a separate OSRCT formation for each drop.

I'm prepared, at this point, to take the Space Force's word for the whole thing being the best use of resources sent to them- but I do want us to keep our expectations realistic.

Except that +3 is considered marginal for cap goods and one good strike takes us to 0 or negative, so same situation as logistics, then again if we are in the 90+% for BZHIS then it is something we can chance. I likely would not put free dice on it since those are dice that can go to income or mil rollouts which reduce the chance of NOD reducing logistics, cap good and other such stats.
The benefits of having +5 Capital Goods cushion instead of +3 during a war is mostly beneficial to our ability to be confident of continuing to build factories during that war.

The benefits of having +25 Logistics cushion instead of +7 during a war is beneficial to our ability to continue to supply the front lines during that war.

One is a more immediate and urgent problem than the other. Furthermore, it is deterministic that our Logistics will take hits in wartime, since there is no realistic way to avoid enemy raiding of our transport assets and absolutely no way to avoid the extra strain of needing to supply large numbers of troops using up lots of supplies in active combat across multiple continental fronts. By contrast, it is merely possible that the warlords will succeed in penetrating our defenses hard enough to inflict more than minor (-1/-2) losses to our Capital Goods supply.

Furthermore, again, the consequences of temporarily going negative on Capital Goods are those we have seen- new factories cannot be built efficiently or at all until Capital Goods production is brought up to speed, with the possibility of eventual economic collapse if the problem is not remedied for years at a stretch. That's quite bad, but it's not immediate in the sense of "you start losing a lot more soldiers literally the week after this happens." The consequences of temporarily going negative on Logistics are much more pressing and immediate, because the lack of supplies to the frontline is likely to make itself felt almost instantly.

Also, the jump from +3 to +5 is much smaller than the jump from +7 to +25. We gain a considerably greater measure of immediate security from the latter. I will happily sacrifice the chance to have a +5 (rather than +4 or +3) Capital Goods stockpile during the warlord dogpile, for the chance to have a +25 (rather than +7 or +11) Logistics buffer.
 
SCED vote:
[X] Preparing for Mars and Venus

I honestly have no idea what our probe priorities are other than getting the sample off Venus, but exploitation-wise, the moon is a lot closer, so I'd like to finish up surveying it as much as possible.
 
For getting a sample of Tiberium off Venus' surface, I have an idea. Probes have already been to the surface, but haven't been able to get back up. Would it be possible to land a probe on the surface and then change the density to float it back up? A regular balloon wouldn't be feasible because of the pressures involved and it is just a thought. That or have the probe use some of the Tiberium that is on the surface as fuel to get back up since we can't send Tiberium into space.
It's Tiberium. We don't have to land on the surface to retrieve a sample. Just lower a cable down from an aerostat and let it eat its way up.
 
TENTATIVE 2059Q3 BUDGET: 760+50 = 810 RpT

660 + (Four Tiberium Dice) + (Three Service Dice)/810 R
7/7 Free dice used

[] Plan Tentative 2059Q3 Plan- 210R on Military, OSRCT, Auroras, Super Orcas, Bureaucrats.

Infrastructure 5/5 Dice + 2 Free Dice 105 R
-[] Integrated Cargo System 307/800 (7 Dice, 105 R) (82% chance)

Heavy Industry 4/4 Dice 95 R
-[] Continuous Cycle Fusion Plant (Phase 3) 258/300 (1 Die, 20 R) (97% chance)
-[] Blue Zone Heavy Industrial Sectors 336/500 (3 Dice, 75 R) (92% chance)

Light and Chemical Industry 4/4 Dice 60 R
-[] T-Glass Foundries (Stage 1) 117/350 (3 Dice, 45R) (83% chance)

Agriculture 3/3 Dice 30 R
-[] Perennial Aquaponics Bays (Stage 3) 163/350 (1 Die, 10 R) (1/2 median)
-[] Strategic Food Stockpile Construction 0/150 (2 Dice, 20 R) (51+ % chance)
(this may get swapped out for kudzu plantations, but I do feel like we should do this round of the SFSC)

Tiberium 6/6 Dice 40+??? R
-[] RZ-3N? MARV Hub (Beirut) 0/125 (2 Dice, 40 R) (combined with Mil dice, should finish two hubs)
-[] FOUR OTHER DICE, TO BE DETERMINED
-What are our options for offshore tiberium mining?
-Please no do not build tiberium power plants this turn, we are not that desperate.

Orbital 5/5 Dice 100 R
-[] GDSS Philadelphia II (Phase 5) 474/1425 (4 dice, 80 R) (97.4% chance)
and ONE OF
-[] Study Novel Material 0/50 (1 Die, 20 R) (83% chance)
OR
-[] GDSS Columbia (Phase 1) 0/80 (1 Die, 20 R) (58% chance of Phase 1, 1/3.25 median to Phase 2, 1/8 median to Phase 3)

Services ?/4 Dice 20+?? R
-[] Early Prototype General Artificial Intelligence Development 66/120 (1 Die, 20 R) (89% chance)
-[] (OTHER STUFF?)

Military 6/6 Dice + 5 Free Dice + Bureaucrats 210 R
-[] OSRCT (Phase 1) 0/220 (3 Dice, 60 R) (64% chance)
-[] URLS Deployment (Phase 2) 105/200 (1 Die, 15 R) (41% chance)
-[] Orca Refit Deployment 0/200 (3 Dice, 45 R) (68% chance)
-[] RZ-3N? MARV Hub (Beirut) 0/125 (2 Dice, 40 R) (Also Tib dice, median finish 2x hubs, maybe 3)
-[] MARV Fleet YZ-6a (Savannah) 182/210, (Bureaucracy, 20 R) (~88% chance)
-[] Aurora Bomber Deployment 0/??? (2 Dice, 30 R) (??% chance, hopefully allows strike on Krukov)

Bureaucracy 3/3 Dice
-[] Bureaucratic Assistance (Savannah MARV fleet)
-[] Make Political Promises (see what we can get for Columbia, if we don't like the offer, forget it)

It's Tiberium. We don't have to land on the surface to retrieve a sample. Just lower a cable down from an aerostat and let it eat its way up.
The sulfuric acid and whatever the Venusian equivalent of ion storms is may well cut the cable sideways long before the tiberium eats the cable up. ;)
 
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The benefits of having +5 Capital Goods cushion instead of +3 during a war is mostly beneficial to our ability to be confident of continuing to build factories during that war.
No the benefit of having enough cap goods is that our factories stay productive instead of having shortages and losing production over time. The second benefit is that if our surplus is high enough we can expand production to new units without losing the ability to keep current factories productive.

Edit- We have been told that there are issues with anything having small margins or neutral so there is no stat we can sacrifice without issues
 
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