Like with every large battle, I see places where having the Orbital Strike stations ready would have really helped. An infusion of vehicles and vetern troops would have really helped. But at least things weren't the worst case scenario.

Home Guard getting their shit rocked by cutting edge cybernetic horrors crawling out of the floors isn't particularly surprising. There's not much that could have been done to prevent it, although I'm sure we'll see requests for a lot more T5 antitank missiles issued out just in case, and in the medium to long term it's time for a new infantry rifle with enough punch to put down an Afranc. Luckily we've just cracked particle beams, electrolasers, modern NOD lasers, a fancy new chemical propellant with absurd amounts of energy, all on top of our old mainstay of railguns. So I'm sure given a few years the nerds will be able to put together something suitable.
Standard infantry have been rather neglected in favor of big shiny experimental weapons and improved vehicles. Only thing I can really recall doing for them is making Boron armor and AP rounds standard way back in the beginning. Perhaps we can get laser rifles of our own and some sort of new AP weapon like a deployable particle beam.

Guess they just don't get focus since Ground forces are focusing on phasing non-Zone Armor infantry out entirely.
 
IIRC, ithillid said in Discord that next turn we were supposed to get a next-gen infantry rifle project becoming available, but that got cancelled because suddenly GDI got a tech-roll and realized that if it waited a year or two they had the potential to give all their Riflemen lasguns.
 
Staff Notice: You're edging pretty close into Rule 4 territory with the accusation that another user is responding on the basis that they believe that they're the only smart person in the room. Tone it down a bit please.
We really need to put more dice into the military and steel talons so that they fight NOD Titans
Conventional military's doing fine against Nod Titans, and probably only Krukov actually operates Nod Titans because he stole the machinery to make them from us. The rest of Nod uses Avatars more consistently, and that works for them... but getting shot repeatedly in the chest by tank guns takes them down too.

Steel talons are good because we want to prototype design concepts for next-gen fighting vehicles, don't get me wrong! Work on the Titan Mk. III is how we got the antimissile lasers that are now doing good work protecting our Predators, for example. And work on the Wolverine Mk. II(I?) is how we got the quick-fire railguns that are now doing good work on our new harvester and Super Orca designs.

But they're not a necessary specific counter to any specific Nod weapon.

Sure looked like Zone armor would've been useful in many places here, more than just more regular hardware that is, since Infantry will never stop mattering in roles such as urban combat and defense against surprise ambushes in close range. Oh well.
Where, exactly, did you plan for us to have dug up the 4000 or so Progress on Military projects, and the probably dozens of Energy and Capital Goods that it would take to have troopers in Zone Armor on standby in every rear area garrison in GDI?

We'll start rolling out Zone Armor factories, but second-line militia/reserve units aren't going to be the priority for deployment. Unless we'd dropped everything else (including the stabilizer constellation) the moment the factories became available, we couldn't possibly have had the resources to do more than about one round of six Zone Armor factories by now, and those Zone Armor suits wouldn't be in all the places we needed them for a battle like this.

Quit assuming that you're the only smart person in the room and that everyone else will 'mindlessly' go on never voting for the things you think are important, thus entitling you to make petty snipes about "oh well."

Existing Zone Armor Factory projects are not going to help out Home Guard troops. But perhaps something lighter and cheaper using a composite of the new ferro-aluminium with myomers could rolled out quickly to bolster Home Guard units.
Ferro-aluminum armor is physically kind of bulky and doesn't provide good multiple-hit protection. The latter is bad for infantry because it makes it hard to wear the armor, and the former is bad because it means their armor tends to break after taking a couple of bullets or being squeezed hard by a Nod tentacle monster or something.
 
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IIRC, ithillid said in Discord that next turn we were supposed to get a next-gen infantry rifle project becoming available, but that got cancelled because suddenly GDI got a tech-roll and realized that if it waited a year or two they had the potential to give all their Riflemen lasguns.
I'm mildly confused why would we be working on giving our infantry laser weapons rather than working on say, miniaturising rail weaponry and continuing our strengths in kinetic weaponry especially as it's shown that it's relatively easy to counter via ablatives (to an extent)? Especially considering Nods previous lead on laser weaponry and their use of infantry scale laser years ago in universe which seems to me like it'd be game for us constantly trying to catch up (Part of me is concerned that Nod is going to find a way to integrate Tiberium into theirs somehow)
 
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IIRC, ithillid said in Discord that next turn we were supposed to get a next-gen infantry rifle project becoming available, but that got cancelled because suddenly GDI got a tech-roll and realized that if it waited a year or two they had the potential to give all their Riflemen lasguns.
My god, Home Guard, lasguns, backed up by heavy power armored infantry... I suppose the Guard always dies standing, regardless of universe.
Ferro-aluminum armor is physically kind of bulky and doesn't provide good multiple-hit protection. The latter is bad for infantry because it makes it hard to wear the armor, and the former is bad because it means their armor tends to break after taking a couple of bullets or being squeezed hard by a Nod tentacle monster or something.
The Nod Hardsuits that we reverse engineered on the other hand might provide a lighter and cheaper semi-powered option. Considering the Black Hand can explicitly afford to field entire formations of their powered armor infantry, and that's a relatively recent feat for ZOCOM whilst having a much larger industrial base, I'm tentatively positive that next gen Zone Armor will be cheaper, or that we can potentially develop a less ambitious mass producible suit of armor.
 
Oof. That could be rough. Some kind of superweapon, I suspect, possibly an anti-orbital one. Krukov has enough secure territory to countenance such a thing.
If the name "Varyag" has any relation to project, I'd say it would either be something involving a new sea based asset for attacking North Sea supply lines, or it is something to do with a surprise attack to the south.

Ferro-aluminum armor is physically kind of bulky and doesn't provide good multiple-hit protection. The latter is bad for infantry because it makes it hard to wear the armor, and the former is bad because it means their armor tends to break after taking a couple of bullets or being squeezed hard by a Nod tentacle monster or something.
This is why we get the GDI scientists and engineers to work their magic.
I don't expect a miraculous technological leap. But something we can deploy quickly that is better than the existing gear designed who-knows-when should be achievable.
 
I'm mildly confused why would we be working on giving our infantry laser weapons rather than working on say, miniaturising rail weaponry and continuing our strengths in kinetic weaponry especially as it's shown that it's relatively easy to counter via ablatives (to an extent)? Especially considering Nods previous lead on laser weaponry and their use of infantry scale laser years ago in universe which seems to me like it'd be game for us constantly trying to catch up (Part of me is concerned that Nod is going to find a way to integrate Tiberium into theirs somehow)

Because Chimeraguard did not recall correctly. It will be showing up next turn.
 
...All this in three days? I'm impressed. Though I'm unclear on the actual length of the defensive lines thus constructed.

A lot of this was preplanned and laid out in advance. Fortress Towns were expected to come under attack and all that.

Imagine if six of our Apollos had been shot down by a cloud of Nod Venoms, and we'd only taken down five Venoms in exchange. That would be bad for us; the situation we're actually discussing here is almost as bad for Nod.

Worse actually, because GDI is much more capable of trading Apollos for Venoms than Nod is capable of trading Banshee-bis and Barghests for Firehawks.

Although this is more like trading Apollos for Nod's Vertigos really.

Ah, yes, the problem with two-pronged attacks. One or the other of the prongs is likely to run into something that slows them down.

To be fair, Krukov didn't really have the option not to use more than 1 road. He's lucky the main routes were only a few kilometers apart really.

Uuugh, now I'm having flashbacks to The Incredibles. :p

What, it was a pretty good movie?

At least our side hadn't started running out of shells yet?

Leisurely pace of the artillery engagement.

Aaaand if AccomplishingProvidence is Kane, one wonders if that's an admonishing finger-waggle at Krukov. :p

Don't be silly, AccomplishingProvidence can't be Kane. I mean, Kane can't post on GDIOnline.

IIRC, ithillid said in Discord that next turn we were supposed to get a next-gen infantry rifle project becoming available, but that got cancelled because suddenly GDI got a tech-roll and realized that if it waited a year or two they had the potential to give all their Riflemen lasguns.

And particle guns.

If we get the Steel Talon plasma gun we might also see infantry plasma guns.

Ferro-aluminum armor is physically kind of bulky and doesn't provide good multiple-hit protection. The latter is bad for infantry because it makes it hard to wear the armor, and the former is bad because it means their armor tends to break after taking a couple of bullets or being squeezed hard by a Nod tentacle monster or something.

It is, however, pretty light weight, has absurdly good single strike protection for its weight and bulk and would be engineered to be easily replaced.

Would you use it for every surface? Most definitely not. But GDI's ZA is definitely going to use in some places. Including, most likely, protecting vital spots, because being able to bounce a laser with your helmet is really valuable even if you then need to toss the helmet when the alternative is twice as heavy. It's actually pretty rare for people to be hit multiple times in rapid succession even in modern warfare, and what you need most is the ability to bounce the few shots that do hit.

That you can toss out the armour afterwards? Not really that big a deal.

That Would be another potential museum piece being produced again yes?

They're actually still in use in places. It's just that, well, stealth tech has developed so they aren't as useful against stealth as they used to be, and Nod didn't field tactical use digging systems for more than a decade, so they weren't that relevant.
 
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That went relatively well, all things considered. No major territorial losses, severe Nod losses, valuable battle experience for our troops.

... wonder how this'll affect political priorities.
 
Time to crack out those deployable Sonic Sensor units. Gameplay wise I like to think NOD shelved their Underground Units due to their Major Weakness against Sidewalks and Concrete. Nice to see they got over that Issue. :D


One idea that might prove useful is if we go for a more three dimensional minefield. Basically drill holes and ring large charges at various depths in the shaft with sand/gravel between them. Esentially make a make a curtain rather than a shallow blanket. If they pick up enough vibration or are pulled around the charge goes off and wrecks the driller mechanisms.

A crude diagram of what I am suggesting:

On paper the only problem with that I can see is the wide spread and growth of Tiberium ventricles underground. Probably needs some kind of paired Sonic Device to make sure nothing grows into a Mine.
 
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So it looks like we took too long to deploy zone armor and are now paying for it in blood.

But I mean, it's not like were told, repeatedly, for multiple consecutive turns, that this was the ground force's highest priority. Right?
 
If we can't have clear ground right outside the walls of our fortresses we have other problems.
Now I can't really be bother to go back and look for it, but I distinctly remember that after we were 'done' securing Blue Zones from Tib encroachment, we found out that the stuff was basically right under the ground. In Blue Zones.
For our Yellow/Green Zone cities, the stuff could very well be the bedrock.

These are second-line units. Even if we had finished the zone armor project, they still probably wouldn't have shown up.
The OSRTCs on the other hand...
Plenty of stuff we could have done but overlooked in favor of what we thought more vital. So far it has worked out. Only time will tell if it stays so.
 
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Now I can't really be bother to go back and look for it, but I distinctly remember that after we were 'done' securing Blue Zones from Tib encroachment, we found out that the stuff was basically right under the ground. In Blue Zones.
For our Yellow/Green Zone cities, the stuff could very well be the bedrock.
I think might have a miscommunication, I'm saying that that around say 50 feet down around our main bases' defensive perimeter would be clear. Deep veins of Tib should be much deeper down to the point they should not be a real issue in deployment of the mine network, even if they extend under our claim territory.
 
Crossing the river at Voronovsky proved to be a challenging process, with the first pontoon bridge washing away and setting back the progress before Cherdenko ordered a forced march in the night– reaching the peninsula on the morning of the 10th

Talk about a missed opportunity. To bad we could've have nailed them right here.

Yet the Home Guard held firm. With presighted targets and the light of the dawn giving clear vision, the ordinance equipped troopers retaliated. RPG-43s barked from firing slits as integrated T15 and T20 missile launchers gave their voices to the orchestra of death. As the payloads rocked the Titan frames and overwhelmed the Spitfire systems, Miran gave the order for the emplaced railguns to fire. Streaks of blue-white lanced through the air, downing Titans one after another. Multiple vehicles caught fire, two detonating in showers of toxic flames blasting out from ruined chassis and blinding the battlement temporarily.

Whelp.

And to the surprise of the Nod elements, Kyriaki and the combined forces of the Guard counter-charged their assault, forcing a ruinous room-to-room skirmish within the seeming warren of the fortifications. Hallucinogen and incendiary grenades reaped their tolls here, where roomfuls of defenders either kill each other in rage-filled hallucinations or scream as they burn alive. It was clear now that the two lines would crumble, and Cherdenko's forces would surge through.

Wow. You know for all their talk about serving the world? They seem to have forgotten what the volunteer soldier can get up to.

And yet again, the Home Guard held firm. Even as Miran and his entire command squad within a rear line bunker went up in flames from an errant shot of a Titan and as Kyriaki's half-dead immolated body were dragged back by what remains of the counter-charging forces into one of the collapsible bunker warrens, the platoon and squad leaders took initiatives. Some took their final stand in the CIC room and ensured the remote emplacements kept their fire. Some collapsed the roof atop their own formation with sonic grenades if it meant taking down Black Hand troopers. Some crept through the battlements Nod thought cleared, rescuing wounded into what few bunkers remain uncollapsed and taking out smaller elements piecemeal. All these amounted to the further delaying of the entire offensive for another thirty minutes, beyond the wildest expectations of Orlovsky

Respect for the home guard man. We don't do nearly enough for the people in the green and yellow zones. This would've been a loss if they didn't go off on these Nod fools.

Then out spake brave Horatius,
The Captain of the gate:
'To every man upon this earth
Death cometh soon or late.
And how can man die better
Than facing fearful odds,
For the ashes of his fathers,
And the temples of his Gods

Horatius
-Thomas Macaulay

the Underminer. A rapid tunnel borer derived from the Brotherhoods previous attempts at subterranean offensives, it is effectively an underground torpedo-transport. Using a pair of screws to cut a hole in hours that would take conventional units days to get through, they drilled through to St. Petersburg's underground complex and unloaded their payload

Guess the old Tibwar 2 concrete foundations don't cut it any more.

Building by building, street by street, the Home Guard and the Initiative garrison bolstered by civilians armed in surplus gear and weapons– for none who lived Fortress Towns are unaware of the risks–made the advancing Brotherhood pay for each inch of ground in blood and fire.

Civilians came out and helped us out.

I've often said that the Blue Zone first people were doomed to die out. Their issues were mostly in terms of service with a bit of classism mainly. Some needs to make them choke on their Yellow zone are Noddies nonsense. A bunch of Yellow zones showed up to take potshots at Nod.

I don't have solutions but as stated we need to do more for these people. They could've blended into the scenery or bent the knee to Nod again.

Instead they came out. Hell half of them with AKs probably and mixed it up in the streets with Biomonsters, mechs and borgs.

Finally, the Urals. Here, Krukov ruled directly. Within dozens of smaller bases within the foot of the mountain ranges and with larger complexes located deep within valleys or carved deep into the mountain, the Urals play host to an industrial complex untouched by the GDI due to their shielded location. Here too, Krukov had cut the mountains with trails and hidden roads that allowed him to move warmachines relatively undetected throughout the breadth of the Russian regions. While Cherdenko is privy to the locations of several complexes, he made the uncharacteristic request to not strike the mountain towns, as while portions of them are shielded by the mountains, they also hosted the population centres of the Brotherhood, with over a million civilians

Even if we don't wreck them? We know where to look and what to look for now.

I think it's honestly hilarious that as NOD deemphasizes militia and shifts to a more balanced order of battle that GDI is doing the opposite. It wants to transition it's professional army into an elite, cutting edge force with universal power armor deployments backed by a hardened militia system on the defense

We need to get them some better stuff one of these days. Asking them to mix it up with Nod with their current gear isn't fair. I know we gotta get the grunts kitted first but after that we need toss something off the back of the truck for them.

The home Guard sounds like they were NOD expats with their tactics so the line of what is GDI and what is NOD is getting very blurry.

Certainly interesting isn't it? Hope the military is tapping this unconventional knowledge.

Really on the Militia in general? If you take our military and try to extrapolate what the units would be in a fictional TibSun4? The GDI would have the militia as a unit now. Nod might not even deploy them anymore.
 
I think might have a miscommunication, I'm saying that that around say 50 feet down around our main bases' defensive perimeter would be clear. Deep veins of Tib should be much deeper down to the point they should not be a real issue in deployment of the mine network, even if they extend under our claim territory.

A ventricle isn't really a deep vein though? The issue depends on the Terrain and what colour Zone it's in. You can see in cutscenes in game that Tib has root networks that can be pretty shallow. But in some enviroments - like in Cold Enviroments it's no problem since Lore says Tib finds it harder to grow there. But I suspect in some places we wanna put the mines down for example; an FOB there might not be the luxury if we wanna keep the mines there. But mines themselves are pretty cheap so w/e.
 
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I'm mildly confused why would we be working on giving our infantry laser weapons rather than working on say, miniaturising rail weaponry and continuing our strengths in kinetic weaponry especially as it's shown that it's relatively easy to counter via ablatives (to an extent)?
Because mass-producing millions and millions and millions and millions of ablative tiles from high-tech composite, all of which are to be literally burned away by enemy gunfire, is not the kind of thing Nod excels at. If both we and Nod are armed with lasers and ablatives, then all else being equal we win.

Especially considering Nods previous lead on laser weaponry and their use of infantry scale laser years ago in universe which seems to me like it'd be game for us constantly trying to catch up (Part of me is concerned that Nod is going to find a way to integrate Tiberium into theirs somehow)
If we can duplicate the laser rifles Nod first mass-produced a few years ago, we can probably mass-produce them on a larger scale, and if they're better than our existing conventional slugthrowers then that's all that matters.

The Nod Hardsuits that we reverse engineered on the other hand might provide a lighter and cheaper semi-powered option. Considering the Black Hand can explicitly afford to field entire formations of their powered armor infantry, and that's a relatively recent feat for ZOCOM whilst having a much larger industrial base, I'm tentatively positive that next gen Zone Armor will be cheaper, or that we can potentially develop a less ambitious mass producible suit of armor.
If nothing else, we can probably manufacture a version that leaves out the jump jets (which require extensive training to use), some of the more expensive and ambitious environmental sealing arrangements (used only in Red Zones), and maybe some of the expectation that Ground Force power armor's railguns are expected to be capable of engaging and meaningfully damaging Nod heavy armor. ZOCOM needs to train its troopers to punch out tanks with their standard infantry weapon because they have no heavy support vehicles capable of keeping up with them (for now). Ground Forces has a prodigious supply of weapons that can do that, and doesn't need such training. Could probably accept a lower-velocity railgun, possibly getting a higher rate of fire in exchange.

Oh, one thing- the Black Hand probably makes extensive use of myomers in their power armor.

Worse actually, because GDI is much more capable of trading Apollos for Venoms than Nod is capable of trading Banshee-bis and Barghests for Firehawks.
Ehhh. I dunno. Nod does seem to be able to mass-produce Venoms. Much like Scorpions, buggies, and their standard infantry weapons, Venom swarms are part of the 'low' side of their force mix, and are thus their closest counterpart to our Orcas and Firehawks in the tactical role- with the caveat that they can't do supersonic strike missions any more than an Orca can.

(Also, Banshee-bis is just my pet name for the 'Barghest' because as far as I can determine they are literally the same fighter, just the new version has an air-to-air targeting suite)

Don't be silly, AccomplishingProvidence can't be Kane. I mean, Kane can't post on GDIOnline.
On a scale of impossible things Kane has done, "post on GDIOnline without getting banhammered" would not be top on the list.

That would be "get shot with an ion cannon and not die."

Bintang: "I DID THAT!"

Kane: "And we're very pleased you survived, sister, but you did have some advantages I didn't."

Bintang, sulkily: "...Yes, sir."

It is, however, pretty light weight, has absurdly good single strike protection for its weight and bulk and would be engineered to be easily replaced.
Yes, but that's much better for vehicle armor than infantry armor.

Vehicles have more extensive low-level maintenance depot support to patch them up (and replace replaceable armor panels) every time they get damaged. Infantry equipment usually needs to stay in the field longer.
 
If nothing else, we can probably manufacture a version that leaves out the jump jets (which require extensive training to use), some of the more expensive and ambitious environmental sealing arrangements (used only in Red Zones), and maybe some of the expectation that Ground Force power armor's railguns are expected to be capable of engaging and meaningfully damaging Nod heavy armor. ZOCOM needs to train its troopers to punch out tanks with their standard infantry weapon because they have no heavy support vehicles capable of keeping up with them (for now). Ground Forces has a prodigious supply of weapons that can do that, and doesn't need such training. Could probably accept a lower-velocity railgun, possibly getting a higher rate of fire in exchange.

Oh, one thing- the Black Hand probably makes extensive use of myomers in their power armor.
About that...
Second is the Defender. While Zone Armor is inherently complicated and expensive, it can be substantially stripped down. Equipped with a disc grenade launcher and a light machine gun, the Defender aims to be a version that reduces the cost of the equipment to being something that can be widely deployed. Instead of each soldier costing nearly as much as an entire squad, a Defender, with its lack of jetpack, advanced HUD, limited communications systems, and stripped down armor and mobility support systems is aimed to resolve. While still more expensive than standard GDI infantry kit, it is still substantially more comprehensive, and provides full coverage against Tiberium exposure.

We've already grabbed the low hanging fruit on making Zone Armor cheaper. No JJs, no heavy rail gun, minimal bells and whistles. We'll need a wholly new design and some major innovations to cut costs further.
 
Nod just threw that entire fight.

They're an insurgency, and they fought like a conventional army. The only possible outcome was crushing defeat.

They lost their best equipment and they lost their elites and one of their generals surrendered his army to GDI. Then defected with valuable intelligence.

I suspect that Krukov is the spiritual heir to Braxton Bragg, a spy of incomparable skill who heroically sacrificed his cover to deliver victory to his true friends. Launching this offensive has effectively taken the Russian branch of NOD out of service, creating a priceless opportunity to win over Yellow Zones with the help of NOD defectors. My only regret is that Kurkov has laid down his life for the cause.
 
I've often said that the Blue Zone first people were doomed to die out. Their issues were mostly in terms of service with a bit of classism mainly. Some needs to make them choke on their Yellow zone are Noddies nonsense. A bunch of Yellow zones showed up to take potshots at Nod.
I guarantee you that someone will make the Initiative Firsters choke on their words. The Home Guard, along with assorted civilians, managed to turn St. Petersburg into Stalingrad, without a commissar in sight. Politicians are going to be racing to see who can rip the Initiative First, well, first. 😁
 
Would you use it for every surface? Most definitely not. But GDI's ZA is definitely going to use in some places. Including, most likely, protecting vital spots, because being able to bounce a laser with your helmet is really valuable even if you then need to toss the helmet when the alternative is twice as heavy. It's actually pretty rare for people to be hit multiple times in rapid succession even in modern warfare, and what you need most is the ability to bounce the few shots that do hit.
Infantry rarely get hit because almost the entirety of modern infantry tactics revolves around minimizing the squishy infantry's exposure to enemy fire, even at the cost of vastly diminishing their own firepower.

You can retain that 'advantage' if your power armor troops continue to fight pretty much exactly like normal infantry, avoiding situations where they might be exposed to fragmentation weapons or bursts of light antipersonnel fire. Which... well, you can, but it partially defeats the purpose of the power armor.

That went relatively well, all things considered. No major territorial losses, severe Nod losses, valuable battle experience for our troops.

... wonder how this'll affect political priorities.
Militarists are happy that we kicked Nod's teeth in.

Everyone else is slightly less happy that we kicked Nod's teeth in, but still happy.

We are under heavy political pressure to rebuild the damaged areas and probably to expand fortification efforts. Demand for better infantry weapons in rear areas may be an immediate political demand in response to the threat of Nod biomonsters literally springing up out of the earth.

...

Initiative Firster claims that Green Zone recruited Home Guard formations would be unreliable in combat or turn their guns on GDI's own forces are proven invalid. The strategy of securing the Blue Zone with a Green Zone territorial buffer is proven successful, as without our forward deployment in the Green Zone, Krukov's tank units would have driven straight into the Blue Zones behind them.

Much like puny Nod armored battalions challenging our Mammoth tank rush, IF claims get their teeth kicked in. Ozawa is humiliated.

Initiative First may be unhappy on net; it would be to their advantage if Nod had been more successful.

The OSRTCs on the other hand...
Plenty of stuff we could have done but overlooked in favor of what we thought more vital. So far it has worked out. Only time will tell if it stays so.
If orbital strike regiments had been deployed to this battlezone, they would likely have been put on the front lines, or deployed to take the Nod forces in the rear (e.g. to trash their cruise missile launchers) or something like that.

They almost certainly would NOT have been dispersed on rear area security duty to guard our artillery.

Well, not this time. Maybe in a future battle more cautious commanders will try to do that.

About that...

We've already grabbed the low hanging fruit on making Zone Armor cheaper. No JJs, no heavy rail gun, minimal bells and whistles. We'll need a wholly new design and some major innovations to cut costs further.
Ah. A pity.

Nod just threw that entire fight.

They're an insurgency, and they fought like a conventional army. The only possible outcome was crushing defeat.

They lost their best equipment and they lost their elites and one of their generals surrendered his army to GDI. Then defected with valuable intelligence.

I suspect that Krukov is the spiritual heir to Braxton Bragg, a spy of incomparable skill who heroically sacrificed his cover to deliver victory to his true friends. Launching this offensive has effectively taken the Russian branch of NOD out of service, creating a priceless opportunity to win over Yellow Zones with the help of NOD defectors. My only regret is that Kurkov has laid down his life for the cause.
I think you should listen to the in-setting AccomplishingProvidence take on this situation. This offensive hasn't destroyed Krukov's forces. The most valuable units he sacrificed were Black Hand formations and Titan formations.

The thing is... the Black Hand are always a mixed blessing for Nod warlords because they're fanatics about Nod ideology, and have a history of turning their guns on other Nod forces if they don't like their style. And those Titans are an extensively upgraded Tib War II unit; it is very likely that Krukov is running into the same problems we are with inability to repeatedly refit an aging platform with newer weaponry.

So the most valuable forces he lost were arguably expendable, and it's quite possible that he can replenish his material losses easily enough.

Cherdenko surrendering rather than having all the high-ranking Nod officers die in the fighting? That was a serious loss for Krukov. The rest? Not so much. I think you overestimate the scope of their losses.

Also, as a practical matter, Nod does escalate to full-scale pitched battle warfare against GDI in each major Tiberium War. For a man like Krukov, who is planning for Tib War Four, it is essential to know how his heavy units will actually perform in combat, and how well his own version of combined forces doctrine is working against GDI's defenses.
 
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