Adhoc vote count started by Jakub1228 on Oct 12, 2021 at 8:29 AM, finished with 94 posts and 36 votes.

  • [X] Plan Cashgrab
    -[X] Rail Network Construction Campaigns (Phase 1) 83/250 4 dice 60R 93%
    -[X] Continuous Cycle Fusion Plant (Phase 1) 333/350 1 die 20R 100%
    -[X] Pharmaceutical Synthesis Centers 220/250 1 die 15R 95%
    -[X] Red Zone Tiberium Harvesting (Stage 8) 0/130 3 dice 75R 99%, (Stage 8+9) 0/260 35%
    -[X] Tiberium Glacier Mining (Stage 8+9) 29/360 5 dice 150R 81%
    -[X] Medina Planned City (Phase 4) 598/640 1 Tib die 20R 99%
    -[X] Expand Orbital Communications Network (Phase 3) 13/135 2 dice 20R 62%
    -[X] Zone Emergency Medical Evacuation Vehicle Deployment (Portland) 0/80 1 die 10R 47%
    -[X] Zone Emergency Medical Evacuation Vehicle Deployment (Sydney) 0/80 1 die 10R 47%
    -[X] Governor Class Cruiser Shipyards (Rosyth) 155/185 1 die 20R 97%
    -[X] Recruitment Drives DC 200 5dice 96%
    [X] Plan Cashgrab with naval pd
    -[X] Rail Network Construction Campaigns (Phase 1) 83/250 4 dice 60R 93%
    -[X] Continuous Cycle Fusion Plant (Phase 1) 333/350 1 die 20R 100%
    -[X] Pharmaceutical Synthesis Centers 220/250 1 die 15R 95%
    -[X] Red Zone Tiberium Harvesting (Stage 8) 0/130 3 dice 75R 99%, (Stage 8+9) 0/260 35%
    -[X] Tiberium Glacier Mining (Stage 8+9) 29/360 5 dice 150R 81%
    -[X] Medina Planned City (Phase 4) 598/640 1 Tib die 20R 99%
    -[X] Expand Orbital Communications Network (Phase 3) 13/135 2 dice 20R 62%
    -[X] Zone Emergency Medical Evacuation Vehicle Deployment (Portland) 0/80 1 die 10R 47%
    -[X] Point Defense Refits 15/250 3 dice 30R 25%
    -[X] Recruitment Drives DC 200 5dice 96%
    [X]Plan Draft Team Navy
    [X] Plan Running the Eyewall v. 1.3
    -[X] Tidal Power Plants (Phase 3) 154/300 10 Resources per Die, 1 Die = 10 Resources
    -[X] Blue Zone Arcologies (Stage 2) 409/650 15 Resources per Die, 4 Dice = 60 Resources
    -[X] Continuous Cycle Fusion Plants 333/350 20 Resources per Die, 1 Die = 20 Resources
    -[X] Pharmaceutical Synthesis Centers 220/250 15 Resources per Die, 1 Die = 15 Resources
    -[X] Perennial Aquaponics Bays (Stage 2) 123/350 10 Resources per Die, 3 Dice = 30 Resources
    -[X] Medina Planned City 598/640 20 Resources per Die, 1 Die = 20 Resources
    -[X] Red Zone Tiberium Harvesting (Stage 8) 0/130 25 Resources per Die, 2 Die = 50 Resources
    -[X] Tiberium Glacier Mining (Stage 8) 29/180 30 resources per Die, 3 Dice = 90 Resources
    -[X] Railgun Harvester Development 0/40 10 Resources per Die, 1 Die = 10 Resources
    -[X] Expand Orbital Communications Network (Phase 3) 13/135 15 Resources per Die 10 Resources per Fusion Die, 3 Fusion Dice = 30 Resources
    -[X] Emergency Tiberium Infusion Development 0/120 15 Resources per Die -5 PS per Die, 2 Die = 30 Resources -10 PS
    -[X] Security Reviews Services 1 Die
    -[X] Zone Emergency Medical Evacuation Vehicle Deployment Portland 0/80 10 Resources per Die, 1 Die = 10 Resources
    -[X] Railgun Munitions Development 0/60 10 Resources per Die, 1 Die = 10 resources
    -[X] Governor Class Cruiser Shipyards Rosyth 155/185 20 Resources per Die, 1 Die = 20 Resources
    -[X] Point Defense Refits 15/250 10 Resources per Die, 1 Die = 10 Resources
    -[X] Security Reviews Services 2 Die
    -[X] Recruitment Drives 5 Dice
 
[X] Plan Cashgrab with naval pd
-[X] Rail Network Construction Campaigns (Phase 1) 83/250 4 dice 60R 93%
-[X] Continuous Cycle Fusion Plant (Phase 1) 333/350 1 die 20R 100%
-[X] Pharmaceutical Synthesis Centers 220/250 1 die 15R 95%
-[X] Red Zone Tiberium Harvesting (Stage 8) 0/130 3 dice 75R 99%, (Stage 8+9) 0/260 35%
-[X] Tiberium Glacier Mining (Stage 8+9) 29/360 5 dice 150R 81%
-[X] Medina Planned City (Phase 4) 598/640 1 Tib die 20R 99%
-[X] Expand Orbital Communications Network (Phase 3) 13/135 2 dice 20R 62%
-[X] Zone Emergency Medical Evacuation Vehicle Deployment (Portland) 0/80 1 die 10R 47%
-[X] Point Defense Refits 15/250 3 dice 30R 25%
-[X] Recruitment Drives DC 200 5dice 96%

400/405

This is plan cashgrab with the single cruiser yard and one of the ambulances replaced by three PD dice as i want to keep all military dice active and the cruisers can wait 3 months more now all but one yard is completed.
With two glacier mines and at least a red zone harvesting stage done we can afford to active more dice next turn or activate more expensive dice.
Makes sense, but the cruisers have a bit of a windup and the program's already been delayed a year. I'm not sure they can wait.

I'd be happier with Cashgrab if it swapped out an ambulance die with a PD Refit, but I'd really rather Rosyth actually get finished now.
 
Vote closed
Scheduled vote count started by Ithillid on Oct 11, 2021 at 5:51 PM, finished with 73 posts and 46 votes.

  • [X] Plan Cashgrab
    [X] Plan Cashgrab with naval pd
    -[X] Rail Network Construction Campaigns (Phase 1) 83/250 4 dice 60R 93%
    -[X] Continuous Cycle Fusion Plant (Phase 1) 333/350 1 die 20R 100%
    -[X] Pharmaceutical Synthesis Centers 220/250 1 die 15R 95%
    -[X] Red Zone Tiberium Harvesting (Stage 8) 0/130 3 dice 75R 99%, (Stage 8+9) 0/260 35%
    -[X] Tiberium Glacier Mining (Stage 8+9) 29/360 5 dice 150R 81%
    -[X] Medina Planned City (Phase 4) 598/640 1 Tib die 20R 99%
    -[X] Expand Orbital Communications Network (Phase 3) 13/135 2 dice 20R 62%
    -[X] Zone Emergency Medical Evacuation Vehicle Deployment (Portland) 0/80 1 die 10R 47%
    -[X] Point Defense Refits 15/250 3 dice 30R 25%
    -[X] Recruitment Drives DC 200 5dice 96%
    [X]Plan Draft Team Navy
    [X] Plan Running the Eyewall v. 1.3
    -[X] Tidal Power Plants (Phase 3) 154/300 10 Resources per Die, 1 Die = 10 Resources
    -[X] Blue Zone Arcologies (Stage 2) 409/650 15 Resources per Die, 4 Dice = 60 Resources
    -[X] Continuous Cycle Fusion Plants 333/350 20 Resources per Die, 1 Die = 20 Resources
    -[X] Pharmaceutical Synthesis Centers 220/250 15 Resources per Die, 1 Die = 15 Resources
    -[X] Perennial Aquaponics Bays (Stage 2) 123/350 10 Resources per Die, 3 Dice = 30 Resources
    -[X] Medina Planned City 598/640 20 Resources per Die, 1 Die = 20 Resources
    -[X] Red Zone Tiberium Harvesting (Stage 8) 0/130 25 Resources per Die, 2 Die = 50 Resources
    -[X] Tiberium Glacier Mining (Stage 8) 29/180 30 resources per Die, 3 Dice = 90 Resources
    -[X] Railgun Harvester Development 0/40 10 Resources per Die, 1 Die = 10 Resources
    -[X] Expand Orbital Communications Network (Phase 3) 13/135 15 Resources per Die 10 Resources per Fusion Die, 3 Fusion Dice = 30 Resources
    -[X] Emergency Tiberium Infusion Development 0/120 15 Resources per Die -5 PS per Die, 2 Die = 30 Resources -10 PS
    -[X] Security Reviews Services 1 Die
    -[X] Zone Emergency Medical Evacuation Vehicle Deployment Portland 0/80 10 Resources per Die, 1 Die = 10 Resources
    -[X] Railgun Munitions Development 0/60 10 Resources per Die, 1 Die = 10 resources
    -[X] Governor Class Cruiser Shipyards Rosyth 155/185 20 Resources per Die, 1 Die = 20 Resources
    -[X] Point Defense Refits 15/250 10 Resources per Die, 1 Die = 10 Resources
    -[X] Security Reviews Services 2 Die
    -[X] Recruitment Drives 5 Dice


Right, so Plan Cashgrab absolutely won out over everything.

-[X] Rail Network Construction Campaigns (Phase 1) 83/250 4 dice 60R 93%
-[X] Continuous Cycle Fusion Plant (Phase 1) 333/350 1 die 20R 100%
-[X] Pharmaceutical Synthesis Centers 220/250 1 die 15R 95%
-[X] Red Zone Tiberium Harvesting (Stage 8) 0/130 3 dice 75R 99%, (Stage 8+9) 0/260 35%
-[X] Tiberium Glacier Mining (Stage 8+9) 29/360 5 dice 150R 81%
-[X] Medina Planned City (Phase 4) 598/640 1 Tib die 20R 99%
-[X] Expand Orbital Communications Network (Phase 3) 13/135 2 dice 20R 62%
-[X] Zone Emergency Medical Evacuation Vehicle Deployment (Portland) 0/80 1 die 10R 47%
-[X] Zone Emergency Medical Evacuation Vehicle Deployment (Sydney) 0/80 1 die 10R 47%
-[X] Governor Class Cruiser Shipyards (Rosyth) 155/185 1 die 20R 97%
-[X] Recruitment Drives DC 200 5dice 96%
Ithillid threw 4 100-faced dice. Reason: Rail Network Construction Total: 146
30 30 80 80 26 26 10 10
Ithillid threw 1 100-faced dice. Reason: Continuous Cycle Fusion Total: 25
25 25
Ithillid threw 1 100-faced dice. Reason: pharmaceutical synthesis Total: 95
95 95
Ithillid threw 3 100-faced dice. Reason: Red Zone Tiberium Harvesting Total: 189
78 78 50 50 61 61
Ithillid threw 5 100-faced dice. Reason: Tiberium Glacier Mining Total: 229
64 64 17 17 20 20 34 34 94 94
Ithillid threw 1 100-faced dice. Reason: Medina Planned City Total: 9
9 9
Ithillid threw 2 100-faced dice. Reason: Expand Orbital Communication Total: 109
47 47 62 62
Ithillid threw 1 100-faced dice. Reason: Portland ZEMEV Total: 55
55 55
Ithillid threw 1 100-faced dice. Reason: Sydney ZEMEV Total: 38
38 38
Ithillid threw 1 100-faced dice. Reason: Governor class (Rosyth) Total: 12
12 12
Ithillid threw 5 100-faced dice. Reason: Recruitment Drives Total: 342
85 85 22 22 79 79 99 99 57 57
Ithillid threw 2 2-faced dice. Reason: Red Zone Income Total: 3
1 1 2 2
Ithillid threw 2 3-faced dice. Reason: Glacier Income Total: 5
3 3 2 2
 
Last edited:
Blarg. That is some low rolls. Oh well. Something to work on. Generally low over all for the amount of dice rolled. Hmm. Okay. We can work with this. Medina in particular hurts.
 
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